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authorMartin Kiewitz2016-01-19 21:02:56 +0100
committerMartin Kiewitz2016-01-19 21:02:56 +0100
commit19a5265647af68ed36767ddd341f221eee19c4c8 (patch)
treeb45e0f43b9c80475393a5d18796d45e2cb82edf0 /engines
parent50f3085c994ccb123c069cbfa988ea60c3b96c7e (diff)
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AGI: fix Apple IIgs sound invalid memory access
check curInstrument pointer inside midiNoteOff also improving readability a bit by cleanup
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/sound_2gs.cpp87
-rw-r--r--engines/agi/sound_2gs.h4
2 files changed, 47 insertions, 44 deletions
diff --git a/engines/agi/sound_2gs.cpp b/engines/agi/sound_2gs.cpp
index 7174d311b0..aa3c4df6df 100644
--- a/engines/agi/sound_2gs.cpp
+++ b/engines/agi/sound_2gs.cpp
@@ -149,22 +149,22 @@ uint SoundGen2GS::generateOutput() {
int outRight = 0;
for (int k = 0; k < MAX_GENERATORS; k++) {
IIgsGenerator *g = &_generators[k];
- if (!g->ins)
+ if (!g->curInstrument)
continue;
- const IIgsInstrumentHeader *i = g->ins;
+ const IIgsInstrumentHeader *curInstrument = g->curInstrument;
// Advance envelope
int vol = fracToInt(g->a);
- if (g->a <= i->env[g->seg].bp) {
- g->a += i->env[g->seg].inc * ENVELOPE_COEF;
- if (g->a > i->env[g->seg].bp) {
- g->a = i->env[g->seg].bp;
+ if (g->a <= curInstrument->env[g->seg].bp) {
+ g->a += curInstrument->env[g->seg].inc * ENVELOPE_COEF;
+ if (g->a > curInstrument->env[g->seg].bp) {
+ g->a = curInstrument->env[g->seg].bp;
g->seg++;
}
} else {
- g->a -= i->env[g->seg].inc * ENVELOPE_COEF;
- if (g->a < i->env[g->seg].bp) {
- g->a = i->env[g->seg].bp;
+ g->a -= curInstrument->env[g->seg].inc * ENVELOPE_COEF;
+ if (g->a < curInstrument->env[g->seg].bp) {
+ g->a = curInstrument->env[g->seg].bp;
g->seg++;
}
}
@@ -361,8 +361,11 @@ void SoundGen2GS::advanceMidiPlayer() {
void SoundGen2GS::midiNoteOff(int channel, int note, int velocity) {
// Release keys within the given MIDI channel
for (int i = 0; i < MAX_GENERATORS; i++) {
- if (_generators[i].channel == channel && _generators[i].key == note)
- _generators[i].seg = _generators[i].ins->seg;
+ if (_generators[i].channel == channel && _generators[i].key == note) {
+ if (_generators[i].curInstrument) {
+ _generators[i].seg = _generators[i].curInstrument->seg;
+ }
+ }
}
}
@@ -373,9 +376,9 @@ void SoundGen2GS::midiNoteOn(int channel, int note, int velocity) {
}
// Allocate a generator for the note.
- IIgsGenerator* g = allocateGenerator();
- g->ins = _channels[channel].getInstrument();
- const IIgsInstrumentHeader* i = g->ins;
+ IIgsGenerator* generator = allocateGenerator();
+ generator->curInstrument = _channels[channel].getInstrument();
+ const IIgsInstrumentHeader *curInstrument = generator->curInstrument;
// Pass information from the MIDI channel to the generator. Take
// velocity into account, although simplistically.
@@ -383,45 +386,45 @@ void SoundGen2GS::midiNoteOn(int channel, int note, int velocity) {
if (velocity > 127)
velocity = 127;
- g->key = note;
- g->velocity = velocity * _channels[channel].getVolume() / 127;
- g->channel = channel;
+ generator->key = note;
+ generator->velocity = velocity * _channels[channel].getVolume() / 127;
+ generator->channel = channel;
// Instruments can define different samples to be used based on
// what the key is. Find the correct samples for our key.
int wa = 0;
int wb = 0;
- while (wa < i->waveCount[0] - 1 && note > i->wave[0][wa].key)
+ while (wa < curInstrument->waveCount[0] - 1 && note > curInstrument->wave[0][wa].key)
wa++;
- while (wb < i->waveCount[1] - 1 && note > i->wave[1][wb].key)
+ while (wb < curInstrument->waveCount[1] - 1 && note > curInstrument->wave[1][wb].key)
wb++;
// Prepare the generator.
- g->osc[0].base = i->base + i->wave[0][wa].offset;
- g->osc[0].size = i->wave[0][wa].size;
- g->osc[0].pd = doubleToFrac(midiKeyToFreq(note, (double)i->wave[0][wa].tune / 256.0) / (double)_sampleRate);
- g->osc[0].p = 0;
- g->osc[0].halt = i->wave[0][wa].halt;
- g->osc[0].loop = i->wave[0][wa].loop;
- g->osc[0].swap = i->wave[0][wa].swap;
- g->osc[0].rightChannel = i->wave[0][wa].rightChannel;
-
- g->osc[1].base = i->base + i->wave[1][wb].offset;
- g->osc[1].size = i->wave[1][wb].size;
- g->osc[1].pd = doubleToFrac(midiKeyToFreq(note, (double)i->wave[1][wb].tune / 256.0) / (double)_sampleRate);
- g->osc[1].p = 0;
- g->osc[1].halt = i->wave[1][wb].halt;
- g->osc[1].loop = i->wave[1][wb].loop;
- g->osc[1].swap = i->wave[1][wb].swap;
- g->osc[1].rightChannel = i->wave[1][wb].rightChannel;
-
- g->seg = 0;
- g->a = 0;
+ generator->osc[0].base = curInstrument->base + curInstrument->wave[0][wa].offset;
+ generator->osc[0].size = curInstrument->wave[0][wa].size;
+ generator->osc[0].pd = doubleToFrac(midiKeyToFreq(note, (double)curInstrument->wave[0][wa].tune / 256.0) / (double)_sampleRate);
+ generator->osc[0].p = 0;
+ generator->osc[0].halt = curInstrument->wave[0][wa].halt;
+ generator->osc[0].loop = curInstrument->wave[0][wa].loop;
+ generator->osc[0].swap = curInstrument->wave[0][wa].swap;
+ generator->osc[0].rightChannel = curInstrument->wave[0][wa].rightChannel;
+
+ generator->osc[1].base = curInstrument->base + curInstrument->wave[1][wb].offset;
+ generator->osc[1].size = curInstrument->wave[1][wb].size;
+ generator->osc[1].pd = doubleToFrac(midiKeyToFreq(note, (double)curInstrument->wave[1][wb].tune / 256.0) / (double)_sampleRate);
+ generator->osc[1].p = 0;
+ generator->osc[1].halt = curInstrument->wave[1][wb].halt;
+ generator->osc[1].loop = curInstrument->wave[1][wb].loop;
+ generator->osc[1].swap = curInstrument->wave[1][wb].swap;
+ generator->osc[1].rightChannel = curInstrument->wave[1][wb].rightChannel;
+
+ generator->seg = 0;
+ generator->a = 0;
// Print debug messages for instruments with swap mode or vibrato enabled
- if (g->osc[0].swap || g->osc[1].swap)
+ if (generator->osc[0].swap || generator->osc[1].swap)
debugC(2, kDebugLevelSound, "Detected swap mode in a playing instrument. This is rare and is not tested well...");
- if (i->vibDepth > 0)
+ if (curInstrument->vibDepth > 0)
debugC(2, kDebugLevelSound, "Detected vibrato in a playing instrument. Vibrato is not implemented, playing without...");
}
@@ -433,7 +436,7 @@ void SoundGen2GS::haltGenerators() {
for (int i = 0; i < MAX_GENERATORS; i++) {
// Reset instrument pointer especially for samples, because samples are deleted on unload/room changes
// and not resetting them here would cause those invalidated samples get accessed during generateOutput()
- _generators[i].ins = nullptr;
+ _generators[i].curInstrument = nullptr;
_generators[i].osc[0].halt = true;
_generators[i].osc[1].halt = true;
}
diff --git a/engines/agi/sound_2gs.h b/engines/agi/sound_2gs.h
index 51426e090e..42415ee6ba 100644
--- a/engines/agi/sound_2gs.h
+++ b/engines/agi/sound_2gs.h
@@ -122,13 +122,13 @@ struct IIgsSampleHeader {
class IIgsGenerator {
public:
- IIgsGenerator() : ins(NULL), key(-1), channel(-1) {
+ IIgsGenerator() : curInstrument(nullptr), key(-1), channel(-1) {
memset(&osc, 0, sizeof(osc));
seg = 0;
a = 0;
}
- const IIgsInstrumentHeader *ins; ///< Currently used instrument
+ const IIgsInstrumentHeader *curInstrument; ///< Currently used instrument
int key; ///< MIDI key
int velocity; ///< MIDI velocity (& channel volume)
int channel; ///< MIDI channel