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author | Gregory Montoir | 2007-12-02 14:34:33 +0000 |
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committer | Gregory Montoir | 2007-12-02 14:34:33 +0000 |
commit | 1a2d4c9c28e0c44fbf6f5af936e7a59a9e1ebc45 (patch) | |
tree | 5a4b0db148705fc43bba9144ce54aefdc9df9a3d /engines | |
parent | 55a24b3b321660e492e44cdbc642d3405f164af8 (diff) | |
download | scummvm-rg350-1a2d4c9c28e0c44fbf6f5af936e7a59a9e1ebc45.tar.gz scummvm-rg350-1a2d4c9c28e0c44fbf6f5af936e7a59a9e1ebc45.tar.bz2 scummvm-rg350-1a2d4c9c28e0c44fbf6f5af936e7a59a9e1ebc45.zip |
revised mutex handling a bit in dimuse :
- protected access to Track.used in startSound
- removed mutex lock in cloneToFadeOutTrack as it's always called with mutex already locked on (shouldn't change anything, though, due to mutex re-entrancy)
svn-id: r29705
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/imuse_digi/dimuse_track.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/engines/scumm/imuse_digi/dimuse_track.cpp b/engines/scumm/imuse_digi/dimuse_track.cpp index 86570f478d..383c0281df 100644 --- a/engines/scumm/imuse_digi/dimuse_track.cpp +++ b/engines/scumm/imuse_digi/dimuse_track.cpp @@ -80,12 +80,17 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, } Track *track = _track[l]; - while (track->used) { + while (1) { + _mutex.lock(); + if (!track->used) { + break; + } // The designated track is not yet available. So, we call flushTracks() // to get it processed (and thus made ready for us). Since the actual // processing is done by another thread, we also call parseEvents to // give it some time (and to avoid busy waiting/looping). flushTracks(); + _mutex.unlock(); #ifndef __PLAYSTATION2__ _vm->parseEvents(); #endif @@ -186,6 +191,7 @@ void IMuseDigital::startSound(int soundId, const char *soundName, int soundType, } track->used = true; + _mutex.unlock(); } void IMuseDigital::setPriority(int soundId, int priority) { @@ -309,7 +315,6 @@ void IMuseDigital::fadeOutMusic(int fadeDelay) { } IMuseDigital::Track *IMuseDigital::cloneToFadeOutTrack(const Track *track, int fadeDelay) { - Common::StackLock lock(_mutex, "IMuseDigital::cloneToFadeOutTrack()"); assert(track); Track *fadeTrack = 0; |