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authorKamil Zbróg2013-10-11 01:01:56 +0100
committerKamil Zbróg2013-10-11 01:01:56 +0100
commit1a55957647a10540f5c11935c2ede372e593f713 (patch)
treec29c2016f27f34c6f69eb4053b19dee05025c934 /engines
parent5b54a546e0de7a3e2e103667320459695a243d9c (diff)
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PRINCE: Detection of german and polish game
Diffstat (limited to 'engines')
-rw-r--r--engines/configure.engines1
-rw-r--r--engines/engines.mk5
-rw-r--r--engines/plugins_table.h3
-rw-r--r--engines/prince/detection.cpp145
-rw-r--r--engines/prince/module.mk13
-rw-r--r--engines/prince/prince.cpp70
-rw-r--r--engines/prince/prince.h79
7 files changed, 316 insertions, 0 deletions
diff --git a/engines/configure.engines b/engines/configure.engines
index 20e5a56ef1..fab0862407 100644
--- a/engines/configure.engines
+++ b/engines/configure.engines
@@ -33,6 +33,7 @@ add_engine myst "Myst" no "" "" "16bit"
add_engine neverhood "Neverhood" no
add_engine parallaction "Parallaction" yes
add_engine pegasus "The Journeyman Project: Pegasus Prime" yes "" "" "16bit"
+add_engine prince "The Prince & The Coward" no
add_engine queen "Flight of the Amazon Queen" yes
add_engine saga "SAGA" yes "ihnm saga2" "ITE"
add_engine ihnm "IHNM" yes
diff --git a/engines/engines.mk b/engines/engines.mk
index 5b3eeea61c..7ad9dd666d 100644
--- a/engines/engines.mk
+++ b/engines/engines.mk
@@ -155,6 +155,11 @@ DEFINES += -DENABLE_PEGASUS=$(ENABLE_PEGASUS)
MODULES += engines/pegasus
endif
+ifdef ENABLE_PRINCE
+DEFINES += -DENABLE_PRINCE=$(ENABLE_PRINCE)
+MODULES += engines/prince
+endif
+
ifdef ENABLE_QUEEN
DEFINES += -DENABLE_QUEEN=$(ENABLE_QUEEN)
MODULES += engines/queen
diff --git a/engines/plugins_table.h b/engines/plugins_table.h
index ee7713bb76..85283b2e8a 100644
--- a/engines/plugins_table.h
+++ b/engines/plugins_table.h
@@ -122,3 +122,6 @@ LINK_PLUGIN(TUCKER)
#if PLUGIN_ENABLED_STATIC(WINTERMUTE)
LINK_PLUGIN(WINTERMUTE)
#endif
+#if PLUGIN_ENABLED_STATIC(PRINCE)
+LINK_PLUGIN(PRINCE)
+#endif
diff --git a/engines/prince/detection.cpp b/engines/prince/detection.cpp
new file mode 100644
index 0000000000..e7f1ac01dd
--- /dev/null
+++ b/engines/prince/detection.cpp
@@ -0,0 +1,145 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "base/plugins.h"
+#include "engines/advancedDetector.h"
+
+#include "prince/prince.h"
+
+namespace Prince {
+
+struct PrinceGameDescription {
+ ADGameDescription desc;
+
+ int gameType;
+};
+
+int PrinceEngine::getGameType() const {
+ return _gameDescription->gameType;
+}
+
+const char *PrinceEngine::getGameId() const {
+ return _gameDescription->desc.gameid;
+}
+
+uint32 PrinceEngine::getFeatures() const {
+ return _gameDescription->desc.flags;
+}
+
+Common::Language PrinceEngine::getLanguage() const {
+ return _gameDescription->desc.language;
+}
+
+}
+
+static const PlainGameDescriptor princeGames[] = {
+ {"prince", "Prince Game"},
+ {0, 0}
+};
+
+namespace Prince {
+
+static const PrinceGameDescription gameDescriptions[] = {
+
+ // German
+ {
+ {
+ "prince",
+ "Galador",
+ AD_ENTRY1s("databank.ptc", "5fa03833177331214ec1354761b1d2ee", 3565031),
+ Common::DE_DEU,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ 0
+ },
+ // Polish
+ {
+ {
+ "prince",
+ "Ksiaze i Tchorz",
+ AD_ENTRY1s("databank.ptc", "48ec9806bda9d152acbea8ce31c93c49", 3435298),
+ Common::PL_POL,
+ Common::kPlatformWindows,
+ ADGF_NO_FLAGS,
+ GUIO1(GUIO_NONE)
+ },
+ 1
+ },
+
+
+ { AD_TABLE_END_MARKER, 0 }
+};
+
+} // End of namespace Prince
+
+using namespace Prince;
+
+// we match from data too, to stop detection from a non-top-level directory
+const static char *directoryGlobs[] = {
+ "all",
+ 0
+};
+
+class PrinceMetaEngine : public AdvancedMetaEngine {
+public:
+ PrinceMetaEngine() : AdvancedMetaEngine(Prince::gameDescriptions, sizeof(Prince::PrinceGameDescription), princeGames) {
+ _singleid = "prince";
+ _maxScanDepth = 2;
+ _directoryGlobs = directoryGlobs;
+ }
+
+ virtual const char *getName() const {
+ return "Prince Engine";
+ }
+
+ virtual const char *getOriginalCopyright() const {
+ return "Copyright (C)";
+ }
+
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+};
+
+bool PrinceMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
+ using namespace Prince;
+ const PrinceGameDescription *gd = (const PrinceGameDescription *)desc;
+ if (gd) {
+ *engine = new PrinceEngine(syst, gd);
+ }
+ return gd != 0;
+}
+
+bool PrinceMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return false;
+}
+
+bool Prince::PrinceEngine::hasFeature(EngineFeature f) const {
+ return false;//(f == kSupportsRTL);
+}
+
+#if PLUGIN_ENABLED_DYNAMIC(PRINCE)
+REGISTER_PLUGIN_DYNAMIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
+#else
+REGISTER_PLUGIN_STATIC(PRINCE, PLUGIN_TYPE_ENGINE, PrinceMetaEngine);
+#endif
diff --git a/engines/prince/module.mk b/engines/prince/module.mk
new file mode 100644
index 0000000000..1621e48ce7
--- /dev/null
+++ b/engines/prince/module.mk
@@ -0,0 +1,13 @@
+MODULE := engines/prince
+
+MODULE_OBJS = \
+ detection.o \
+ prince.o
+
+# This module can be built as a plugin
+ifeq ($(ENABLE_PRINCE), DYNAMIC_PLUGIN)
+PLUGIN := 1
+endif
+
+# Include common rules
+include $(srcdir)/rules.mk
diff --git a/engines/prince/prince.cpp b/engines/prince/prince.cpp
new file mode 100644
index 0000000000..e2149e9919
--- /dev/null
+++ b/engines/prince/prince.cpp
@@ -0,0 +1,70 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+#include "common/scummsys.h"
+
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "common/debug.h"
+#include "common/events.h"
+#include "common/file.h"
+#include "common/random.h"
+#include "common/fs.h"
+#include "common/keyboard.h"
+#include "common/substream.h"
+
+#include "graphics/cursorman.h"
+#include "graphics/surface.h"
+#include "graphics/palette.h"
+#include "graphics/pixelformat.h"
+
+#include "engines/util.h"
+#include "engines/advancedDetector.h"
+
+#include "audio/audiostream.h"
+
+#include "prince/prince.h"
+
+namespace Prince {
+
+PrinceEngine::PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
+ _rnd = new Common::RandomSource("prince");
+}
+
+PrinceEngine::~PrinceEngine() {
+ DebugMan.clearAllDebugChannels();
+
+ delete _rnd;
+}
+
+Common::Error PrinceEngine::run() {
+
+ initGraphics(640, 480, true);
+
+ return Common::kNoError;
+}
+
+void PrinceEngine::setFullPalette() {
+ _system->getPaletteManager()->setPalette(_palette, 0, 256);
+}
+
+
+} // End of namespace Prince
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
new file mode 100644
index 0000000000..e73deb63e3
--- /dev/null
+++ b/engines/prince/prince.h
@@ -0,0 +1,79 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef PRINCE_H
+#define PRINCE_H
+
+#include "common/random.h"
+#include "common/system.h"
+#include "common/debug.h"
+#include "common/debug-channels.h"
+#include "common/textconsole.h"
+#include "common/rect.h"
+
+#include "engines/engine.h"
+#include "engines/util.h"
+
+#include "graphics/surface.h"
+
+#include "audio/mixer.h"
+
+namespace Prince {
+
+struct PrinceGameDescription;
+
+class PrinceEngine;
+
+class PrinceEngine : public Engine {
+protected:
+ Common::Error run();
+
+public:
+ PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
+ virtual ~PrinceEngine();
+
+ virtual bool hasFeature(EngineFeature f) const;
+
+ int getGameType() const;
+ const char *getGameId() const;
+ uint32 getFeatures() const;
+ Common::Language getLanguage() const;
+
+ const PrinceGameDescription *_gameDescription;
+
+private:
+ Common::RandomSource *_rnd;
+
+ byte _palette[768];
+ Graphics::Surface *_frontScreen;
+ Graphics::Surface *_roomBackground;
+
+ void loadBackground(Common::SeekableReadStream *stream);
+ void setFullPalette();
+
+ void drawSprite(Graphics::Surface *sprite, int32 x, int32 y, int32 mod);
+
+};
+
+} // End of namespace Prince
+
+#endif