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authorTravis Howell2006-12-11 09:26:54 +0000
committerTravis Howell2006-12-11 09:26:54 +0000
commit1ba6947440a4e3f98d946ac2a784ea2a4adcc947 (patch)
treef5a80e7fb77446504d8dcfd2bb197128d06885f2 /engines
parent983954821c60847c5382aa87df631b1aa135938d (diff)
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Adjust DXA scaling code for Broken Sword 1
svn-id: r24841
Diffstat (limited to 'engines')
-rw-r--r--engines/sword1/animation.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index 9d196d39be..498f185f70 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -348,9 +348,9 @@ void MoviePlayerDXA::processFrame(void) {
}
void MoviePlayerDXA::updateScreen(void) {
- // Using _frameBuffer1 directly should work, as long as we don't do any
+ // Using _scaledBuffer directly should work, as long as we don't do any
// post-processing of the frame.
- _sys->copyRectToScreen(_frameBuffer1, _frameWidth, _frameX, _frameY, _frameWidth, _frameHeight);
+ _sys->copyRectToScreen(_scaledBuffer, _frameWidth, _frameX, _frameY, _frameWidth, _frameHeight);
_sys->updateScreen();
}