diff options
author | athrxx | 2012-11-11 14:07:58 +0100 |
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committer | athrxx | 2012-11-11 19:14:30 +0100 |
commit | 1bb8f22567e71796bba4f98a6ff4353ec84df197 (patch) | |
tree | 488d1502c6cd8bede091da6edbb28c10c800ee80 /engines | |
parent | 9840744acc6e43135ef5e28d041b1d55dd86804b (diff) | |
download | scummvm-rg350-1bb8f22567e71796bba4f98a6ff4353ec84df197.tar.gz scummvm-rg350-1bb8f22567e71796bba4f98a6ff4353ec84df197.tar.bz2 scummvm-rg350-1bb8f22567e71796bba4f98a6ff4353ec84df197.zip |
KYRA: finish implementation of new HOF sequence player code
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/detection_tables.h | 2 | ||||
-rw-r--r-- | engines/kyra/kyra_hof.cpp | 2 | ||||
-rw-r--r-- | engines/kyra/kyra_v1.h | 1 | ||||
-rw-r--r-- | engines/kyra/screen_hof.cpp | 36 | ||||
-rw-r--r-- | engines/kyra/screen_hof.h | 1 | ||||
-rw-r--r-- | engines/kyra/screen_v2.cpp | 36 | ||||
-rw-r--r-- | engines/kyra/screen_v2.h | 1 | ||||
-rw-r--r-- | engines/kyra/sequences_hof.cpp | 1119 | ||||
-rw-r--r-- | engines/kyra/sequences_hof.h | 74 | ||||
-rw-r--r-- | engines/kyra/sequences_lol.cpp | 1 | ||||
-rw-r--r-- | engines/kyra/staticres_lol.cpp | 9 |
11 files changed, 663 insertions, 619 deletions
diff --git a/engines/kyra/detection_tables.h b/engines/kyra/detection_tables.h index e2162f20e2..5b9d665a0e 100644 --- a/engines/kyra/detection_tables.h +++ b/engines/kyra/detection_tables.h @@ -1495,7 +1495,7 @@ const KYRAGameDescription adGameDescs[] = { ADGF_DEMO, GUIO5(GUIO_MIDIADLIB, GUIO_MIDIMT32, GUIO_MIDIGM, GUIO_MIDIPCSPK, GUIO_RENDERVGA) }, - LOL_KYRA2_DEMO_FLAGS + LOL_DEMO_FLAGS }, #endif // ENABLE_LOL #ifdef ENABLE_EOB diff --git a/engines/kyra/kyra_hof.cpp b/engines/kyra/kyra_hof.cpp index 885e3d5d00..d8d4f69d18 100644 --- a/engines/kyra/kyra_hof.cpp +++ b/engines/kyra/kyra_hof.cpp @@ -197,8 +197,6 @@ Common::Error KyraEngine_HoF::init() { _screen->loadFont(_screen->FID_8_FNT, "8FAT.FNT"); _screen->loadFont(_screen->FID_BOOKFONT_FNT, "BOOKFONT.FNT"); } - _screen->loadFont(_screen->FID_GOLDFONT_FNT, "GOLDFONT.FNT"); - _screen->setFont(_flags.lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : _screen->FID_8_FNT); _screen->setAnimBlockPtr(3504); diff --git a/engines/kyra/kyra_v1.h b/engines/kyra/kyra_v1.h index c83f0a6eb7..d91255327f 100644 --- a/engines/kyra/kyra_v1.h +++ b/engines/kyra/kyra_v1.h @@ -188,6 +188,7 @@ friend class GUI; friend class GUI_v1; friend class GUI_EoB; friend class SoundMidiPC; // For _eventMan +friend class SeqPlayer_HOF; // For skipFlag() friend class TransferPartyWiz; // For save state API public: KyraEngine_v1(OSystem *system, const GameFlags &flags); diff --git a/engines/kyra/screen_hof.cpp b/engines/kyra/screen_hof.cpp index 7fdbdeb4db..a8ec2cc4ca 100644 --- a/engines/kyra/screen_hof.cpp +++ b/engines/kyra/screen_hof.cpp @@ -93,40 +93,4 @@ void Screen_HoF::cmpFadeFrameStep(int srcPage, int srcW, int srcH, int srcX, int } } -void Screen_HoF::copyRegionEx(int srcPage, int srcW, int srcH, int dstPage, int dstX, int dstY, int dstW, int dstH, const ScreenDim *dim, bool flag) { - int x0 = dim->sx << 3; - int y0 = dim->sy; - int w0 = dim->w << 3; - int h0 = dim->h; - - int x1 = dstX; - int y1 = dstY; - int w1 = dstW; - int h1 = dstH; - - int x2, y2, w2; - - calcBounds(w0, h0, x1, y1, w1, h1, x2, y2, w2); - - const uint8 *src = getPagePtr(srcPage) + (320 * srcH) + srcW; - uint8 *dst = getPagePtr(dstPage) + 320 * (y0 + y1); - - for (int y = 0; y < h1; y++) { - const uint8 *s = src + x2; - uint8 *d = dst + x0 + x1; - - if (flag) - d += (h1 >> 1); - - for (int x = 0; x < w1; x++) { - if (*s) - *d = *s; - s++; - d++; - } - dst += 320; - src += 320; - } -} - } // End of namespace Kyra diff --git a/engines/kyra/screen_hof.h b/engines/kyra/screen_hof.h index 07fcd96844..95f461677d 100644 --- a/engines/kyra/screen_hof.h +++ b/engines/kyra/screen_hof.h @@ -38,7 +38,6 @@ public: void generateGrayOverlay(const Palette &pal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool flag); void cmpFadeFrameStep(int srcPage, int srcW, int srcH, int srcX, int srcY, int dstPage, int dstW, int dstH, int dstX, int dstY, int cmpW, int cmpH, int cmpPage); - void copyRegionEx(int srcPage, int srcW, int srcH, int dstPage, int dstX,int dstY, int dstW, int dstH, const ScreenDim *d, bool flag = false); private: KyraEngine_HoF *_vm; diff --git a/engines/kyra/screen_v2.cpp b/engines/kyra/screen_v2.cpp index 11314604e7..407d73a8ec 100644 --- a/engines/kyra/screen_v2.cpp +++ b/engines/kyra/screen_v2.cpp @@ -356,6 +356,42 @@ void Screen_v2::copyPageMemory(int srcPage, int srcPos, int dstPage, int dstPos, memcpy(dst, src, numBytes); } +void Screen_v2::copyRegionEx(int srcPage, int srcW, int srcH, int dstPage, int dstX, int dstY, int dstW, int dstH, const ScreenDim *dim, bool flag) { + int x0 = dim->sx << 3; + int y0 = dim->sy; + int w0 = dim->w << 3; + int h0 = dim->h; + + int x1 = dstX; + int y1 = dstY; + int w1 = dstW; + int h1 = dstH; + + int x2, y2, w2; + + calcBounds(w0, h0, x1, y1, w1, h1, x2, y2, w2); + + const uint8 *src = getPagePtr(srcPage) + (320 * srcH) + srcW; + uint8 *dst = getPagePtr(dstPage) + 320 * (y0 + y1); + + for (int y = 0; y < h1; y++) { + const uint8 *s = src + x2; + uint8 *d = dst + x0 + x1; + + if (flag) + d += (h1 >> 1); + + for (int x = 0; x < w1; x++) { + if (*s) + *d = *s; + s++; + d++; + } + dst += 320; + src += 320; + } +} + bool Screen_v2::calcBounds(int w0, int h0, int &x1, int &y1, int &w1, int &h1, int &x2, int &y2, int &w2) { x2 = 0; y2 = 0; diff --git a/engines/kyra/screen_v2.h b/engines/kyra/screen_v2.h index 31c0b9f0b8..6f4d67136a 100644 --- a/engines/kyra/screen_v2.h +++ b/engines/kyra/screen_v2.h @@ -71,6 +71,7 @@ public: // used in non-interactive HoF/LoL demos void copyPageMemory(int srcPage, int srcPos, int dstPage, int dstPos, int numBytes); + void copyRegionEx(int srcPage, int srcW, int srcH, int dstPage, int dstX,int dstY, int dstW, int dstH, const ScreenDim *d, bool flag = false); protected: uint8 *_wsaFrameAnimBuffer; }; diff --git a/engines/kyra/sequences_hof.cpp b/engines/kyra/sequences_hof.cpp index 26e2fd7934..7f105bf25a 100644 --- a/engines/kyra/sequences_hof.cpp +++ b/engines/kyra/sequences_hof.cpp @@ -138,13 +138,7 @@ private: bool checkPlaybackStatus(); bool _abortRequested; - - uint32 _seqWsaChatTimeout; - uint32 _seqWsaChatFrameTimeout; - - int _seqScrollTextCounter; - uint8 _seqTextColor[2]; - uint8 _seqTextColorMap[16]; + uint32 _pauseStart; // Sequence transitions void doTransition(int type); @@ -153,6 +147,7 @@ private: // Animations void playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int numFrames, int frameRate, int x, int y, const SeqProc callback, Palette *fadePal1, Palette *fadePal2, int fadeRate, bool restoreScreen); + void playDialogueAnimation(uint16 strID, uint16 soundID, int textColor, int textPosX, int textPosY, int textWidth, WSAMovie_v2 *wsaObj, int animStartFrame, int animLastFrame, int animPosX, int animPosY); void startNestedAnimation(int animSlot, int sequenceID); void closeNestedAnimation(int animSlot); @@ -185,18 +180,22 @@ private: int _animCurrentFrame; int _callbackCurrentFrame; - // Subtitles/Dialogue/Sound - void seq_playTalkText(uint8 chatNum); - void seq_playWsaSyncDialogue(uint16 strIndex, uint16 vocIndex, int textColor, int x, int y, int width, WSAMovie_v2 * wsa, int firstframe, int lastframe, int wsaXpos, int wsaYpos); - void seq_printCreditsString(uint16 strIndex, int x, int y, const uint8 *colorMap, uint8 textcolor); - int seq_setTextEntry(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width); + // The only reason to declare these here (instead of just locally) is being able to increase them after pausing the Engine + uint32 _specialAnimTimeOutTotal; + uint32 _specialAnimFrameTimeOut; - void seq_processText(); - char *seq_preprocessString(const char *str, int width); + // Subtitles/Dialogue/Sound + void playSoundEffect(uint16 id, int16 vol); + void playSoundAndDisplaySubTitle(uint16 id); + void printFadingText(uint16 strID, int x, int y, const uint8 *colorMap, uint8 textcolor); + int displaySubTitle(uint16 strID, uint16 posX, uint16 posY, int duration, uint16 width); + void updateSubTitles(); + char *preprocessString(const char *str, int width); void waitForSubTitlesTimeout(); uint32 ticksTillSubTitlesTimeout(); - void seq_resetAllTextEntries(); + void resetAllTextSlots(); + void fadeOutMusic(); struct TextSlot { @@ -213,28 +212,31 @@ private: char *_tempString; + uint8 _textColor[2]; + uint8 _textColorMap[16]; + int _textDuration[33]; + const char * const *_sequenceStrings; const char * const *_sequenceSoundList; int _sequenceSoundListSize; - Audio::SoundHandle _speechHandle; - - int _textDuration[33]; static const uint8 _textColorPresets[]; // HOF credits - void seq_finaleActorScreen(); - void seq_displayScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData = 0, const char *const *specialData = 0); + void playHoFTalkieCredits(); + void displayHoFTalkieScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData = 0, const char *const *specialData = 0); bool _talkieFinaleExtraFlag; - // HOF demo specific - void seq_scrollPage(int bottom, int top); + // HOF+LOL demo specific + void updateDemoAdText(int bottom, int top); ActiveItemAnim _hofDemoActiveItemAnim[5]; + const HoFSeqItemAnimData *_hofDemoAnimData; + uint32 _fisherAnimCurTime; + int _scrollProgressCounter; - const HoFSeqItemAnimData *_hofDemoAnimData; uint8 *_hofDemoShapeData; uint8 *_hofDemoItemShapes[20]; @@ -266,6 +268,7 @@ private: KyraEngine_v1 *_vm; Screen_v2 *_screen; + // We might consider getting rid of Screen_HoF, since there are only 2 methods left in that class anyway Screen_HoF *_screenHoF; OSystem *_system; @@ -353,6 +356,7 @@ SeqPlayer_HOF::SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *syst _preventLooping = false; _menu = 0; _abortRequested = false; + _pauseStart = 0; _updateAnimations = false; _animDuration = 0; @@ -364,6 +368,7 @@ SeqPlayer_HOF::SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *syst _preventSkipBeforeScene = -1; _lastScene = 0; + _scrollProgressCounter = 0; _fisherAnimCurTime = 0; _tempString = new char[200]; @@ -419,10 +424,10 @@ SeqPlayer_HOF::SeqPlayer_HOF(KyraEngine_v1 *vm, Screen_v2 *screen, OSystem *syst _vm->staticres()->unloadId(k2SeqplaySfxFiles); _sequenceSoundList = tmpSndLst; - if (_vm->gameFlags().platform == Common::kPlatformPC98) _vm->sound()->loadSoundFile("SOUND.DAT"); + _screen->loadFont(_screen->FID_GOLDFONT_FNT, "GOLDFONT.FNT"); _screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_GOLDFONT_FNT); if (_vm->gameFlags().isDemo && !_vm->gameFlags().isTalkie) { @@ -467,7 +472,8 @@ SeqPlayer_HOF::~SeqPlayer_HOF() { delete[] _hofDemoShapeData; delete _menu; - _screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT); + if (_vm->game() != GI_LOL) + _screen->setFont(_vm->gameFlags().lang == Common::JA_JPN ? Screen::FID_SJIS_FNT : Screen::FID_8_FNT); } int SeqPlayer_HOF::play(SequenceID firstScene, SequenceID loopStartScene) { @@ -492,7 +498,7 @@ int SeqPlayer_HOF::play(SequenceID firstScene, SequenceID loopStartScene) { _target = kLoLDemo; _screen->_charWidth = 0; } else if (firstScene >= kSequenceHoFDemoVirgin) { - incompatibleData = (_vm->game() != GI_KYRA2 || _vm->gameFlags().isDemo || _vm->gameFlags().isTalkie); + incompatibleData = (_vm->game() != GI_KYRA2 || !_vm->gameFlags().isDemo || _vm->gameFlags().isTalkie); _firstScene -= kSequenceHoFDemoVirgin; if (loopStartScene != kSequenceNoLooping) _loopStartScene -= kSequenceHoFDemoVirgin; @@ -513,7 +519,7 @@ int SeqPlayer_HOF::play(SequenceID firstScene, SequenceID loopStartScene) { } if (incompatibleData) - error("SeqPlayer_HOF::play(): Requested sequences do not match the available sequence data for this target"); + error("SeqPlayer_HOF::play(): Specified sequences do not match the available sequence data for this target"); _vm->sound()->setSoundList(_vm->soundData(soundSet)); _vm->sound()->loadSoundFile(0); @@ -526,35 +532,25 @@ int SeqPlayer_HOF::play(SequenceID firstScene, SequenceID loopStartScene) { void SeqPlayer_HOF::pause(bool toggle) { if (toggle) { - + _pauseStart = _system->getMillis(); } else { - // - // Timers in KyraEngine_HoF::nestedFrameFadeTransition() and KyraEngine_HoF::nestedFrameAnimTransition() - // have been left out for now. I think we don't need them here. - - /* _fisherAnimCurTime += pausedTime; - _seqSubFrameStartTime += pausedTime; - _seqEndTime += pausedTime; - _seqSubFrameEndTimeInternal += pausedTime; - _seqWsaChatTimeout += pausedTime; - _seqWsaChatFrameTimeout += pausedTime; - - if (_textSlots) { - for (int x = 0; x < 10; x++) { - if (_textSlots[x].duration != -1) - _textSlots[x].startTime += pausedTime; - } - } + uint32 pausedTime = _system->getMillis() - _pauseStart; + _pauseStart = 0; + + _countDownLastUpdate += pausedTime; + _fisherAnimCurTime += pausedTime; + _specialAnimTimeOutTotal += pausedTime; + _specialAnimFrameTimeOut += pausedTime; - if (_animSlots) { - for (int x = 0; x < 8; x++) { - if (_animSlots[x].flags != -1) - _animSlots[x].nextFrame += pausedTime; - } + for (int i = 0; i < 10; i++) { + if (_textSlots[i].duration != -1) + _textSlots[i].startTime += pausedTime; } - for (int x = 0; x < _itemAnimDefinitionSize; x++) - _activeItemAnim[x].nextFrameTime += pausedTime;*/ + for (int i = 0; i < 8; i++) { + if (_animSlots[i].flags != -1) + _animSlots[i].nextFrame += pausedTime; + } } } @@ -569,7 +565,7 @@ void SeqPlayer_HOF::setupCallbacks() { #undef SCB #ifdef ENABLE_LOL #define SCB(x) &SeqPlayer_HOF::cbLOLDEMO_##x - static const SeqProc seqCallbacksLoLDemo[] = { SCB(scene1), SCB(scene2), SCB(scene3), SCB(scene4), SCB(scene5), SCB(text5), SCB(scene6), 0 }; + static const SeqProc seqCallbacksLoLDemo[] = { SCB(scene1), 0, SCB(scene2), 0, SCB(scene3), 0, SCB(scene4), 0, SCB(scene5), SCB(text5), SCB(scene6), 0 }; #undef SCB #else static const SeqProc seqCallbacksLoLDemo[] = { 0 }; @@ -601,13 +597,13 @@ void SeqPlayer_HOF::runLoop() { _updateAnimations = false; _animCurrentFrame = 0; - _seqTextColor[0] = _seqTextColor[1] = 0; + _textColor[0] = _textColor[1] = 0; _curScene = _firstScene; do { playScenes(); doTransition(0); - seq_resetAllTextEntries(); + resetAllTextSlots(); fadeOutMusic(); _firstScene = ((!_startupSaveLoadable || _preventLooping) && _curScene >= _loopStartScene) ? kSequenceNoLooping : _loopStartScene; } while (!_vm->shouldQuit() && _firstScene != kSequenceNoLooping); @@ -636,6 +632,8 @@ void SeqPlayer_HOF::playScenes() { WSAMovie_v2 anim(_vm); _abortRequested = false; + _scrollProgressCounter = 0; + while (!_vm->shouldQuit()) { if (checkAbortPlayback()) if (checkPlaybackStatus()) @@ -704,25 +702,16 @@ void SeqPlayer_HOF::playScenes() { while (!checkAbortPlayback() && !_vm->shouldQuit() && (countDownRunning() || _updateAnimations)) { uint32 endFrame = (_system->getMillis() + _vm->tickLength()) & ~(_vm->tickLength() - 1); updateAllNestedAnimations(); - // Due to bugged coding / sequence data in the FM-Towns and PC-98 versions these animations will only play correctly on slow hardware. - // If the hardware is too fast the animations will not finish. This bug was probably irrelevant for original FM-Towns or PC-98 machines. - // We compensate this with a small extra delay. - if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) - delayTicks(1); if (_config->seqProc[_curScene]) (this->*_config->seqProc[_curScene])(0, 0, 0, 0); - seq_processText(); + updateSubTitles(); _screen->copyPage(2, 0); _screen->updateScreen(); _screen->copyPage(12, 2); - // See comment above. - if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) - delayTicks(1); - do { if (checkAbortPlayback()) if (checkPlaybackStatus()) @@ -748,16 +737,22 @@ void SeqPlayer_HOF::playScenes() { _curScene++; } - if (checkAbortPlayback() || _vm->shouldQuit()) { - seq_resetAllTextEntries(); - _vm->sound()->haltTrack(); - _vm->sound()->voiceStop(); - } + resetAllTextSlots(); + _vm->sound()->haltTrack(); + _vm->sound()->voiceStop(); + + if ((!checkAbortPlayback() || _vm->shouldQuit()) && _vm->gameFlags().isDemo) + _curScene = -1; } bool SeqPlayer_HOF::checkAbortPlayback() { Common::Event event; + if (_vm->skipFlag()) { + _abortRequested = true; + _vm->resetSkipFlag(); + } + if (_abortRequested) return true; @@ -785,7 +780,7 @@ bool SeqPlayer_HOF::checkAbortPlayback() { bool SeqPlayer_HOF::checkPlaybackStatus() { _updateAnimations = false; - if (_curScene <= _preventSkipBeforeScene || _curScene == _loopStartScene) { + if (_curScene <= _preventSkipBeforeScene || (_curScene == _loopStartScene && !_isFinale)) { _abortRequested = false; return false; } @@ -813,7 +808,7 @@ void SeqPlayer_HOF::doTransition(int type) { break; case 1: - seq_playTalkText(_vm->_rnd.getRandomBit()); + playSoundAndDisplaySubTitle(_vm->_rnd.getRandomBit()); _screen->getPalette(0).fill(0, 256, 0x3F); _screen->fadePalette(_screen->getPalette(0), 16); @@ -857,14 +852,9 @@ void SeqPlayer_HOF::doTransition(int type) { case 9: { Palette &pal = _screen->getPalette(0); - for (int i = 0; i < 256; i++) { - int pv = (pal[3 * i] + pal[3 * i + 1] + pal[3 * i + 2]) / 3; - pal[3 * i] = pal[3 * i + 1] = pal[3 * i + 2] = pv & 0xff; - } - - //int a = 0x100; - //int d = (0x800 << 5) - 0x100; - //pal[3 * i] = pal[3 * i + 1] = pal[3 * i + 2] = 0x3f; + for (int i = 0; i < 255; i++) + pal.fill(i, 1, (pal[3 * i] + pal[3 * i + 1] + pal[3 * i + 2]) / 3); + pal.fill(255, 1, 0x3F); _screen->fadePalette(pal, 64); _screen->copyPalette(1, 0); @@ -978,7 +968,7 @@ void SeqPlayer_HOF::playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int lastF } int8 frameStep = (startFrame > lastFrame) ? -1 : 1; - _animCurrentFrame = startFrame; + _animCurrentFrame = startFrame; while (!_vm->shouldQuit() && !finished) { if (checkAbortPlayback()) @@ -1003,7 +993,7 @@ void SeqPlayer_HOF::playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int lastF _screen->copyPage(2, 12); updateAllNestedAnimations(); - seq_processText(); + updateSubTitles(); if (wsaObj || callback && (!(checkAbortPlayback() || _vm->shouldQuit() || _result))) { _screen->copyPage(2, 0); @@ -1025,7 +1015,7 @@ void SeqPlayer_HOF::playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int lastF _screen->updateScreen(); } - seq_processText(); + updateSubTitles(); if (!countDownRunning()) break; @@ -1033,7 +1023,7 @@ void SeqPlayer_HOF::playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int lastF if (wsaObj) { _animCurrentFrame += frameStep; - if (_animCurrentFrame == lastFrame) + if ((frameStep > 0 && _animCurrentFrame >= lastFrame) || (frameStep < 0 && _animCurrentFrame < lastFrame)) finished = true; } @@ -1045,10 +1035,76 @@ void SeqPlayer_HOF::playAnimation(WSAMovie_v2 *wsaObj, int startFrame, int lastF } } +void SeqPlayer_HOF::playDialogueAnimation(uint16 strID, uint16 soundID, int textColor, int textPosX, int textPosY, int textWidth, WSAMovie_v2 *wsaObj, int animStartFrame, int animLastFrame, int animPosX, int animPosY) { + int dur = int(strlen(_sequenceStrings[strID])) * (_vm->gameFlags().isTalkie ? 7 : 15); + if (_vm->textEnabled()) { + int slot = displaySubTitle(strID, textPosX, textPosY, dur, textWidth); + _textSlots[slot].textcolor = textColor; + } + _specialAnimTimeOutTotal = _system->getMillis() + dur * _vm->tickLength(); + int curframe = animStartFrame; + + if (soundID && _vm->speechEnabled()) { + while (_vm->sound()->voiceIsPlaying() && !_abortPlayback) + delayTicks(1); + playSoundAndDisplaySubTitle(soundID); + } + + while (_system->getMillis() < _specialAnimTimeOutTotal && !_abortPlayback) { + if (animLastFrame < 0) { + int t = ABS(animLastFrame); + if (t < curframe) + curframe = t; + } + + if (ABS(animLastFrame) < curframe) + curframe = animStartFrame; + + _specialAnimFrameTimeOut = _system->getMillis() + _animDuration * _vm->tickLength(); + setCountDown(_animDuration); + + if (wsaObj) + wsaObj->displayFrame(curframe % wsaObj->frames(), 2, animPosX, animPosY, 0, 0, 0); + + _screen->copyPage(2, 12); + updateSubTitles(); + delayUntil(MIN(_specialAnimFrameTimeOut, _specialAnimTimeOutTotal)); + + if (_vm->speechEnabled() && !_vm->textEnabled() && !_vm->snd_voiceIsPlaying()) + break; + + if (checkAbortPlayback()) + if (checkPlaybackStatus()) + break; + + _screen->copyPage(2, 0); + _screen->updateScreen(); + curframe++; + } + + if (_abortPlayback) + _vm->sound()->voiceStop(); + + if (ABS(animLastFrame) < curframe) + curframe = ABS(animLastFrame); + + if (curframe == animStartFrame) + curframe++; + + _animCurrentFrame = curframe; +} + void SeqPlayer_HOF::startNestedAnimation(int animSlot, int sequenceID) { if (_animSlots[animSlot].flags != -1) return; + if (_target == kLoLDemo) { + return; + } else if (_target == kHoFDemo) { + assert(sequenceID >= kNestedSequenceHoFDemoWharf2); + sequenceID -= kNestedSequenceHoFDemoWharf2; + } + HoFNestedSequence s = _config->nestedSeq[sequenceID]; if (!_animSlots[animSlot].movie) { @@ -1167,7 +1223,7 @@ void SeqPlayer_HOF::updateAllNestedAnimations() { bool SeqPlayer_HOF::updateNestedAnimation(int animSlot) { uint16 currentFrame = _animSlots[animSlot].currentFrame; uint32 curTick = _system->getMillis() & ~(_vm->tickLength() - 1); - + if (_animSlots[animSlot].callback && currentFrame != _animSlots[animSlot].lastFrame) { _animSlots[animSlot].lastFrame = currentFrame; currentFrame = (this->*_animSlots[animSlot].callback)(_animSlots[animSlot].movie, _animSlots[animSlot].x, _animSlots[animSlot].y, currentFrame); @@ -1188,7 +1244,10 @@ bool SeqPlayer_HOF::updateNestedAnimation(int animSlot) { int diff = (curTick - _animSlots[animSlot].nextFrame) / (_animSlots[animSlot].frameDelay * _vm->tickLength()); if (diff > 0) { currentFrame++; - _animSlots[animSlot].nextFrame = curTick; + if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) + _animSlots[animSlot].nextFrame += ((curTick - _animSlots[animSlot].nextFrame) * 2 / 3); + else + _animSlots[animSlot].nextFrame = curTick; } } @@ -1223,120 +1282,66 @@ bool SeqPlayer_HOF::updateNestedAnimation(int animSlot) { return res; } -void SeqPlayer_HOF::seq_playTalkText(uint8 chatNum) { - assert(chatNum < _sequenceSoundListSize); - - if (chatNum < 12 && !_vm->gameFlags().isDemo && _vm->textEnabled()) - seq_setTextEntry(chatNum, 160, 168, _textDuration[chatNum], 160); - - _vm->sound()->voicePlay(_sequenceSoundList[chatNum], &_speechHandle); +void SeqPlayer_HOF::playSoundEffect(uint16 id, int16 vol) { + assert(id < _sequenceSoundListSize); + _vm->sound()->voicePlay(_sequenceSoundList[id], 0, vol); } -void SeqPlayer_HOF::seq_playWsaSyncDialogue(uint16 strIndex, uint16 vocIndex, int textColor, int x, int y, int width, WSAMovie_v2 *wsa, int firstframe, int lastframe, int wsaXpos, int wsaYpos) { - int dur = int(strlen(_sequenceStrings[strIndex])) * (_vm->gameFlags().isTalkie ? 7 : 15); - if (_vm->textEnabled()) { - int entry = seq_setTextEntry(strIndex, x, y, dur, width); - _textSlots[entry].textcolor = textColor; - } - _seqWsaChatTimeout = _system->getMillis() + dur * _vm->tickLength(); - int curframe = firstframe; - - if (vocIndex && _vm->speechEnabled()) { - while (_vm->sound()->voiceIsPlaying() && !_abortPlayback) - delayTicks(1); - seq_playTalkText(vocIndex); - } - - while (_system->getMillis() < _seqWsaChatTimeout && !_abortPlayback) { - if (lastframe < 0) { - int t = ABS(lastframe); - if (t < curframe) - curframe = t; - } - - if (ABS(lastframe) < curframe) - curframe = firstframe; - - _seqWsaChatFrameTimeout = _system->getMillis() + _animDuration * _vm->tickLength(); - setCountDown(_animDuration); - - if (wsa) - wsa->displayFrame(curframe % wsa->frames(), 2, wsaXpos, wsaYpos, 0, 0, 0); - - _screen->copyPage(2, 12); - - seq_processText(); - - uint32 tm = _system->getMillis(); - if (_seqWsaChatFrameTimeout > tm && _seqWsaChatTimeout > tm) - _vm->delay(MIN(_seqWsaChatFrameTimeout - tm, _seqWsaChatTimeout - tm)); - - if (_vm->speechEnabled() && !_vm->textEnabled() && !_vm->snd_voiceIsPlaying()) - break; - - _screen->copyPage(2, 0); - _screen->updateScreen(); - curframe++; - } +void SeqPlayer_HOF::playSoundAndDisplaySubTitle(uint16 id) { + assert(id < _sequenceSoundListSize); - if (_abortPlayback) - _vm->sound()->voiceStop(); + if (id < 12 && !_vm->gameFlags().isDemo && _vm->textEnabled()) + displaySubTitle(id, 160, 168, _textDuration[id], 160); - if (ABS(lastframe) < curframe) - curframe = ABS(lastframe); + _vm->sound()->voicePlay(_sequenceSoundList[id], 0); +} - if (curframe == firstframe) - curframe++; +void SeqPlayer_HOF::printFadingText(uint16 strID, int x, int y, const uint8 *colorMap, uint8 textcolor) { + uint8 cmap[16]; - _animCurrentFrame = curframe; -} + if (checkAbortPlayback()) + checkPlaybackStatus(); -void SeqPlayer_HOF::seq_printCreditsString(uint16 strIndex, int x, int y, const uint8 *colorMap, uint8 textcolor) { - uint8 colormap[16]; - if (_abortPlayback || _vm->shouldQuit() || _result) + if (_abortPlayback || _abortRequested || _vm->shouldQuit() || _result) return; Screen::FontId of = _screen->setFont(Screen::FID_8_FNT); - - memset(&_screen->getPalette(0)[0x2fa], 0x3f, 6); - _screen->getPalette(0)[0x2f6] = 0x3f; - _screen->getPalette(0)[0x2f5] = 0x20; - _screen->getPalette(0)[0x2f4] = 0x30; - colormap[0] = colorMap[0]; - colormap[1] = 0xfd; - memcpy(&colormap[2], &colorMap[2], 14); - uint8 seqTextColor0 = _seqTextColor[0]; - - _seqTextColor[0] = 253; - _screen->setTextColorMap(colormap); - seq_resetAllTextEntries(); - seq_setTextEntry(strIndex, x, y, 0x80, 0x78); - seq_processText(); + _screen->getPalette(0).fill(254, 2, 63); + _screen->setPaletteIndex(252, 63, 32, 48); + cmap[0] = colorMap[0]; + cmap[1] = 253; + memcpy(&cmap[2], &colorMap[2], 14); + uint8 col0 = _textColor[0]; + + _textColor[0] = 253; + _screen->setTextColorMap(cmap); + resetAllTextSlots(); + displaySubTitle(strID, x, y, 128, 120); + updateSubTitles(); _screen->copyPage(2, 0); _screen->updateScreen(); - _screen->getPalette(0)[0x2f7] = _screen->getPalette(0)[textcolor * 3]; - _screen->getPalette(0)[0x2f8] = _screen->getPalette(0)[textcolor * 3 + 1]; - _screen->getPalette(0)[0x2f9] = _screen->getPalette(0)[textcolor * 3 + 2]; - _screen->fadePalette(_screen->getPalette(0), 0x18); + _screen->getPalette(0).copy(_screen->getPalette(0), textcolor, 1, 253); + _screen->fadePalette(_screen->getPalette(0), 24); - _seqTextColor[0] = textcolor; + _textColor[0] = textcolor; _screen->setTextColorMap(colorMap); - seq_resetAllTextEntries(); - seq_setTextEntry(strIndex, x, y, 0x80, 0x78); - seq_processText(); + resetAllTextSlots(); + displaySubTitle(strID, x, y, 128, 120); + updateSubTitles(); _screen->copyPage(2, 0); _screen->updateScreen(); - _screen->getPalette(0)[0x2f7] = _screen->getPalette(0)[0x2f8] = _screen->getPalette(0)[0x2f9] = 0; + _screen->getPalette(0).fill(253, 1, 0); _screen->fadePalette(_screen->getPalette(0), 1); + _screen->copyPage(2, 12); - seq_resetAllTextEntries(); + resetAllTextSlots(); - _seqTextColor[0] = seqTextColor0; + _textColor[0] = col0; _screen->setFont(of); } -int SeqPlayer_HOF::seq_setTextEntry(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width) { +int SeqPlayer_HOF::displaySubTitle(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width) { for (int i = 0; i < 10; i++) { if (_textSlots[i].duration != -1) { if (i < 9) @@ -1358,14 +1363,14 @@ int SeqPlayer_HOF::seq_setTextEntry(uint16 strIndex, uint16 posX, uint16 posY, i return -1; } -void SeqPlayer_HOF::seq_processText() { +void SeqPlayer_HOF::updateSubTitles() { int curPage = _screen->setCurPage(2); char outputStr[70]; for (int i = 0; i < 10; i++) { if (_textSlots[i].startTime + _textSlots[i].duration > _system->getMillis() && _textSlots[i].duration != -1) { - char *srcStr = seq_preprocessString(_sequenceStrings[_textSlots[i].strIndex], _textSlots[i].width); + char *srcStr = preprocessString(_sequenceStrings[_textSlots[i].strIndex], _textSlots[i].width); int yPos = _textSlots[i].y; while (*srcStr) { @@ -1380,7 +1385,7 @@ void SeqPlayer_HOF::seq_processText() { if (*srcStr == '\r') srcStr++; - uint8 textColor = (_textSlots[i].textcolor >= 0) ? _textSlots[i].textcolor : _seqTextColor[0]; + uint8 textColor = (_textSlots[i].textcolor >= 0) ? _textSlots[i].textcolor : _textColor[0]; _screen->printText(outputStr, _textSlots[i].x - (_screen->getTextWidth(outputStr) / 2), yPos, textColor, 0); yPos += 10; } @@ -1392,7 +1397,7 @@ void SeqPlayer_HOF::seq_processText() { _screen->setCurPage(curPage); } -char *SeqPlayer_HOF::seq_preprocessString(const char *srcStr, int width) { +char *SeqPlayer_HOF::preprocessString(const char *srcStr, int width) { char *dstStr = _tempString; int lineStart = 0; int linePos = 0; @@ -1428,7 +1433,7 @@ void SeqPlayer_HOF::waitForSubTitlesTimeout() { delayTicks(1); } - seq_resetAllTextEntries(); + resetAllTextSlots(); } uint32 SeqPlayer_HOF::ticksTillSubTitlesTimeout() { @@ -1448,7 +1453,7 @@ uint32 SeqPlayer_HOF::ticksTillSubTitlesTimeout() { return (longest + (tl - 1)) / tl; } -void SeqPlayer_HOF::seq_resetAllTextEntries() { +void SeqPlayer_HOF::resetAllTextSlots() { for (int i = 0; i < 10; i++) _textSlots[i].duration = -1; } @@ -1458,7 +1463,7 @@ void SeqPlayer_HOF::fadeOutMusic() { delayTicks(80); } -void SeqPlayer_HOF::seq_finaleActorScreen() { +void SeqPlayer_HOF::playHoFTalkieCredits() { static const uint8 colormap[] = {0, 0, 102, 102, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}; static const ScreenDim d = { 0x00, 0x0C, 0x28, 0xB4, 0xFF, 0x00, 0x00, 0x00 }; @@ -1483,7 +1488,7 @@ void SeqPlayer_HOF::seq_finaleActorScreen() { memcpy(dataPtr, talkieCredits, talkieCreditsSize); _vm->staticres()->unloadId(k2SeqplayCredits); - seq_displayScrollText(dataPtr, &d, 2, 6, 5, 1, Screen::FID_GOLDFONT_FNT, Screen::FID_GOLDFONT_FNT, 0, talkieCreditsSpecial); + displayHoFTalkieScrollText(dataPtr, &d, 2, 6, 5, 1, Screen::FID_GOLDFONT_FNT, Screen::FID_GOLDFONT_FNT, 0, talkieCreditsSpecial); delayTicks(8); delete[] dataPtr; @@ -1492,7 +1497,7 @@ void SeqPlayer_HOF::seq_finaleActorScreen() { _vm->sound()->loadSoundFile(0); } -void SeqPlayer_HOF::seq_displayScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, +void SeqPlayer_HOF::displayHoFTalkieScrollText(uint8 *data, const ScreenDim *d, int tempPage1, int tempPage2, int speed, int step, Screen::FontId fid1, Screen::FontId fid2, const uint8 *shapeData, const char *const *specialData) { if (!data) return; @@ -1660,6 +1665,10 @@ void SeqPlayer_HOF::seq_displayScrollText(uint8 *data, const ScreenDim *d, int t cnt = 0; } + if (checkAbortPlayback()) + if (checkPlaybackStatus()) + loop = false; + if (!cnt || _abortPlayback) loop = false; } @@ -1667,39 +1676,39 @@ void SeqPlayer_HOF::seq_displayScrollText(uint8 *data, const ScreenDim *d, int t _vm->sound()->beginFadeOut(); _screen->fadeToBlack(); - _abortPlayback = false; + _abortPlayback = _abortRequested = false; delete[] textData; } -void SeqPlayer_HOF::seq_scrollPage(int bottom, int top) { +void SeqPlayer_HOF::updateDemoAdText(int bottom, int top) { int dstY, dstH, srcH; static const ScreenDim d = { 0x00, 0x00, 0x28, 0x320, 0xFF, 0xFE, 0x00, 0x00 }; - if (_seqScrollTextCounter - (top - 1) < 0) { - dstY = top - _seqScrollTextCounter; - dstH = _seqScrollTextCounter; + if (_scrollProgressCounter - (top - 1) < 0) { + dstY = top - _scrollProgressCounter; + dstH = _scrollProgressCounter; srcH = 0; } else { dstY = 0; - srcH = _seqScrollTextCounter - top; + srcH = _scrollProgressCounter - top; dstH = (400 - srcH <= top) ? 400 - srcH : top; } if (dstH > 0) { - assert(_hofDemoAnimData); - for (int i = 0; i < 4; i++) { - const HoFSeqItemAnimData *def = &_hofDemoAnimData[i]; - ActiveItemAnim *a = &_hofDemoActiveItemAnim[i]; - - _screen->fillRect(12, def->y - 8, 28, def->y + 8, 0, 4); - _screen->drawShape(4, _hofDemoItemShapes[def->itemIndex + def->frames[a->currentFrame]], 12, def->y - 8, 0, 0); - if (_animCurrentFrame % 2 == 0) - a->currentFrame = (a->currentFrame + 1) % 20; + if (_hofDemoAnimData) { + for (int i = 0; i < 4; i++) { + const HoFSeqItemAnimData *def = &_hofDemoAnimData[i]; + ActiveItemAnim *a = &_hofDemoActiveItemAnim[i]; + + _screen->fillRect(12, def->y - 8, 28, def->y + 8, 0, 4); + _screen->drawShape(4, _hofDemoItemShapes[def->itemIndex + def->frames[a->currentFrame]], 12, def->y - 8, 0, 0); + if (_callbackCurrentFrame % 2 == 0) + a->currentFrame = (a->currentFrame + 1) % 20; + } } - assert(_screenHoF); - _screenHoF->copyRegionEx(4, 0, srcH, 2, 2, dstY + bottom, 320, dstH, &d); + _screen->copyRegionEx(4, 0, srcH, 2, 2, dstY + bottom, 320, dstH, &d); } } @@ -1722,6 +1731,8 @@ void SeqPlayer_HOF::delayUntil(uint32 dest) { void SeqPlayer_HOF::setCountDown(uint32 ticks) { _countDownRemainder = ticks * _vm->tickLength(); + if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) + _countDownRemainder = _countDownRemainder * 2 / 3; _countDownLastUpdate = _system->getMillis() & ~(_vm->tickLength() - 1); } @@ -1790,10 +1801,10 @@ int SeqPlayer_HOF::cbHOF_overview(WSAMovie_v2 *wsaObj, int x, int y, int frm) { _vm->sound()->playTrack(4); frameEnd = _system->getMillis() + 60 * _vm->tickLength(); - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColorMap[1] = _seqTextColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; + _screen->setTextColorMap(_textColorMap); delayUntil(frameEnd); break; @@ -1822,7 +1833,7 @@ int SeqPlayer_HOF::cbHOF_overview(WSAMovie_v2 *wsaObj, int x, int y, int frm) { break; case 120: - seq_playTalkText(0); + playSoundAndDisplaySubTitle(0); break; case 200: @@ -1844,25 +1855,15 @@ int SeqPlayer_HOF::cbHOF_overview(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 282: startNestedAnimation(0, kNestedSequenceForest); - seq_playTalkText(1); + playSoundAndDisplaySubTitle(1); break; CASE_ALT(434, 354) - /*case 354: - case 434: - if (!((_callbackCurrentFrame == 354 && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == 434 && _vm->gameFlags().platform == Common::kPlatformPC))) - break;*/ - closeNestedAnimation(0); startNestedAnimation(0, kNestedSequenceDragon); break; CASE_ALT(540, 400) - /*case 400: - case 540: - if (!((_callbackCurrentFrame == 400 && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == 540 && _vm->gameFlags().platform == Common::kPlatformPC))) - break;*/ - waitForSubTitlesTimeout(); closeNestedAnimation(0); setCountDown(0); @@ -1885,16 +1886,16 @@ int SeqPlayer_HOF::cbHOF_library(WSAMovie_v2 *wsaObj, int x, int y, int frm) { assert(_screenHoF); _screenHoF->generateGrayOverlay(_screen->getPalette(0), _screen->getPalette(3).getData(), 0x24, 0, 0, 0, 0x100, false); - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColorMap[1] = _seqTextColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _screen->setTextColorMap(_textColorMap); break; case 1: startNestedAnimation(0, kNestedSequenceLibrary3); - seq_playTalkText(4); + playSoundAndDisplaySubTitle(4); break; case 100: @@ -1911,7 +1912,7 @@ int SeqPlayer_HOF::cbHOF_library(WSAMovie_v2 *wsaObj, int x, int y, int frm) { break; case 104: - seq_playTalkText(5); + playSoundAndDisplaySubTitle(5); break; case 240: @@ -1928,15 +1929,10 @@ int SeqPlayer_HOF::cbHOF_library(WSAMovie_v2 *wsaObj, int x, int y, int frm) { _screen->updateScreen(); startNestedAnimation(0, kNestedSequenceMarco); - seq_playTalkText(6); + playSoundAndDisplaySubTitle(6); break; CASE_ALT(660, 480) - /*case 480: - case 660: - if (!((_callbackCurrentFrame == 480 && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == 660 && _vm->gameFlags().platform == Common::kPlatformPC))) - break;*/ - _screen->copyPage(2, 12); waitForSubTitlesTimeout(); closeNestedAnimation(0); @@ -1960,18 +1956,18 @@ int SeqPlayer_HOF::cbHOF_hand(WSAMovie_v2 *wsaObj, int x, int y, int frm) { assert(_screenHoF); _screenHoF->generateGrayOverlay(_screen->getPalette(0), _screen->getPalette(3).getData(), 0x24, 0, 0, 0, 0x100, false); - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColorMap[1] = _seqTextColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _screen->setTextColorMap(_textColorMap); break; case 1: startNestedAnimation(0, kNestedSequenceHand1a); startNestedAnimation(1, kNestedSequenceHand1b); startNestedAnimation(2, kNestedSequenceHand1c); - seq_playTalkText(7); + playSoundAndDisplaySubTitle(7); break; case 201: @@ -1984,47 +1980,27 @@ int SeqPlayer_HOF::cbHOF_hand(WSAMovie_v2 *wsaObj, int x, int y, int frm) { closeNestedAnimation(1); closeNestedAnimation(2); startNestedAnimation(0, kNestedSequenceHand2); - seq_playTalkText(8); + playSoundAndDisplaySubTitle(8); break; CASE_ALT(395, 260) - /*case 260: - case 395: - if (!((_callbackCurrentFrame == 260 && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == 395 && _vm->gameFlags().platform == Common::kPlatformPC))) - break;*/ - waitForSubTitlesTimeout(); closeNestedAnimation(0); startNestedAnimation(1, kNestedSequenceHand3); - seq_playTalkText(9); + playSoundAndDisplaySubTitle(9); break; CASE_ALT(500, 365) - /*case 365: - case 500: - if (!((_callbackCurrentFrame == 365 && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == 500 && _vm->gameFlags().platform == Common::kPlatformPC))) - break;*/ - waitForSubTitlesTimeout(); closeNestedAnimation(1); startNestedAnimation(0, kNestedSequenceHand4); break; CASE_ALT(540, 405) - /*case 405: - case 540: - if (!((_callbackCurrentFrame == 405 && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == 540 && _vm->gameFlags().platform == Common::kPlatformPC))) - break;*/ - - seq_playTalkText(10); + playSoundAndDisplaySubTitle(10); break; CASE_ALT(630, 484) - /*case 484: - case 630: - if (!((_callbackCurrentFrame == 484 && (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98)) || (_callbackCurrentFrame == 630 && _vm->gameFlags().platform == Common::kPlatformPC))) - break;*/ - waitForSubTitlesTimeout(); closeNestedAnimation(0); setCountDown(0); @@ -2053,16 +2029,16 @@ int SeqPlayer_HOF::cbHOF_point(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 0: _vm->sound()->playTrack(7); - _seqTextColor[1] = 0xf7; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColorMap[1] = _seqTextColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = 0xf7; + memset(_textColorMap, _textColor[1], 16); + _textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; + _screen->setTextColorMap(_textColorMap); assert(_screenHoF); _screenHoF->generateGrayOverlay(_screen->getPalette(0), _screen->getPalette(3).getData(), 0x24, 0, 0, 0, 0x100, false); break; case 1: - seq_playTalkText(11); + playSoundAndDisplaySubTitle(11); break; default: @@ -2084,17 +2060,17 @@ int SeqPlayer_HOF::cbHOF_zanfaun(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 0: _vm->sound()->playTrack(8); - _seqTextColor[1] = 0xfd; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColorMap[1] = _seqTextColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = 0xfd; + memset(_textColorMap, _textColor[1], 16); + _textColorMap[1] = _textColor[0] = _screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 255) & 0xff; + _screen->setTextColorMap(_textColorMap); break; case 1: if (_vm->gameFlags().isTalkie) { - seq_playWsaSyncDialogue(21, 13, -1, 140, 70, 160, wsaObj, 0, 8, x, y); + playDialogueAnimation(21, 13, -1, 140, 70, 160, wsaObj, 0, 8, x, y); } else { - seq_setTextEntry(21, 140, 70, 200, 160); + displaySubTitle(21, 140, 70, 200, 160); _animDuration = 200; } break; @@ -2108,21 +2084,21 @@ int SeqPlayer_HOF::cbHOF_zanfaun(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 9: if (_vm->gameFlags().isTalkie) - seq_playWsaSyncDialogue(13, 14, -1, 140, (_vm->gameFlags().lang == Common::FR_FRA + playDialogueAnimation(13, 14, -1, 140, (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::DE_DEU) ? 50 : 70, 160, wsaObj, 9, 15, x, y); break; case 10: if (!_vm->gameFlags().isTalkie) { waitForSubTitlesTimeout(); - seq_setTextEntry(13, 140, 50, _textDuration[13], 160); + displaySubTitle(13, 140, 50, _textDuration[13], 160); _animDuration = 300; } break; case 16: if (_vm->gameFlags().isTalkie) - seq_playWsaSyncDialogue(18, 15, -1, 140, (_vm->gameFlags().lang == Common::FR_FRA) ? 50 : + playDialogueAnimation(18, 15, -1, 140, (_vm->gameFlags().lang == Common::FR_FRA) ? 50 : (_vm->gameFlags().lang == Common::DE_DEU ? 40 : 70), 160, wsaObj, 10, 16, x, y); break; @@ -2134,7 +2110,7 @@ int SeqPlayer_HOF::cbHOF_zanfaun(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 20: if (!_vm->gameFlags().isTalkie) { waitForSubTitlesTimeout(); - seq_setTextEntry(18, 160, 50, _textDuration[18], 160); + displaySubTitle(18, 160, 50, _textDuration[18], 160); _animDuration = 200; } break; @@ -2145,10 +2121,10 @@ int SeqPlayer_HOF::cbHOF_zanfaun(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 46: if (_vm->gameFlags().isTalkie) { - seq_playWsaSyncDialogue(16, 16, -1, 200, 50, 120, wsaObj, 46, 46, x, y); + playDialogueAnimation(16, 16, -1, 200, 50, 120, wsaObj, 46, 46, x, y); } else { waitForSubTitlesTimeout(); - seq_setTextEntry(16, 200, 50, _textDuration[16], 120); + displaySubTitle(16, 200, 50, _textDuration[16], 120); } setCountDown(120); @@ -2166,13 +2142,13 @@ int SeqPlayer_HOF::cbHOF_over1(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (frm == 2) waitForSubTitlesTimeout(); else if (frm == 3) - seq_playTalkText(12); + playSoundAndDisplaySubTitle(12); return frm; } int SeqPlayer_HOF::cbHOF_over2(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (frm == 1) - seq_playTalkText(12); + playSoundAndDisplaySubTitle(12); return frm; } @@ -2180,7 +2156,7 @@ int SeqPlayer_HOF::cbHOF_forest(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (frm == 11) waitForSubTitlesTimeout(); else if (frm == 12) - seq_playTalkText(2); + playSoundAndDisplaySubTitle(2); return frm; } @@ -2189,17 +2165,15 @@ int SeqPlayer_HOF::cbHOF_dragon(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (frm == 11) waitForSubTitlesTimeout(); else if (frm == 3) - seq_playTalkText(3); + playSoundAndDisplaySubTitle(3); return frm; } int SeqPlayer_HOF::cbHOF_darm(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - //NULLSUB (at least in FM-TOWNS version) return frm; } int SeqPlayer_HOF::cbHOF_library2(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - //NULLSUB (at least in FM-TOWNS version) return frm; } @@ -2212,7 +2186,6 @@ int SeqPlayer_HOF::cbHOF_marco(WSAMovie_v2 *wsaObj, int x, int y, int frm) { } int SeqPlayer_HOF::cbHOF_hand1a(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - //NULLSUB (at least in FM-TOWNS version) return frm; } @@ -2229,22 +2202,20 @@ int SeqPlayer_HOF::cbHOF_hand1c(WSAMovie_v2 *wsaObj, int x, int y, int frm) { } int SeqPlayer_HOF::cbHOF_hand2(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - //NULLSUB (at least in FM-TOWNS version) return frm; } int SeqPlayer_HOF::cbHOF_hand3(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - //NULLSUB (at least in FM-TOWNS version) return frm; } int SeqPlayer_HOF::cbHOF_funters(WSAMovie_v2 *wsaObj, int x, int y, int frm) { uint32 frameEnd = 0; - int chatX = 0; - int chatY = 0; - int chatW = 0; - int chatFirstFrame = 0; - int chatLastFrame = 0; + int subTitleX = 0; + int subTitleY = 0; + int subTitleW = 0; + int subTitleFirstFrame = 0; + int subTitleLastFrame = 0; uint16 voiceIndex = 0; switch (frm) { @@ -2255,33 +2226,33 @@ int SeqPlayer_HOF::cbHOF_funters(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 0: _vm->sound()->playTrack(3); - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColor[0] = _seqTextColorMap[1] = 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColor[0] = _textColorMap[1] = 0xff; + _screen->setTextColorMap(_textColorMap); frameEnd = _system->getMillis() + 480 * _vm->tickLength(); - seq_printCreditsString(81, 240, 70, _seqTextColorMap, 252); - seq_printCreditsString(82, 240, 90, _seqTextColorMap, _seqTextColor[0]); + printFadingText(81, 240, 70, _textColorMap, 252); + printFadingText(82, 240, 90, _textColorMap, _textColor[0]); _screen->copyPage(2, 12); - seq_playTalkText(_vm->gameFlags().isTalkie ? 28 : 24); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 28 : 24); delayUntil(frameEnd); - _seqTextColor[0] = 1; + _textColor[0] = 1; if (_vm->gameFlags().isTalkie) { - chatY = (_vm->gameFlags().lang == Common::FR_FRA) ? 70 : 78; - chatFirstFrame = 9; - chatLastFrame = 15; + subTitleY = (_vm->gameFlags().lang == Common::FR_FRA) ? 70 : 78; + subTitleFirstFrame = 9; + subTitleLastFrame = 15; voiceIndex = 34; } else { - chatY = (_vm->gameFlags().lang == Common::FR_FRA) ? 78 : 70; - chatFirstFrame = 0; - chatLastFrame = 8; + subTitleY = (_vm->gameFlags().lang == Common::FR_FRA) ? 78 : 70; + subTitleFirstFrame = 0; + subTitleLastFrame = 8; } - chatX = (_vm->gameFlags().lang == Common::FR_FRA) ? 84 : 88; - chatW = 100; + subTitleX = (_vm->gameFlags().lang == Common::FR_FRA) ? 84 : 88; + subTitleW = 100; - seq_playWsaSyncDialogue(22, voiceIndex, 187, chatX, chatY, chatW, wsaObj, chatFirstFrame, chatLastFrame, x, y); + playDialogueAnimation(22, voiceIndex, 187, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y); break; case 9: @@ -2292,24 +2263,24 @@ int SeqPlayer_HOF::cbHOF_funters(WSAMovie_v2 *wsaObj, int x, int y, int frm) { _animDuration = 12; if (_vm->gameFlags().lang == Common::FR_FRA) { - chatX = 80; - chatW = 112; + subTitleX = 80; + subTitleW = 112; } else { - chatX = (_vm->gameFlags().lang == Common::DE_DEU) ? 84 : 96; - chatW = 100; + subTitleX = (_vm->gameFlags().lang == Common::DE_DEU) ? 84 : 96; + subTitleW = 100; } if (_vm->gameFlags().isTalkie) { - chatFirstFrame = 0; - chatLastFrame = 8; + subTitleFirstFrame = 0; + subTitleLastFrame = 8; voiceIndex = 35; } else { - chatFirstFrame = 9; - chatLastFrame = 15; + subTitleFirstFrame = 9; + subTitleLastFrame = 15; } - chatY = 70; + subTitleY = 70; - seq_playWsaSyncDialogue(23, voiceIndex, 137, chatX, chatY, chatW, wsaObj, chatFirstFrame, chatLastFrame, x, y); + playDialogueAnimation(23, voiceIndex, 137, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y); if (_vm->gameFlags().isTalkie) _animCurrentFrame = 17; break; @@ -2324,77 +2295,77 @@ int SeqPlayer_HOF::cbHOF_funters(WSAMovie_v2 *wsaObj, int x, int y, int frm) { int SeqPlayer_HOF::cbHOF_ferb(WSAMovie_v2 *wsaObj, int x, int y, int frm) { uint32 frameEnd = 0; - int chatX = 0; - int chatY = 0; - int chatW = 0; - int chatFirstFrame = 0; - int chatLastFrame = 0; + int subTitleX = 0; + int subTitleY = 0; + int subTitleW = 0; + int subTitleFirstFrame = 0; + int subTitleLastFrame = 0; uint16 voiceIndex = 0; switch (frm) { case -2: doTransition(9); frameEnd = _system->getMillis() + 480 * _vm->tickLength(); - seq_printCreditsString(34, 240, _vm->gameFlags().isTalkie ? 60 : 40, _seqTextColorMap, 252); - seq_printCreditsString(35, 240, _vm->gameFlags().isTalkie ? 70 : 50, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(36, 240, _vm->gameFlags().isTalkie ? 90 : 70, _seqTextColorMap, 252); - seq_printCreditsString(37, 240, _vm->gameFlags().isTalkie ? 100 : 90, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(38, 240, _vm->gameFlags().isTalkie ? 120 : 110, _seqTextColorMap, 252); - seq_printCreditsString(39, 240, _vm->gameFlags().isTalkie ? 130 : 120, _seqTextColorMap, _seqTextColor[0]); + printFadingText(34, 240, _vm->gameFlags().isTalkie ? 60 : 40, _textColorMap, 252); + printFadingText(35, 240, _vm->gameFlags().isTalkie ? 70 : 50, _textColorMap, _textColor[0]); + printFadingText(36, 240, _vm->gameFlags().isTalkie ? 90 : 70, _textColorMap, 252); + printFadingText(37, 240, _vm->gameFlags().isTalkie ? 100 : 90, _textColorMap, _textColor[0]); + printFadingText(38, 240, _vm->gameFlags().isTalkie ? 120 : 110, _textColorMap, 252); + printFadingText(39, 240, _vm->gameFlags().isTalkie ? 130 : 120, _textColorMap, _textColor[0]); if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) - seq_printCreditsString(103, 240, 130, _seqTextColorMap, _seqTextColor[0]); + printFadingText(103, 240, 130, _textColorMap, _textColor[0]); delayUntil(frameEnd); setCountDown(0); break; case 0: - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColor[0] = _seqTextColorMap[1] = 255; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColor[0] = _textColorMap[1] = 255; + _screen->setTextColorMap(_textColorMap); break; case 5: if (!_vm->gameFlags().isTalkie) - seq_playTalkText(18); + playSoundAndDisplaySubTitle(18); _animDuration = 16; if (_vm->gameFlags().isTalkie) { - chatFirstFrame = 5; - chatLastFrame = 8; + subTitleFirstFrame = 5; + subTitleLastFrame = 8; voiceIndex = 22; } else { - chatLastFrame = 14; + subTitleLastFrame = 14; } - chatX = 116; - chatY = 90; - chatW = 60; + subTitleX = 116; + subTitleY = 90; + subTitleW = 60; - seq_playWsaSyncDialogue(24, voiceIndex, 149, chatX, chatY, chatW, wsaObj, chatFirstFrame, chatLastFrame, x, y); + playDialogueAnimation(24, voiceIndex, 149, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y); break; case 11: if (_vm->gameFlags().isTalkie) - seq_playWsaSyncDialogue(24, 22, 149, 116, 90, 60, wsaObj, 11, 14, x, y); + playDialogueAnimation(24, 22, 149, 116, 90, 60, wsaObj, 11, 14, x, y); break; case 16: - seq_playTalkText(_vm->gameFlags().isTalkie ? 23 : 19); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 23 : 19); _animDuration = _vm->gameFlags().isTalkie ? 20 : 16; if (_vm->gameFlags().lang == Common::FR_FRA) { - chatY = 48; - chatW = 88; + subTitleY = 48; + subTitleW = 88; } else { - chatY = 60; - chatW = 100; + subTitleY = 60; + subTitleW = 100; } - chatX = 60; + subTitleX = 60; if (_vm->gameFlags().isTalkie) voiceIndex = 36; - seq_playWsaSyncDialogue(25, voiceIndex, 143, chatX, chatY, chatW, wsaObj, 16, 25, x, y); + playDialogueAnimation(25, voiceIndex, 143, subTitleX, subTitleY, subTitleW, wsaObj, 16, 25, x, y); _animDuration = 16; break; @@ -2408,9 +2379,9 @@ int SeqPlayer_HOF::cbHOF_ferb(WSAMovie_v2 *wsaObj, int x, int y, int frm) { int SeqPlayer_HOF::cbHOF_fish(WSAMovie_v2 *wsaObj, int x, int y, int frm) { uint32 frameEnd = 0; - int chatX = 0; - int chatY = 0; - int chatW = 0; + int subTitleX = 0; + int subTitleY = 0; + int subTitleW = 0; uint16 voiceIndex = 0; switch (frm) { @@ -2418,61 +2389,61 @@ int SeqPlayer_HOF::cbHOF_fish(WSAMovie_v2 *wsaObj, int x, int y, int frm) { doTransition(9); frameEnd = _system->getMillis() + 480 * _vm->tickLength(); - seq_printCreditsString(40, 240, _vm->gameFlags().isTalkie ? 55 : 40, _seqTextColorMap, 252); - seq_printCreditsString(41, 240, _vm->gameFlags().isTalkie ? 65 : 50, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(42, 240, _vm->gameFlags().isTalkie ? 75 : 60, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(43, 240, _vm->gameFlags().isTalkie ? 95 : 80, _seqTextColorMap, 252); - seq_printCreditsString(44, 240, _vm->gameFlags().isTalkie ? 105 : 90, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(93, 240, _vm->gameFlags().isTalkie ? 125 : 110, _seqTextColorMap, 252); - seq_printCreditsString(94, 240, _vm->gameFlags().isTalkie ? 135 : 120, _seqTextColorMap, _seqTextColor[0]); + printFadingText(40, 240, _vm->gameFlags().isTalkie ? 55 : 40, _textColorMap, 252); + printFadingText(41, 240, _vm->gameFlags().isTalkie ? 65 : 50, _textColorMap, _textColor[0]); + printFadingText(42, 240, _vm->gameFlags().isTalkie ? 75 : 60, _textColorMap, _textColor[0]); + printFadingText(43, 240, _vm->gameFlags().isTalkie ? 95 : 80, _textColorMap, 252); + printFadingText(44, 240, _vm->gameFlags().isTalkie ? 105 : 90, _textColorMap, _textColor[0]); + printFadingText(93, 240, _vm->gameFlags().isTalkie ? 125 : 110, _textColorMap, 252); + printFadingText(94, 240, _vm->gameFlags().isTalkie ? 135 : 120, _textColorMap, _textColor[0]); delayUntil(frameEnd); setCountDown(0); break; case 0: - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColor[0] = _seqTextColorMap[1] = 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColor[0] = _textColorMap[1] = 0xff; + _screen->setTextColorMap(_textColorMap); break; case 4: - chatX = 94; - chatY = 42; - chatW = 100; + subTitleX = 94; + subTitleY = 42; + subTitleW = 100; if (_vm->gameFlags().isTalkie) voiceIndex = 37; - seq_playWsaSyncDialogue(26, voiceIndex, 149, chatX, chatY, chatW, wsaObj, 3, 12, x, y); + playDialogueAnimation(26, voiceIndex, 149, subTitleX, subTitleY, subTitleW, wsaObj, 3, 12, x, y); break; case 14: - seq_playTalkText(_vm->gameFlags().isTalkie ? 19 : 15); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 19 : 15); break; case 23: - seq_playTalkText(_vm->gameFlags().isTalkie ? 20 : 16); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 20 : 16); break; case 29: - chatX = (_vm->gameFlags().lang == Common::DE_DEU) ? 82 : ((_vm->gameFlags().lang == Common::FR_FRA) ? 92 : 88); - chatY = 40; - chatW = 100; + subTitleX = (_vm->gameFlags().lang == Common::DE_DEU) ? 82 : ((_vm->gameFlags().lang == Common::FR_FRA) ? 92 : 88); + subTitleY = 40; + subTitleW = 100; if (_vm->gameFlags().isTalkie) { if (_vm->gameFlags().lang == Common::DE_DEU) - chatY = 35; + subTitleY = 35; voiceIndex = 38; } - seq_playWsaSyncDialogue(27, voiceIndex, 187, chatX, chatY, chatW, wsaObj, 28, 34, x, y); + playDialogueAnimation(27, voiceIndex, 187, subTitleX, subTitleY, subTitleW, wsaObj, 28, 34, x, y); break; case 45: - seq_playTalkText(_vm->gameFlags().isTalkie ? 21 : 17); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 21 : 17); break; case 50: - seq_playTalkText(_vm->gameFlags().isTalkie ? 29 : 25); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 29 : 25); break; default: @@ -2485,11 +2456,11 @@ int SeqPlayer_HOF::cbHOF_fish(WSAMovie_v2 *wsaObj, int x, int y, int frm) { int SeqPlayer_HOF::cbHOF_fheep(WSAMovie_v2 *wsaObj, int x, int y, int frm) { uint32 frameEnd = 0; - int chatX = 0; - int chatY = 0; - int chatW = 0; - int chatFirstFrame = 0; - int chatLastFrame = 0; + int subTitleX = 0; + int subTitleY = 0; + int subTitleW = 0; + int subTitleFirstFrame = 0; + int subTitleLastFrame = 0; uint16 voiceIndex = 0; switch (frm) { @@ -2499,61 +2470,61 @@ int SeqPlayer_HOF::cbHOF_fheep(WSAMovie_v2 *wsaObj, int x, int y, int frm) { _screen->updateScreen(); doTransition(9); frameEnd = _system->getMillis() + 480 * _vm->tickLength(); - seq_printCreditsString(49, 240, 20, _seqTextColorMap, 252); - seq_printCreditsString(50, 240, 30, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(51, 240, 40, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(52, 240, 50, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(53, 240, 60, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(54, 240, 70, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(55, 240, 80, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(56, 240, 90, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(57, 240, 100, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(58, 240, 110, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(60, 240, 120, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(61, 240, 130, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(62, 240, 140, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(63, 240, 150, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(64, 240, 160, _seqTextColorMap, _seqTextColor[0]); + printFadingText(49, 240, 20, _textColorMap, 252); + printFadingText(50, 240, 30, _textColorMap, _textColor[0]); + printFadingText(51, 240, 40, _textColorMap, _textColor[0]); + printFadingText(52, 240, 50, _textColorMap, _textColor[0]); + printFadingText(53, 240, 60, _textColorMap, _textColor[0]); + printFadingText(54, 240, 70, _textColorMap, _textColor[0]); + printFadingText(55, 240, 80, _textColorMap, _textColor[0]); + printFadingText(56, 240, 90, _textColorMap, _textColor[0]); + printFadingText(57, 240, 100, _textColorMap, _textColor[0]); + printFadingText(58, 240, 110, _textColorMap, _textColor[0]); + printFadingText(60, 240, 120, _textColorMap, _textColor[0]); + printFadingText(61, 240, 130, _textColorMap, _textColor[0]); + printFadingText(62, 240, 140, _textColorMap, _textColor[0]); + printFadingText(63, 240, 150, _textColorMap, _textColor[0]); + printFadingText(64, 240, 160, _textColorMap, _textColor[0]); delayUntil(frameEnd); setCountDown(0); break; case 0: - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColor[0] = _seqTextColorMap[1] = 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColor[0] = _textColorMap[1] = 0xff; + _screen->setTextColorMap(_textColorMap); break; case 2: - seq_playTalkText(_vm->gameFlags().isTalkie ? 25 : 21); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 25 : 21); if (_vm->gameFlags().lang == Common::FR_FRA) { - chatX = 92; - chatY = 72; + subTitleX = 92; + subTitleY = 72; } else { - chatX = (_vm->gameFlags().lang == Common::DE_DEU) ? 90 : 98; - chatY = 84; + subTitleX = (_vm->gameFlags().lang == Common::DE_DEU) ? 90 : 98; + subTitleY = 84; } if (_vm->gameFlags().isTalkie) { - chatFirstFrame = 8; - chatLastFrame = 9; + subTitleFirstFrame = 8; + subTitleLastFrame = 9; voiceIndex = 39; } else { - chatFirstFrame = 2; - chatLastFrame = -8; + subTitleFirstFrame = 2; + subTitleLastFrame = -8; } - chatW = 100; + subTitleW = 100; - seq_playWsaSyncDialogue(28, voiceIndex, -1, chatX, chatY, chatW, wsaObj, chatFirstFrame, chatLastFrame, x, y); + playDialogueAnimation(28, voiceIndex, -1, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y); if (_vm->gameFlags().isTalkie) _animCurrentFrame = 4; break; case 9: - seq_playTalkText(_vm->gameFlags().isTalkie ? 24 : 20); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 24 : 20); _animDuration = 100; break; @@ -2567,9 +2538,9 @@ int SeqPlayer_HOF::cbHOF_fheep(WSAMovie_v2 *wsaObj, int x, int y, int frm) { int SeqPlayer_HOF::cbHOF_farmer(WSAMovie_v2 *wsaObj, int x, int y, int frm) { uint32 frameEnd = 0; - int chatX = 0; - int chatY = 0; - int chatW = 0; + int subTitleX = 0; + int subTitleY = 0; + int subTitleW = 0; uint16 voiceIndex = 0; switch (frm) { @@ -2579,52 +2550,52 @@ int SeqPlayer_HOF::cbHOF_farmer(WSAMovie_v2 *wsaObj, int x, int y, int frm) { _screen->updateScreen(); doTransition(9); frameEnd = _system->getMillis() + 480 * _vm->tickLength(); - seq_printCreditsString(45, 240, 40, _seqTextColorMap, 252); - seq_printCreditsString(46, 240, 50, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(47, 240, 60, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(83, 240, 80, _seqTextColorMap, 252); - seq_printCreditsString(48, 240, 90, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(65, 240, 110, _seqTextColorMap, 252); - seq_printCreditsString(66, 240, 120, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(67, 240, 130, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(68, 240, 140, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(69, 240, 150, _seqTextColorMap, _seqTextColor[0]); + printFadingText(45, 240, 40, _textColorMap, 252); + printFadingText(46, 240, 50, _textColorMap, _textColor[0]); + printFadingText(47, 240, 60, _textColorMap, _textColor[0]); + printFadingText(83, 240, 80, _textColorMap, 252); + printFadingText(48, 240, 90, _textColorMap, _textColor[0]); + printFadingText(65, 240, 110, _textColorMap, 252); + printFadingText(66, 240, 120, _textColorMap, _textColor[0]); + printFadingText(67, 240, 130, _textColorMap, _textColor[0]); + printFadingText(68, 240, 140, _textColorMap, _textColor[0]); + printFadingText(69, 240, 150, _textColorMap, _textColor[0]); if (_vm->gameFlags().platform == Common::kPlatformFMTowns || _vm->gameFlags().platform == Common::kPlatformPC98) - seq_printCreditsString(104, 240, 160, _seqTextColorMap, _seqTextColor[0]); + printFadingText(104, 240, 160, _textColorMap, _textColor[0]); delayUntil(frameEnd); setCountDown(0); break; case 0: - _seqTextColor[1] = 1 + (_screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 254) & 0xff); - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColorMap[1] = _seqTextColor[0] = 1 + (_screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 254) & 0xff); - _screen->setTextColorMap(_seqTextColorMap); - seq_playTalkText(_vm->gameFlags().isTalkie ? 30 : 26); + _textColor[1] = 1 + (_screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 254) & 0xff); + memset(_textColorMap, _textColor[1], 16); + _textColorMap[1] = _textColor[0] = 1 + (_screen->findLeastDifferentColor(_textColorPresets + 3, _screen->getPalette(0), 1, 254) & 0xff); + _screen->setTextColorMap(_textColorMap); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 30 : 26); break; case 6: if (_vm->gameFlags().isTalkie) - seq_playTalkText(18); + playSoundAndDisplaySubTitle(18); break; case 12: if (!_vm->gameFlags().isTalkie) - seq_playTalkText(14); + playSoundAndDisplaySubTitle(14); - chatX = 90; - chatY = 30; - chatW = 100; + subTitleX = 90; + subTitleY = 30; + subTitleW = 100; if (_vm->gameFlags().isTalkie) { if (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::DE_DEU) { - chatX = 75; - chatY = 25; + subTitleX = 75; + subTitleY = 25; } voiceIndex = 40; } - seq_playWsaSyncDialogue(29, voiceIndex, 150, chatX, chatY, chatW, wsaObj, 12, -21, x, y); + playDialogueAnimation(29, voiceIndex, 150, subTitleX, subTitleY, subTitleW, wsaObj, 12, -21, x, y); break; default: @@ -2637,12 +2608,11 @@ int SeqPlayer_HOF::cbHOF_farmer(WSAMovie_v2 *wsaObj, int x, int y, int frm) { int SeqPlayer_HOF::cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm) { uint32 frameEnd = 0; - int chatX = 0; - int chatY = 0; - int chatW = 0; - int chatFirstFrame = 0; - int chatLastFrame = 0; - //int textCol = 0; + int subTitleX = 0; + int subTitleY = 0; + int subTitleW = 0; + int subTitleFirstFrame = 0; + int subTitleLastFrame = 0; uint16 voiceIndex = 0; @@ -2650,20 +2620,20 @@ int SeqPlayer_HOF::cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case -2: doTransition(9); frameEnd = _system->getMillis() + 480 * _vm->tickLength(); - seq_printCreditsString(70, 240, 20, _seqTextColorMap, 252); - seq_printCreditsString(71, 240, 30, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(72, 240, 40, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(73, 240, 50, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(74, 240, 60, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(75, 240, 70, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(101, 240, 80, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(102, 240, 90, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(87, 240, 100, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(88, 240, 110, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(89, 240, 120, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(90, 240, 130, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(91, 240, 140, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(92, 240, 150, _seqTextColorMap, _seqTextColor[0]); + printFadingText(70, 240, 20, _textColorMap, 252); + printFadingText(71, 240, 30, _textColorMap, _textColor[0]); + printFadingText(72, 240, 40, _textColorMap, _textColor[0]); + printFadingText(73, 240, 50, _textColorMap, _textColor[0]); + printFadingText(74, 240, 60, _textColorMap, _textColor[0]); + printFadingText(75, 240, 70, _textColorMap, _textColor[0]); + printFadingText(101, 240, 80, _textColorMap, _textColor[0]); + printFadingText(102, 240, 90, _textColorMap, _textColor[0]); + printFadingText(87, 240, 100, _textColorMap, _textColor[0]); + printFadingText(88, 240, 110, _textColorMap, _textColor[0]); + printFadingText(89, 240, 120, _textColorMap, _textColor[0]); + printFadingText(90, 240, 130, _textColorMap, _textColor[0]); + printFadingText(91, 240, 140, _textColorMap, _textColor[0]); + printFadingText(92, 240, 150, _textColorMap, _textColor[0]); delayUntil(frameEnd); setCountDown(0); break; @@ -2671,32 +2641,30 @@ int SeqPlayer_HOF::cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 0: for (int i = 0; i < 0x300; i++) _screen->getPalette(0)[i] &= 0x3f; - _seqTextColor[1] = 0xCf; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColor[0] = _seqTextColorMap[1] = 0xfe; + _textColor[1] = 0xCf; + memset(_textColorMap, _textColor[1], 16); + _textColor[0] = _textColorMap[1] = 0xfe; - _screen->setTextColorMap(_seqTextColorMap); + _screen->setTextColorMap(_textColorMap); break; case 6: _animDuration = 20; if (_vm->gameFlags().isTalkie) { - chatX = 82; - //textCol = 143; - chatFirstFrame = 16; - chatLastFrame = 21; + subTitleX = 82; + subTitleFirstFrame = 16; + subTitleLastFrame = 21; voiceIndex = 41; } else { - chatX = 62; - //textCol = 137; - chatFirstFrame = 9; - chatLastFrame = 13; + subTitleX = 62; + subTitleFirstFrame = 9; + subTitleLastFrame = 13; } - chatY = (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::DE_DEU) ? 88 :100; - chatW = 80; + subTitleY = (_vm->gameFlags().lang == Common::FR_FRA || _vm->gameFlags().lang == Common::DE_DEU) ? 88 :100; + subTitleW = 80; - seq_playWsaSyncDialogue(30, voiceIndex, 137, chatX, chatY, chatW, wsaObj, chatFirstFrame, chatLastFrame, x, y); + playDialogueAnimation(30, voiceIndex, 137, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y); if (_vm->gameFlags().isTalkie) _animCurrentFrame = 8; break; @@ -2706,23 +2674,21 @@ int SeqPlayer_HOF::cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (_vm->gameFlags().isTalkie) { if (frm == 16) break; - chatX = 64; - //textCol = 137; - chatFirstFrame = 9; - chatLastFrame = 13; + subTitleX = 64; + subTitleFirstFrame = 9; + subTitleLastFrame = 13; voiceIndex = 42; } else { if (frm == 9) break; - chatX = 80; - //textCol = 143; - chatFirstFrame = 16; - chatLastFrame = 21; + subTitleX = 80; + subTitleFirstFrame = 16; + subTitleLastFrame = 21; } - chatY = 100; - chatW = 100; + subTitleY = 100; + subTitleW = 100; - seq_playWsaSyncDialogue(31, voiceIndex, 143, chatX, chatY, chatW, wsaObj, chatFirstFrame, chatLastFrame, x, y); + playDialogueAnimation(31, voiceIndex, 143, subTitleX, subTitleY, subTitleW, wsaObj, subTitleFirstFrame, subTitleLastFrame, x, y); if (_vm->gameFlags().isTalkie) _animCurrentFrame = 21; break; @@ -2737,9 +2703,9 @@ int SeqPlayer_HOF::cbHOF_fuards(WSAMovie_v2 *wsaObj, int x, int y, int frm) { int SeqPlayer_HOF::cbHOF_firates(WSAMovie_v2 *wsaObj, int x, int y, int frm) { uint32 frameEnd = 0; - int chatX = 0; - int chatY = 0; - int chatW = 0; + int subTitleX = 0; + int subTitleY = 0; + int subTitleW = 0; uint16 voiceIndex = 0; switch (frm) { @@ -2749,28 +2715,28 @@ int SeqPlayer_HOF::cbHOF_firates(WSAMovie_v2 *wsaObj, int x, int y, int frm) { _screen->updateScreen(); doTransition(9); frameEnd = _system->getMillis() + 480 * _vm->tickLength(); - seq_printCreditsString(76, 240, 40, _seqTextColorMap, 252); - seq_printCreditsString(77, 240, 50, _seqTextColorMap, 252); - seq_printCreditsString(78, 240, 60, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(79, 240, 70, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(80, 240, 80, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(84, 240, 100, _seqTextColorMap, 252); - seq_printCreditsString(85, 240, 110, _seqTextColorMap, _seqTextColor[0]); - seq_printCreditsString(99, 240, 130, _seqTextColorMap, 252); - seq_printCreditsString(100, 240, 140, _seqTextColorMap, _seqTextColor[0]); + printFadingText(76, 240, 40, _textColorMap, 252); + printFadingText(77, 240, 50, _textColorMap, 252); + printFadingText(78, 240, 60, _textColorMap, _textColor[0]); + printFadingText(79, 240, 70, _textColorMap, _textColor[0]); + printFadingText(80, 240, 80, _textColorMap, _textColor[0]); + printFadingText(84, 240, 100, _textColorMap, 252); + printFadingText(85, 240, 110, _textColorMap, _textColor[0]); + printFadingText(99, 240, 130, _textColorMap, 252); + printFadingText(100, 240, 140, _textColorMap, _textColor[0]); delayUntil(frameEnd); setCountDown(0); break; case 0: - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColor[0] = _seqTextColorMap[1] = 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColor[0] = _textColorMap[1] = 0xff; + _screen->setTextColorMap(_textColorMap); break; case 6: - seq_playTalkText(_vm->gameFlags().isTalkie ? 31 : 27); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 31 : 27); break; case 14: @@ -2778,41 +2744,41 @@ int SeqPlayer_HOF::cbHOF_firates(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (!((frm == 15 && !_vm->gameFlags().isTalkie) || (frm == 14 && _vm->gameFlags().isTalkie))) break; - seq_playTalkText(_vm->gameFlags().isTalkie ? 31 : 27); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 31 : 27); if (_vm->gameFlags().lang == Common::DE_DEU) { - chatX = 82; - chatY = 84; - chatW = 140; + subTitleX = 82; + subTitleY = 84; + subTitleW = 140; } else { - chatX = 74; - chatY = (_vm->gameFlags().lang == Common::FR_FRA) ? 96: 108; - chatW = 80; + subTitleX = 74; + subTitleY = (_vm->gameFlags().lang == Common::FR_FRA) ? 96: 108; + subTitleW = 80; } if (_vm->gameFlags().isTalkie) voiceIndex = 43; - seq_playWsaSyncDialogue(32, voiceIndex, 137, chatX, chatY, chatW, wsaObj, 14, 16, x, y); + playDialogueAnimation(32, voiceIndex, 137, subTitleX, subTitleY, subTitleW, wsaObj, 14, 16, x, y); break; case 28: - seq_playTalkText(_vm->gameFlags().isTalkie ? 32 : 28); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 32 : 28); break; case 29: - seq_playTalkText(_vm->gameFlags().isTalkie ? 33 : 29); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 33 : 29); break; case 31: if (_vm->gameFlags().isTalkie) voiceIndex = 44; - chatX = 90; - chatY = (_vm->gameFlags().lang == Common::DE_DEU) ? 60 : 76; - chatW = 80; + subTitleX = 90; + subTitleY = (_vm->gameFlags().lang == Common::DE_DEU) ? 60 : 76; + subTitleW = 80; - seq_playWsaSyncDialogue(33, voiceIndex, 143, chatX, chatY, chatW, wsaObj, 31, 34, x, y); + playDialogueAnimation(33, voiceIndex, 143, subTitleX, subTitleY, subTitleW, wsaObj, 31, 34, x, y); break; case 35: @@ -2843,17 +2809,17 @@ int SeqPlayer_HOF::cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case -1: if (_vm->gameFlags().isTalkie) - seq_finaleActorScreen(); + playHoFTalkieCredits(); _talkieFinaleExtraFlag = _vm->gameFlags().isTalkie; break; case 0: if (_callbackCurrentFrame == 1) { _vm->sound()->playTrack(4); - _seqTextColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; - memset(_seqTextColorMap, _seqTextColor[1], 16); - _seqTextColor[0] = _seqTextColorMap[1] = 0xff; - _screen->setTextColorMap(_seqTextColorMap); + _textColor[1] = _screen->findLeastDifferentColor(_textColorPresets, _screen->getPalette(0), 1, 255) & 0xff; + memset(_textColorMap, _textColor[1], 16); + _textColor[0] = _textColorMap[1] = 0xff; + _screen->setTextColorMap(_textColorMap); } _animDuration = 10; break; @@ -2863,7 +2829,7 @@ int SeqPlayer_HOF::cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm) { _animCurrentFrame = 0; } else { _animDuration = _vm->gameFlags().isTalkie ? 500 : (300 + _vm->_rnd.getRandomNumberRng(1, 300)); - seq_playTalkText(_vm->gameFlags().isTalkie ? 26 : 22); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 26 : 22); if (_talkieFinaleExtraFlag) { _callbackCurrentFrame = 3; _talkieFinaleExtraFlag = false; @@ -2876,7 +2842,7 @@ int SeqPlayer_HOF::cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm) { break; case 3: - seq_playTalkText(_vm->gameFlags().isTalkie ? 27 : 23); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 27 : 23); _animDuration = _vm->gameFlags().isTalkie ? 500 : (300 + _vm->_rnd.getRandomNumberRng(1, 300)); break; @@ -2885,7 +2851,7 @@ int SeqPlayer_HOF::cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm) { break; case 5: - seq_playTalkText(_vm->gameFlags().isTalkie ? 27 : 23); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 27 : 23); tmp = _callbackCurrentFrame / 6; if (tmp == 2) _animDuration = _vm->gameFlags().isTalkie ? 7 : (1 + _vm->_rnd.getRandomNumberRng(1, 10)); @@ -2905,7 +2871,7 @@ int SeqPlayer_HOF::cbHOF_frash(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 7: _callbackCurrentFrame = 0; _animDuration = 5; - seq_playTalkText(_vm->gameFlags().isTalkie ? 26 : 22); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 26 : 22); break; case 11: @@ -2925,7 +2891,7 @@ int SeqPlayer_HOF::cbHOF_figgle(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (_callbackCurrentFrame == 10) setCountDown(0); if (_callbackCurrentFrame == 10 || _callbackCurrentFrame == 5 || _callbackCurrentFrame == 7) - seq_playTalkText(_vm->gameFlags().isTalkie ? 45 : 30); + playSoundAndDisplaySubTitle(_vm->gameFlags().isTalkie ? 45 : 30); _callbackCurrentFrame++; return frm; @@ -2977,19 +2943,19 @@ int SeqPlayer_HOF::cbHOFDEMO_hill(WSAMovie_v2 *wsaObj, int x, int y, int frm) { int SeqPlayer_HOF::cbHOFDEMO_outhome(WSAMovie_v2 *wsaObj, int x, int y, int frm) { switch (frm) { case 12: - seq_playTalkText(4); + playSoundAndDisplaySubTitle(4); break; case 32: - seq_playTalkText(7); + playSoundAndDisplaySubTitle(7); break; case 36: - seq_playTalkText(10); + playSoundAndDisplaySubTitle(10); break; case 57: - seq_playTalkText(9); + playSoundAndDisplaySubTitle(9); break; case 80: @@ -3004,11 +2970,11 @@ int SeqPlayer_HOF::cbHOFDEMO_outhome(WSAMovie_v2 *wsaObj, int x, int y, int frm) break; case 110: - seq_playTalkText(5); + playSoundAndDisplaySubTitle(5); break; case 137: - seq_playTalkText(6); + playSoundAndDisplaySubTitle(6); break; } @@ -3021,7 +2987,7 @@ int SeqPlayer_HOF::cbHOFDEMO_wharf(WSAMovie_v2 *wsaObj, int x, int y, int frm) { switch (frm) { case 0: - seq_playTalkText(11); + playSoundAndDisplaySubTitle(11); break; case 5: @@ -3037,15 +3003,15 @@ int SeqPlayer_HOF::cbHOFDEMO_wharf(WSAMovie_v2 *wsaObj, int x, int y, int frm) { case 8: case 10: - seq_playTalkText(2); + playSoundAndDisplaySubTitle(2); break; case 13: - seq_playTalkText(7); + playSoundAndDisplaySubTitle(7); break; case 16: - seq_playTalkText(12); + playSoundAndDisplaySubTitle(12); break; default: @@ -3085,7 +3051,7 @@ int SeqPlayer_HOF::cbHOFDEMO_fisher(WSAMovie_v2 *wsaObj, int x, int y, int frm) startNestedAnimation(1, kNestedSequenceHoFDemoDig); } - if (_seqScrollTextCounter >= 0x18f && !_callbackCurrentFrame) + if (_scrollProgressCounter >= 0x18f && !_callbackCurrentFrame) return 0; if (!_callbackCurrentFrame) { @@ -3093,15 +3059,15 @@ int SeqPlayer_HOF::cbHOFDEMO_fisher(WSAMovie_v2 *wsaObj, int x, int y, int frm) _screen->loadBitmap("adtext2.cps", 6, 6, 0); _screen->copyPageMemory(6, 0, 4, 64000, 1024); _screen->copyPageMemory(6, 1023, 6, 0, 64000); - _seqScrollTextCounter = 0; + _scrollProgressCounter = 0; } - seq_scrollPage(24, 144); + updateDemoAdText(24, 144); _callbackCurrentFrame++; if (_callbackCurrentFrame < 0x256 || _callbackCurrentFrame > 0x31c) { if (_callbackCurrentFrame < 0x174 || _callbackCurrentFrame > 0x1d7) { if (_callbackCurrentFrame < 0x84 || _callbackCurrentFrame > 0xe7) { - _seqScrollTextCounter++; + _scrollProgressCounter++; } } } @@ -3114,7 +3080,7 @@ int SeqPlayer_HOF::cbHOFDEMO_fisher(WSAMovie_v2 *wsaObj, int x, int y, int frm) } } else { - seq_scrollPage(24, 144); + updateDemoAdText(24, 144); } return 0; } @@ -3129,23 +3095,23 @@ int SeqPlayer_HOF::cbHOFDEMO_wharf2(WSAMovie_v2 *wsaObj, int x, int y, int frm) int SeqPlayer_HOF::cbHOFDEMO_dinob2(WSAMovie_v2 *wsaObj, int x, int y, int frm) { switch (frm) { case 19: - seq_playTalkText(13); + playSoundAndDisplaySubTitle(13); break; case 54: - seq_playTalkText(15); + playSoundAndDisplaySubTitle(15); break; case 61: - seq_playTalkText(16); + playSoundAndDisplaySubTitle(16); break; case 69: - seq_playTalkText(14); + playSoundAndDisplaySubTitle(14); break; case 77: - seq_playTalkText(13); + playSoundAndDisplaySubTitle(13); break; case 79: @@ -3158,7 +3124,7 @@ int SeqPlayer_HOF::cbHOFDEMO_dinob2(WSAMovie_v2 *wsaObj, int x, int y, int frm) int SeqPlayer_HOF::cbHOFDEMO_water(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (frm == 1) - seq_playTalkText(11); + playSoundAndDisplaySubTitle(11); return frm; } @@ -3181,13 +3147,13 @@ int SeqPlayer_HOF::cbLOLDEMO_scene1(WSAMovie_v2 *wsaObj, int x, int y, int frm) } tmpPal.copy(_screen->getPalette(0)); - for (int i = 3; i < 0x300; i++) { + for (int i = 3; i < 768; i++) { tmpPal[i] = ((int)tmpPal[i] * 120) / 64; if (tmpPal[i] > 0x3f) tmpPal[i] = 0x3f; } - seq_playTalkText(_vm->_rnd.getRandomBit()); + playSoundAndDisplaySubTitle(_vm->_rnd.getRandomBit()); _screen->setScreenPalette(tmpPal); _screen->updateScreen(); _vm->delay(8); @@ -3195,7 +3161,7 @@ int SeqPlayer_HOF::cbLOLDEMO_scene1(WSAMovie_v2 *wsaObj, int x, int y, int frm) _screen->setScreenPalette(_screen->getPalette(0)); _screen->updateScreen(); if (_callbackCurrentFrame == 40) - seq_playTalkText(3); + playSoundAndDisplaySubTitle(3); } _callbackCurrentFrame++; @@ -3203,20 +3169,20 @@ int SeqPlayer_HOF::cbLOLDEMO_scene1(WSAMovie_v2 *wsaObj, int x, int y, int frm) } int SeqPlayer_HOF::cbLOLDEMO_scene2(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - switch (_callbackCurrentFrame - 17) { + switch (frm - 17) { case 0: _animDuration = 8; break; case 3: case 6: case 9: - seq_playTalkText(8); + playSoundEffect(8, 255 - ((26 - frm) << 3)); break; case 15: - seq_playTalkText(9); + playSoundAndDisplaySubTitle(9); break; case 18: - seq_playTalkText(2); + playSoundAndDisplaySubTitle(2); break; default: break; @@ -3226,40 +3192,40 @@ int SeqPlayer_HOF::cbLOLDEMO_scene2(WSAMovie_v2 *wsaObj, int x, int y, int frm) } int SeqPlayer_HOF::cbLOLDEMO_scene3(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - if (_callbackCurrentFrame == 1) - seq_playTalkText(6); - else if (frm == 26) - seq_playTalkText(7); + if (frm == 1) + playSoundAndDisplaySubTitle(6); + else if (frm == 24) + playSoundAndDisplaySubTitle(7); _callbackCurrentFrame++; return frm; } int SeqPlayer_HOF::cbLOLDEMO_scene4(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - switch (_callbackCurrentFrame) { + switch (frm) { case 11: case 14: case 17: case 20: - seq_playTalkText(8); + playSoundEffect(8, 255 - ((22 - frm) << 3)); break; case 22: - seq_playTalkText(11); + playSoundAndDisplaySubTitle(11); break; case 24: - seq_playTalkText(8); + playSoundAndDisplaySubTitle(8); break; case 30: - seq_playTalkText(15); + playSoundAndDisplaySubTitle(15); break; case 34: - seq_playTalkText(14); + playSoundAndDisplaySubTitle(14); break; case 38: - seq_playTalkText(13); + playSoundAndDisplaySubTitle(13); break; case 42: - seq_playTalkText(12); + playSoundAndDisplaySubTitle(12); break; default: break; @@ -3285,13 +3251,13 @@ int SeqPlayer_HOF::cbLOLDEMO_scene5(WSAMovie_v2 *wsaObj, int x, int y, int frm) case 26: case 28: case 30: - seq_playTalkText(15); + playSoundEffect(15, 255 - ((31 - frm) << 3)); break; case 32: - seq_playTalkText(16); + playSoundAndDisplaySubTitle(16); break; case 42: - seq_playTalkText(6); + playSoundAndDisplaySubTitle(6); break; default: break; @@ -3301,19 +3267,19 @@ int SeqPlayer_HOF::cbLOLDEMO_scene5(WSAMovie_v2 *wsaObj, int x, int y, int frm) int SeqPlayer_HOF::cbLOLDEMO_text5(WSAMovie_v2 *wsaObj, int x, int y, int frm) { if (_callbackCurrentFrame++ == 100) - seq_playTalkText(5); + playSoundAndDisplaySubTitle(5); return frm; } int SeqPlayer_HOF::cbLOLDEMO_scene6(WSAMovie_v2 *wsaObj, int x, int y, int frm) { - while (_seqScrollTextCounter < 0x122) { + while (_scrollProgressCounter < 290) { setCountDown(6); if (!_callbackCurrentFrame) { _screen->loadBitmap("adtext.cps", 4, 4, 0); _screen->loadBitmap("adtext2.cps", 6, 6, 0); _screen->copyPageMemory(6, 0, 4, 64000, 1024); _screen->copyPageMemory(6, 1023, 6, 0, 64000); - _seqScrollTextCounter = 0; + _scrollProgressCounter = 0; } if (_callbackCurrentFrame % 175) { @@ -3328,22 +3294,22 @@ int SeqPlayer_HOF::cbLOLDEMO_scene6(WSAMovie_v2 *wsaObj, int x, int y, int frm) tmpPal[i] = 0x3f; } - seq_playTalkText(_vm->_rnd.getRandomBit()); + playSoundAndDisplaySubTitle(_vm->_rnd.getRandomBit()); _screen->setScreenPalette(tmpPal); _screen->updateScreen(); _vm->delay(8); } if (_callbackCurrentFrame == 40 || _callbackCurrentFrame == 80 || _callbackCurrentFrame == 150 || _callbackCurrentFrame == 300) - seq_playTalkText(3); + playSoundAndDisplaySubTitle(3); _screen->copyPage(12, 2); - seq_scrollPage(70, 130); + updateDemoAdText(70, 130); _screen->copyPage(2, 0); _screen->updateScreen(); _callbackCurrentFrame++; if (_callbackCurrentFrame < 128 || _callbackCurrentFrame > 207) - _seqScrollTextCounter++; + _scrollProgressCounter++; while (countDownRunning()) delayTicks(1); @@ -3404,7 +3370,6 @@ void KyraEngine_HoF::seq_showStarcraftLogo() { delete ci; } - int KyraEngine_HoF::seq_playIntro() { bool startupSaveLoadable = saveFileLoadable(0); return SeqPlayer_HOF(this, _screen, _system, startupSaveLoadable).play(kSequenceVirgin, startupSaveLoadable? kSequenceTitle : kSequenceNoLooping); diff --git a/engines/kyra/sequences_hof.h b/engines/kyra/sequences_hof.h new file mode 100644 index 0000000000..2558a68a6a --- /dev/null +++ b/engines/kyra/sequences_hof.h @@ -0,0 +1,74 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef KYRA_SEQUENCES_HOF_H +#define KYRA_SEQUENCES_HOF_H + +#include "kyra/kyra_v2.h" + +namespace Kyra { + +struct HoFSequence { + const char *wsaFile; + const char *cpsFile; + uint16 flags; + uint8 fadeInTransitionType; + uint8 fadeOutTransitionType; + int16 stringIndex1; + int16 stringIndex2; + uint16 startFrame; + uint16 numFrames; + uint16 duration; + uint16 xPos; + uint16 yPos; + uint16 timeout; +}; + +struct HoFNestedSequence { + const char *wsaFile; + const FrameControl *wsaControl; + uint16 flags; + uint16 startframe; + uint16 endFrame; + uint16 frameDelay; + uint16 x; + uint16 y; + uint16 fadeInTransitionType; + uint16 fadeOutTransitionType; +}; + +struct HoFSeqData { + const HoFSequence *seq; + int numSeq; + const HoFNestedSequence *nestedSeq; + int numNestedSeq; +}; + +struct HoFSeqItemAnimData { + int16 itemIndex; + uint16 y; + const uint16 *frames; +}; + +} // End of namespace Kyra + +#endif diff --git a/engines/kyra/sequences_lol.cpp b/engines/kyra/sequences_lol.cpp index 485120a49d..44f97f381c 100644 --- a/engines/kyra/sequences_lol.cpp +++ b/engines/kyra/sequences_lol.cpp @@ -38,6 +38,7 @@ namespace Kyra { int LoLEngine::processPrologue() { // There are two non-interactive demos (one which plays the intro and another one) which plays a number of specific scenes. // We try to identify the latter one by looking for a specific file. + _res->loadPakFile("GENERAL.PAK"); if (_flags.isDemo && _res->exists("scene1.cps")) { return playDemo(); } else { diff --git a/engines/kyra/staticres_lol.cpp b/engines/kyra/staticres_lol.cpp index 63bc7fa99b..4934aeb421 100644 --- a/engines/kyra/staticres_lol.cpp +++ b/engines/kyra/staticres_lol.cpp @@ -213,17 +213,22 @@ void StaticResource::freeButtonDefs(void *&ptr, int &size) { } void LoLEngine::initStaticResource() { - // assign music data + // assign music resource data static const char *const pcMusicFileListIntro[] = { "LOREINTR" }; static const char *const pcMusicFileListFinale[] = { "LOREFINL" }; static const char *const pcMusicFileListIngame[] = { "LORE%02d%c" }; + static const char *const pcMusicFileListDemo[] = { "LOREDEMO" }; static const char *const pc98MusicFileListIntro[] = { 0, "lore84.86", "lore82.86", 0, 0, 0, "lore83.86", "lore81.86" }; static const char *const pc98MusicFileListFinale[] = { 0, 0, "lore85.86", "lore86.86", "lore87.86" }; static const char *const pc98MusicFileListIngame[] = { "lore%02d.86" }; memset(_soundData, 0, sizeof(_soundData)); - if (_flags.platform == Common::kPlatformPC) { + + if (_flags.isDemo) { + _soundData[0].fileList = pcMusicFileListDemo; + _soundData[0].fileListLen = ARRAYSIZE(pcMusicFileListDemo); + } else if (_flags.platform == Common::kPlatformPC) { _soundData[0].fileList = pcMusicFileListIntro; _soundData[0].fileListLen = ARRAYSIZE(pcMusicFileListIntro); _soundData[1].fileList = pcMusicFileListIngame; |