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authorTorbjörn Andersson2012-03-25 11:58:47 +0200
committerTorbjörn Andersson2012-03-25 11:58:47 +0200
commit1c124d507930bed5a46fb2d8ca6bfc6f68d6c42f (patch)
tree72028c2a5a890bf2658f3d568ee5fca1d54b979c /engines
parentae102a2b548fe831db4f31772656740d1a3042f7 (diff)
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SKY: Add gui-option for alt-intro
Ideally, this should only be added for the CD version but I don't think we have any mechanism for telling the CD and floppy versions apart.
Diffstat (limited to 'engines')
-rw-r--r--engines/sky/detection.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/engines/sky/detection.cpp b/engines/sky/detection.cpp
index 2b702e99ea..aaac1fce79 100644
--- a/engines/sky/detection.cpp
+++ b/engines/sky/detection.cpp
@@ -27,17 +27,26 @@
#include "common/config-manager.h"
#include "engines/advancedDetector.h"
+#include "engines/metaengine.h"
#include "common/system.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/savefile.h"
#include "common/textconsole.h"
+#include "common/translation.h"
#include "engines/metaengine.h"
static const PlainGameDescriptor skySetting =
{"sky", "Beneath a Steel Sky" };
+static const ExtraGuiOption skyExtraGuiOption = {
+ _s("Floppy intro"),
+ _s("Use the floppy verion's intro (CD version only)"),
+ "alt_intro",
+ false
+};
+
struct SkyVersion {
int dinnerTableEntries;
int dataDiskSize;
@@ -68,6 +77,7 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual GameList getSupportedGames() const;
+ virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual GameDescriptor findGame(const char *gameid) const;
virtual GameList detectGames(const Common::FSList &fslist) const;
@@ -106,6 +116,12 @@ GameList SkyMetaEngine::getSupportedGames() const {
return games;
}
+const ExtraGuiOptions SkyMetaEngine::getExtraGuiOptions(const Common::String &target) const {
+ ExtraGuiOptions options;
+ options.push_back(skyExtraGuiOption);
+ return options;
+}
+
GameDescriptor SkyMetaEngine::findGame(const char *gameid) const {
if (0 == scumm_stricmp(gameid, skySetting.gameid))
return skySetting;