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authorFilippos Karapetis2009-04-24 18:38:40 +0000
committerFilippos Karapetis2009-04-24 18:38:40 +0000
commit1c2021caa140542d7ac1fdebd42188152cb6d345 (patch)
tree43c7f99083041578d03c1a97f5cc6066ea7c3bf3 /engines
parent3b40c5fbd88870f387d1d19d671b357621513a77 (diff)
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Changed an error to a warning, to make Longbow playable again
svn-id: r40124
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/gfx/res_pic.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/gfx/res_pic.cpp b/engines/sci/gfx/res_pic.cpp
index f80ac15d03..47d7f8871a 100644
--- a/engines/sci/gfx/res_pic.cpp
+++ b/engines/sci/gfx/res_pic.cpp
@@ -1726,7 +1726,8 @@ void gfxr_draw_pic01(gfxr_pic_t *pic, int flags, int default_palette, int size,
if (!pic->priorityTable) {
pic->priorityTable = (int*)sci_malloc(16 * sizeof(int));
} else {
- GFXERROR("pic->priorityTable is not NULL (%p); this only occurs with overlaid pics, otherwise it's a bug", (void *)pic->priorityTable);
+ // This occurs in the title screen of Longbow, perhaps with the animated Robin sprite
+ GFXWARN("pic->priorityTable is not NULL (%p); this only occurs with overlaid pics, otherwise it's a bug", (void *)pic->priorityTable);
}
pri_table = pic->priorityTable;