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author | Max Horn | 2010-01-28 09:38:21 +0000 |
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committer | Max Horn | 2010-01-28 09:38:21 +0000 |
commit | 1c906a1f08f9d1f316c2efd65a347c00e07bc469 (patch) | |
tree | e8f741ede9a33e2bd9748faeb4a46130a722f950 /engines | |
parent | f85c77d63ea85d62cb5bbf55fe71dd9c42e6924b (diff) | |
download | scummvm-rg350-1c906a1f08f9d1f316c2efd65a347c00e07bc469.tar.gz scummvm-rg350-1c906a1f08f9d1f316c2efd65a347c00e07bc469.tar.bz2 scummvm-rg350-1c906a1f08f9d1f316c2efd65a347c00e07bc469.zip |
Hide VagStream implementation, only expose it via a factory method
svn-id: r47634
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sword1/music.cpp | 3 | ||||
-rw-r--r-- | engines/sword1/sound.cpp | 5 | ||||
-rw-r--r-- | engines/sword2/music.cpp | 2 | ||||
-rw-r--r-- | engines/sword2/sound.cpp | 2 | ||||
-rw-r--r-- | engines/tinsel/sound.cpp | 2 |
5 files changed, 8 insertions, 6 deletions
diff --git a/engines/sword1/music.cpp b/engines/sword1/music.cpp index a10e705656..4661b042af 100644 --- a/engines/sword1/music.cpp +++ b/engines/sword1/music.cpp @@ -33,6 +33,7 @@ #include "sword1/music.h" #include "sound/mixer.h" +#include "sound/audiostream.h" #include "sound/decoders/aiff.h" #include "sound/decoders/flac.h" #include "sound/decoders/mp3.h" @@ -137,7 +138,7 @@ bool MusicHandle::playPSX(uint16 id, bool loop) { // not over file size if ((size != 0) && (size != 0xffffffff) && ((int32)(offset + size) <= _file.size())) { _file.seek(offset, SEEK_SET); - _audioSource = Audio::makeLoopingAudioStream(new Audio::VagStream(_file.readStream(size)), loop ? 0 : 1); + _audioSource = Audio::makeLoopingAudioStream(Audio::makeVagStream(_file.readStream(size)), loop ? 0 : 1); fadeUp(); } else { _audioSource = NULL; diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp index 43a5b25d76..a9fe37242b 100644 --- a/engines/sword1/sound.cpp +++ b/engines/sword1/sound.cpp @@ -36,6 +36,7 @@ #include "sword1/logic.h" #include "sword1/sword1.h" +#include "sound/audiostream.h" #include "sound/decoders/flac.h" #include "sound/decoders/mp3.h" #include "sound/decoders/raw.h" @@ -259,7 +260,7 @@ void Sound::playSample(QueueElement *elem) { if (SwordEngine::isPsx()) { uint32 size = READ_LE_UINT32(sampleData); - Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1); + Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(Audio::makeVagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1); _mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan); } else { uint32 size = READ_LE_UINT32(sampleData + 0x28); @@ -367,7 +368,7 @@ bool Sound::startSpeech(uint16 roomNo, uint16 localNo) { _cowFile.seek(index * 2048); Common::MemoryReadStream *tmp = _cowFile.readStream(sampleSize); assert(tmp); - stream = new Audio::VagStream(tmp); + stream = Audio::makeVagStream(tmp); _mixer->playInputStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, stream, SOUND_SPEECH_ID, speechVol, speechPan); // with compressed audio, we can't calculate the wave volume. // so default to talking. diff --git a/engines/sword2/music.cpp b/engines/sword2/music.cpp index a7d5bf50c2..11dda11470 100644 --- a/engines/sword2/music.cpp +++ b/engines/sword2/music.cpp @@ -302,7 +302,7 @@ Audio::AudioStream *makePSXCLUStream(Common::File *file, int size) { byte *buffer = (byte *)malloc(size); file->read(buffer, size); - return new Audio::VagStream(new Common::MemoryReadStream(buffer, size, DisposeAfterUse::YES)); + return Audio::makeVagStream(new Common::MemoryReadStream(buffer, size, DisposeAfterUse::YES)); } // ---------------------------------------------------------------------------- diff --git a/engines/sword2/sound.cpp b/engines/sword2/sound.cpp index 5de38fde9c..4273da67b8 100644 --- a/engines/sword2/sound.cpp +++ b/engines/sword2/sound.cpp @@ -334,7 +334,7 @@ int32 Sound::playFx(Audio::SoundHandle *handle, byte *data, uint32 len, uint8 vo Audio::RewindableAudioStream *input = 0; if (Sword2Engine::isPsx()) - input = new Audio::VagStream(stream); + input = Audio::makeVagStream(stream); else input = Audio::makeWAVStream(stream, DisposeAfterUse::YES); diff --git a/engines/tinsel/sound.cpp b/engines/tinsel/sound.cpp index ccb978f45e..379f1f2bb0 100644 --- a/engines/tinsel/sound.cpp +++ b/engines/tinsel/sound.cpp @@ -109,7 +109,7 @@ bool SoundManager::playSample(int id, Audio::Mixer::SoundType type, Audio::Sound if (TinselV1PSX) { // Read the stream and create a VAG Audio stream - Audio::AudioStream *vagStream = new Audio::VagStream(_sampleStream.readStream(sampleLen), 44100); + Audio::AudioStream *vagStream = Audio::makeVagStream(_sampleStream.readStream(sampleLen), 44100); // FIXME: Should set this in a different place ;) _vm->_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, _vm->_config->_soundVolume); |