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author | Strangerke | 2014-03-15 11:09:52 +0100 |
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committer | Strangerke | 2014-03-15 11:09:52 +0100 |
commit | 1cf283bfa7c460d4b73b2c896112ea5d5f41b3a8 (patch) | |
tree | fd4d8bd1fda6371f21c748abd1e6410eaa5602f5 /engines | |
parent | 531923241d26febbe2ec81db778baa1e0cf7d7f2 (diff) | |
download | scummvm-rg350-1cf283bfa7c460d4b73b2c896112ea5d5f41b3a8.tar.gz scummvm-rg350-1cf283bfa7c460d4b73b2c896112ea5d5f41b3a8.tar.bz2 scummvm-rg350-1cf283bfa7c460d4b73b2c896112ea5d5f41b3a8.zip |
CGE: Move several variable initializations to the constructor
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cge/cge.cpp | 74 |
1 files changed, 40 insertions, 34 deletions
diff --git a/engines/cge/cge.cpp b/engines/cge/cge.cpp index 49297b06ec..f63acc23c2 100644 --- a/engines/cge/cge.cpp +++ b/engines/cge/cge.cpp @@ -83,6 +83,37 @@ CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription) _miniShp = nullptr; _miniShpList = nullptr; _console = nullptr; + + _lastFrame = 0; + _lastTick = 0; + _music = true; + _maxScene = 0; + _dark = false; + _game = false; + _endGame = false; + _now = 1; + _lev = -1; + _mode = 0; + _soundOk = 1; + _sprTv = nullptr; + _gameCase2Cpt = 0; + _offUseCount = 0; + _sprK1 = nullptr; + _sprK2 = nullptr; + _sprK3 = nullptr; + _font = nullptr; + _vga = nullptr; + _sys = nullptr; + + for (int i = 0; i < kPocketNX; i++) + _pocref[i] = -1; + _volume[0] = 0; + _volume[1] = 0; + + for (int i = 0; i < 4; i++) + _flag[i] = false; + + initSceneValues(); } void CGEEngine::initSceneValues() { @@ -101,14 +132,13 @@ void CGEEngine::init() { debugC(1, kCGEDebugEngine, "CGEEngine::init()"); // Initialize fields - _lastFrame = 0; - _lastTick = 0; - _hero = NULL; - _shadow = NULL; - _miniScene = NULL; - _miniShp = NULL; - _miniShpList = NULL; - _sprite = NULL; + _hero = nullptr; + _shadow = nullptr; + _miniScene = nullptr; + _miniShp = nullptr; + _miniShpList = nullptr; + _sprite = nullptr; + _resman = new ResourceManager(); // Create debugger console @@ -117,12 +147,12 @@ void CGEEngine::init() { // Initialize engine objects _font = new Font(this, "CGE"); _text = new Text(this, "CGE"); - _talk = NULL; + _talk = nullptr; _vga = new Vga(this); _sys = new System(this); _pocLight = new PocLight(this); for (int i = 0; i < kPocketNX; i++) - _pocket[i] = NULL; + _pocket[i] = nullptr; _horzLine = new HorizLine(this); _infoLine = new InfoLine(this, kInfoW); _sceneLight = new SceneLight(this); @@ -137,30 +167,6 @@ void CGEEngine::init() { _sound = new Sound(this); _offUseCount = atoi(_text->getText(kOffUseCount)); - _music = true; - - for (int i = 0; i < kPocketNX; i++) - _pocref[i] = -1; - _volume[0] = 0; - _volume[1] = 0; - - initSceneValues(); - - _maxScene = 0; - _dark = false; - _game = false; - _endGame = false; - _now = 1; - _lev = -1; - _recentStep = -2; - - for (int i = 0; i < 4; i++) - _flag[i] = false; - - _mode = 0; - _soundOk = 1; - _sprTv = NULL; - _gameCase2Cpt = 0; _startGameSlot = ConfMan.hasKey("save_slot") ? ConfMan.getInt("save_slot") : -1; } |