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authorMax Horn2007-04-01 18:05:11 +0000
committerMax Horn2007-04-01 18:05:11 +0000
commit1cf48cf17d737faf405efe0e1dd6b53c84934384 (patch)
tree2f6d5003299fc43f91476bb92aa80aabe5874762 /engines
parente012a82bbe64acd24d3af997714fdb45c9f3757d (diff)
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Changed _sys -> _system, matching (almost?) all other cases where we have an OSystem* member var
svn-id: r26359
Diffstat (limited to 'engines')
-rw-r--r--engines/sword1/animation.cpp30
-rw-r--r--engines/sword1/animation.h2
2 files changed, 16 insertions, 16 deletions
diff --git a/engines/sword1/animation.cpp b/engines/sword1/animation.cpp
index e816651e48..84259f572a 100644
--- a/engines/sword1/animation.cpp
+++ b/engines/sword1/animation.cpp
@@ -63,7 +63,7 @@ static const char *sequenceList[20] = {
///////////////////////////////////////////////////////////////////////////////
MoviePlayer::MoviePlayer(Screen *scr, Audio::Mixer *snd, OSystem *sys)
- : _scr(scr), _snd(snd), _sys(sys) {
+ : _scr(scr), _snd(snd), _system(sys) {
_bgSoundStream = NULL;
_ticks = 0;
_frameBuffer = NULL;
@@ -87,7 +87,7 @@ void MoviePlayer::updatePalette(byte *pal, bool packed) {
else
*p++ = 0;
}
- _sys->setPalette(palette, 0, 256);
+ _system->setPalette(palette, 0, 256);
_forceFrame = true;
}
@@ -112,7 +112,7 @@ bool MoviePlayer::checkSkipFrame(void) {
if ((_snd->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame + 1)
return false;
} else {
- if (_sys->getMillis() <= _ticks)
+ if (_system->getMillis() <= _ticks)
return false;
}
_framesSkipped++;
@@ -127,17 +127,17 @@ void MoviePlayer::syncFrame(void) {
}
if (_bgSoundStream) {
while (_snd->isSoundHandleActive(_bgSoundHandle) && (_snd->getSoundElapsedTime(_bgSoundHandle) * 12) / 1000 < _currentFrame) {
- _sys->delayMillis(10);
+ _system->delayMillis(10);
}
// In case the background sound ends prematurely, update _ticks
// so that we can still fall back on the no-sound sync case for
// the subsequent frames.
- _ticks = _sys->getMillis();
+ _ticks = _system->getMillis();
} else {
- while (_sys->getMillis() < _ticks) {
- _sys->delayMillis(10);
+ while (_system->getMillis() < _ticks) {
+ _system->delayMillis(10);
}
}
}
@@ -187,14 +187,14 @@ bool MoviePlayer::load(uint32 id) {
void MoviePlayer::play(void) {
_scr->clearScreen();
_framesSkipped = 0;
- _ticks = _sys->getMillis();
+ _ticks = _system->getMillis();
_bgSoundStream = Audio::AudioStream::openStreamFile(sequenceList[_id]);
if (_bgSoundStream) {
_snd->playInputStream(Audio::Mixer::kSFXSoundType, &_bgSoundHandle, _bgSoundStream);
}
_currentFrame = 0;
bool terminated = false;
- Common::EventManager *eventMan = _sys->getEventManager();
+ Common::EventManager *eventMan = _system->getEventManager();
while (!terminated && decodeFrame()) {
processFrame();
syncFrame();
@@ -213,7 +213,7 @@ void MoviePlayer::play(void) {
}
break;
case Common::EVENT_QUIT:
- _sys->quit();
+ _system->quit();
break;
default:
break;
@@ -221,7 +221,7 @@ void MoviePlayer::play(void) {
}
}
while (_snd->isSoundHandleActive(_bgSoundHandle))
- _sys->delayMillis(100);
+ _system->delayMillis(100);
// It's tempting to call _screen->fullRefresh() here to restore the old
// palette. However, that causes glitches with DXA movies, here the
@@ -353,8 +353,8 @@ void MoviePlayerDXA::processFrame(void) {
void MoviePlayerDXA::updateScreen(void) {
// Using _drawBuffer directly should work, as long as we don't do any
// post-processing of the frame.
- _sys->copyRectToScreen(_drawBuffer, _frameWidth, _frameX, _frameY, _frameWidth, _frameHeight);
- _sys->updateScreen();
+ _system->copyRectToScreen(_drawBuffer, _frameWidth, _frameX, _frameY, _frameWidth, _frameHeight);
+ _system->updateScreen();
}
#endif
@@ -398,7 +398,7 @@ void MoviePlayerMPEG::insertOverlay(OverlayColor *buf, uint8 *ovl, OverlayColor
bool MoviePlayerMPEG::load(uint32 id) {
if (MoviePlayer::load(id)) {
- _anim = new AnimationState(this, _scr, _sys);
+ _anim = new AnimationState(this, _scr, _system);
return _anim->init(sequenceList[id]);
}
return false;
@@ -422,7 +422,7 @@ bool MoviePlayerMPEG::initOverlays(uint32 id) {
uint8 *pal = ovlFile.fetchFile(12);
_introPal = (OverlayColor*)malloc(256 * sizeof(OverlayColor));
for (uint16 cnt = 0; cnt < 256; cnt++)
- _introPal[cnt] = _sys->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
+ _introPal[cnt] = _system->RGBToColor(pal[cnt * 3 + 0], pal[cnt * 3 + 1], pal[cnt * 3 + 2]);
}
return true;
diff --git a/engines/sword1/animation.h b/engines/sword1/animation.h
index 39639a84f7..7566df29f2 100644
--- a/engines/sword1/animation.h
+++ b/engines/sword1/animation.h
@@ -70,7 +70,7 @@ private:
protected:
Screen *_scr;
Audio::Mixer *_snd;
- OSystem *_sys;
+ OSystem *_system;
uint32 _id;