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author | Nicola Mettifogo | 2007-12-10 20:34:02 +0000 |
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committer | Nicola Mettifogo | 2007-12-10 20:34:02 +0000 |
commit | 1d239097f307a49cce8ca08ca04d81f14e5b4e41 (patch) | |
tree | 3c5cb34a0ae5c931bf5c5011919b8a15eb8d206c /engines | |
parent | 15d7ff3c6b99d0118087254bb44042df152c2c70 (diff) | |
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Updated outdated comment.
svn-id: r29822
Diffstat (limited to 'engines')
-rw-r--r-- | engines/parallaction/saveload.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp index 031481a4cc..9435f341f0 100644 --- a/engines/parallaction/saveload.cpp +++ b/engines/parallaction/saveload.cpp @@ -34,13 +34,9 @@ #include "parallaction/sound.h" -/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to - * give meanigful name to savegames, and it uses an extra file 'savegame' to keep track of these - * names. +/* Nippon Safes savefiles are called 'nippon.000' to 'nippon.099'. * - * This re-implementation disposes of the extra file to make moving of savefiles easier. Debugging - * will benefit from this, too. The savegame name is written as the first line of the savefile - * itself, thus breaking compatibility with the original version. Who cares anyway? + * A special savefile named 'nippon.999' holds information on whether the user completed one or more parts of the game. */ #define NUM_SAVESLOTS 100 |