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author | Vladimir Menshakov | 2009-09-13 13:59:55 +0000 |
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committer | Vladimir Menshakov | 2009-09-13 13:59:55 +0000 |
commit | 1d8b2b88778d1906a61028c58a74271f81287fbc (patch) | |
tree | 2202c4ef569768a82f771de9cfc4f85f4561c31e /engines | |
parent | 1ce0f84084bd77187f328efa15dc823a36a5d9eb (diff) | |
download | scummvm-rg350-1d8b2b88778d1906a61028c58a74271f81287fbc.tar.gz scummvm-rg350-1d8b2b88778d1906a61028c58a74271f81287fbc.tar.bz2 scummvm-rg350-1d8b2b88778d1906a61028c58a74271f81287fbc.zip |
fixed flickering by restarting render cycle
svn-id: r44059
Diffstat (limited to 'engines')
-rw-r--r-- | engines/teenagent/scene.cpp | 190 |
1 files changed, 99 insertions, 91 deletions
diff --git a/engines/teenagent/scene.cpp b/engines/teenagent/scene.cpp index b72b0d54a2..d89480942e 100644 --- a/engines/teenagent/scene.cpp +++ b/engines/teenagent/scene.cpp @@ -303,110 +303,118 @@ bool Scene::render(OSystem * system) { return true; } - bool busy = processEventQueue(); - - system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h); - - Graphics::Surface * surface = system->lockScreen(); + bool busy; + bool restart; - if (ons != NULL) { - for (uint32 i = 0; i < ons_count; ++i) { - Surface* s = ons + i; - if (s != NULL) - s->render(surface); + do { + restart = false; + busy = processEventQueue(); + system->copyRectToScreen((const byte *)background.pixels, background.pitch, 0, 0, background.w, background.h); + + Graphics::Surface * surface = system->lockScreen(); + + if (ons != NULL) { + for (uint32 i = 0; i < ons_count; ++i) { + Surface* s = ons + i; + if (s != NULL) + s->render(surface); + } } - } - - //render on - if (on.pixels != NULL) { - on.render(surface); - } - bool got_any_animation = false; + //render on + if (on.pixels != NULL) { + on.render(surface); + } + + bool got_any_animation = false; + + for (int i = 0; i < 4; ++i) { + Animation *a = custom_animations + i; + Surface *s = a->currentFrame(); + if (s != NULL) { + s->render(surface); + busy = true; + got_any_animation = true; + continue; + } + + a = animations + i; + s = a->currentFrame(); + if (s == NULL) + continue; - for (int i = 0; i < 4; ++i) { - Animation *a = custom_animations + i; - Surface *s = a->currentFrame(); - if (s != NULL) { s->render(surface); - busy = true; - got_any_animation = true; - continue; + + if (a->id == 0) + continue; + + Object * obj = getObject(a->id); + if (obj != NULL) { + obj->rect.left = s->x; + obj->rect.top = s->y; + obj->rect.right = s->w + s->x; + obj->rect.bottom = s->h + s->y; + //obj->dump(); + } } - a = animations + i; - s = a->currentFrame(); - if (s == NULL) - continue; + if (!hide_actor) { + Surface * mark = actor_animation.currentFrame(); + if (mark == NULL) { + actor_animation.free(); + + if (destination != position) { + Common::Point dp(destination.x - position0.x, destination.y - position0.y); + int o; + if (ABS(dp.x) > ABS(dp.y)) + o = dp.x > 0? Object::ActorRight: Object::ActorLeft; + else + o = dp.y > 0? Object::ActorDown: Object::ActorUp; + + position.x = position0.x + dp.x * progress / progress_total; + position.y = position0.y + dp.y * progress / progress_total; + teenagent.render(surface, position, o, 1); + ++progress; + if (progress >= progress_total) { + position = destination; + if (orientation == 0) + orientation = o; //save last orientation + nextEvent(); + restart = true; + } else + busy = true; + } else + teenagent.render(surface, position, orientation, 0); + } else { + mark->render(surface); + busy = true; + got_any_animation = true; + } + } - s->render(surface); + if (!message.empty()) { + res->font7.render(surface, message_pos.x, message_pos.y, message); + busy = true; + } - if (a->id == 0) - continue; + system->unlockScreen(); - Object * obj = getObject(a->id); - if (obj != NULL) { - obj->rect.left = s->x; - obj->rect.top = s->y; - obj->rect.right = s->w + s->x; - obj->rect.bottom = s->h + s->y; - //obj->dump(); + if (current_event.type == SceneEvent::WaitForAnimation && !got_any_animation) { + debug(0, "no animations, nextevent"); + nextEvent(); + restart = true; } - } - - if (!hide_actor) { - Surface * mark = actor_animation.currentFrame(); - if (mark == NULL) { - actor_animation.free(); - - if (destination != position) { - Common::Point dp(destination.x - position0.x, destination.y - position0.y); - int o; - if (ABS(dp.x) > ABS(dp.y)) - o = dp.x > 0? Object::ActorRight: Object::ActorLeft; - else - o = dp.y > 0? Object::ActorDown: Object::ActorUp; - - position.x = position0.x + dp.x * progress / progress_total; - position.y = position0.y + dp.y * progress / progress_total; - teenagent.render(surface, position, o, 1); - ++progress; - if (progress >= progress_total) { - position = destination; - if (orientation == 0) - orientation = o; //save last orientation - nextEvent(); - } else - busy = true; - } else - teenagent.render(surface, position, orientation, 0); - } else { - mark->render(surface); - busy = true; - got_any_animation = true; + + //if (!current_event.empty()) + // current_event.dump(); + /* + for (byte i = 0; i < walkboxes; ++i) { + Walkbox * w = walkbox[i]; + w->rect.render(surface, 0xd0 + i); } - } + */ - if (current_event.type == SceneEvent::WaitForAnimation && !got_any_animation) { - nextEvent(); - } - - //if (!current_event.empty()) - // current_event.dump(); - /* - for (byte i = 0; i < walkboxes; ++i) { - Walkbox * w = walkbox[i]; - w->rect.render(surface, 0xd0 + i); - } - */ - - if (!message.empty()) { - res->font7.render(surface, message_pos.x, message_pos.y, message); - busy = true; - } - - system->unlockScreen(); - + } while(restart); for(Sounds::iterator i = sounds.begin(); i != sounds.end(); ) { Sound &sound = *i; |