diff options
author | Strangerke | 2015-05-09 21:31:12 +0200 |
---|---|---|
committer | Strangerke | 2015-05-09 21:49:16 +0200 |
commit | 1ddbe9d720d96baf3f95373d264ff1218b34411f (patch) | |
tree | 1ad470b648b9701381048cd86ef546be3ab8bbce /engines | |
parent | 6925b848d6bb8f93c6be3cc1d32780e729c6d242 (diff) | |
download | scummvm-rg350-1ddbe9d720d96baf3f95373d264ff1218b34411f.tar.gz scummvm-rg350-1ddbe9d720d96baf3f95373d264ff1218b34411f.tar.bz2 scummvm-rg350-1ddbe9d720d96baf3f95373d264ff1218b34411f.zip |
SHERLOCK: Add some detection entries
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sherlock/detection_tables.h | 47 |
1 files changed, 46 insertions, 1 deletions
diff --git a/engines/sherlock/detection_tables.h b/engines/sherlock/detection_tables.h index 2f94f78f8a..752ef8d5cf 100644 --- a/engines/sherlock/detection_tables.h +++ b/engines/sherlock/detection_tables.h @@ -24,7 +24,7 @@ namespace Sherlock { static const SherlockGameDescription gameDescriptions[] = { { - // Case of the Serrated Scalpel - English + // Case of the Serrated Scalpel - English 3.5" Floppy { "scalpel", 0, @@ -37,6 +37,51 @@ static const SherlockGameDescription gameDescriptions[] = { GType_SerratedScalpel, }, + { + // Case of the Serrated Scalpel - Interactive English Demo + // Provided by Strangerke + { + "scalpel", + "Interactive Demo", + AD_ENTRY1s("talk.lib", "dbdc8a20c96900aa7e4d02f3fe8a274c", 121102), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_DEMO, + GUIO1(GUIO_NOSPEECH) + }, + GType_SerratedScalpel, + }, + + { + // Case of the Serrated Scalpel - Non-Interactive English Demo + // Provided by Strangerke + { + "scalpel", + "Non Interactive Demo", + AD_ENTRY1s("music.lib", "ec19a09b7fef6fd90b1ab812ce6e9739", 38563), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_DEMO, + GUIO1(GUIO_NOSPEECH) + }, + GType_SerratedScalpel, + }, + + { + // Case of the Rose Tattoo - French CD + // Provided by Strangerke + { + "rosetattoo", + 0, + AD_ENTRY1s("talk.lib", "22e8e6406dd2fbbb238c9898928df42e", 770756), + Common::EN_ANY, + Common::kPlatformDOS, + ADGF_NO_FLAGS, + GUIO1(GUIO_NONE) + }, + GType_RoseTattoo, + }, + { AD_TABLE_END_MARKER, (GameType)0 } }; |