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authorPaul Gilbert2013-10-09 21:33:31 -0400
committerPaul Gilbert2013-10-09 21:33:31 -0400
commit1ddcb547a73f15283de9f1333d56d7e09dfb660b (patch)
tree7f35a480463d792c7a834bc448264c818f25c0d3 /engines
parentbf3200c3f8f022d567f30660d03bb058c0841147 (diff)
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TSAGE: Renaming for R2R Canyon scene
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp59
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h18
2 files changed, 39 insertions, 38 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 9c623d77c2..b8343636a7 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -661,7 +661,7 @@ void Scene1020::dispatch() {
}
/*--------------------------------------------------------------------------
- * Scene 1100 -
+ * Scene 1100 - Canyon
*
*--------------------------------------------------------------------------*/
@@ -805,16 +805,16 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
scalePalette(65, 65, 65);
- _actor2.postInit();
- _actor2.setup(1100, 1, 1);
- _actor2.fixPriority(10);
+ _canyonDweller2.postInit();
+ _canyonDweller2.setup(1100, 1, 1);
+ _canyonDweller2.fixPriority(10);
R2_GLOBALS._scrollFollower = NULL;
- _item3.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL);
- _item4.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL);
- _item5.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL);
- _item7.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL);
+ _fuana1.setDetails(Rect(56, 47, 68, 83), 1100, 7, -1, -1, 1, NULL);
+ _fauna2.setDetails(Rect(167, 132, 183, 167), 1100, 7, -1, -1, 1, NULL);
+ _bouldersBlockingCave.setDetails(Rect(26, 112, 87, 145), 1100, 13, -1, -1, 1, NULL);
+ _trail.setDetails(Rect(4, 70, 79, 167), 1100, 16, -1, -1, 1, NULL);
R2_GLOBALS._sound1.stop();
@@ -823,7 +823,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
R2_GLOBALS._player._characterIndex = R2_QUINN;
R2_GLOBALS._player._characterScene[R2_QUINN] = 1100;
R2_GLOBALS._player._characterScene[R2_SEEKER] = 1100;
- _actor2.setPosition(Common::Point(150, 30));
+ _canyonDweller2.setPosition(Common::Point(150, 30));
R2_GLOBALS._sound1.play(93);
R2_GLOBALS._player.postInit();
R2_GLOBALS._player.hide();
@@ -852,18 +852,18 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_trooper._numFrames = 5;
_trooper.setDetails(1100, 22, 23, 24, 1, (SceneItem *) NULL);
- _actor1.postInit();
- _actor1.setup(1512, 1, 1);
- _actor1.setPosition(Common::Point(187, -25));
- _actor1.fixPriority(48);
- _actor1._moveDiff.y = 1;
- _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+ _canyonDweller1.postInit();
+ _canyonDweller1.setup(1512, 1, 1);
+ _canyonDweller1.setPosition(Common::Point(187, -25));
+ _canyonDweller1.fixPriority(48);
+ _canyonDweller1._moveDiff.y = 1;
+ _canyonDweller1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
_sceneMode = 20;
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else if (R2_GLOBALS._sceneManager._previousScene == 1000) {
- _actor2.setPosition(Common::Point(50, 30));
+ _canyonDweller2.setPosition(Common::Point(50, 30));
_paletteRefreshStatus = 0;
_palette1.loadPalette(1101);
R2_GLOBALS._player.postInit();
@@ -903,7 +903,7 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
setAction(&_sequenceManager1, this, 1, &R2_GLOBALS._player, NULL);
} else {
- _actor2.setPosition(Common::Point(180, 30));
+ _canyonDweller2.setPosition(Common::Point(180, 30));
if (R2_GLOBALS.getFlag(52))
R2_GLOBALS._sound1.play(98);
else
@@ -973,16 +973,17 @@ void Scene1100::postInit(SceneObjectList *OwnerList) {
_trooper.fixPriority(200);
}
- _actor1.postInit();
- _actor1.setup(1512, 1, 1);
- _actor1.setPosition(Common::Point(187, 45));
- _actor1.fixPriority(48);
- _actor1._moveDiff.y = 1;
- _actor1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
+ _canyonDweller1.postInit();
+ _canyonDweller1.setup(1512, 1, 1);
+ _canyonDweller1.setPosition(Common::Point(187, 45));
+ _canyonDweller1.fixPriority(48);
+ _canyonDweller1._moveDiff.y = 1;
+ _canyonDweller1.setDetails(1100, 37, -1, -1, 1, (SceneItem *) NULL);
}
- _item6.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
- _item2.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
- _item1.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
+
+ _boulders.setDetails(Rect(123, 69, 222, 105), 1100, 13, -1, -1, 1, NULL);
+ _sky.setDetails(Rect(0, 0, 480, 46), 1100, 0, -1, -1, 1, NULL);
+ _background.setDetails(Rect(0, 0, 480, 200), 1100, 40, 41, 42, 1, NULL);
}
void Scene1100::remove() {
@@ -1116,7 +1117,7 @@ void Scene1100::signal() {
case 20: {
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _canyonDweller1.addMover(mover, &pt, this);
}
break;
case 21: {
@@ -1124,7 +1125,7 @@ void Scene1100::signal() {
_trooper.animate(ANIM_MODE_5, NULL);
Common::Point pt(187, 45);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _canyonDweller1.addMover(mover, &pt, this);
}
break;
case 22:
@@ -1263,7 +1264,7 @@ void Scene1100::signal() {
R2_GLOBALS._sound1.play(101);
Common::Point pt(187, -13);
NpcMover *mover = new NpcMover();
- _actor1.addMover(mover, &pt, this);
+ _canyonDweller1.addMover(mover, &pt, this);
}
break;
default:
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index 824df607b3..88989f6119 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -94,15 +94,15 @@ public:
SpeakerQuinn1100 _quinnSpeaker;
SpeakerChief1100 _chiefSpeaker;
ScenePalette _palette1;
- NamedHotspot _item1;
- NamedHotspot _item2;
- NamedHotspot _item3;
- NamedHotspot _item4;
- NamedHotspot _item5;
- NamedHotspot _item6;
- NamedHotspot _item7;
- SceneActor _actor1;
- SceneActor _actor2;
+ NamedHotspot _background;
+ NamedHotspot _sky;
+ NamedHotspot _fuana1;
+ NamedHotspot _fauna2;
+ NamedHotspot _bouldersBlockingCave;
+ NamedHotspot _boulders;
+ NamedHotspot _trail;
+ SceneActor _canyonDweller1;
+ SceneActor _canyonDweller2;
SceneActor _shipFormation;
SceneActor _shipFormationShadow;
SceneActor _shotImpact1;