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authorFilippos Karapetis2009-10-21 14:13:08 +0000
committerFilippos Karapetis2009-10-21 14:13:08 +0000
commit1e4e76af0f231bc02871d36fae65810f6cf9a994 (patch)
treef0ede4ed62184bc52aa0b45e4f58accabd5eb628 /engines
parentbb0cee730ef14cd347fca6a9da2942e755bef693 (diff)
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Fixed self-intersecting pathfinding polygons in SQ1, room 66. This addresses the issue where Roger is able to walk anywhere on screen. However, there is still a separate issue in that room, which makes him stay stuck in one direction (like he's "moonwalking") and it only occurs in the new GUI
svn-id: r45307
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kpathing.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/engines/sci/engine/kpathing.cpp b/engines/sci/engine/kpathing.cpp
index b2d396c08a..adb5b0075b 100644
--- a/engines/sci/engine/kpathing.cpp
+++ b/engines/sci/engine/kpathing.cpp
@@ -1267,6 +1267,21 @@ static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
}
for (i = skip; i < size; i++) {
+ if (size == 35 && (i == 20 || i == 21) && s->_gameName == "sq1sci" &&
+ s->currentRoomNumber() == 66) {
+ if (i == 20 && read_point(segMan, points, 20) == Common::Point(0, 104)) {
+ debug(1, "Applying fix for self-intersecting polygon in SQ1, room 66");
+ Vertex *vertex = new Vertex(Common::Point(1, 104));
+ poly->vertices.insertHead(vertex);
+ continue;
+ } else if (i == 21 && read_point(segMan, points, 21) == Common::Point(0, 110)) {
+ debug(1, "Applying fix for self-intersecting polygon in SQ1, room 66");
+ Vertex *vertex = new Vertex(Common::Point(1, 110));
+ poly->vertices.insertHead(vertex);
+ continue;
+ }
+ }
+
Vertex *vertex = new Vertex(read_point(segMan, points, i));
poly->vertices.insertHead(vertex);
}