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authorStrangerke2013-11-30 18:51:44 +0100
committerStrangerke2013-11-30 18:51:44 +0100
commit1f2685e40ca71eaee8c15b52dcff2ae36b8f8909 (patch)
treeab82551701c6fe8617ea4c7635552698d8bd0006 /engines
parent5c3c45ff9b8c4f18e5941e922a243ca4a05d5924 (diff)
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TSAGE: R2R - Some more renaming in scene 1337
Diffstat (limited to 'engines')
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.cpp54
-rw-r--r--engines/tsage/ringworld2/ringworld2_scenes1.h2
2 files changed, 28 insertions, 28 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
index 24629ab5bc..c3b23087c7 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp
@@ -2249,8 +2249,8 @@ Scene1337::Scene1337() {
_field4246 = 0;
_field4248 = 0;
_field424A = 0;
- _field424C = 0;
- _field424E = 0;
+ _instructionsDisplayedFl = 0;
+ _instructionsWaitCount = 0;
_unkFctPtr412 = nullptr;
_field3EF0 = nullptr;
@@ -2953,15 +2953,15 @@ void Scene1337::Action1::signal() {
scene->_lowerDisplayCard[2].remove();
scene->_lowerDisplayCard[3].remove();
- scene->_object1.setFrame(1);
- scene->_object1.show();
- scene->_object1.animate(ANIM_MODE_2, NULL);
+ scene->_currentPlayerArrow.setFrame(1);
+ scene->_currentPlayerArrow.show();
+ scene->_currentPlayerArrow.animate(ANIM_MODE_2, NULL);
R2_GLOBALS._sceneObjects->draw();
scene->actionDisplay(1331, 19, 159, 10, 1, 220, 0, 7, 0, 154, 154);
- scene->_object1.hide();
+ scene->_currentPlayerArrow.hide();
scene->actionDisplay(1331, 20, 159, 10, 1, 220, 0, 7, 0, 154, 154);
scene->actionDisplay(1331, 21, 159, 10, 1, 220, 0, 7, 0, 154, 154);
@@ -4479,10 +4479,10 @@ void Scene1337::process(Event &event) {
}
void Scene1337::dispatch() {
- if (_field424C == 0) {
- ++_field424E;
- if (_field424E == 4) {
- _field424C = 1;
+ if (_instructionsDisplayedFl == 0) {
+ ++_instructionsWaitCount;
+ if (_instructionsWaitCount == 4) {
+ _instructionsDisplayedFl = 1;
suggestInstructions();
}
}
@@ -4529,21 +4529,21 @@ void Scene1337::subC20F9() {
_field423E = 0;
if (_field4244 == 1) {
- _object1.show();
+ _currentPlayerArrow.show();
switch (_field423E) {
case 0:
- _object1.setStrip(3);
+ _currentPlayerArrow.setStrip(3);
break;
case 1:
- _object1.setStrip(4);
+ _currentPlayerArrow.setStrip(4);
break;
case 2:
subD1975(174, 107);
- _object1.setStrip(1);
+ _currentPlayerArrow.setStrip(1);
break;
case 3:
subC4CEC();
- _object1.setStrip(2);
+ _currentPlayerArrow.setStrip(2);
break;
default:
break;
@@ -4600,7 +4600,7 @@ void Scene1337::subC20F9() {
void Scene1337::subC2586() {
if (_field4244 != 0)
- _object1.hide();
+ _currentPlayerArrow.hide();
switch (_field423E) {
case 2:
@@ -5512,15 +5512,15 @@ void Scene1337::subPostInit() {
_animatedCard._card.animate(ANIM_MODE_2, NULL);
_animatedCard._card.hide();
- _object1.postInit();
- _object1.setVisage(1334);
- _object1.setStrip(1);
- _object1.setFrame(1);
- _object1._numFrames = 12;
- _object1.fixPriority(500);
- _object1.setPosition(Common::Point(174, 107), 0);
- _object1.animate(ANIM_MODE_2, NULL);
- _object1.hide();
+ _currentPlayerArrow.postInit();
+ _currentPlayerArrow.setVisage(1334);
+ _currentPlayerArrow.setStrip(1);
+ _currentPlayerArrow.setFrame(1);
+ _currentPlayerArrow._numFrames = 12;
+ _currentPlayerArrow.fixPriority(500);
+ _currentPlayerArrow.setPosition(Common::Point(174, 107), 0);
+ _currentPlayerArrow.animate(ANIM_MODE_2, NULL);
+ _currentPlayerArrow.hide();
_field4244 = 1;
_field4246 = 0;
@@ -5530,8 +5530,8 @@ void Scene1337::subPostInit() {
_background1.setup2(9531, 1, 1, 249, 168, 155, 0);
_autoplay = false;
- _field424C = 0;
- _field424E = 0;
+ _instructionsDisplayedFl = 0;
+ _instructionsWaitCount = 0;
}
void Scene1337::suggestInstructions() {
diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.h b/engines/tsage/ringworld2/ringworld2_scenes1.h
index f55ffd782a..6b0f8859a5 100644
--- a/engines/tsage/ringworld2/ringworld2_scenes1.h
+++ b/engines/tsage/ringworld2/ringworld2_scenes1.h
@@ -278,7 +278,7 @@ public:
bool _autoplay;
unkObj1337_1 _gameBoardSide[4];
SceneItem _item1;
- SceneObject _object1;
+ SceneObject _currentPlayerArrow;
Action1 _action1;
Action2 _action2;
Action3 _action3;