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author | Paul Gilbert | 2017-08-03 22:41:00 -0400 |
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committer | Paul Gilbert | 2017-08-03 22:41:00 -0400 |
commit | 1f4b97ac7c2350dac7f4edf6976d62879a763546 (patch) | |
tree | 4658eb50349359c50dfd097fec59ee8af187462a /engines | |
parent | 4649bbfce286b51ffd822dfb50d90e5709fade97 (diff) | |
download | scummvm-rg350-1f4b97ac7c2350dac7f4edf6976d62879a763546.tar.gz scummvm-rg350-1f4b97ac7c2350dac7f4edf6976d62879a763546.tar.bz2 scummvm-rg350-1f4b97ac7c2350dac7f4edf6976d62879a763546.zip |
TITANIC: Create a new audio stream each time a wave file is played
This fixes the problem with the 2nd Class floors, where the same
music played in the lift doesn't have time to fade out before
the same music is loaded to be faded in for the floor. Now, each
gets it's own separate audio stream, preventing the two clashing
Diffstat (limited to 'engines')
-rw-r--r-- | engines/titanic/sound/wave_file.cpp | 55 | ||||
-rw-r--r-- | engines/titanic/sound/wave_file.h | 14 |
2 files changed, 27 insertions, 42 deletions
diff --git a/engines/titanic/sound/wave_file.cpp b/engines/titanic/sound/wave_file.cpp index 66da1160a5..90367b00a8 100644 --- a/engines/titanic/sound/wave_file.cpp +++ b/engines/titanic/sound/wave_file.cpp @@ -64,13 +64,13 @@ bool AudioBufferStream::endOfData() const { /*------------------------------------------------------------------------*/ -CWaveFile::CWaveFile(Audio::Mixer *mixer) : _mixer(mixer), _audioStream(nullptr), +CWaveFile::CWaveFile(Audio::Mixer *mixer) : _mixer(mixer), _pendingAudioStream(nullptr), _waveData(nullptr), _waveSize(0), _dataSize(0), _headerSize(0), _rate(0), _flags(0), _wavType(0), _soundType(Audio::Mixer::kPlainSoundType) { setup(); } -CWaveFile::CWaveFile(QSoundManager *owner) : _audioStream(nullptr), +CWaveFile::CWaveFile(QSoundManager *owner) : _pendingAudioStream(nullptr), _waveData(nullptr), _waveSize(0), _dataSize(0), _headerSize(0), _rate(0), _flags(0), _wavType(0), _soundType(Audio::Mixer::kPlainSoundType) { setup(); @@ -85,10 +85,8 @@ void CWaveFile::setup() { } CWaveFile::~CWaveFile() { - if (_audioStream) { - //_soundManager->soundFreed(_soundHandle); - delete _audioStream; - } + // Delete any pending audio stream if it wasn't used + delete _pendingAudioStream; if (_disposeAudioBuffer == DisposeAfterUse::YES && _audioBuffer) delete _audioBuffer; @@ -97,7 +95,7 @@ CWaveFile::~CWaveFile() { } uint CWaveFile::getDurationTicks() const { - if (!_audioStream) + if (!_rate) return 0; // FIXME: The original uses acmStreamSize to calculate @@ -105,12 +103,10 @@ uint CWaveFile::getDurationTicks() const { // method works, for now I'm using a simple ratio of a // sample output to input value double newSize = (double)_dataSize * (1475712.0 / 199836.0); - return (uint)(newSize * 1000.0 / _audioStream->getRate()); + return (uint)(newSize * 1000.0 / _rate); } bool CWaveFile::loadSound(const CString &name) { - assert(!_audioStream); - StdCWadFile file; if (!file.open(name)) return false; @@ -139,8 +135,6 @@ bool CWaveFile::loadSpeech(CDialogueFile *dialogueFile, int speechIndex) { } bool CWaveFile::loadMusic(const CString &name) { - assert(!_audioStream); - StdCWadFile file; if (!file.open(name)) return false; @@ -161,7 +155,7 @@ bool CWaveFile::loadMusic(CAudioBuffer *buffer, DisposeAfterUse::Flag disposeAft _disposeAudioBuffer = disposeAfterUse; _loadMode = LOADMODE_AUDIO_BUFFER; - _audioStream = new AudioBufferStream(_audioBuffer); + _pendingAudioStream = new AudioBufferStream(_audioBuffer); return true; } @@ -176,23 +170,24 @@ void CWaveFile::load(byte *data, uint dataSize) { _headerSize = wavStream.pos(); } -Audio::SeekableAudioStream *CWaveFile::audioStream() { - if (!_audioStream) { - // No stream yet, so create one and give it control of the raw wave data - assert(_waveData); - _audioStream = Audio::makeWAVStream( +Audio::SeekableAudioStream *CWaveFile::createAudioStream() { + Audio::SeekableAudioStream *stream; + + if (_pendingAudioStream) { + stream = _pendingAudioStream; + _pendingAudioStream = nullptr; + } else { + // Create a new ScummVM audio stream for the wave file data + stream = Audio::makeWAVStream( new Common::MemoryReadStream(_waveData, _waveSize, DisposeAfterUse::NO), DisposeAfterUse::YES); } - return _audioStream; + _rate = stream->getRate(); + return stream; } -uint CWaveFile::getFrequency() { - return audioStream()->getRate(); -} - const int16 *CWaveFile::lock() { enum { kWaveFormatPCM = 1 }; @@ -216,16 +211,12 @@ void CWaveFile::unlock(const int16 *ptr) { } Audio::SoundHandle CWaveFile::play(byte volume) { - // If there's a previous instance of the sound being played, - // stop in and free the old audio stream - if (_mixer->isSoundHandleActive(_soundHandle)) - _mixer->stopHandle(_soundHandle); - - Audio::SeekableAudioStream *stream = audioStream(); - stream->rewind(); - _mixer->playStream(_soundType, &_soundHandle, stream, -1, + Audio::SeekableAudioStream *stream = createAudioStream(); + Audio::SoundHandle handle; + + _mixer->playStream(_soundType, &handle, stream, -1, volume, 0, DisposeAfterUse::NO); - return _soundHandle; + return handle; } } // End of namespace Titanic diff --git a/engines/titanic/sound/wave_file.h b/engines/titanic/sound/wave_file.h index a70ab5c679..c41d2a8fdc 100644 --- a/engines/titanic/sound/wave_file.h +++ b/engines/titanic/sound/wave_file.h @@ -45,8 +45,7 @@ private: int _rate; byte _flags; uint16 _wavType; - Audio::SeekableAudioStream *_audioStream; - Audio::SoundHandle _soundHandle; + Audio::SeekableAudioStream *_pendingAudioStream; private: /** * Handles setup of fields shared by the constructors @@ -61,7 +60,7 @@ private: /** * Returns a ScummVM Audio Stream for playback purposes */ - Audio::SeekableAudioStream *audioStream(); + Audio::SeekableAudioStream *createAudioStream(); public: Audio::Mixer::SoundType _soundType; @@ -110,18 +109,13 @@ public: * Returns true if the wave file has data loaded */ bool isLoaded() const { - return _audioStream != nullptr || _waveData != nullptr; + return _waveData != nullptr; } /** * Return the frequency of the loaded wave file */ - uint getFrequency(); - - /** - * Resets the music stream - */ - void reset(); + uint getFrequency() const { return _rate; } /** * Lock sound data for access |