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authorEugene Sandulenko2019-06-29 13:58:07 +0200
committerEugene Sandulenko2019-09-03 17:17:05 +0200
commit1f920a201edc97a06f90d9a60d8b626f437d8faa (patch)
tree824edf0bc426d4fc93b643b6e63534aecf4725ff /engines
parentf0ab92faa14d45bea2f0c6e1c8d5ac6e4c6e5c5c (diff)
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HDB: Solve ambigious code
Diffstat (limited to 'engines')
-rw-r--r--engines/hdb/ai-lists.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/engines/hdb/ai-lists.cpp b/engines/hdb/ai-lists.cpp
index d76fa9ec51..1a7b794e87 100644
--- a/engines/hdb/ai-lists.cpp
+++ b/engines/hdb/ai-lists.cpp
@@ -90,8 +90,6 @@ void AI::animateTargets() {
int layer;
g_hdb->_map->getMapXY(&mx, &my);
- debug(9, "animateTargets: Size of _animTargets: %d", _animTargets.size());
- debug(9, "_animTargets:");
for (uint i = 0; i < _animTargets.size(); i++) {
at = _animTargets[i];
@@ -110,8 +108,7 @@ void AI::animateTargets() {
if (at->inMap) {
// Animate Map Tiles
layer = 0; // BG layer
- warning("FIXME: Ambigious animateTargets() code.");
- if (!at->start == g_hdb->_map->getMapBGTileIndex(at->x, at->y))
+ if (!(at->start == g_hdb->_map->getMapBGTileIndex(at->x, at->y)))
layer = 1;
// Change Tile Anim