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authorJaromir Wysoglad2019-06-14 08:07:25 +0200
committerThierry Crozat2019-07-28 15:09:14 +0100
commit1fb6437cdc650bbe9df4189de2f05c713498e882 (patch)
tree2f48403470e4a0d3fbe443f974d39523fc024a9e /engines
parentd0c9a676d5b032a5c5892937d257614597b8241b (diff)
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SUPERNOVA2: Fix bugs in museum
1. Clock and time in museum now behaves similarly to the original. 2. Leaving the museum after completing the robery now works.
Diffstat (limited to 'engines')
-rw-r--r--engines/supernova2/rooms.cpp62
-rw-r--r--engines/supernova2/state.cpp14
-rw-r--r--engines/supernova2/supernova2.cpp1
3 files changed, 35 insertions, 42 deletions
diff --git a/engines/supernova2/rooms.cpp b/engines/supernova2/rooms.cpp
index b71873520d..4153560dc8 100644
--- a/engines/supernova2/rooms.cpp
+++ b/engines/supernova2/rooms.cpp
@@ -1867,7 +1867,9 @@ void Elevator::jobDescription() {
_vm->removeMessage();
_vm->renderMessage(kStringElevator58);
_gm->drawGUI();
- _gm->_state._startTime = g_system->getMillis() - 150000000;
+
+ // 21:72:72
+ _gm->_state._startTime = g_system->getMillis() - 130363200;
_gm->_state._tipsy = false;
_gm->_state._toMuseum = true;
}
@@ -3772,10 +3774,13 @@ void Museum::onEntrance() {
_vm->removeMessage();
_vm->_screen->setViewportBrightness(0);
_vm->setCurrentImage(26);
+ bool hasDinosaurHead = false;
+ if (_gm->_rooms[MUS_ROUND]->getObject(4)->_type & CARRIED)
+ hasDinosaurHead = true;
_vm->loadGame(kSleepAutosaveSlot);
_vm->renderImage(0);
_vm->paletteFadeIn();
- if (_gm->_rooms[MUS_ROUND]->getObject(4)->_type & CARRIED) {
+ if (hasDinosaurHead) {
_gm->reply(kStringMuseum3, 1, 1 + 128);
_gm->reply(kStringMuseum4, 1, 1 + 128);
_gm->takeMoney(30000);
@@ -3790,7 +3795,6 @@ void Museum::onEntrance() {
_gm->_newRoom = true;
_gm->drawGUI();
}
- setRoomSeen(true);
}
void Museum::animation() {
@@ -3803,7 +3807,7 @@ bool Museum::interact(Action verb, Object &obj1, Object &obj2) {
_vm->renderMessage(kStringMuseum10);
} else {
_gm->_state._eventTime = kMaxTimerValue;
- if (!_gm->_state._alarmOn) {
+ if (_gm->_state._alarmOn) {
_vm->renderMessage(kStringMuseum11);
if (_gm->_state._sirenOn) {
_vm->stopSound();
@@ -3820,10 +3824,13 @@ bool Museum::interact(Action verb, Object &obj1, Object &obj2) {
_gm->waitOnInput(_gm->_messageDuration);
_vm->removeMessage();
_vm->_screen->setViewportBrightness(0);
+ bool hasDinosaurHead = false;
+ if (_gm->_rooms[MUS_ROUND]->getObject(4)->_type & CARRIED)
+ hasDinosaurHead = true;
_vm->loadGame(kSleepAutosaveSlot);
if (_gm->_state._money >= 8)
_gm->takeMoney(-8);
- if (_gm->_rooms[MUS_ROUND]->getObject(4)->_type & CARRIED)
+ if (hasDinosaurHead)
_gm->takeObject(*_gm->_rooms[INTRO]->getObject(7));
_gm->changeRoom(CULTURE_PALACE);
_gm->_newRoom = true;
@@ -3951,7 +3958,6 @@ Mus2::Mus2(Supernova2Engine *vm, GameManager *gm) {
void Mus2::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus2::animation() {
@@ -3983,7 +3989,6 @@ Mus3::Mus3(Supernova2Engine *vm, GameManager *gm) {
void Mus3::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus3::animation() {
@@ -4011,7 +4016,7 @@ Mus4::Mus4(Supernova2Engine *vm, GameManager *gm) {
_shown[20] = kShownTrue;
_shown[21] = kShownTrue;
- _objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 0, 0, 7, MUS4, 2);
+ _objectState[0] = Object(_id, kStringDoor, kStringDefaultDescription, DOOR, EXIT | OPENABLE, 1, 1, 8, MUS5, 22);
_objectState[1] = Object(_id, kStringCamera, kStringDefaultDescription, NULLOBJECT, NULLTYPE, 7, 7, 0);
}
@@ -4100,7 +4105,6 @@ Mus6::Mus6(Supernova2Engine *vm, GameManager *gm) {
void Mus6::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus6::animation() {
@@ -4155,7 +4159,6 @@ Mus7::Mus7(Supernova2Engine *vm, GameManager *gm) {
void Mus7::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus7::animation() {
@@ -4164,7 +4167,7 @@ void Mus7::animation() {
bool Mus7::interact(Action verb, Object &obj1, Object &obj2) {
_gm->museumDoorInteract(verb, obj1, obj2);
- return true;
+ return false;
}
Mus8::Mus8(Supernova2Engine *vm, GameManager *gm) {
@@ -4325,7 +4328,6 @@ Mus11::Mus11(Supernova2Engine *vm, GameManager *gm) {
void Mus11::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus11::animation() {
@@ -4363,7 +4365,7 @@ MusRound::MusRound(Supernova2Engine *vm, GameManager *gm) {
_objectState[1] = Object(_id, kStringCorridor, kStringDefaultDescription, NULLOBJECT, EXIT, 1, 1, 0, MUS13, 10);
_objectState[2] = Object(_id, kStringCorridor, kStringDefaultDescription, NULLOBJECT, EXIT, 2, 2, 0, MUS12, 14);
_objectState[3] = Object(_id, kStringDinosaur, kStringDinosaurDescription2, NULLOBJECT, NULLTYPE, 3, 3, 0);
- _objectState[3] = Object(_id, kStringDinosaurHead, kStringDinosaurHeadDescription, HEAD, TAKE, 4, 4, 2);
+ _objectState[4] = Object(_id, kStringDinosaurHead, kStringDinosaurHeadDescription, HEAD, TAKE, 4, 4, 2);
}
void MusRound::onEntrance() {
@@ -4417,7 +4419,6 @@ Mus12::Mus12(Supernova2Engine *vm, GameManager *gm) {
void Mus12::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus12::animation() {
@@ -4425,7 +4426,7 @@ void Mus12::animation() {
}
bool Mus12::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus13::Mus13(Supernova2Engine *vm, GameManager *gm) {
@@ -4447,7 +4448,6 @@ Mus13::Mus13(Supernova2Engine *vm, GameManager *gm) {
void Mus13::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus13::animation() {
@@ -4455,7 +4455,7 @@ void Mus13::animation() {
}
bool Mus13::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus14::Mus14(Supernova2Engine *vm, GameManager *gm) {
@@ -4478,7 +4478,6 @@ Mus14::Mus14(Supernova2Engine *vm, GameManager *gm) {
void Mus14::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus14::animation() {
@@ -4486,7 +4485,7 @@ void Mus14::animation() {
}
bool Mus14::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus15::Mus15(Supernova2Engine *vm, GameManager *gm) {
@@ -4505,7 +4504,6 @@ Mus15::Mus15(Supernova2Engine *vm, GameManager *gm) {
void Mus15::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus15::animation() {
@@ -4513,7 +4511,7 @@ void Mus15::animation() {
}
bool Mus15::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus16::Mus16(Supernova2Engine *vm, GameManager *gm) {
@@ -4532,7 +4530,6 @@ Mus16::Mus16(Supernova2Engine *vm, GameManager *gm) {
void Mus16::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus16::animation() {
@@ -4540,7 +4537,7 @@ void Mus16::animation() {
}
bool Mus16::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus17::Mus17(Supernova2Engine *vm, GameManager *gm) {
@@ -4563,7 +4560,6 @@ Mus17::Mus17(Supernova2Engine *vm, GameManager *gm) {
void Mus17::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus17::animation() {
@@ -4571,7 +4567,7 @@ void Mus17::animation() {
}
bool Mus17::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus18::Mus18(Supernova2Engine *vm, GameManager *gm) {
@@ -4590,7 +4586,6 @@ Mus18::Mus18(Supernova2Engine *vm, GameManager *gm) {
void Mus18::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus18::animation() {
@@ -4598,7 +4593,7 @@ void Mus18::animation() {
}
bool Mus18::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus19::Mus19(Supernova2Engine *vm, GameManager *gm) {
@@ -4621,7 +4616,6 @@ Mus19::Mus19(Supernova2Engine *vm, GameManager *gm) {
void Mus19::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus19::animation() {
@@ -4629,7 +4623,7 @@ void Mus19::animation() {
}
bool Mus19::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus20::Mus20(Supernova2Engine *vm, GameManager *gm) {
@@ -4647,7 +4641,6 @@ Mus20::Mus20(Supernova2Engine *vm, GameManager *gm) {
void Mus20::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus20::animation() {
@@ -4655,7 +4648,7 @@ void Mus20::animation() {
}
bool Mus20::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus21::Mus21(Supernova2Engine *vm, GameManager *gm) {
@@ -4678,7 +4671,6 @@ Mus21::Mus21(Supernova2Engine *vm, GameManager *gm) {
void Mus21::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus21::animation() {
@@ -4686,7 +4678,7 @@ void Mus21::animation() {
}
bool Mus21::interact(Action verb, Object &obj1, Object &obj2) {
- return true;
+ return false;
}
Mus22::Mus22(Supernova2Engine *vm, GameManager *gm) {
@@ -4709,7 +4701,6 @@ Mus22::Mus22(Supernova2Engine *vm, GameManager *gm) {
void Mus22::onEntrance() {
_gm->pressureAlarmEntrance();
- setRoomSeen(true);
}
void Mus22::animation() {
@@ -4749,7 +4740,8 @@ bool Mus22::interact(Action verb, Object &obj1, Object &obj2) {
_gm->_state._alarmCracked = true;
}
}
- }
+ } else
+ return false;
return true;
}
diff --git a/engines/supernova2/state.cpp b/engines/supernova2/state.cpp
index c61d3451d9..57e1e8a581 100644
--- a/engines/supernova2/state.cpp
+++ b/engines/supernova2/state.cpp
@@ -1253,9 +1253,9 @@ void GameManager::dead(StringId messageId) {
destroyRooms();
initRooms();
initState();
+ changeRoom(AIRPORT);
initGui();
_inventory.clear();
- changeRoom(AIRPORT);
g_system->fillScreen(kColorBlack);
_vm->paletteFadeIn();
@@ -2064,7 +2064,7 @@ void GameManager::alarm() {
if (_vm->_screen->isMessageShown())
_vm->removeMessage();
_vm->renderMessage(kStringMuseum7);
- _state._eventTime = g_system->getMillis() + 18900;
+ _state._eventTime = g_system->getMillis() + 16200;
_state._eventCallback = kCaughtFn;
_state._alarmOn = true;
}
@@ -2110,7 +2110,7 @@ void GameManager::caught2() {
}
void GameManager::drawClock() {
- int time = (g_system->getMillis() - _state._startTime) / 700;
+ int time = (g_system->getMillis() - _state._startTime) / 600;
int second = time % 100;
Room *r;
if (!_mapOn) {
@@ -2164,11 +2164,11 @@ void GameManager::crack(int time) {
do {
do {
wait(1);
- } while ((z = (g_system->getMillis() - _state._startTime) / 700) == zv);
+ } while ((z = (g_system->getMillis() - _state._startTime) / 600) == zv);
zv = z;
drawClock();
t++;
- } while (t < time && _state._alarmOn == _alarmBefore) ;
+ } while (t < time && _state._alarmOn == _alarmBefore);
_cracking = false;
//arrow
if (_state._alarmOn == _alarmBefore)
@@ -2220,7 +2220,7 @@ void GameManager::museumDoorInteract(Action verb, Object &obj1, Object &obj2) {
r->setSectionVisible(r->getObject(doorTab[i]._o1)->_section, kShownTrue);
}
}
- } else if (verb == ACTION_OPEN && obj1._id == DOOR) {
+ } else if (verb == ACTION_CLOSE && obj1._id == DOOR) {
for (int i = 0; i < 11; i++) {
if ((_currentRoom == _rooms[doorTab[i]._r1]) &&
&obj1 == _currentRoom->getObject(doorTab[i]._o1)) {
@@ -2256,7 +2256,7 @@ void GameManager::securityEntrance() {
{MUS1 , 0, 0}
};
- int time = (g_system->getMillis() - _state._startTime) / 700;
+ int time = (g_system->getMillis() - _state._startTime) / 600;
int second = time % 100;
if (_rooms[_securityTab[second / 10]] == _currentRoom) {
diff --git a/engines/supernova2/supernova2.cpp b/engines/supernova2/supernova2.cpp
index 0427172aad..6bd5da4592 100644
--- a/engines/supernova2/supernova2.cpp
+++ b/engines/supernova2/supernova2.cpp
@@ -513,6 +513,7 @@ bool Supernova2Engine::deserialize(Common::ReadStream *in, int version) {
}
bool Supernova2Engine::loadGame(int slot) {
+ stopSound();
if (slot < 0)
return false;