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authorDavid Fioramonti2018-05-02 06:05:04 -0700
committerBastien Bouclet2018-05-05 06:58:47 +0200
commit1ff0aba6c4dd862dcbee62f97c4e902bea77a38b (patch)
tree59724fa549ce326b3d5ecde3a374e5e6194ebb0e /engines
parent9db2f3cd8412faaa4771a17a8479f107e54e148f (diff)
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FULLPIPE: Reduce duplicate header includes
Remove duplicate headers in two files and ordered the headers similar to other fullpipe files.
Diffstat (limited to 'engines')
-rw-r--r--engines/fullpipe/modal.cpp13
-rw-r--r--engines/fullpipe/stateloader.cpp16
2 files changed, 13 insertions, 16 deletions
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index 80fa3296f9..042f1fb859 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -21,22 +21,21 @@
*/
#include "fullpipe/fullpipe.h"
-#include "fullpipe/messages.h"
+
#include "fullpipe/constants.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/messages.h"
+#include "fullpipe/modal.h"
#include "fullpipe/motion.h"
+#include "fullpipe/objectnames.h"
#include "fullpipe/scenes.h"
-#include "fullpipe/gameloader.h"
#include "fullpipe/statics.h"
-#include "fullpipe/modal.h"
-#include "fullpipe/constants.h"
-#include "fullpipe/objectnames.h"
+#include "engines/savestate.h"
#include "graphics/palette.h"
#include "graphics/surface.h"
-#include "engines/savestate.h"
-
namespace Fullpipe {
ModalIntro::ModalIntro() {
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 250c527f40..5b89b6b0e2 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -22,6 +22,13 @@
#include "fullpipe/fullpipe.h"
+#include "fullpipe/constants.h"
+#include "fullpipe/gameloader.h"
+#include "fullpipe/interaction.h"
+#include "fullpipe/objects.h"
+#include "fullpipe/scene.h"
+#include "fullpipe/statics.h"
+
#include "common/file.h"
#include "common/array.h"
#include "common/list.h"
@@ -29,15 +36,6 @@
#include "graphics/thumbnail.h"
-#include "fullpipe/objects.h"
-#include "fullpipe/gameloader.h"
-#include "fullpipe/scene.h"
-#include "fullpipe/statics.h"
-#include "fullpipe/interaction.h"
-#include "fullpipe/gameloader.h"
-
-#include "fullpipe/constants.h"
-
namespace Fullpipe {
bool GameLoader::readSavegame(const char *fname) {