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author | Filippos Karapetis | 2010-11-11 10:09:57 +0000 |
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committer | Filippos Karapetis | 2010-11-11 10:09:57 +0000 |
commit | 203ff5e19a6107c71dc27909fa4982278d0436fe (patch) | |
tree | f5cc7f233b552b170fdf0dcd5eaa9c50640f21fd /engines | |
parent | 6711c5a8cf48c579bb4b972d4717fb6f1a394320 (diff) | |
download | scummvm-rg350-203ff5e19a6107c71dc27909fa4982278d0436fe.tar.gz scummvm-rg350-203ff5e19a6107c71dc27909fa4982278d0436fe.tar.bz2 scummvm-rg350-203ff5e19a6107c71dc27909fa4982278d0436fe.zip |
SCI: Fixed bug #3104624 - "PQ3: Crash when loading saved game on the highway"
svn-id: r54197
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/savegame.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 60cdc494c7..17c9b81fce 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -620,6 +620,14 @@ void SoundCommandParser::reconstructPlayList() { (*i)->soundRes = 0; } if ((*i)->status == kSoundPlaying) { + // Sync the sound object's selectors related to playing with the stored + // ones in the playlist, as they may have been invalidated when loading. + // Refer to bug #3104624. + writeSelectorValue(_segMan, (*i)->soundObj, SELECTOR(loop), (*i)->loop); + writeSelectorValue(_segMan, (*i)->soundObj, SELECTOR(priority), (*i)->priority); + if (_soundVersion >= SCI_VERSION_1_EARLY) + writeSelectorValue(_segMan, (*i)->soundObj, SELECTOR(vol), (*i)->volume); + processPlaySound((*i)->soundObj); } } |