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author | Florian Kagerer | 2009-10-18 17:28:00 +0000 |
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committer | Florian Kagerer | 2009-10-18 17:28:00 +0000 |
commit | 237b66becad31decb5230389ac91459f19db7545 (patch) | |
tree | d45ea5a66560a655cebd762b446176982ccdb7bf /engines | |
parent | e392f939b6c8025c33c37b489d161286db250100 (diff) | |
download | scummvm-rg350-237b66becad31decb5230389ac91459f19db7545.tar.gz scummvm-rg350-237b66becad31decb5230389ac91459f19db7545.tar.bz2 scummvm-rg350-237b66becad31decb5230389ac91459f19db7545.zip |
LOL: - added some updateInputs to spell animation code
- improved sfx volume code
svn-id: r45227
Diffstat (limited to 'engines')
-rw-r--r-- | engines/kyra/lol.cpp | 8 | ||||
-rw-r--r-- | engines/kyra/sound_lol.cpp | 10 |
2 files changed, 8 insertions, 10 deletions
diff --git a/engines/kyra/lol.cpp b/engines/kyra/lol.cpp index d947346c4d..e356187007 100644 --- a/engines/kyra/lol.cpp +++ b/engines/kyra/lol.cpp @@ -3216,18 +3216,20 @@ void LoLEngine::playSpellAnimation(WSAMovie_v2 *mov, int firstFrame, int lastFra if (del) { delay(step); del -= step; + } else { + updateInput(); } continue; } - if (!_screen->fadePaletteStep(pal1, pal2, _system->getMillis() - startTime, _tickLength * fadeDelay) && !mov) { - updateInput(); + if (!_screen->fadePaletteStep(pal1, pal2, _system->getMillis() - startTime, _tickLength * fadeDelay) && !mov) return; - } if (del) { delay(step); del -= step; + } else { + updateInput(); } } while (del); diff --git a/engines/kyra/sound_lol.cpp b/engines/kyra/sound_lol.cpp index 52fb9eeb43..41a3936172 100644 --- a/engines/kyra/sound_lol.cpp +++ b/engines/kyra/sound_lol.cpp @@ -167,15 +167,11 @@ void LoLEngine::snd_playSoundEffect(int track, int volume) { if (track == -1) return; + volume &= 0xff; int16 volIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2 + 1]); - if (volIndex > 0) - volume = (volIndex * volume) >> 8; - else if (volIndex < 0) - volume = -volIndex; - - // volume TODO - volume = 254 - volume; + volume = (volIndex > 0) ? (volIndex * volume) >> 8 : -volIndex; + volume = CLIP(volume >> 4, 2, 13) * 7 + 164; int16 vocIndex = (int16)READ_LE_UINT16(&_ingameSoundIndex[track * 2]); |