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author | Filippos Karapetis | 2014-10-14 01:57:45 +0300 |
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committer | Filippos Karapetis | 2014-10-14 01:57:45 +0300 |
commit | 2581c2d46f7ee66c1a5fad17464de0477c8efe75 (patch) | |
tree | ed618c83070bbbb620132bb7c6d5643fdb0ae743 /engines | |
parent | 2e87ace09d9898d092ad9f99a12dc075d16deacb (diff) | |
download | scummvm-rg350-2581c2d46f7ee66c1a5fad17464de0477c8efe75.tar.gz scummvm-rg350-2581c2d46f7ee66c1a5fad17464de0477c8efe75.tar.bz2 scummvm-rg350-2581c2d46f7ee66c1a5fad17464de0477c8efe75.zip |
MADS: Re-enable the sprite slots handling for V2 games
Diffstat (limited to 'engines')
-rw-r--r-- | engines/mads/scene.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/mads/scene.cpp b/engines/mads/scene.cpp index ad24dd4f60..e8ba988771 100644 --- a/engines/mads/scene.cpp +++ b/engines/mads/scene.cpp @@ -497,14 +497,12 @@ void Scene::drawElements(ScreenTransition transitionType, bool surfaceFlag) { _dirtyAreas.copy(&_backgroundSurface, &_vm->_screen, _posAdjust); // Handle dirty areas for foreground objects - if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games - _spriteSlots.setDirtyAreas(); + _spriteSlots.setDirtyAreas(); _textDisplay.setDirtyAreas2(); _dirtyAreas.merge(1, DIRTY_AREAS_SIZE); // Draw sprites that have changed - if (_vm->getGameID() == GType_RexNebular) // TODO: Implement for V2 games - _spriteSlots.drawSprites(&_sceneSurface); + _spriteSlots.drawSprites(&_sceneSurface); // Draw text elements onto the view _textDisplay.draw(&_vm->_screen); |