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authorNipun Garg2019-06-19 21:16:36 +0530
committerEugene Sandulenko2019-09-03 17:16:49 +0200
commit25f619dbb47d0a019e829971a822f1f6bef0dbab (patch)
treeb9595a9d55473c5dd126fbb14b9fc3b2d4cd4370 /engines
parent506634929757625da7a8a5a1f4315492bbab2f5b (diff)
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HDB: Add Player Variables and Player Functions
Diffstat (limited to 'engines')
-rw-r--r--engines/hdb/ai.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/engines/hdb/ai.h b/engines/hdb/ai.h
index cef784d079..426d772043 100644
--- a/engines/hdb/ai.h
+++ b/engines/hdb/ai.h
@@ -402,6 +402,39 @@ public:
// Entity Functions
AIEntity *locateEntity(const char *luaName);
+ // Player Functions
+ void assignPlayer(AIEntity *p) {
+ _player = p;
+ }
+
+ bool playerDead() {
+ return _playerDead;
+ }
+
+ bool playerOnIce() {
+ return _playerOnIce;
+ }
+
+ bool playerLocked() {
+ return _playerLock;
+ }
+
+ void setPlayerLock(bool status) {
+ _playerLock = status;
+ }
+
+ void setPlayerInvisible(bool status) {
+ _playerInvisible = status;
+ }
+
+ bool playerRunning() {
+ return _playerRunning;
+ }
+
+ void togglePlayerRunning() {
+ _playerRunning = !_playerRunning;
+ }
+
// Cinematic Functions
void processCines();
void cineStart(bool abortable, const char *abortFunc);
@@ -420,6 +453,14 @@ public:
private:
Common::Array<AIEntity *> *_ents;
+ AIEntity *_player;
+
+ // Player Variables
+ bool _playerDead;
+ bool _playerInvisible; // While on RailRider for example
+ bool _playerOnIce;
+ bool _playerEmerging;
+ bool _playerRunning;
// Cinematics Variables
bool _cineAbortable;