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authorPaul Gilbert2014-06-05 19:28:17 -0400
committerPaul Gilbert2014-06-05 19:28:17 -0400
commit26a2a125ed178046dc8f0d09fe1831041c5a7b32 (patch)
treec4b523a5b90bc2540336c046a1b4a7e99a796915 /engines
parent639a2dfd2e704871d7262afb8c249c36d4027e41 (diff)
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MADS: Added setup code for difficulty dialog
Diffstat (limited to 'engines')
-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp82
-rw-r--r--engines/mads/nebular/dialogs_nebular.h35
2 files changed, 114 insertions, 3 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 83369f5b94..44935b8fe2 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -28,6 +28,7 @@
#include "mads/msurface.h"
#include "mads/staticres.h"
#include "mads/nebular/dialogs_nebular.h"
+#include "mads/nebular/game_nebular.h"
namespace MADS {
@@ -461,6 +462,7 @@ void PictureDialog::restore() {
/*------------------------------------------------------------------------*/
ScreenDialog::DialogLine::DialogLine() {
+ _active = true;
_state = 0;
_textDisplayIndex = -1;
_font = nullptr;
@@ -559,6 +561,27 @@ void ScreenDialog::clearLines() {
scene._spriteSlots.fullRefresh(true);
}
+void ScreenDialog::setClickableLines() {
+ ScreenObjects &screenObjects = _vm->_game->_screenObjects;
+
+ for (uint idx = 0; idx < _lines.size(); ++idx) {
+ if (_lines[idx]._active) {
+ const Common::Point &pt = _lines[idx]._pos;
+ int strWidth = _lines[idx]._font->getWidth(_lines[idx]._msg);
+ int maxHeight = _lines[idx]._font->getHeight();
+
+ screenObjects.add(Common::Rect(pt.x, pt.y, pt.x + strWidth, pt.y + maxHeight - 1),
+ LAYER_GUI, CAT_COMMAND, idx);
+ }
+ }
+
+ if (_vm->_dialogs->_pendingDialog == DIALOG_SAVE ||
+ _vm->_dialogs->_pendingDialog == DIALOG_RESTORE) {
+ screenObjects.add(Common::Rect(293, 26, 312, 75), LAYER_GUI, CAT_INV_LIST, 50);
+ screenObjects.add(Common::Rect(293, 78, 312, 127), LAYER_GUI, CAT_INV_LIST, 51);
+ }
+}
+
void ScreenDialog::addQuote(int id1, int id2, DialogTextAlign align,
const Common::Point &pt, Font *font) {
Common::String msg = _vm->_game->getQuote(id1);
@@ -576,6 +599,9 @@ void ScreenDialog::addLine(const Common::String &msg, DialogTextAlign align,
Scene &scene = _vm->_game->_scene;
DialogLine *line;
+ if (font == nullptr)
+ font = _vm->_font->getFont(FONT_CONVERSATION);
+
if (_lineIndex < (int)_lines.size()) {
if (_lines.size() >= 20) {
++_lineIndex;
@@ -680,10 +706,64 @@ void ScreenDialog::setFrame(int frameNumber, int depth) {
}
+void ScreenDialog::show() {
+ while (_selectedLine < 1) {
+ bool continueFlag = handleEvents();
+ _vm->_events->waitForNextFrame();
+ _vm->_game->_fx = kTransitionNone;
+
+ if (!continueFlag)
+ break;
+ }
+}
+
+bool ScreenDialog::handleEvents() {
+ return true;
+}
+
+/*------------------------------------------------------------------------*/
+
+DifficultyDialog::DifficultyDialog(MADSEngine *vm) : ScreenDialog(vm) {
+ setFrame(8, 2);
+ setLines();
+ setClickableLines();
+}
+
+void DifficultyDialog::setLines() {
+ Font *font = _vm->_font->getFont(FONT_CONVERSATION);
+ int yp = 78 - ((font->getHeight() + 1) * 4 + 6) / 2;
+
+ addQuote(41, 0, ALIGN_CENTER, Common::Point(0, yp), font);
+ yp += 6;
+
+ for (int id = 42; id <= 44; ++id) {
+ yp += font->getHeight();
+ addQuote(id, 0, ALIGN_CENTER, Common::Point(0, yp));
+ }
+}
+
+void DifficultyDialog::show() {
+ ScreenDialog::show();
+ Nebular::GameNebular &game = *(Nebular::GameNebular *)_vm->_game;
+
+ switch (_selectedLine) {
+ case 1:
+ game._difficulty = Nebular::DIFFICULTY_HARD;
+ break;
+ case 2:
+ game._difficulty = Nebular::DIFFICULTY_MEDIUM;
+ break;
+ case 3:
+ game._difficulty = Nebular::DIFFICULTY_EASY;
+ break;
+ default:
+ _vm->quitGame();
+ }
+}
+
/*------------------------------------------------------------------------*/
GameMenuDialog::GameMenuDialog(MADSEngine *vm) : ScreenDialog(vm) {
- clearLines();
setFrame(1, 2);
}
diff --git a/engines/mads/nebular/dialogs_nebular.h b/engines/mads/nebular/dialogs_nebular.h
index f1cf0f2aff..4eec735fb8 100644
--- a/engines/mads/nebular/dialogs_nebular.h
+++ b/engines/mads/nebular/dialogs_nebular.h
@@ -103,6 +103,7 @@ enum DialogTextAlign { ALIGN_CENTER = -1, ALIGN_AT_CENTER = -2, ALIGN_RIGHT = -3
class ScreenDialog {
struct DialogLine {
+ bool _active;
int _state;
Common::Point _pos;
int _textDisplayIndex;
@@ -131,14 +132,19 @@ protected:
void clearLines();
/**
+ * Setup lines to be clickable
+ */
+ void setClickableLines();
+
+ /**
* Add a quote to the lines list
*/
- void addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font);
+ void addQuote(int id1, int id2, DialogTextAlign align, const Common::Point &pt, Font *font = nullptr);
/**
* Adds a line to the lines list
*/
- void addLine(const Common::String &msg, DialogTextAlign align, const Common::Point &pt, Font *font);
+ void addLine(const Common::String &msg, DialogTextAlign align, const Common::Point &pt, Font *font = nullptr);
/**
* Initializes variables
@@ -154,11 +160,36 @@ protected:
* Choose the background to display for the dialog
*/
void chooseBackground();
+
+ /**
+ * Handle events whilst the dialog is active
+ */
+ bool handleEvents();
public:
/**
* Constructor
*/
ScreenDialog(MADSEngine *vm);
+
+ /**
+ * Show the dialog
+ */
+ virtual void show();
+};
+
+class DifficultyDialog : public ScreenDialog {
+private:
+ /**
+ * Set the lines for the dialog
+ */
+ void setLines();
+public:
+ DifficultyDialog(MADSEngine *vm);
+
+ /**
+ * Show the dialog
+ */
+ virtual void show();
};
class GameMenuDialog : public ScreenDialog {