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author | Torbjörn Andersson | 2008-01-05 23:57:12 +0000 |
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committer | Torbjörn Andersson | 2008-01-05 23:57:12 +0000 |
commit | 273c5b5cf175e733fdf5e549dad8ecfbab8136b1 (patch) | |
tree | fd974274086980d05289f7b45711f040762a6313 /engines | |
parent | 1d34ce3baa6e7c2a3b77308082057409994b5a50 (diff) | |
download | scummvm-rg350-273c5b5cf175e733fdf5e549dad8ecfbab8136b1.tar.gz scummvm-rg350-273c5b5cf175e733fdf5e549dad8ecfbab8136b1.tar.bz2 scummvm-rg350-273c5b5cf175e733fdf5e549dad8ecfbab8136b1.zip |
Removed unnecessary newline in debug message.
svn-id: r30279
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/script_v5.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 3baf1b4127..cdd3e94215 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -2279,7 +2279,7 @@ void ScummEngine_v5::o5_startSound() { // Woodtick music often resumes before Largo's theme has finished. As // far as I can tell, this is a script bug. if (_game.id == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) { - debug(1, "Delaying Woodtick music until Largo's theme has finished\n"); + debug(1, "Delaying Woodtick music until Largo's theme has finished"); _scriptPointer = oldaddr; o5_breakHere(); return; |