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authorTorbjörn Andersson2008-01-05 23:57:12 +0000
committerTorbjörn Andersson2008-01-05 23:57:12 +0000
commit273c5b5cf175e733fdf5e549dad8ecfbab8136b1 (patch)
treefd974274086980d05289f7b45711f040762a6313 /engines
parent1d34ce3baa6e7c2a3b77308082057409994b5a50 (diff)
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Removed unnecessary newline in debug message.
svn-id: r30279
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/script_v5.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 3baf1b4127..cdd3e94215 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -2279,7 +2279,7 @@ void ScummEngine_v5::o5_startSound() {
// Woodtick music often resumes before Largo's theme has finished. As
// far as I can tell, this is a script bug.
if (_game.id == GID_MONKEY2 && sound == 110 && _sound->isSoundRunning(151)) {
- debug(1, "Delaying Woodtick music until Largo's theme has finished\n");
+ debug(1, "Delaying Woodtick music until Largo's theme has finished");
_scriptPointer = oldaddr;
o5_breakHere();
return;