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authorSven Hesse2006-06-29 12:55:57 +0000
committerSven Hesse2006-06-29 12:55:57 +0000
commit27a8b8a255478ebe76fb616e7d5dba0b8f433dce (patch)
treeb89a6172d493552179273241322c75e88206c115 /engines
parent221afd715a0806405de3e86bc30323a208096cc7 (diff)
downloadscummvm-rg350-27a8b8a255478ebe76fb616e7d5dba0b8f433dce.tar.gz
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- Renamed a few mult-variables to something more fitting
- Fixed a small mistake, making the entering animation work - Correcting Game_v2::playTot() so that the loading screen is shown - Updated most of the collisions stuff, the objects names hint stuff works now svn-id: r23346
Diffstat (limited to 'engines')
-rw-r--r--engines/gob/game.cpp748
-rw-r--r--engines/gob/game.h16
-rw-r--r--engines/gob/game_v1.cpp744
-rw-r--r--engines/gob/game_v2.cpp939
-rw-r--r--engines/gob/inter.cpp12
-rw-r--r--engines/gob/inter.h3
-rw-r--r--engines/gob/inter_v2.cpp19
-rw-r--r--engines/gob/mult.h13
-rw-r--r--engines/gob/mult_v2.cpp70
9 files changed, 1675 insertions, 889 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index 646b390fc1..d34004729f 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -250,65 +250,6 @@ void Game::freeCollision(int16 id) {
}
}
-int16 Game::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
- Collision *ptr;
- int16 i;
-
- if (resId != 0)
- *resId = 0;
-
- *resIndex = 0;
-
- ptr = _collisionAreas;
- for (i = 0; ptr->left != -1; ptr++, i++) {
- if (all) {
- if ((ptr->flags & 0xf) > 1)
- continue;
-
- if ((ptr->flags & 0xff00) != 0)
- continue;
-
- if (_vm->_global->_inter_mouseX < ptr->left
- || _vm->_global->_inter_mouseX > ptr->right
- || _vm->_global->_inter_mouseY < ptr->top
- || _vm->_global->_inter_mouseY > ptr->bottom)
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
-
- *resIndex = i;
- return ptr->key;
- } else {
- if ((ptr->flags & 0xff00) != 0)
- continue;
-
- if ((ptr->flags & 0xf) != 1 && (ptr->flags & 0xf) != 2)
- continue;
-
- if ((ptr->flags & 0xf0) >> 4 != _mouseButtons - 1
- && (ptr->flags & 0xf0) >> 4 != 2)
- continue;
-
- if (_vm->_global->_inter_mouseX < ptr->left
- || _vm->_global->_inter_mouseX > ptr->right
- || _vm->_global->_inter_mouseY < ptr->top
- || _vm->_global->_inter_mouseY > ptr->bottom)
- continue;
-
- if (resId != 0)
- *resId = ptr->id;
- *resIndex = i;
- return ptr->key;
- }
- }
-
- if (_mouseButtons != 1 && all == 0)
- return 0x11b;
-
- return 0;
-}
-
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
int16 right;
@@ -654,169 +595,6 @@ int16 Game::inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 b
}
}
-int16 Game::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDesc) {
- Collision *collArea;
- int16 descInd;
- int16 key;
- int16 found = -1;
- int16 i;
-
- descInd = 0;
- for (i = 0; i < 250; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == -1)
- continue;
-
- if ((collArea->id & 0x8000) == 0)
- continue;
-
- if ((collArea->flags & 0x0f) < 3)
- continue;
-
- if ((collArea->flags & 0x0f) > 10)
- continue;
-
- strcpy(_tempStr, _vm->_global->_inter_variables + collArea->key);
-
- _vm->_draw->_destSpriteX = collArea->left;
- _vm->_draw->_destSpriteY = collArea->top;
- _vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
- _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
-
- _vm->_draw->_destSurface = 21;
-
- _vm->_draw->_backColor = inpDesc[descInd].backColor;
- _vm->_draw->_frontColor = inpDesc[descInd].frontColor;
- _vm->_draw->_textToPrint = _tempStr;
- _vm->_draw->_transparency = 1;
- _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
- _vm->_draw->spriteOperation(DRAW_FILLRECT);
- _vm->_draw->_destSpriteY +=
- ((collArea->bottom - collArea->top + 1) - 8) / 2;
-
- _vm->_draw->spriteOperation(DRAW_PRINTTEXT);
- descInd++;
- }
-
- for (i = 0; i < 40; i++) {
- WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
- }
-
- while (1) {
- descInd = 0;
-
- for (i = 0; i < 250; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == -1)
- continue;
-
- if ((collArea->id & 0x8000) == 0)
- continue;
-
- if ((collArea->flags & 0x0f) < 3)
- continue;
-
- if ((collArea->flags & 0x0f) > 10)
- continue;
-
- if (descInd == *pCurPos) {
- found = i;
- break;
- }
-
- descInd++;
- }
-
- assert(found != -1);
-
- collArea = &_collisionAreas[found];
-
- key = inputArea(collArea->left, collArea->top,
- collArea->right - collArea->left + 1,
- collArea->bottom - collArea->top + 1,
- inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
- _vm->_global->_inter_variables + collArea->key,
- inpDesc[*pCurPos].fontIndex, collArea->flags, &time);
-
- if (_vm->_inter->_terminate)
- return 0;
-
- switch (key) {
- case 0:
- if (_activeCollResId == 0)
- return 0;
-
- if ((_collisionAreas[_activeCollIndex].
- flags & 0x0f) < 3)
- return 0;
-
- if ((_collisionAreas[_activeCollIndex].
- flags & 0x0f) > 10)
- return 0;
-
- *pCurPos = 0;
- for (i = 0; i < 250; i++) {
- collArea = &_collisionAreas[i];
-
- if (collArea->left == -1)
- continue;
-
- if ((collArea->id & 0x8000) == 0)
- continue;
-
- if ((collArea->flags & 0x0f) < 3)
- continue;
-
- if ((collArea->flags & 0x0f) > 10)
- continue;
-
- if (i == _activeCollIndex)
- break;
-
- pCurPos[0]++;
- }
- break;
-
- case 0x3b00:
- case 0x3c00:
- case 0x3d00:
- case 0x3e00:
- case 0x3f00:
- case 0x4000:
- case 0x4100:
- case 0x4200:
- case 0x4300:
- case 0x4400:
- return key;
-
- case 0x1c0d:
-
- if (index == 1)
- return key;
-
- if (*pCurPos == index - 1) {
- *pCurPos = 0;
- break;
- }
-
- pCurPos[0]++;
- break;
-
- case 0x5000:
- if (index - 1 > *pCurPos)
- pCurPos[0]++;
- break;
-
- case 0x4800:
- if (*pCurPos > 0)
- pCurPos[0]--;
- break;
- }
- }
-}
-
int16 Game::adjustKey(int16 key) {
if (key <= 0x60 || key >= 0x7b)
return key;
@@ -824,522 +602,6 @@ int16 Game::adjustKey(int16 key) {
return key - 0x20;
}
-void Game::collisionsBlock(void) {
- InputDesc descArray[20];
- int16 array[250];
- char count;
- int16 collResId;
- char *startIP;
- int16 curCmd;
- int16 cmd;
- int16 cmdHigh;
- int16 key;
- int16 flags;
- int16 left;
- int16 top;
- int16 width;
- int16 height;
- int16 var_22;
- int16 index;
- int16 curEditIndex;
- int16 deltaTime;
- int16 descIndex2;
- int16 stackPos2;
- int16 descIndex;
- int16 timeVal;
- char *str;
- int16 savedCollStackSize;
- int16 i;
- int16 counter;
- int16 var_24;
- int16 var_26;
- int16 _collStackPos;
- Collision *collPtr;
- int16 timeKey;
- char *savedIP;
-
- if (_shouldPushColls)
- pushCollisions(1);
-
- collResId = -1;
- _vm->_global->_inter_execPtr++;
- count = *_vm->_global->_inter_execPtr++;
- _handleMouse = _vm->_global->_inter_execPtr[0];
- deltaTime = 1000 * (byte)_vm->_global->_inter_execPtr[1];
- descIndex2 = (byte)_vm->_global->_inter_execPtr[2];
- stackPos2 = (byte)_vm->_global->_inter_execPtr[3];
- descIndex = (byte)_vm->_global->_inter_execPtr[4];
-
- if (stackPos2 != 0 || descIndex != 0)
- deltaTime /= 100;
-
- timeVal = deltaTime;
- _vm->_global->_inter_execPtr += 6;
-
- startIP = _vm->_global->_inter_execPtr;
- WRITE_VAR(16, 0);
- var_22 = 0;
- index = 0;
- curEditIndex = 0;
-
- for (curCmd = 0; curCmd < count; curCmd++) {
- array[curCmd] = 0;
- cmd = *_vm->_global->_inter_execPtr++;
-
- if ((cmd & 0x40) != 0) {
- cmd -= 0x40;
- cmdHigh = (byte)*_vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr++;
- cmdHigh <<= 8;
- } else {
- cmdHigh = 0;
- }
-
- if ((cmd & 0x80) != 0) {
- left = _vm->_parse->parseValExpr();
- top = _vm->_parse->parseValExpr();
- width = _vm->_parse->parseValExpr();
- height = _vm->_parse->parseValExpr();
- } else {
- left = _vm->_inter->load16();
- top = _vm->_inter->load16();
- width = _vm->_inter->load16();
- height = _vm->_inter->load16();
- }
- cmd &= 0x7f;
-
- debugC(1, DEBUG_COLLISIONS, "collisionsBlock(%d)", cmd);
-
- switch (cmd) {
- case 3:
- case 4:
- case 5:
- case 6:
- case 7:
- case 8:
- case 9:
- case 10:
-
- _vm->_util->waitKey();
- var_22 = 1;
- key = _vm->_parse->parseVarIndex();
- descArray[index].fontIndex = _vm->_inter->load16();
- descArray[index].backColor = *_vm->_global->_inter_execPtr++;
- descArray[index].frontColor = *_vm->_global->_inter_execPtr++;
-
- if (cmd < 5 || cmd > 8) {
- descArray[index].ptr = 0;
- } else {
- descArray[index].ptr = _vm->_global->_inter_execPtr + 2;
- _vm->_global->_inter_execPtr += _vm->_inter->load16();
- }
-
- if (left == -1)
- break;
-
- if ((cmd & 1) == 0) {
- addNewCollision(curCmd + 0x8000, left,
- top,
- left +
- width *
- _vm->_draw->_fonts[descArray[index].fontIndex]->
- itemWidth - 1, top + height - 1, cmd, key,
- 0,
- _vm->_global->_inter_execPtr - (char *)_totFileData);
-
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
- } else {
- addNewCollision(curCmd + 0x8000, left,
- top,
- left +
- width *
- _vm->_draw->_fonts[descArray[index].fontIndex]->
- itemWidth - 1, top + height - 1, cmd, key,
- 0, 0);
- }
- index++;
- break;
-
- case 21:
- key = _vm->_inter->load16();
- array[curCmd] = _vm->_inter->load16();
- flags = _vm->_inter->load16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1,
- top + height - 1,
- (flags << 4) + cmdHigh + 2, key,
- _vm->_global->_inter_execPtr - (char *)_totFileData, 0);
-
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
- break;
-
- case 20:
- collResId = curCmd;
- // Fall through to case 2
-
- case 2:
- key = _vm->_inter->load16();
- array[curCmd] = _vm->_inter->load16();
- flags = _vm->_inter->load16() & 3;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1,
- top + height - 1,
- (flags << 4) + cmdHigh + 2, key, 0,
- _vm->_global->_inter_execPtr - (char *)_totFileData);
-
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
- break;
-
- case 0:
- _vm->_global->_inter_execPtr += 6;
- startIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
- key = curCmd + 0xA000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1,
- top + height - 1,
- cmd + cmdHigh, key,
- startIP - (char *)_totFileData,
- _vm->_global->_inter_execPtr - (char *)_totFileData);
-
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
- break;
-
- case 1:
- key = _vm->_inter->load16();
- array[curCmd] = _vm->_inter->load16();
- flags = _vm->_inter->load16() & 3;
-
- startIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
- if (key == 0)
- key = curCmd + 0xa000;
-
- addNewCollision(curCmd + 0x8000, left, top,
- left + width - 1,
- top + height - 1,
- (flags << 4) + cmd + cmdHigh, key,
- startIP - (char *)_totFileData,
- _vm->_global->_inter_execPtr - (char *)_totFileData);
-
- _vm->_global->_inter_execPtr += 2;
- _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
- break;
- }
- }
-
- _forceHandleMouse = 0;
- _vm->_util->waitKey();
-
- do {
- if (var_22 != 0) {
- key =
- multiEdit(deltaTime, index, &curEditIndex,
- descArray);
-
- if (key == 0x1c0d) {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == -1)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- if ((_collisionAreas[i].flags & 1) != 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0f) <= 2)
- continue;
-
- collResId = _collisionAreas[i].id;
- _activeCollResId = collResId;
- collResId &= 0x7fff;
- _activeCollIndex = i;
- break;
- }
- break;
- }
- } else {
- key =
- checkCollisions(_handleMouse, -deltaTime,
- &_activeCollResId, &_activeCollIndex);
- }
-
- if ((key & 0xff) >= ' ' && (key & 0xff) <= 0xff &&
- (key >> 8) > 1 && (key >> 8) < 12) {
- key = '0' + (((key >> 8) - 1) % 10) + (key & 0xff00);
- }
-
- if (_activeCollResId == 0) {
- if (key != 0) {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == -1)
- continue;
-
- if ((_collisionAreas[i].
- id & 0x8000) == 0)
- continue;
-
- if (_collisionAreas[i].key == key
- || _collisionAreas[i].key ==
- 0x7fff) {
-
- _activeCollResId =
- _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
-
- if (_activeCollResId == 0) {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == -1)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- if ((_collisionAreas[i].key & 0xff00) != 0)
- continue;
-
- if (_collisionAreas[i].key == 0)
- continue;
-
- if (adjustKey(key & 0xff) == adjustKey(_collisionAreas[i].key) || _collisionAreas[i].key == 0x7fff) {
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- } else {
-
- if (deltaTime != 0 && VAR(16) == 0) {
- if (stackPos2 != 0) {
- _collStackPos = 0;
- collPtr = _collisionAreas;
-
- for (i = 0, collPtr = _collisionAreas; collPtr->left != -1; i++, collPtr++) {
- if ((collPtr->id & 0x8000) == 0)
- continue;
-
- _collStackPos++;
- if (_collStackPos != stackPos2)
- continue;
-
- _activeCollResId = collPtr->id;
- _activeCollIndex = i;
- WRITE_VAR(2, _vm->_global->_inter_mouseX);
- WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, _mouseButtons);
- WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
-
- if (collPtr->funcLeave != 0) {
- timeKey = _vm->_util->getTimeKey();
- savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)_totFileData + collPtr->funcLeave;
- _shouldPushColls = 1;
- savedCollStackSize = _collStackSize;
- _vm->_inter->funcBlock(0);
-
- if (savedCollStackSize != _collStackSize)
- popCollisions();
-
- _shouldPushColls = 0;
- _vm->_global->_inter_execPtr = savedIP;
- deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
-
- if (deltaTime < 2)
- deltaTime = 2;
- }
-
- if (VAR(16) == 0)
- _activeCollResId = 0;
- break;
- }
- } else {
- if (descIndex != 0) {
- counter = 0;
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == -1)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- counter++;
- if (counter != descIndex)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- } else {
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == -1)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- } else {
- if (descIndex2 != 0) {
- counter = 0;
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == -1)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- counter++;
- if (counter != descIndex2)
- continue;
-
- _activeCollResId = _collisionAreas[i].id;
- _activeCollIndex = i;
- break;
- }
- }
- }
- }
- }
-
- if (_activeCollResId == 0)
- continue;
-
- if (_collisionAreas[_activeCollIndex].funcLeave != 0)
- continue;
-
- WRITE_VAR(2, _vm->_global->_inter_mouseX);
- WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, _mouseButtons);
- WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
-
- if (_collisionAreas[_activeCollIndex].funcEnter != 0) {
- savedIP = _vm->_global->_inter_execPtr;
- _vm->_global->_inter_execPtr = (char *)_totFileData +
- _collisionAreas[_activeCollIndex].
- funcEnter;
-
- _shouldPushColls = 1;
-
- _collStackPos = _collStackSize;
- _vm->_inter->funcBlock(0);
- if (_collStackPos != _collStackSize)
- popCollisions();
- _shouldPushColls = 0;
- _vm->_global->_inter_execPtr = savedIP;
- }
-
- WRITE_VAR(16, 0);
- _activeCollResId = 0;
- }
- while (_activeCollResId == 0 && !_vm->_inter->_terminate && !_vm->_quitRequested);
-
- if (((uint16)_activeCollResId & ~0x8000) == collResId) {
- _collStackPos = 0;
- var_24 = 0;
- var_26 = 1;
- for (i = 0; i < 250; i++) {
- if (_collisionAreas[i].left == -1)
- continue;
-
- if ((_collisionAreas[i].id & 0x8000) == 0)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0f) < 3)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0f) > 10)
- continue;
-
- if ((_collisionAreas[i].flags & 0x0f) > 8) {
- char *ptr;
- strcpy(_tempStr,
- _vm->_global->_inter_variables + _collisionAreas[i].key);
- while ((ptr = strchr(_tempStr, ' ')) != 0) {
- _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
- ptr = strchr(_tempStr, ' ');
- }
- strcpy(_vm->_global->_inter_variables + _collisionAreas[i].key, _tempStr);
- }
-
- if ((_collisionAreas[i].flags & 0x0f) >= 5 &&
- (_collisionAreas[i].flags & 0x0f) <= 8) {
- str = descArray[var_24].ptr;
-
- strcpy(_tempStr, _vm->_global->_inter_variables + _collisionAreas[i].key);
-
- if ((_collisionAreas[i].flags & 0x0f) < 7)
- _vm->_util->prepareStr(_tempStr);
-
- int16 pos = 0;
- do {
- strcpy(_collStr, str);
- pos += strlen(str) + 1;
-
- str += strlen(str) + 1;
-
- if ((_collisionAreas[i].flags & 0x0f) < 7)
- _vm->_util->prepareStr(_collStr);
-
- if (strcmp(_tempStr, _collStr) == 0) {
- VAR(17)++;
- WRITE_VAR(17 + var_26, 1);
- break;
- }
- } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
- _collStackPos++;
- } else {
- VAR(17 + var_26) = 2;
- }
- var_24++;
- var_26++;
- }
-
- if (_collStackPos != (int16)VAR(17))
- WRITE_VAR(17, 0);
- else
- WRITE_VAR(17, 1);
- }
-
- savedIP = 0;
- if (!_vm->_inter->_terminate) {
- savedIP = (char *)_totFileData +
- _collisionAreas[_activeCollIndex].funcLeave;
-
- WRITE_VAR(2, _vm->_global->_inter_mouseX);
- WRITE_VAR(3, _vm->_global->_inter_mouseY);
- WRITE_VAR(4, _mouseButtons);
-
- if (VAR(16) == 0) {
- WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
- }
- }
-
- for (curCmd = 0; curCmd < count; curCmd++) {
- freeCollision(curCmd + 0x8000);
- }
- _vm->_global->_inter_execPtr = savedIP;
-}
-
void Game::loadTotFile(char *path) {
int16 handle;
@@ -1408,7 +670,7 @@ void Game::loadImFile(void) {
void Game::start(void) {
_collisionAreas = new Collision[250];
prepareStart();
- playTot(0);
+ playTot(-2);
delete[] _collisionAreas;
@@ -1634,7 +896,7 @@ void Game::setCollisions(void) {
top = _vm->_parse->parseValExpr();
width = _vm->_parse->parseValExpr();
height = _vm->_parse->parseValExpr();
- if ((_vm->_draw->_renderFlags != 8) && (left != -1)) {
+ if ((_vm->_draw->_renderFlags & 8) && (left != -1)) {
left += _vm->_draw->_backDeltaX;
top += _vm->_draw->_backDeltaY;
}
@@ -1680,12 +942,12 @@ void Game::collAreaSub(int16 index, int8 enter) {
collId = _collisionAreas[index].id & 0xF000;
- if ((collId == 0xA000) || (collId == 0x9000))
+ if ((collId != 0xA000) && (collId != 0x9000))
WRITE_VAR(17, collId);
else if (enter == 0)
- WRITE_VAR(17, -(collId & 0x0FFF));
+ WRITE_VAR(17, _collisionAreas[index].id & 0x0FFF);
else
- WRITE_VAR(17, collId & 0x0FFF);
+ WRITE_VAR(17, -(_collisionAreas[index].id & 0x0FFF));
if (enter != 0) {
if (_collisionAreas[index].funcEnter != 0)
diff --git a/engines/gob/game.h b/engines/gob/game.h
index 9ffc1b103d..ff4d133800 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -195,10 +195,7 @@ public:
void loadSound(int16 slot, char *dataPtr);
int16 inputArea(int16 xPos, int16 yPos, int16 width, int16 height, int16 backColor,
int16 frontColor, char *str, int16 fontIndex, char inpType, int16 *pTotTime);
- int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
- InputDesc * inpDesc);
int16 adjustKey(int16 key);
- void collisionsBlock(void);
void loadTotFile(char *path);
void loadExtTable(void);
void loadImFile(void);
@@ -224,6 +221,9 @@ public:
virtual void clearCollisions(void) = 0;
virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right,
int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave) = 0;
+ virtual void collisionsBlock(void) = 0;
+ virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
+ InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0;
virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
char handleMouse) = 0;
virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
@@ -269,7 +269,6 @@ protected:
GobEngine *_vm;
- int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
void setCollisions(void);
void collSub(int16 offset);
void collAreaSub(int16 index, int8 enter);
@@ -277,6 +276,7 @@ protected:
virtual void pushCollisions(char all) = 0;
virtual void popCollisions(void) = 0;
+ virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex) = 0;
};
class Game_v1 : public Game {
@@ -285,6 +285,9 @@ public:
virtual void clearCollisions(void);
virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right,
int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave);
+ virtual void collisionsBlock(void);
+ virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
+ InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
char handleMouse);
virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
@@ -297,6 +300,7 @@ public:
protected:
virtual void pushCollisions(char all);
virtual void popCollisions(void);
+ virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
};
class Game_v2 : public Game_v1 {
@@ -305,6 +309,9 @@ public:
virtual void clearCollisions(void);
virtual void addNewCollision(int16 id, int16 left, int16 top, int16 right,
int16 bottom, int16 flags, int16 key, int16 funcEnter, int16 funcLeave);
+ virtual void collisionsBlock(void);
+ virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
+ InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
virtual int16 checkKeys(int16 *pMousex, int16 *pMouseY, int16 *pButtons,
char handleMouse);
virtual int16 checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
@@ -325,6 +332,7 @@ protected:
virtual void pushCollisions(char all);
virtual void popCollisions(void);
+ virtual int16 checkMousePoint(int16 all, int16 *resId, int16 *resIndex);
};
} // End of namespace Gob
diff --git a/engines/gob/game_v1.cpp b/engines/gob/game_v1.cpp
index 3bbb59a873..053061f2ba 100644
--- a/engines/gob/game_v1.cpp
+++ b/engines/gob/game_v1.cpp
@@ -59,6 +59,9 @@ void Game_v1::playTot(int16 skipPlay) {
char *savedIP;
int16 i;
+ if (skipPlay < 0)
+ skipPlay = 0;
+
oldNestLevel = _vm->_inter->_nestLevel;
oldBreakFrom = _vm->_inter->_breakFromLevel;
oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
@@ -83,7 +86,7 @@ void Game_v1::playTot(int16 skipPlay) {
else
_vm->_cdrom->stopPlaying();
_vm->_draw->animateCursor(4);
- _vm->_inter->initControlVars();
+ _vm->_inter->initControlVars(1);
_vm->_mult->initAll();
_vm->_mult->zeroMultData();
@@ -627,4 +630,743 @@ void Game_v1::prepareStart(void) {
_startTimeKey = _vm->_util->getTimeKey();
}
+void Game_v1::collisionsBlock(void) {
+ InputDesc descArray[20];
+ int16 array[250];
+ char count;
+ int16 collResId;
+ char *startIP;
+ int16 curCmd;
+ int16 cmd;
+ int16 cmdHigh;
+ int16 key;
+ int16 flags;
+ int16 left;
+ int16 top;
+ int16 width;
+ int16 height;
+ int16 var_22;
+ int16 index;
+ int16 curEditIndex;
+ int16 deltaTime;
+ int16 descIndex2;
+ int16 stackPos2;
+ int16 descIndex;
+ int16 timeVal;
+ char *str;
+ int16 savedCollStackSize;
+ int16 i;
+ int16 counter;
+ int16 var_24;
+ int16 var_26;
+ int16 _collStackPos;
+ Collision *collPtr;
+ int16 timeKey;
+ char *savedIP;
+
+ if (_shouldPushColls)
+ pushCollisions(1);
+
+ collResId = -1;
+ _vm->_global->_inter_execPtr++;
+ count = *_vm->_global->_inter_execPtr++;
+ _handleMouse = _vm->_global->_inter_execPtr[0];
+ deltaTime = 1000 * (byte)_vm->_global->_inter_execPtr[1];
+ descIndex2 = (byte)_vm->_global->_inter_execPtr[2];
+ stackPos2 = (byte)_vm->_global->_inter_execPtr[3];
+ descIndex = (byte)_vm->_global->_inter_execPtr[4];
+
+ if (stackPos2 != 0 || descIndex != 0)
+ deltaTime /= 100;
+
+ timeVal = deltaTime;
+ _vm->_global->_inter_execPtr += 6;
+
+ startIP = _vm->_global->_inter_execPtr;
+ WRITE_VAR(16, 0);
+ var_22 = 0;
+ index = 0;
+ curEditIndex = 0;
+
+ for (curCmd = 0; curCmd < count; curCmd++) {
+ array[curCmd] = 0;
+ cmd = *_vm->_global->_inter_execPtr++;
+
+ if ((cmd & 0x40) != 0) {
+ cmd -= 0x40;
+ cmdHigh = (byte)*_vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr++;
+ cmdHigh <<= 8;
+ } else {
+ cmdHigh = 0;
+ }
+
+ if ((cmd & 0x80) != 0) {
+ left = _vm->_parse->parseValExpr();
+ top = _vm->_parse->parseValExpr();
+ width = _vm->_parse->parseValExpr();
+ height = _vm->_parse->parseValExpr();
+ } else {
+ left = _vm->_inter->load16();
+ top = _vm->_inter->load16();
+ width = _vm->_inter->load16();
+ height = _vm->_inter->load16();
+ }
+ cmd &= 0x7f;
+
+ debugC(1, DEBUG_COLLISIONS, "collisionsBlock(%d)", cmd);
+
+ switch (cmd) {
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+
+ _vm->_util->waitKey();
+ var_22 = 1;
+ key = _vm->_parse->parseVarIndex();
+ descArray[index].fontIndex = _vm->_inter->load16();
+ descArray[index].backColor = *_vm->_global->_inter_execPtr++;
+ descArray[index].frontColor = *_vm->_global->_inter_execPtr++;
+
+ if (cmd < 5 || cmd > 8) {
+ descArray[index].ptr = 0;
+ } else {
+ descArray[index].ptr = _vm->_global->_inter_execPtr + 2;
+ _vm->_global->_inter_execPtr += _vm->_inter->load16();
+ }
+
+ if (left == -1)
+ break;
+
+ if ((cmd & 1) == 0) {
+ addNewCollision(curCmd + 0x8000, left,
+ top,
+ left +
+ width *
+ _vm->_draw->_fonts[descArray[index].fontIndex]->
+ itemWidth - 1, top + height - 1, cmd, key,
+ 0,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ } else {
+ addNewCollision(curCmd + 0x8000, left,
+ top,
+ left +
+ width *
+ _vm->_draw->_fonts[descArray[index].fontIndex]->
+ itemWidth - 1, top + height - 1, cmd, key,
+ 0, 0);
+ }
+ index++;
+ break;
+
+ case 21:
+ key = _vm->_inter->load16();
+ array[curCmd] = _vm->_inter->load16();
+ flags = _vm->_inter->load16() & 3;
+
+ addNewCollision(curCmd + 0x8000, left, top,
+ left + width - 1,
+ top + height - 1,
+ (flags << 4) + cmdHigh + 2, key,
+ _vm->_global->_inter_execPtr - (char *)_totFileData, 0);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ break;
+
+ case 20:
+ collResId = curCmd;
+ // Fall through to case 2
+
+ case 2:
+ key = _vm->_inter->load16();
+ array[curCmd] = _vm->_inter->load16();
+ flags = _vm->_inter->load16() & 3;
+
+ addNewCollision(curCmd + 0x8000, left, top,
+ left + width - 1,
+ top + height - 1,
+ (flags << 4) + cmdHigh + 2, key, 0,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ break;
+
+ case 0:
+ _vm->_global->_inter_execPtr += 6;
+ startIP = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ key = curCmd + 0xA000;
+
+ addNewCollision(curCmd + 0x8000, left, top,
+ left + width - 1,
+ top + height - 1,
+ cmd + cmdHigh, key,
+ startIP - (char *)_totFileData,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ break;
+
+ case 1:
+ key = _vm->_inter->load16();
+ array[curCmd] = _vm->_inter->load16();
+ flags = _vm->_inter->load16() & 3;
+
+ startIP = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ if (key == 0)
+ key = curCmd + 0xa000;
+
+ addNewCollision(curCmd + 0x8000, left, top,
+ left + width - 1,
+ top + height - 1,
+ (flags << 4) + cmd + cmdHigh, key,
+ startIP - (char *)_totFileData,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ break;
+ }
+ }
+
+ _forceHandleMouse = 0;
+ _vm->_util->waitKey();
+
+ do {
+ if (var_22 != 0) {
+ key =
+ multiEdit(deltaTime, index, &curEditIndex,
+ descArray, 0, 0);
+
+ if (key == 0x1c0d) {
+ for (i = 0; i < 250; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0x8000) == 0)
+ continue;
+
+ if ((_collisionAreas[i].flags & 1) != 0)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) <= 2)
+ continue;
+
+ collResId = _collisionAreas[i].id;
+ _activeCollResId = collResId;
+ collResId &= 0x7fff;
+ _activeCollIndex = i;
+ break;
+ }
+ break;
+ }
+ } else {
+ key =
+ checkCollisions(_handleMouse, -deltaTime,
+ &_activeCollResId, &_activeCollIndex);
+ }
+
+ if ((key & 0xff) >= ' ' && (key & 0xff) <= 0xff &&
+ (key >> 8) > 1 && (key >> 8) < 12) {
+ key = '0' + (((key >> 8) - 1) % 10) + (key & 0xff00);
+ }
+
+ if (_activeCollResId == 0) {
+ if (key != 0) {
+ for (i = 0; i < 250; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].
+ id & 0x8000) == 0)
+ continue;
+
+ if (_collisionAreas[i].key == key
+ || _collisionAreas[i].key ==
+ 0x7fff) {
+
+ _activeCollResId =
+ _collisionAreas[i].id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+
+ if (_activeCollResId == 0) {
+ for (i = 0; i < 250; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0x8000) == 0)
+ continue;
+
+ if ((_collisionAreas[i].key & 0xff00) != 0)
+ continue;
+
+ if (_collisionAreas[i].key == 0)
+ continue;
+
+ if (adjustKey(key & 0xff) == adjustKey(_collisionAreas[i].key) || _collisionAreas[i].key == 0x7fff) {
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+ }
+ } else {
+
+ if (deltaTime != 0 && VAR(16) == 0) {
+ if (stackPos2 != 0) {
+ _collStackPos = 0;
+ collPtr = _collisionAreas;
+
+ for (i = 0, collPtr = _collisionAreas; collPtr->left != -1; i++, collPtr++) {
+ if ((collPtr->id & 0x8000) == 0)
+ continue;
+
+ _collStackPos++;
+ if (_collStackPos != stackPos2)
+ continue;
+
+ _activeCollResId = collPtr->id;
+ _activeCollIndex = i;
+ WRITE_VAR(2, _vm->_global->_inter_mouseX);
+ WRITE_VAR(3, _vm->_global->_inter_mouseY);
+ WRITE_VAR(4, _mouseButtons);
+ WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
+
+ if (collPtr->funcLeave != 0) {
+ timeKey = _vm->_util->getTimeKey();
+ savedIP = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr = (char *)_totFileData + collPtr->funcLeave;
+ _shouldPushColls = 1;
+ savedCollStackSize = _collStackSize;
+ _vm->_inter->funcBlock(0);
+
+ if (savedCollStackSize != _collStackSize)
+ popCollisions();
+
+ _shouldPushColls = 0;
+ _vm->_global->_inter_execPtr = savedIP;
+ deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
+
+ if (deltaTime < 2)
+ deltaTime = 2;
+ }
+
+ if (VAR(16) == 0)
+ _activeCollResId = 0;
+ break;
+ }
+ } else {
+ if (descIndex != 0) {
+ counter = 0;
+ for (i = 0; i < 250; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0x8000) == 0)
+ continue;
+
+ counter++;
+ if (counter != descIndex)
+ continue;
+
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
+ break;
+ }
+ } else {
+ for (i = 0; i < 250; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0x8000) == 0)
+ continue;
+
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+ }
+ } else {
+ if (descIndex2 != 0) {
+ counter = 0;
+ for (i = 0; i < 250; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0x8000) == 0)
+ continue;
+
+ counter++;
+ if (counter != descIndex2)
+ continue;
+
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+ }
+ }
+ }
+
+ if (_activeCollResId == 0)
+ continue;
+
+ if (_collisionAreas[_activeCollIndex].funcLeave != 0)
+ continue;
+
+ WRITE_VAR(2, _vm->_global->_inter_mouseX);
+ WRITE_VAR(3, _vm->_global->_inter_mouseY);
+ WRITE_VAR(4, _mouseButtons);
+ WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
+
+ if (_collisionAreas[_activeCollIndex].funcEnter != 0) {
+ savedIP = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr = (char *)_totFileData +
+ _collisionAreas[_activeCollIndex].
+ funcEnter;
+
+ _shouldPushColls = 1;
+
+ _collStackPos = _collStackSize;
+ _vm->_inter->funcBlock(0);
+ if (_collStackPos != _collStackSize)
+ popCollisions();
+ _shouldPushColls = 0;
+ _vm->_global->_inter_execPtr = savedIP;
+ }
+
+ WRITE_VAR(16, 0);
+ _activeCollResId = 0;
+ }
+ while (_activeCollResId == 0 && !_vm->_inter->_terminate && !_vm->_quitRequested);
+
+ if (((uint16)_activeCollResId & ~0x8000) == collResId) {
+ _collStackPos = 0;
+ var_24 = 0;
+ var_26 = 1;
+ for (i = 0; i < 250; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0x8000) == 0)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) < 3)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) > 10)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) > 8) {
+ char *ptr;
+ strcpy(_tempStr,
+ _vm->_global->_inter_variables + _collisionAreas[i].key);
+ while ((ptr = strchr(_tempStr, ' ')) != 0) {
+ _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
+ ptr = strchr(_tempStr, ' ');
+ }
+ strcpy(_vm->_global->_inter_variables + _collisionAreas[i].key, _tempStr);
+ }
+
+ if ((_collisionAreas[i].flags & 0x0f) >= 5 &&
+ (_collisionAreas[i].flags & 0x0f) <= 8) {
+ str = descArray[var_24].ptr;
+
+ strcpy(_tempStr, _vm->_global->_inter_variables + _collisionAreas[i].key);
+
+ if ((_collisionAreas[i].flags & 0x0f) < 7)
+ _vm->_util->prepareStr(_tempStr);
+
+ int16 pos = 0;
+ do {
+ strcpy(_collStr, str);
+ pos += strlen(str) + 1;
+
+ str += strlen(str) + 1;
+
+ if ((_collisionAreas[i].flags & 0x0f) < 7)
+ _vm->_util->prepareStr(_collStr);
+
+ if (strcmp(_tempStr, _collStr) == 0) {
+ VAR(17)++;
+ WRITE_VAR(17 + var_26, 1);
+ break;
+ }
+ } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
+ _collStackPos++;
+ } else {
+ VAR(17 + var_26) = 2;
+ }
+ var_24++;
+ var_26++;
+ }
+
+ if (_collStackPos != (int16)VAR(17))
+ WRITE_VAR(17, 0);
+ else
+ WRITE_VAR(17, 1);
+ }
+
+ savedIP = 0;
+ if (!_vm->_inter->_terminate) {
+ savedIP = (char *)_totFileData +
+ _collisionAreas[_activeCollIndex].funcLeave;
+
+ WRITE_VAR(2, _vm->_global->_inter_mouseX);
+ WRITE_VAR(3, _vm->_global->_inter_mouseY);
+ WRITE_VAR(4, _mouseButtons);
+
+ if (VAR(16) == 0) {
+ WRITE_VAR(16, array[(uint16)_activeCollResId & ~0x8000]);
+ }
+ }
+
+ for (curCmd = 0; curCmd < count; curCmd++) {
+ freeCollision(curCmd + 0x8000);
+ }
+ _vm->_global->_inter_execPtr = savedIP;
+}
+
+int16 Game_v1::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDesc,
+ int16 *collResId, int16 *collIndex) {
+ Collision *collArea;
+ int16 descInd;
+ int16 key;
+ int16 found = -1;
+ int16 i;
+
+ descInd = 0;
+ for (i = 0; i < 250; i++) {
+ collArea = &_collisionAreas[i];
+
+ if (collArea->left == -1)
+ continue;
+
+ if ((collArea->id & 0x8000) == 0)
+ continue;
+
+ if ((collArea->flags & 0x0f) < 3)
+ continue;
+
+ if ((collArea->flags & 0x0f) > 10)
+ continue;
+
+ strcpy(_tempStr, _vm->_global->_inter_variables + collArea->key);
+
+ _vm->_draw->_destSpriteX = collArea->left;
+ _vm->_draw->_destSpriteY = collArea->top;
+ _vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
+ _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
+
+ _vm->_draw->_destSurface = 21;
+
+ _vm->_draw->_backColor = inpDesc[descInd].backColor;
+ _vm->_draw->_frontColor = inpDesc[descInd].frontColor;
+ _vm->_draw->_textToPrint = _tempStr;
+ _vm->_draw->_transparency = 1;
+ _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
+ _vm->_draw->spriteOperation(DRAW_FILLRECT);
+ _vm->_draw->_destSpriteY +=
+ ((collArea->bottom - collArea->top + 1) - 8) / 2;
+
+ _vm->_draw->spriteOperation(DRAW_PRINTTEXT);
+ descInd++;
+ }
+
+ for (i = 0; i < 40; i++) {
+ WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
+ }
+
+ while (1) {
+ descInd = 0;
+
+ for (i = 0; i < 250; i++) {
+ collArea = &_collisionAreas[i];
+
+ if (collArea->left == -1)
+ continue;
+
+ if ((collArea->id & 0x8000) == 0)
+ continue;
+
+ if ((collArea->flags & 0x0f) < 3)
+ continue;
+
+ if ((collArea->flags & 0x0f) > 10)
+ continue;
+
+ if (descInd == *pCurPos) {
+ found = i;
+ break;
+ }
+
+ descInd++;
+ }
+
+ assert(found != -1);
+
+ collArea = &_collisionAreas[found];
+
+ key = inputArea(collArea->left, collArea->top,
+ collArea->right - collArea->left + 1,
+ collArea->bottom - collArea->top + 1,
+ inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
+ _vm->_global->_inter_variables + collArea->key,
+ inpDesc[*pCurPos].fontIndex, collArea->flags, &time);
+
+ if (_vm->_inter->_terminate)
+ return 0;
+
+ switch (key) {
+ case 0:
+ if (_activeCollResId == 0)
+ return 0;
+
+ if ((_collisionAreas[_activeCollIndex].
+ flags & 0x0f) < 3)
+ return 0;
+
+ if ((_collisionAreas[_activeCollIndex].
+ flags & 0x0f) > 10)
+ return 0;
+
+ *pCurPos = 0;
+ for (i = 0; i < 250; i++) {
+ collArea = &_collisionAreas[i];
+
+ if (collArea->left == -1)
+ continue;
+
+ if ((collArea->id & 0x8000) == 0)
+ continue;
+
+ if ((collArea->flags & 0x0f) < 3)
+ continue;
+
+ if ((collArea->flags & 0x0f) > 10)
+ continue;
+
+ if (i == _activeCollIndex)
+ break;
+
+ pCurPos[0]++;
+ }
+ break;
+
+ case 0x3b00:
+ case 0x3c00:
+ case 0x3d00:
+ case 0x3e00:
+ case 0x3f00:
+ case 0x4000:
+ case 0x4100:
+ case 0x4200:
+ case 0x4300:
+ case 0x4400:
+ return key;
+
+ case 0x1c0d:
+
+ if (index == 1)
+ return key;
+
+ if (*pCurPos == index - 1) {
+ *pCurPos = 0;
+ break;
+ }
+
+ pCurPos[0]++;
+ break;
+
+ case 0x5000:
+ if (index - 1 > *pCurPos)
+ pCurPos[0]++;
+ break;
+
+ case 0x4800:
+ if (*pCurPos > 0)
+ pCurPos[0]--;
+ break;
+ }
+ }
+}
+
+int16 Game_v1::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
+ Collision *ptr;
+ int16 i;
+
+ if (resId != 0)
+ *resId = 0;
+
+ *resIndex = 0;
+
+ ptr = _collisionAreas;
+ for (i = 0; ptr->left != -1; ptr++, i++) {
+ if (all) {
+ if ((ptr->flags & 0xf) > 1)
+ continue;
+
+ if ((ptr->flags & 0xff00) != 0)
+ continue;
+
+ if (_vm->_global->_inter_mouseX < ptr->left
+ || _vm->_global->_inter_mouseX > ptr->right
+ || _vm->_global->_inter_mouseY < ptr->top
+ || _vm->_global->_inter_mouseY > ptr->bottom)
+ continue;
+
+ if (resId != 0)
+ *resId = ptr->id;
+
+ *resIndex = i;
+ return ptr->key;
+ } else {
+ if ((ptr->flags & 0xff00) != 0)
+ continue;
+
+ if ((ptr->flags & 0xf) != 1 && (ptr->flags & 0xf) != 2)
+ continue;
+
+ if ((ptr->flags & 0xf0) >> 4 != _mouseButtons - 1
+ && (ptr->flags & 0xf0) >> 4 != 2)
+ continue;
+
+ if (_vm->_global->_inter_mouseX < ptr->left
+ || _vm->_global->_inter_mouseX > ptr->right
+ || _vm->_global->_inter_mouseY < ptr->top
+ || _vm->_global->_inter_mouseY > ptr->bottom)
+ continue;
+
+ if (resId != 0)
+ *resId = ptr->id;
+ *resIndex = i;
+ return ptr->key;
+ }
+ }
+
+ if (_mouseButtons != 1 && all == 0)
+ return 0x11b;
+
+ return 0;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp
index 025c86b73a..ab14eec6de 100644
--- a/engines/gob/game_v2.cpp
+++ b/engines/gob/game_v2.cpp
@@ -68,30 +68,35 @@ void Game_v2::playTot(int16 skipPlay) {
_vm->_scenery->_pCaptureCounter = &_captureCounter;
strcpy(savedTotName, _curTotFile);
- if (skipPlay == 0) {
+ if (skipPlay <= 0) {
while (!_vm->_quitRequested) {
- for (i = 0; i < 4; i++) {
- _vm->_draw->_fontToSprite[i].sprite = -1;
- _vm->_draw->_fontToSprite[i].base = -1;
- _vm->_draw->_fontToSprite[i].width = -1;
- _vm->_draw->_fontToSprite[i].height = -1;
- }
-
+ _vm->_draw->animateCursor(4);
if (_vm->_features & GF_MAC)
_vm->_music->stopPlay();
else
_vm->_cdrom->stopPlaying();
- _vm->_draw->animateCursor(4);
- _vm->_inter->initControlVars();
- _vm->_mult->initAll();
- _vm->_mult->zeroMultData();
- for (i = 0; i < 20; i++)
- _vm->_draw->_spritesArray[i] = 0;
+ if (skipPlay != -1) {
+ _vm->_inter->initControlVars(1);
+
+ for (i = 0; i < 4; i++) {
+ _vm->_draw->_fontToSprite[i].sprite = -1;
+ _vm->_draw->_fontToSprite[i].base = -1;
+ _vm->_draw->_fontToSprite[i].width = -1;
+ _vm->_draw->_fontToSprite[i].height = -1;
+ }
+
+ _vm->_mult->initAll();
+ _vm->_mult->zeroMultData();
- _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
- _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
- _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
+ for (i = 0; i < 20; i++)
+ _vm->_draw->_spritesArray[i] = 0;
+
+ _vm->_draw->_spritesArray[20] = _vm->_draw->_frontSurface;
+ _vm->_draw->_spritesArray[21] = _vm->_draw->_backSurface;
+ _vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
+ } else
+ _vm->_inter->initControlVars(0);
for (i = 0; i < 20; i++)
_soundSamples[i] = 0;
@@ -113,6 +118,9 @@ void Game_v2::playTot(int16 skipPlay) {
break;
}
+ if (skipPlay == -2)
+ skipPlay = 0;
+
strcpy(_curImaFile, _curTotFile);
strcpy(_curExtFile, _curTotFile);
@@ -226,20 +234,25 @@ void Game_v2::playTot(int16 skipPlay) {
for (i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
capturePop(0);
- _vm->_mult->checkFreeMult();
- _vm->_mult->freeAll();
+/* _vm->_mult->checkFreeMult();
+ _vm->_mult->freeAll();*/
- for (i = 0; i < 20; i++) {
- if (_vm->_draw->_spritesArray[i] != 0)
- _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[i]);
- _vm->_draw->_spritesArray[i] = 0;
- }
- _vm->_snd->stopSound(0);
+ if (skipPlay != -1) {
+ _vm->_goblin->freeObjects();
- for (i = 0; i < 60; i++)
- if ((_soundTypes[i] & 8) == 0)
- freeSoundSlot(i);
+ for (i = 0; i < 20; i++) {
+ if (_vm->_draw->_spritesArray[i] != 0)
+ _vm->_video->freeSurfDesc(_vm->_draw->_spritesArray[i]);
+ _vm->_draw->_spritesArray[i] = 0;
+ }
+ _vm->_snd->stopSound(0);
+ for (i = 0; i < 60; i++)
+ if ((_soundTypes[i] & 8) == 0)
+ freeSoundSlot(i);
+ }
+
+ closeImd();
if (_totToLoad[0] == 0)
break;
@@ -277,7 +290,7 @@ void Game_v2::addNewCollision(int16 id, int16 left, int16 top, int16 right, int1
debugC(5, DEBUG_COLLISIONS, "flags = %x, key = %x", flags, key);
debugC(5, DEBUG_COLLISIONS, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave);
- for (i = 0; i < 250; i++) {
+ for (i = 0; i < 150; i++) {
if ((_collisionAreas[i].left != -1) && (_collisionAreas[i].id != id))
continue;
@@ -365,8 +378,8 @@ int16 Game_v2::checkKeys(int16 *pMouseX, int16 *pMouseY, int16 *pButtons, char h
else
_vm->_mult->_frameStart = 0;
- _vm->_mult->playMult(_vm->_mult->_frameStart + VAR(57), _vm->_mult->_frameStart + VAR(57), 1,
- handleMouse);
+ _vm->_mult->playMult(_vm->_mult->_frameStart + VAR(57),
+ _vm->_mult->_frameStart + VAR(57), 1, handleMouse);
}
if (_vm->_inter->_soundEndTimeKey != 0
@@ -405,11 +418,8 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
resIndex = 0;
- if (_vm->_draw->_cursorIndex == -1 && handleMouse != 0
- && _lastCollKey == 0) {
- _lastCollKey =
- checkMousePoint(1, &_lastCollId,
- &_lastCollAreaIndex);
+ if ((_vm->_draw->_cursorIndex == -1) && (handleMouse != 0) && (_lastCollKey == 0)) {
+ _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
collAreaSub(_lastCollAreaIndex, 1);
@@ -427,31 +437,12 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
}
if (_vm->_draw->_noInvalidated == 0) {
- if (handleMouse)
+ if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
else
_vm->_draw->blitInvalidated();
}
- // NOTE: the original asm does the below checkKeys call
- // _before_ this check. However, that can cause keypresses to get lost
- // since there's a return statement in this check.
- // Additionally, I added a 'deltaTime == -1' check there, since
- // when this function is called with deltaTime == -1 in inputArea,
- // and the return value is then discarded.
- if (deltaTime < 0) {
- uint32 curtime = _vm->_util->getTimeKey();
- if (deltaTime == -1 || curtime + deltaTime > timeKey) {
- if (pResId != 0)
- *pResId = 0;
-
- if (pResIndex != 0)
- *pResIndex = 0;
-
- return 0;
- }
- }
-
key = checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY,
&_mouseButtons, handleMouse);
@@ -534,14 +525,14 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
}
}
- if (handleMouse == 0 && _mouseButtons != 0) {
+ if ((handleMouse == 0) && (_mouseButtons != 0)) {
_vm->_util->waitMouseRelease(0);
key = 3;
}
if (key != 0) {
- if (handleMouse == 1)
+ if (handleMouse & 1)
_vm->_draw->blitCursor();
if (pResId != 0)
@@ -560,75 +551,72 @@ int16 Game_v2::checkCollisions(char handleMouse, int16 deltaTime, int16 *pResId,
if (handleMouse != 0) {
if (_mouseButtons != 0) {
- oldIndex = 0;
-
- _vm->_draw->animateCursor(2);
- if (deltaTime <= 0) {
- if (handleMouse == 1)
- _vm->_util->waitMouseRelease(1);
- } else if (deltaTime > 0) {
+ if (deltaTime > 0) {
+ _vm->_draw->animateCursor(2);
_vm->_util->delay(deltaTime);
- }
-
+ } else if (handleMouse & 1)
+ _vm->_util->waitMouseRelease(1);
_vm->_draw->animateCursor(-1);
+
if (pResId != 0)
*pResId = 0;
key = checkMousePoint(0, pResId, &resIndex);
-
if (pResIndex != 0)
*pResIndex = resIndex;
- if (key != 0 || (pResId != 0 && *pResId != 0)) {
- if (handleMouse == 1 && (deltaTime <= 0
- || _mouseButtons == 0))
+ if ((key != 0) || ((pResId != 0) && (*pResId != 0))) {
+ if ((handleMouse & 1) && ((deltaTime <= 0) || (_mouseButtons == 0)))
_vm->_draw->blitCursor();
- if ((_lastCollKey != 0) && (key = _lastCollKey))
- collAreaSub(_lastCollAreaIndex, 0);
+ if ((_lastCollKey != 0) && (key != _lastCollKey))
+ collAreaSub(_lastCollAreaIndex, 0);
_lastCollKey = 0;
return key;
}
if (handleMouse & 4)
- return key;
+ return 0;
if (_lastCollKey != 0)
collAreaSub(_lastCollAreaIndex, 0);
- _lastCollKey =
- checkMousePoint(1, &_lastCollId,
- &_lastCollAreaIndex);
-
- if (_lastCollKey != 0)
+ _lastCollKey = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
+ if ((_lastCollKey != 0) && (_lastCollId & 0x8000))
collAreaSub(_lastCollAreaIndex, 1);
+ } else if ((_vm->_global->_inter_mouseX != _vm->_draw->_cursorX) ||
+ (_vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
- // loc_189D3
- if (handleMouse != 0 &&
- (_vm->_global->_inter_mouseX != _vm->_draw->_cursorX
- || _vm->_global->_inter_mouseY != _vm->_draw->_cursorY)) {
- oldIndex = _lastCollAreaIndex;
- oldId = _lastCollId;
-
- key =
- checkMousePoint(1,
- &_lastCollId,
- &_lastCollAreaIndex);
+ oldIndex = _lastCollAreaIndex;
+ oldId = _lastCollId;
+ key = checkMousePoint(1, &_lastCollId, &_lastCollAreaIndex);
- if (key != _lastCollKey) {
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 0);
+ if (key != _lastCollKey) {
+ if ((_lastCollKey != 0) && (oldId & 0x8000))
+ collAreaSub(oldIndex, 0);
- _lastCollKey = key;
+ _lastCollKey = key;
- if (_lastCollKey != 0)
- collAreaSub(_lastCollAreaIndex, 1);
- }
+ if ((key != 0) && (_lastCollId & 0x8000))
+ collAreaSub(_lastCollAreaIndex, 1);
}
}
}
+ if ((deltaTime < 0) && (key == 0) && (_mouseButtons == 0)) {
+ uint32 curtime = _vm->_util->getTimeKey();
+ if ((curtime + deltaTime) > timeKey) {
+ if (pResId != 0)
+ *pResId = 0;
+
+ if (pResIndex != 0)
+ *pResIndex = 0;
+
+ return 0;
+ }
+ }
+
if (handleMouse != 0)
_vm->_draw->animateCursor(-1);
@@ -685,4 +673,761 @@ void Game_v2::prepareStart(void) {
_startTimeKey = _vm->_util->getTimeKey();
}
+void Game_v2::collisionsBlock(void) {
+ InputDesc descArray[20];
+ int16 array[250];
+ char count;
+ int16 collResId;
+ char *startIP;
+ int16 curCmd;
+ int16 cmd;
+ int16 cmdHigh;
+ int16 key;
+ int16 flags;
+ int16 left;
+ int16 top;
+ int16 width;
+ int16 height;
+ int16 var_1C;
+ int16 index;
+ int16 curEditIndex;
+ int16 deltaTime;
+ int16 stackPos2;
+ int16 descIndex;
+ int16 timeVal;
+ int16 offsetIP;
+ char *str;
+ int16 i;
+ int16 counter;
+ int16 var_24;
+ int16 var_26;
+ int16 _collStackPos;
+ Collision *collPtr;
+ Collision *collArea;
+ int16 timeKey;
+ char *savedIP;
+
+ if (_shouldPushColls)
+ pushCollisions(0);
+
+ collArea = _collisionAreas;
+ while (collArea->left != -1)
+ collArea++;
+
+ _shouldPushColls = 0;
+ collResId = -1;
+
+ _vm->_global->_inter_execPtr++;
+ count = *_vm->_global->_inter_execPtr++;
+
+ _handleMouse = _vm->_global->_inter_execPtr[0];
+ deltaTime = 1000 * (byte)_vm->_global->_inter_execPtr[1];
+ stackPos2 = (byte)_vm->_global->_inter_execPtr[3];
+ descIndex = (byte)_vm->_global->_inter_execPtr[4];
+
+ if ((stackPos2 != 0) || (descIndex != 0))
+ deltaTime /= 100;
+
+ timeVal = deltaTime;
+ _vm->_global->_inter_execPtr += 6;
+
+ startIP = _vm->_global->_inter_execPtr;
+ WRITE_VAR(16, 0);
+
+ var_1C = 0;
+ index = 0;
+ curEditIndex = 0;
+
+ for (curCmd = 0; curCmd < count; curCmd++) {
+ array[curCmd] = 0;
+ cmd = *_vm->_global->_inter_execPtr++;
+
+ if ((cmd & 0x40) != 0) {
+ cmd -= 0x40;
+ cmdHigh = (byte)*_vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr++;
+ cmdHigh <<= 8;
+ } else
+ cmdHigh = 0;
+
+ if ((cmd & 0x80) != 0) {
+ offsetIP = _vm->_global->_inter_execPtr - (char *) _totFileData;
+ left = _vm->_parse->parseValExpr();
+ top = _vm->_parse->parseValExpr();
+ width = _vm->_parse->parseValExpr();
+ height = _vm->_parse->parseValExpr();
+ } else {
+ offsetIP = 0;
+ left = _vm->_inter->load16();
+ top = _vm->_inter->load16();
+ width = _vm->_inter->load16();
+ height = _vm->_inter->load16();
+ }
+
+ if ((_vm->_draw->_renderFlags & 8) && (left != -1)) {
+ left += _vm->_draw->_backDeltaX;
+ top += _vm->_draw->_backDeltaY;
+ }
+
+ if (left != -1) {
+ _vm->_draw->adjustCoords(0, &left, &top);
+ if (((cmd & 0x3F) < 20) && ((cmd & 0x3F) >= 3)) {
+ if (_vm->_draw->_word_2E8E2 != 2)
+ height &= 0xFFFE;
+ _vm->_draw->adjustCoords(0, 0, &width);
+ } else
+ _vm->_draw->adjustCoords(0, &height, &width);
+ }
+
+ cmd &= 0x7f;
+ debugC(1, DEBUG_COLLISIONS, "collisionsBlock(%d)", cmd);
+
+ switch(cmd) {
+ case 0:
+ _vm->_global->_inter_execPtr += 6;
+ startIP = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ key = curCmd + 0xA000;
+
+ addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1,
+ cmd + cmdHigh, key, startIP - (char *)_totFileData,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+
+ if (key <= 150)
+ _collisionAreas[key].field_12 = offsetIP;
+ break;
+
+ case 1:
+ key = _vm->_inter->load16();
+ array[curCmd] = _vm->_inter->load16();
+ flags = _vm->_inter->load16();
+
+ startIP = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ if (key == 0)
+ key = curCmd + 0xa000;
+
+ addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1,
+ (flags << 4) + cmd + cmdHigh, key, startIP - (char *)_totFileData,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+
+ if (key <= 150)
+ _collisionAreas[key].field_12 = offsetIP;
+ break;
+
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ _vm->_util->waitKey();
+ var_1C = 1;
+ key = _vm->_parse->parseVarIndex();
+ descArray[index].fontIndex = _vm->_inter->load16();
+ descArray[index].backColor = *_vm->_global->_inter_execPtr++;
+ descArray[index].frontColor = *_vm->_global->_inter_execPtr++;
+
+ if ((cmd >= 5) && (cmd <= 8)) {
+ descArray[index].ptr = _vm->_global->_inter_execPtr + 2;
+ _vm->_global->_inter_execPtr += _vm->_inter->load16();;
+ } else
+ descArray[index].ptr = 0;
+
+ if (left == -1) {
+ if ((cmd & 1) == 0) {
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ }
+ break;
+ }
+
+ if ((cmd & 1) == 0) {
+ addNewCollision(curCmd + 0x8000, left, top,
+ left + width * _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
+ top + height - 1, cmd, key, 0,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ } else
+ addNewCollision(curCmd + 0x8000, left, top,
+ left + width * _vm->_draw->_fonts[descArray[index].fontIndex]-> itemWidth - 1,
+ top + height - 1, cmd, key, 0, 0);
+
+ index++;
+ break;
+
+ case 11:
+ _vm->_global->_inter_execPtr += 6;
+ for (i = 0; i < 150; i++) {
+ if ((_collisionAreas[i].id & 0xF000) == 0xE000) {
+ _collisionAreas[i].id &= 0xBFFF;
+ _collisionAreas[i].funcEnter = _vm->_global->_inter_execPtr - (char *) _totFileData;
+ _collisionAreas[i].funcLeave = _vm->_global->_inter_execPtr - (char *) _totFileData;
+ }
+ }
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ break;
+
+ case 12:
+ _vm->_global->_inter_execPtr += 6;
+ for (i = 0; i < 150; i++) {
+ if ((_collisionAreas[i].id & 0xF000) == 0xD000) {
+ _collisionAreas[i].id &= 0xBFFF;
+ _collisionAreas[i].funcEnter = _vm->_global->_inter_execPtr - (char *) _totFileData;
+ _collisionAreas[i].funcLeave = _vm->_global->_inter_execPtr - (char *) _totFileData;
+ }
+ }
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+ break;
+
+ case 20:
+ collResId = curCmd;
+ // Fall through to case 2
+
+ case 2:
+ key = _vm->_inter->load16();
+ array[curCmd] = _vm->_inter->load16();
+ flags = _vm->_inter->load16();
+
+ addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1,
+ (flags << 4) + cmdHigh + 2, key, 0,
+ _vm->_global->_inter_execPtr - (char *)_totFileData);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+
+ if (key <= 150)
+ _collisionAreas[key].field_12 = offsetIP;
+ break;
+
+ case 21:
+ key = _vm->_inter->load16();
+ array[curCmd] = _vm->_inter->load16();
+ flags = _vm->_inter->load16() & 3;
+
+ addNewCollision(curCmd + 0x8000, left, top, left + width - 1, top + height - 1,
+ (flags << 4) + cmdHigh + 2, key,
+ _vm->_global->_inter_execPtr - (char *)_totFileData, 0);
+
+ _vm->_global->_inter_execPtr += 2;
+ _vm->_global->_inter_execPtr += READ_LE_UINT16(_vm->_global->_inter_execPtr);
+
+ if (key <= 150)
+ _collisionAreas[key].field_12 = offsetIP;
+ break;
+ }
+ }
+
+ _forceHandleMouse = 0;
+ _vm->_util->waitKey();
+
+ do {
+ if (var_1C != 0) {
+ key = multiEdit(deltaTime, index, &curEditIndex, descArray,
+ &_activeCollResId, &_activeCollIndex);
+
+ WRITE_VAR(55, curEditIndex);
+ if (key == 0x1c0d) {
+ for (i = 0; i < 150; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0xC000) != 0x8000)
+ continue;
+
+ if ((_collisionAreas[i].flags & 1) != 0)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) <= 2)
+ continue;
+
+ _activeCollResId = _collisionAreas[i].id;
+ collResId = _collisionAreas[i].id & 0x7fff;
+ _activeCollIndex = i;
+ break;
+ }
+ break;
+ }
+ } else
+ key = checkCollisions(_handleMouse, -deltaTime, &_activeCollResId, &_activeCollIndex);
+
+ if ((key & 0xff) >= ' ' && (key & 0xff) <= 0xff &&
+ (key >> 8) > 1 && (key >> 8) < 12) {
+ key = '0' + (((key >> 8) - 1) % 10) + (key & 0xff00);
+ }
+
+ if (_activeCollResId == 0) {
+ if (key != 0) {
+ for (i = 0; i < 150; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0xC000) != 0x8000)
+ continue;
+
+ if ((_collisionAreas[i].key == key) || (_collisionAreas[i].key == 0x7fff)) {
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+
+ if (_activeCollResId == 0) {
+ for (i = 0; i < 150; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0xC000) != 0x8000)
+ continue;
+
+ if ((_collisionAreas[i].key & 0xff00) != 0)
+ continue;
+
+ if (_collisionAreas[i].key == 0)
+ continue;
+
+ if ((adjustKey(key & 0xff) == adjustKey(_collisionAreas[i].key)) ||
+ (_collisionAreas[i].key == 0x7fff)) {
+ _activeCollResId = _collisionAreas[i].id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+ }
+ } else if (deltaTime != 0) {
+ if (stackPos2 != 0) {
+ _collStackPos = 0;
+ collPtr = _collisionAreas;
+
+ for (i = 0, collPtr = _collisionAreas; collPtr->left != -1; i++, collPtr++) {
+ if ((collPtr->id & 0xF000) != 0x8000)
+ continue;
+
+ _collStackPos++;
+ if (_collStackPos != stackPos2)
+ continue;
+
+ _activeCollResId = collPtr->id;
+ _activeCollIndex = i;
+ _vm->_inter->storeMouse();
+ if (VAR(16) != 0)
+ break;
+
+ if ((_activeCollResId & 0xF000) == 0x8000)
+ WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
+ else
+ WRITE_VAR(16, _activeCollResId & 0xFFF);
+
+ if (collPtr->funcLeave != 0) {
+ timeKey = _vm->_util->getTimeKey();
+ collSub(collPtr->funcLeave);
+ _vm->_inter->animPalette();
+
+ deltaTime = timeVal - (_vm->_util->getTimeKey() - timeKey);
+
+ if (deltaTime < 2)
+ deltaTime = 2;
+ }
+
+ if (VAR(16) == 0)
+ _activeCollResId = 0;
+ break;
+ }
+ } else {
+ if (descIndex != 0) {
+
+ counter = 0;
+ for (i = 0, collPtr = collArea; collPtr->left != -1; i++, collPtr++) {
+ if ((collPtr->id & 0xF000) == 0x8000)
+ if (++counter == descIndex) {
+ _activeCollResId = collPtr->id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+
+ } else {
+
+ for (i = 0, collPtr = _collisionAreas; collPtr->left != -1; i++, collPtr++) {
+ if ((collPtr->id & 0xF000) == 0x8000) {
+ _activeCollResId = collPtr->id;
+ _activeCollIndex = i;
+ break;
+ }
+ }
+ if ((_lastCollKey != 0) && (_collisionAreas[_lastCollAreaIndex].funcLeave != 0))
+ collSub(_collisionAreas[_lastCollAreaIndex].funcLeave);
+ _lastCollKey = 0;
+ }
+
+ }
+ }
+ }
+
+ if ((_activeCollResId == 0) || (_collisionAreas[_activeCollIndex].funcLeave != 0))
+ continue;
+
+ _vm->_inter->storeMouse();
+ if ((_activeCollResId & 0xF000) == 0x8000)
+ WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
+ else
+ WRITE_VAR(16, _activeCollResId & 0xFFF);
+
+ if (_collisionAreas[_activeCollIndex].funcEnter != 0)
+ collSub(_collisionAreas[_activeCollIndex].funcEnter);
+
+ WRITE_VAR(16, 0);
+ _activeCollResId = 0;
+ }
+ while (_activeCollResId == 0 && !_vm->_inter->_terminate && !_vm->_quitRequested);
+
+ if ((_activeCollResId & 0xFFF) == collResId) {
+ _collStackPos = 0;
+ var_24 = 0;
+ var_26 = 1;
+ for (i = 0; i < 150; i++) {
+ if (_collisionAreas[i].left == -1)
+ continue;
+
+ if ((_collisionAreas[i].id & 0xC000) == 0x8000)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) < 3)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) > 10)
+ continue;
+
+ if ((_collisionAreas[i].flags & 0x0f) > 8) {
+ char *ptr;
+ strcpy(_tempStr,
+ _vm->_global->_inter_variables + _collisionAreas[i].key);
+ while ((ptr = strchr(_tempStr, ' ')) != 0) {
+ _vm->_util->cutFromStr(_tempStr, (ptr - _tempStr), 1);
+ ptr = strchr(_tempStr, ' ');
+ }
+ strcpy(_vm->_global->_inter_variables + _collisionAreas[i].key, _tempStr);
+ if (_vm->_language == 2) { // loc_16080
+ warning("GOB2 Stub! Game_v2::collisionsBlock(), language == 2");
+ }
+ }
+
+ if ((_collisionAreas[i].flags & 0x0f) >= 5 &&
+ (_collisionAreas[i].flags & 0x0f) <= 8) {
+ str = descArray[var_24].ptr;
+
+ strcpy(_tempStr, _vm->_global->_inter_variables + _collisionAreas[i].key);
+
+ if ((_collisionAreas[i].flags & 0x0f) < 7)
+ _vm->_util->prepareStr(_tempStr);
+
+ int16 pos = 0;
+ do {
+ strcpy(_collStr, str);
+ pos += strlen(str) + 1;
+
+ str += strlen(str) + 1;
+
+ if ((_collisionAreas[i].flags & 0x0f) < 7)
+ _vm->_util->prepareStr(_collStr);
+
+ if (strcmp(_tempStr, _collStr) == 0) {
+ VAR(17)++;
+ WRITE_VAR(17 + var_26, 1);
+ break;
+ }
+ } while (READ_LE_UINT16(descArray[var_24].ptr - 2) > pos);
+ _collStackPos++;
+ } else {
+ VAR(17 + var_26) = 2;
+ }
+ var_24++;
+ var_26++;
+ }
+
+ if (_collStackPos != (int16)VAR(17))
+ WRITE_VAR(17, 0);
+ else
+ WRITE_VAR(17, 1);
+ }
+
+ if (_handleMouse == 1)
+ _vm->_draw->blitCursor();
+
+ savedIP = 0;
+ if (!_vm->_inter->_terminate) {
+ savedIP = (char *)_totFileData + _collisionAreas[_activeCollIndex].funcLeave;
+
+ _vm->_inter->storeMouse();
+ if ((_activeCollResId & 0xF000) == 0x8000)
+ WRITE_VAR(16, array[_activeCollResId & 0xFFF]);
+ else
+ WRITE_VAR(16, _activeCollResId & 0xFFF);
+ }
+
+ for (curCmd = 0; curCmd < count; curCmd++)
+ freeCollision(curCmd + 0x8000);
+
+ for (i = 0; i < 150; i++) {
+ if (((_collisionAreas[i].id & 0xF000) == 0xA000) ||
+ ((_collisionAreas[i].id & 0xF000) == 0x9000))
+ _collisionAreas[i].id |= 0x4000;
+ }
+
+ _vm->_global->_inter_execPtr = savedIP;
+}
+
+int16 Game_v2::multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc * inpDesc,
+ int16 *collResId, int16 *collIndex) {
+ Collision *collArea;
+ int16 descInd;
+ int16 key;
+ int16 found = -1;
+ int16 i;
+ void *fontExtraBak;
+ int16 w2E8E2Bak;
+
+ descInd = 0;
+ for (i = 0; i < 150; i++) {
+ collArea = &_collisionAreas[i];
+
+ if (collArea->left == -1)
+ continue;
+
+ if ((collArea->id & 0xC000) == 0x8000)
+ continue;
+
+ if ((collArea->flags & 0x0f) < 3)
+ continue;
+
+ if ((collArea->flags & 0x0f) > 10)
+ continue;
+
+ strcpy(_tempStr, _vm->_global->_inter_variables + collArea->key);
+
+ _vm->_draw->_destSpriteX = collArea->left;
+ _vm->_draw->_destSpriteY = collArea->top;
+ _vm->_draw->_spriteRight = collArea->right - collArea->left + 1;
+ _vm->_draw->_spriteBottom = collArea->bottom - collArea->top + 1;
+
+ _vm->_draw->_destSurface = 21;
+
+ _vm->_draw->_backColor = inpDesc[descInd].backColor;
+ _vm->_draw->_frontColor = inpDesc[descInd].frontColor;
+ _vm->_draw->_textToPrint = _tempStr;
+ _vm->_draw->_transparency = 1;
+ _vm->_draw->_fontIndex = inpDesc[descInd].fontIndex;
+
+ fontExtraBak = _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData;
+ w2E8E2Bak = _vm->_draw->_word_2E8E2;
+ _vm->_draw->_word_2E8E2 = 2;
+ _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = 0;
+
+ _vm->_draw->spriteOperation(DRAW_FILLRECT | 0x10);
+
+ _vm->_draw->_destSpriteY += ((collArea->bottom - collArea->top + 1) -
+ _vm->_draw->_fonts[_vm->_draw->_fontIndex]->itemHeight) / 2;
+
+ _vm->_draw->spriteOperation(DRAW_PRINTTEXT | 0x10);
+
+ _vm->_draw->_word_2E8E2 = w2E8E2Bak;
+ _vm->_draw->_fonts[_vm->_draw->_fontIndex]->extraData = fontExtraBak;
+
+ descInd++;
+ }
+
+ for (i = 0; i < 40; i++) {
+ WRITE_VAR_OFFSET(i * 4 + 0x44, 0);
+ }
+
+ while (1) {
+ descInd = 0;
+
+ for (i = 0; i < 150; i++) {
+ collArea = &_collisionAreas[i];
+
+ if (collArea->left == -1)
+ continue;
+
+ if ((collArea->id & 0xC000) == 0x8000)
+ continue;
+
+ if ((collArea->flags & 0x0f) < 3)
+ continue;
+
+ if ((collArea->flags & 0x0f) > 10)
+ continue;
+
+ if (descInd == *pCurPos) {
+ found = i;
+ break;
+ }
+
+ descInd++;
+ }
+
+ assert(found != -1);
+
+ collArea = &_collisionAreas[found];
+
+ key = inputArea(collArea->left, collArea->top,
+ collArea->right - collArea->left + 1,
+ collArea->bottom - collArea->top + 1,
+ inpDesc[*pCurPos].backColor, inpDesc[*pCurPos].frontColor,
+ _vm->_global->_inter_variables + collArea->key,
+ inpDesc[*pCurPos].fontIndex, collArea->flags, &time);
+
+ if (_vm->_inter->_terminate)
+ return 0;
+
+ switch (key) {
+ case 0:
+ if (*collResId == 0)
+ return 0;
+
+ if ((_collisionAreas[*collIndex].flags & 0x0f) < 3)
+ return 0;
+
+ if ((_collisionAreas[*collIndex].flags & 0x0f) > 10)
+ return 0;
+
+ *pCurPos = 0;
+ for (i = 0; i < 150; i++) {
+ collArea = &_collisionAreas[i];
+
+ if (collArea->left == -1)
+ continue;
+
+ if ((collArea->id & 0xC000) == 0x8000)
+ continue;
+
+ if ((collArea->flags & 0x0f) < 3)
+ continue;
+
+ if ((collArea->flags & 0x0f) > 10)
+ continue;
+
+ if (i == *collIndex)
+ break;
+
+ pCurPos[0]++;
+ }
+ break;
+
+ case 0x3b00:
+ case 0x3c00:
+ case 0x3d00:
+ case 0x3e00:
+ case 0x3f00:
+ case 0x4000:
+ case 0x4100:
+ case 0x4200:
+ case 0x4300:
+ case 0x4400:
+ return key;
+
+ case 0x1c0d:
+
+ if (index == 1)
+ return key;
+
+ if (*pCurPos == index - 1) {
+ *pCurPos = 0;
+ break;
+ }
+
+ pCurPos[0]++;
+ break;
+
+ case 0x5000:
+ if (index - 1 > *pCurPos)
+ pCurPos[0]++;
+ break;
+
+ case 0x4800:
+ if (*pCurPos > 0)
+ pCurPos[0]--;
+ break;
+ }
+ }
+}
+
+int16 Game_v2::checkMousePoint(int16 all, int16 *resId, int16 *resIndex) {
+ Collision *ptr;
+ int16 i;
+
+ if (resId != 0)
+ *resId = 0;
+
+ *resIndex = 0;
+
+ ptr = _collisionAreas;
+ for (i = 0; ptr->left != -1; ptr++, i++) {
+ if (ptr->id & 0x4000)
+ continue;
+
+ if (all) {
+ if ((ptr->flags & 0xf) > 1)
+ continue;
+
+ if ((ptr->flags & 0xf00) != 0)
+ continue;
+
+ if (_vm->_global->_inter_mouseX < ptr->left
+ || _vm->_global->_inter_mouseX > ptr->right
+ || _vm->_global->_inter_mouseY < ptr->top
+ || _vm->_global->_inter_mouseY > ptr->bottom)
+ continue;
+
+ if (resId != 0)
+ *resId = ptr->id;
+
+ *resIndex = i;
+ return ptr->key;
+ } else {
+ if ((ptr->flags & 0xf00) != 0)
+ continue;
+
+ if ((ptr->flags & 0xf) < 1)
+ continue;
+
+ if ((ptr->flags & 0xf0) >> 4 != _mouseButtons - 1
+ && (ptr->flags & 0xf0) >> 4 != 2)
+ continue;
+
+ if (_vm->_global->_inter_mouseX < ptr->left
+ || _vm->_global->_inter_mouseX > ptr->right
+ || _vm->_global->_inter_mouseY < ptr->top
+ || _vm->_global->_inter_mouseY > ptr->bottom)
+ continue;
+
+ if (resId != 0)
+ *resId = ptr->id;
+ *resIndex = i;
+ if (((ptr->flags & 0xf) == 1) || ((ptr->flags & 0xf) == 2))
+ return ptr->key;
+ return 0;
+ }
+ }
+
+ if (_mouseButtons != 1 && all == 0)
+ return 0x11b;
+
+ return 0;
+}
+
} // End of namespace Gob
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp
index b5f3d9bfa4..1f18c30d43 100644
--- a/engines/gob/inter.cpp
+++ b/engines/gob/inter.cpp
@@ -279,7 +279,9 @@ void Inter::callSub(int16 retFlag) {
_terminate = true;
}
-void Inter::initControlVars(void) {
+void Inter::initControlVars(char full) {
+ int i;
+
*_nestLevel = 0;
*_breakFromLevel = -1;
@@ -287,8 +289,12 @@ void Inter::initControlVars(void) {
_breakFlag = false;
_terminate = false;
- _animPalDir[0] = 0;
- _soundEndTimeKey = 0;
+
+ if (full == 1) {
+ for (i = 0; i < 8; i++)
+ _animPalDir[i] = 0;
+ _soundEndTimeKey = 0;
+ }
}
void Inter::renewTimeInVars(void) {
diff --git a/engines/gob/inter.h b/engines/gob/inter.h
index 1a4cba9d78..7a365a5544 100644
--- a/engines/gob/inter.h
+++ b/engines/gob/inter.h
@@ -57,7 +57,7 @@ public:
void storeKey(int16 key);
void checkSwitchTable(char **ppExec);
void callSub(int16 retFlag);
- void initControlVars(void);
+ void initControlVars(char full);
void renewTimeInVars(void);
void manipulateMap(int16 xPos, int16 yPos, int16 item);
virtual int16 loadSound(int16 slot) = 0;
@@ -317,6 +317,7 @@ protected:
void o2_stub0x80(void);
void o2_stub0x82(void);
void o2_stub0x85(void);
+ bool o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_stopSound(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_createSprite(char &cmdCount, int16 &counter, int16 &retFlag);
bool o2_animPalInit(char &cmdCount, int16 &counter, int16 &retFlag);
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index 2e14691537..5a692e9aaf 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -526,7 +526,7 @@ void Inter_v2::setupOpcodes(void) {
OPCODE(o1_waitEndPlay),
OPCODE(o1_playComposition),
OPCODE(o1_getFreeMem),
- OPCODE(o1_checkData),
+ OPCODE(o2_checkData),
/* 40 */
{NULL, ""},
OPCODE(o1_prepareStr),
@@ -1180,6 +1180,23 @@ void Inter_v2::loadMult(void) {
}
}
+bool Inter_v2::o2_checkData(char &cmdCount, int16 &counter, int16 &retFlag) {
+ int16 handle;
+ int16 varOff;
+
+ evalExpr(0);
+ varOff = _vm->_parse->parseVarIndex();
+ handle = _vm->_dataio->openData(_vm->_global->_inter_resStr);
+
+ WRITE_VAR_OFFSET(varOff, handle);
+ if (handle >= 0) {
+ _vm->_dataio->closeData(handle);
+ WRITE_VAR(16, (uint32) _vm->_dataio->getDataSize(_vm->_global->_inter_resStr));
+ } else
+ WRITE_VAR(16, (uint32) -1);
+ return false;
+}
+
bool Inter_v2::o2_stopSound(char &cmdCount, int16 &counter, int16 &retFlag) {
_vm->_snd->stopSound(_vm->_parse->parseValExpr());
_soundEndTimeKey = 0;
diff --git a/engines/gob/mult.h b/engines/gob/mult.h
index cec716d321..c5e252cd40 100644
--- a/engines/gob/mult.h
+++ b/engines/gob/mult.h
@@ -310,7 +310,10 @@ public:
int16 animIndices[10];
int16 animLoaded[10];
int16 animKeysFrames[4];
- int16 someKeysFrames[4];
+ int16 animKeysStartFrames[4];
+ int16 animKeysStopFrames[4];
+ int16 animKeysIndices[4][4];
+ int8 animDirection;
int16 textKeysCount;
Mult_TextKey *textKeys;
@@ -323,13 +326,11 @@ public:
int16 frameRate;
Video::Color fadePal[5][16];
- int16 field_124[4][4]; // Not sure here either
- int16 palAnimIndices[4]; // Not sure here either
+ int16 field_124[4][4];
+ int16 palAnimIndices[4]; // Not sure here
+ // TODO: Use this one instead of _frameStart
int16 frameStart;
- int8 field_156;
- int16 field_157[4];
- int16 field_15F[4][4];
int16 field_17F[4][4];
int16 someKeysCount[4];
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index e425b4fe9a..ff5ee59757 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -45,6 +45,7 @@ Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) {
_renderData2 = 0;
_multData2 = 0;
+ _frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart
for (i = 0; i < 8; i++) _multDatas[i] = 0;
}
@@ -76,6 +77,7 @@ void Mult_v2::loadMult(int16 resId) {
index = (resId & 0x8000) ? *_vm->_global->_inter_execPtr++ : 0;
_multData2 = new Mult_Data;
+ _frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart
memset(_multData2, 0, sizeof(Mult_Data));
_multDatas[index] = _multData2;
@@ -90,6 +92,7 @@ void Mult_v2::loadMult(int16 resId) {
_multData2->sndSlotsCount = 0;
_multData2->frameStart = 0;
+ _frameStart = 0;
extData = _vm->_game->loadExtData(resId, 0, 0);
Common::MemoryReadStream data((byte *) extData, 4294967295U);
@@ -137,7 +140,7 @@ void Mult_v2::loadMult(int16 resId) {
_multData2->someKeysIndices[i] = -1;
for (j = 0; j < 4; j++) {
- _multData2->field_15F[i][j] = 0;
+ _multData2->animKeysIndices[i][j] = 0;
_multData2->field_17F[i][j] = 0;
}
@@ -242,7 +245,7 @@ void Mult_v2::loadMult(int16 resId) {
if (_vm->_game->_totFileData[0x29] >= 51) {
size = data.readSint16LE();
_multData2->somepointer10 = new char[size * 20];
-// data.read(_multData2->somepointer09 /*???*/, size * 20);
+ // According to the original asm, these bytes are written into _multData2->somepointer09!
data.read(_multData2->somepointer10, size * 20);
size = _vm->_inter->load16();
if (size > 0) {
@@ -277,6 +280,7 @@ void Mult_v2::setMultData(uint16 multindex) {
debugC(4, DEBUG_GAMEFLOW, "Switching to mult %d", multindex);
_multData2 = _multDatas[multindex];
+ _frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart
}
void Mult_v2::multSub(uint16 multindex) {
@@ -295,6 +299,7 @@ void Mult_v2::multSub(uint16 multindex) {
debugC(4, DEBUG_GAMEFLOW, "Sub mult %d", multindex);
_multData2 = _multDatas[multindex];
+ _frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart
if (_multData2 == 0) {
_vm->_parse->parseValExpr();
@@ -315,9 +320,9 @@ void Mult_v2::multSub(uint16 multindex) {
if (flags & 0x400) {
flags = 0x400;
- _multData2->field_156 = -1;
+ _multData2->animDirection = -1;
} else {
- _multData2->field_156 = 1;
+ _multData2->animDirection = 1;
flags &= 0x7F;
}
@@ -327,7 +332,7 @@ void Mult_v2::multSub(uint16 multindex) {
}
expr = _vm->_parse->parseValExpr();
_multData2->animKeysFrames[index] = expr;
- _multData2->someKeysFrames[index] = expr;
+ _multData2->animKeysStartFrames[index] = expr;
WRITE_VAR(18 + index, expr);
if (expr == -1) {
@@ -337,22 +342,22 @@ void Mult_v2::multSub(uint16 multindex) {
_objects[_multData2->field_124[index][i]].pAnimData->animType =
_objects[_multData2->field_124[index][i]].pAnimData->field_17;
} else {
- if (_multData2->field_156 == 1) {
- _multData2->field_157[index] = 32000;
+ if (_multData2->animDirection == 1) {
+ _multData2->animKeysStopFrames[index] = 32000;
for (i = 0; i < _multData2->textKeysCount; i++) {
textFrame = _multData2->textKeys[i].frame;
- if ((textFrame > _multData2->someKeysFrames[index]) &&
- (textFrame < _multData2->field_157[index])) {
- _multData2->field_157[index] = textFrame;
+ if ((textFrame > _multData2->animKeysStartFrames[index]) &&
+ (textFrame < _multData2->animKeysStopFrames[index])) {
+ _multData2->animKeysStopFrames[index] = textFrame;
}
}
} else {
- _multData2->field_157[index] = 0;
+ _multData2->animKeysStopFrames[index] = 0;
for (i = 0; i < _multData2->textKeysCount; i++) {
textFrame = _multData2->textKeys[i].frame;
- if ((textFrame < _multData2->someKeysFrames[index]) &&
- (textFrame > _multData2->field_157[index])) {
- _multData2->field_157[index] = textFrame;
+ if ((textFrame < _multData2->animKeysStartFrames[index]) &&
+ (textFrame > _multData2->animKeysStopFrames[index])) {
+ _multData2->animKeysStopFrames[index] = textFrame;
}
}
}
@@ -365,27 +370,27 @@ void Mult_v2::multSub(uint16 multindex) {
}
for (i = 0; i < 4; i++) {
- _multData2->field_15F[index][i] = 0;
+ _multData2->animKeysIndices[index][i] = 0;
for (j = 0; j < _multData2->animKeysCount[i]; j++) {
- if (_multData2->animKeys[i][j].frame >= _multData2->someKeysFrames[index])
- _multData2->field_15F[index][i] = j;
+ if (_multData2->animKeys[i][j].frame == _multData2->animKeysStartFrames[index])
+ _multData2->animKeysIndices[index][i] = j;
}
}
- if (_multData2->field_156 == -1) { // loc_60CF
+ if (_multData2->animDirection == -1) { // loc_60CF
warning("Mult_v2::multSub(), someKeys and someKeysIndices");
}
for (i = 0; i < 4; i++) {
_multData2->field_17F[index][i] = 0;
for (j = 0; j < _multData2->someKeysCount[i]; j++) {
- if (_multData2->field_156 == 1) {
- if (_multData2->someKeys[i][j].frame >= _multData2->someKeysFrames[index]) {
+ if (_multData2->animDirection == 1) {
+ if (_multData2->someKeys[i][j].frame >= _multData2->animKeysStartFrames[index]) {
_multData2->field_17F[index][i] = j;
break;
}
} else {
- if (_multData2->someKeys[i][j].frame >= _multData2->field_157[index]) {
+ if (_multData2->someKeys[i][j].frame >= _multData2->animKeysStopFrames[index]) {
_multData2->field_17F[index][i] = j;
break;
}
@@ -431,8 +436,6 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
delete[] _objects;
if (_orderArray)
delete[] _orderArray;
-/* if (_renderData)
- delete[] _renderData;*/
if (_renderData2)
delete[] _renderData2;
@@ -441,8 +444,6 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
_orderArray = new int8[_objCount];
memset(_orderArray, 0, _objCount * sizeof(int8));
-/* _renderData = new int16[9 * _objCount];
- memset(_renderData, 0, _objCount * 9 * sizeof(int16));*/
_renderData2 = new Mult_Object*[_objCount];
memset(_renderData2, 0, _objCount * sizeof(Mult_Object*));
@@ -580,7 +581,7 @@ void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
WRITE_VAR(57, (uint32)-1);
} else {
- WRITE_VAR(57, _frame - 1 - _frameStart);
+ WRITE_VAR(57, _frame - 1 - _multData2->frameStart);
}
}
@@ -696,6 +697,7 @@ void Mult_v2::drawText(char *pStop, char *pStopNoClear) {
*pStop = 0;
} else if (cmd == 1) {
*pStopNoClear = 1;
+ _multData2->frameStart = 0;
_frameStart = 0;
} else if (cmd == 3) {
*pStop = 0;
@@ -900,14 +902,14 @@ void Mult_v2::sub_62DD(int16 index) {
for (i = 0; i < 4; i++) {
if (_multData2->field_124[index][i] != -1) {
- for (j = _multData2->field_15F[index][i]; j < _multData2->animKeysCount[i]; j++) {
+ for (j = _multData2->animKeysIndices[index][i]; j < _multData2->animKeysCount[i]; j++) {
if ((i >= 4) || (j >= _multData2->animKeysCount[i]))
continue;
animKey = &_multData2->animKeys[i][j];
if (animKey->frame == frame) {
animObj = &_objects[_multData2->field_124[index][i]];
if (animKey->layer > -1) {
- _multData2->field_15F[index][i] = j;
+ _multData2->animKeysIndices[index][i] = j;
(*animObj->pPosX) = animKey->posX;
(*animObj->pPosY) = animKey->posY;
animObj->pAnimData->frame = 0;
@@ -947,9 +949,9 @@ void Mult_v2::sub_62DD(int16 index) {
_multData2->someKeysIndices[1] = -1;
_multData2->someKeysIndices[2] = -1;
_multData2->someKeysIndices[3] = -1;
- if ((_multData2->field_156 == 1) || (someKey2->field_2 == 1))
+ if ((_multData2->animDirection == 1) || (someKey2->field_2 == 1))
_multData2->someKeysIndices[i] = j;
- else if (_multData2->field_157[index] == frame)
+ else if (_multData2->animKeysStopFrames[index] == frame)
_multData2->someKeysIndices[i] = -1;
else
_multData2->someKeysIndices[i] = j - 1;
@@ -962,7 +964,7 @@ void Mult_v2::sub_62DD(int16 index) {
if (_multData2->someKeysIndices[i] != -1) {
/*
int arg3 = frame - _multData2->someKeys[i][_multData2->someKeysIndices[i]].field_0;
- int arg2 = _multData2->field_156;
+ int arg2 = _multData2->animDirection;
if ((arg2 != 1) && (--arg3 > 0))
arg3 = 0;
int arg1 = _multData2->someKeys[i][_multData2->someKeysIndices[i]];
@@ -976,7 +978,7 @@ void Mult_v2::sub_62DD(int16 index) {
doSoundAnim(0, frame);
WRITE_VAR(22, frame);
- if (_multData2->field_157[index] == frame) {
+ if (_multData2->animKeysStopFrames[index] == frame) {
_multData2->someKeysIndices[0] = -1;
_multData2->someKeysIndices[1] = -1;
_multData2->someKeysIndices[2] = -1;
@@ -986,7 +988,7 @@ void Mult_v2::sub_62DD(int16 index) {
if ((_multData2->field_124[index][i] != -1) && (_multData2->field_124[index][i] != 1024))
_objects[_multData2->field_124[index][i]].pAnimData->animType =
_objects[_multData2->field_124[index][i]].pAnimData->field_17;
- } else if(_multData2->field_156 == 1)
+ } else if(_multData2->animDirection == 1)
frame++;
else
frame--;
@@ -1004,6 +1006,7 @@ void Mult_v2::sub_6A35(void) {
for (i = 0; i < 8; i++)
if (_multDatas[i] != 0) {
_multData2 = _multDatas[i];
+ _frameStart = _multData2->frameStart; // Temporarily to sync _frameStart and _multData2->frameStart
for (j = 0; j < 4; j++)
sub_62DD(j);
}
@@ -1404,6 +1407,7 @@ void Mult_v2::freeMultKeys(void) {
delete _multData2;
_multData2 = 0;
+ _frameStart = 0; // Temporarily to sync _frameStart and _multData2->frameStart
}
} // End of namespace Gob