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author | Vhati | 2018-12-16 12:54:41 -0500 |
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committer | Filippos Karapetis | 2018-12-16 19:54:41 +0200 |
commit | 27aede5e7f1e69f7bccdf909c13fca68487c3466 (patch) | |
tree | 8f59e47fdbcd5d952ea369b898cf63e3da418989 /engines | |
parent | 9e5b6921b0eb2e0566c7cefadf6b38cde14fd026 (diff) | |
download | scummvm-rg350-27aede5e7f1e69f7bccdf909c13fca68487c3466.tar.gz scummvm-rg350-27aede5e7f1e69f7bccdf909c13fca68487c3466.tar.bz2 scummvm-rg350-27aede5e7f1e69f7bccdf909c13fca68487c3466.zip |
SCI32: Fix QFG4 iron safe room doors (#1443)
Fixes mixed up oiled flags and east door sending hero west, bug #10829
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index f429674438..d58236b89d 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -8608,6 +8608,78 @@ static const uint16 qfg4DoubleDoorSoundPatch[] = { PATCH_END }; +// In the castle's iron safe room (643), the righthand door may send hero west +// instead of east - if it was oiled before it was opened (not picked). +// +// The room uses local[2] to remember which door it last decided was nearest. +// The proximity check when opening the right door doesn't reliably set +// local[2]. The assignment was buried inside an IF block testing the oiled +// flag to decide whether the door should squeak. So if the door's been oiled, +// local[2] is not set. If hero had entered the safe from from the west, +// rm643::init() would set local[2] to the left door, and sOpenTheDoor would +// remember LEFT as it decided where to send hero to next. +// +// We move the local[2] assignment out of the IF block, to always run. +// +// Applies to at least: English CD, English floppy, German floppy +// Responsible method: sOpenTheDoor::changeState(0) in script 643 +// Fixes bug: #10829 +static const uint16 qfg4SafeDoorEastSignature[] = { + SIG_MAGICDWORD, // (else block, right door) + 0x78, // push1 + 0x38, SIG_UINT16(0x00d7), // pushi 215d + 0x45, 0x04, SIG_UINT16(0x0002), // callb 02 (proc0_4(215), test right door oiled flag) + 0x18, // not + 0x31, SIG_ADDTOOFFSET(+1), // bnt [end the else block] + // + 0x35, 0x00, // ldi 0 + 0xa3, 0x02, // sal local[2] + SIG_END +}; + +static const uint16 qfg4SafeDoorEastPatch[] = { + 0x35, 0x00, // ldi 0 + 0xa3, 0x02, // sal local[2] + // + 0x78, // push1 + 0x38, PATCH_UINT16(0x00d7), // pushi 215d + 0x45, 0x04, PATCH_UINT16(0x0002), // callb 02 (proc0_4(215)) + 0x18, // not + 0x31, PATCH_GETORIGINALBYTEADJUST(10, -4), // bnt [end the else block] + PATCH_END +}; + +// In the castle's iron safe room (643), plot flags are mixed up. When hero +// oils either door, the other door's flag is set. Adjacent rooms oil their +// respective doors properly from the outside. We switch the flags inside. +// +// Applies to at least: English CD, English floppy, German floppy +// Responsible method: Script 643 - vBackDoor::doVerb(32), vLeftDoor::doVerb(32) +// Fixes bug: #10829 +static const uint16 qfg4SafeDoorOilSignature[] = { + 0x35, 0x20, // ldi 32d (vBackDoor::doVerb(oil), right door) + SIG_ADDTOOFFSET(+5), // ... + SIG_MAGICDWORD, + 0x38, SIG_UINT16(0x00d6), // pushi 214d + 0x45, 0x02, SIG_UINT16(0x0002), // callb 02 (proc0_2(214), set left oiled flag!?) + + SIG_ADDTOOFFSET(+152), // ... + + 0x35, 0x20, // ldi 32d (vLeftDoor::doVerb(oil), left door) + SIG_ADDTOOFFSET(+5), // ... + 0x38, SIG_UINT16(0x00d7), // pushi 215d + 0x45, 0x02, SIG_UINT16(0x0002), // callb 02 (proc0_2(215), set right oiled flag!?) + SIG_END +}; + +static const uint16 qfg4SafeDoorOilPatch[] = { + PATCH_ADDTOOFFSET(+7), + 0x38, PATCH_UINT16(0x00d7), // pushi 215d (right door, set right oiled flag) + PATCH_ADDTOOFFSET(+4+152+7), + 0x38, PATCH_UINT16(0x00d6), // pushi 214d (left door, set left oiled flag) + PATCH_END +}; + // Waking after a dream by the staff in town prevents the room from creating a // doorMat at nightfall, if hero rests repeatedly. The town gate closes at // night. Without the doorMat, hero isn't prompted to climb over the gate. @@ -8706,6 +8778,8 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 545, "fix setLooper calls (1/2)", 5, qg4SetLooperSignature1, qg4SetLooperPatch1 }, { true, 630, "fix great hall entry from barrel room", 1, qfg4GreatHallEntrySignature, qfg4GreatHallEntryPatch }, { true, 633, "fix stairway pathfinding", 1, qfg4StairwayPathfindingSignature, qfg4StairwayPathfindingPatch }, + { true, 643, "fix iron safe's east door sending hero west", 1, qfg4SafeDoorEastSignature, qfg4SafeDoorEastPatch }, + { true, 643, "fix iron safe's door oil flags", 1, qfg4SafeDoorOilSignature, qfg4SafeDoorOilPatch }, { true, 645, "fix extraneous door sound in the castle", 1, qfg4DoubleDoorSoundSignature, qfg4DoubleDoorSoundPatch }, { false, 663, "CD: fix crest bookshelf", 1, qfg4CrestBookshelfCDSignature, qfg4CrestBookshelfCDPatch }, { false, 663, "Floppy: fix crest bookshelf", 1, qfg4CrestBookshelfFloppySignature, qfg4CrestBookshelfFloppyPatch }, |