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author | Max Horn | 2006-10-15 02:00:48 +0000 |
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committer | Max Horn | 2006-10-15 02:00:48 +0000 |
commit | 27b73e4960876c8d5efaee27e0365beeba544b7f (patch) | |
tree | a74c43401bd1bdf0eef6ed50942d2f7bf2504f43 /engines | |
parent | a9b0a055c82ca7f8afd510f8719c3418f336c976 (diff) | |
download | scummvm-rg350-27b73e4960876c8d5efaee27e0365beeba544b7f.tar.gz scummvm-rg350-27b73e4960876c8d5efaee27e0365beeba544b7f.tar.bz2 scummvm-rg350-27b73e4960876c8d5efaee27e0365beeba544b7f.zip |
Turned some more static vars into static const
svn-id: r24329
Diffstat (limited to 'engines')
-rw-r--r-- | engines/scumm/charset.cpp | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 87600faf78..261d00a0cb 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -430,14 +430,14 @@ void CharsetRenderer::addLinebreaks(int a, byte *str, int pos, int maxwidth) { } #ifdef PALMOS_68K -static byte *englishCharsetDataV2; -static byte *germanCharsetDataV2; -static byte *frenchCharsetDataV2; -static byte *italianCharsetDataV2; -static byte *spanishCharsetDataV2; +static const byte *englishCharsetDataV2; +static const byte *germanCharsetDataV2; +static const byte *frenchCharsetDataV2; +static const byte *italianCharsetDataV2; +static const byte *spanishCharsetDataV2; #else // English Zak font -static byte englishCharsetDataV2[] = { +static const byte englishCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0C, 0x18, 0x3E, 0x03, 0x00, 0x80, 0xC0, 0x60, 0x30, 0x18, 0x7C, 0xC0, 0x00, @@ -569,7 +569,7 @@ static byte englishCharsetDataV2[] = { }; // German Zak font -static byte germanCharsetDataV2[] = { +static const byte germanCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, @@ -701,7 +701,7 @@ static byte germanCharsetDataV2[] = { }; // French Zak font. -static byte frenchCharsetDataV2[] = { +static const byte frenchCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, @@ -833,7 +833,7 @@ static byte frenchCharsetDataV2[] = { }; // Italian Zak font. -static byte italianCharsetDataV2[] = { +static const byte italianCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, @@ -966,7 +966,7 @@ static byte italianCharsetDataV2[] = { // Spanish Zak font. // FIXME: This is identical to germanCharsetDataV2 it seems?! -static byte spanishCharsetDataV2[] = { +static const byte spanishCharsetDataV2[] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x06, 0x0c, 0x18, 0x3e, 0x03, 0x00, 0x80, 0xc0, 0x60, 0x30, 0x18, 0x7c, 0xc0, 0x00, @@ -1204,7 +1204,8 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { // Indy3 / Zak256 / Loom int width, height, origWidth = 0, origHeight; VirtScreen *vs; - byte *charPtr, *dst; + const byte *charPtr; + byte *dst; int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; assertRange(0, _curId, _vm->_numCharsets - 1, "charset"); @@ -1277,7 +1278,8 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) { } void CharsetRendererV3::drawChar(int chr, const Graphics::Surface &s, int x, int y) { - byte *charPtr, *dst; + const byte *charPtr; + byte *dst; int width, height; int is2byte = (chr >= 0x80 && _vm->_useCJKMode) ? 1 : 0; if (is2byte) { @@ -1297,13 +1299,13 @@ void CharsetRendererV3::drawChar(int chr, const Graphics::Surface &s, int x, int void CharsetRenderer::translateColor() { // Based on disassembly if (_vm->_renderMode == Common::kRenderCGA) { - static byte CGAtextColorMap[16] = {0, 3, 3, 3, 5, 5, 5, 15, + static const byte CGAtextColorMap[16] = {0, 3, 3, 3, 5, 5, 5, 15, 15, 3, 3, 3, 5, 5, 15, 15}; _color = CGAtextColorMap[_color & 0x0f]; } if (_vm->_renderMode == Common::kRenderHercA || _vm->_renderMode == Common::kRenderHercG) { - static byte HercTextColorMap[16] = {0, 15, 2, 15, 15, 5, 15, 15, + static const byte HercTextColorMap[16] = {0, 15, 2, 15, 15, 5, 15, 15, 8, 15, 15, 15, 15, 15, 15, 15}; _color = HercTextColorMap[_color & 0x0f]; } |