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authorFlorian Kagerer2010-08-18 21:38:43 +0000
committerFlorian Kagerer2010-08-18 21:38:43 +0000
commit29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb (patch)
tree16a964ac2f849c71399028e3debaf0faef45b447 /engines
parentc04d3e46899194af3558f611af634dc7124ab7c2 (diff)
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SCUMM/FM-TOWNS: start rewriting audio code
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/detection_tables.h9
-rw-r--r--engines/scumm/imuse/imuse_player.cpp7
-rw-r--r--engines/scumm/midiparser_eup.cpp222
-rw-r--r--engines/scumm/module.mk2
-rw-r--r--engines/scumm/player_towns.cpp557
-rw-r--r--engines/scumm/player_towns.h120
-rw-r--r--engines/scumm/saveload.cpp9
-rw-r--r--engines/scumm/saveload.h2
-rw-r--r--engines/scumm/script_v5.cpp17
-rw-r--r--engines/scumm/scumm.cpp10
-rw-r--r--engines/scumm/scumm.h2
-rw-r--r--engines/scumm/sound.cpp94
12 files changed, 725 insertions, 326 deletions
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index f275b1c93f..98fab9468a 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -186,6 +186,7 @@ using Common::GUIO_NONE;
using Common::GUIO_NOLAUNCHLOAD;
using Common::GUIO_NOMIDI;
using Common::GUIO_NOSPEECH;
+using Common::GUIO_MIDITOWNS;
// The following table contains information about variants of our various
// games. We index into it with help of md5table (from scumm-md5.h), to find
@@ -217,19 +218,19 @@ static const GameSettings gameVariantsTable[] = {
{"zak", "V1", "v1", GID_ZAK, 1, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"zak", "V2", "v2", GID_ZAK, 2, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
- {"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
+ {"zak", "FM-TOWNS", 0, GID_ZAK, 3, 0, MDT_TOWNS, GF_OLD256 | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"indy3", "EGA", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS | MDT_ADLIB, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "No AdLib", "ega", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
{"indy3", "VGA", "vga", GID_INDY3, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_ADLIB, GF_OLD256 | GF_FEW_LOCALS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
- {"indy3", "FM-TOWNS", 0, GID_INDY3, 3, 0, MDT_TOWNS, GF_OLD256 | GF_FEW_LOCALS | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
+ {"indy3", "FM-TOWNS", 0, GID_INDY3, 3, 0, MDT_TOWNS, GF_OLD256 | GF_FEW_LOCALS | GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS | MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32, 0, UNK, GUIO_NOSPEECH},
{"loom", "No AdLib", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_PCJR | MDT_CMS, 0, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
#ifdef USE_RGB_COLOR
{"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS | GF_OLD256 | GF_16BIT_COLOR, Common::kPlatformPCEngine, GUIO_NOSPEECH | GUIO_NOMIDI},
#endif
- {"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
+ {"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"loom", "VGA", "vga", GID_LOOM, 4, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"pass", 0, 0, GID_PASS, 4, 0, MDT_PCSPK | MDT_PCJR | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
@@ -239,7 +240,7 @@ static const GameSettings gameVariantsTable[] = {
{"monkey", "No AdLib", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_PCJR, GF_16COLOR, Common::kPlatformAtariST, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "Demo", "ega", GID_MONKEY_EGA, 4, 0, MDT_PCSPK | MDT_PCJR | MDT_ADLIB, GF_16COLOR, Common::kPlatformPC, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey", "CD", 0, GID_MONKEY, 5, 0, MDT_ADLIB, GF_AUDIOTRACKS, UNK, GUIO_NOSPEECH | GUIO_NOMIDI},
- {"monkey", "FM-TOWNS", 0, GID_MONKEY, 5, 0, MDT_ADLIB, GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI},
+ {"monkey", "FM-TOWNS", 0, GID_MONKEY, 5, 0, MDT_TOWNS, GF_AUDIOTRACKS, Common::kPlatformFMTowns, GUIO_NOSPEECH | GUIO_NOMIDI | GUIO_MIDITOWNS},
{"monkey", "SEGA", 0, GID_MONKEY, 5, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformSegaCD, GUIO_NOSPEECH | GUIO_NOMIDI},
{"monkey2", 0, 0, GID_MONKEY2, 5, 0, MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32, 0, UNK, GUIO_NOSPEECH},
diff --git a/engines/scumm/imuse/imuse_player.cpp b/engines/scumm/imuse/imuse_player.cpp
index 73aec472e4..6b38f80df1 100644
--- a/engines/scumm/imuse/imuse_player.cpp
+++ b/engines/scumm/imuse/imuse_player.cpp
@@ -47,7 +47,6 @@ namespace Scumm {
#define PERCUSSION_CHANNEL 9
extern MidiParser *MidiParser_createRO();
-extern MidiParser *MidiParser_createEUP();
uint16 Player::_active_notes[128];
@@ -195,7 +194,11 @@ int Player::start_seq_sound(int sound, bool reset_vars) {
_parser = MidiParser_createRO();
} else if (!memcmp(ptr, "SO", 2)) {
// Euphony (FM-TOWNS) resource
- _parser = MidiParser_createEUP();
+
+ //////////// REMOVE
+ //_parser = MidiParser_createEUP();
+ ///////////
+
} else if (!memcmp(ptr, "FORM", 4)) {
// Humongous Games XMIDI resource
_parser = MidiParser::createParser_XMIDI();
diff --git a/engines/scumm/midiparser_eup.cpp b/engines/scumm/midiparser_eup.cpp
deleted file mode 100644
index 592d43f7fe..0000000000
--- a/engines/scumm/midiparser_eup.cpp
+++ /dev/null
@@ -1,222 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-
-#include "sound/midiparser.h"
-#include "sound/mididrv.h"
-#include "common/util.h"
-
-namespace Scumm {
-
-/**
- * The FM-TOWNS Euphony version of MidiParser.
- */
-class MidiParser_EUP : public MidiParser {
-protected:
- byte _instruments[6][50]; // Two extra bytes for SysEx ID and channel #
- byte *_instr_to_channel;
- struct {
- byte *enable;
- int8 *channel;
- int8 *volume;
- int8 *transpose;
- } _presets;
- bool _loop;
- byte _presend; // Tracks which startup implied events have been sent.
- uint32 _base_tick; // Events times are relative to this base.
-
-protected:
- void parseNextEvent (EventInfo &info);
- void resetTracking();
-
-public:
- bool loadMusic (byte *data, uint32 size);
-};
-
-
-
-//////////////////////////////////////////////////
-//
-// MidiParser_EUP implementation
-//
-//////////////////////////////////////////////////
-
-void MidiParser_EUP::parseNextEvent (EventInfo &info) {
- byte *pos = _position._play_pos;
-
- // FIXME: The presend is for sending init events
- // that aren't actually in the stream. This would
- // be for, e.g., instrument setup. Right now, we
- // don't actually use the instruments specified
- // in the music header. We're sending fixed GM
- // program changes to get a reasonable "one-size-
- // fits-all" sound until we actually support the
- // FM synthesis capabilities of FM-TOWNS.
- for (; _presend < 12; ++_presend) {
- if (_instr_to_channel[_presend >> 1] >= 16)
- continue;
- info.start = pos;
- info.delta = 0;
- if (_presend & 1) {
- byte *data = &_instruments[_presend >> 1][0];
- data[1] = _instr_to_channel[_presend >> 1];
- info.event = 0xF0;
- info.ext.data = data;
- info.length = 48;
- } else {
- info.event = 0xB0 | (_presend >> 1);
- info.basic.param1 = 121;
- info.basic.param2 = 0;
- }
- ++_presend;
- return;
- }
-
- while (true) {
- byte cmd = *pos;
- if ((cmd & 0xF0) == 0x90) {
- byte preset = pos[1];
- byte channel = _presets.channel[preset];
- if (channel >= 16)
- channel = cmd & 0x0F;
- uint16 tick = (pos[2] | ((uint16) pos[3] << 7)) + _base_tick;
- int note = (int) pos[4] + _presets.transpose[preset];
- int volume = (int) pos[5];
- // HACK: Loom-Towns distaff tracks seem to
- // contain zero-volume note events, so change
- // those to full volume.
- if (!volume)
- volume = 127;
- volume += _presets.volume[preset];
- if (volume > 127)
- volume = 127;
- else if (volume < 0)
- volume = 0;
- pos += 6;
- if (_presets.enable[preset]) {
- uint16 duration = pos[1] | (pos[2] << 4);
- info.start = pos;
- uint32 last = _position._last_event_tick;
- info.delta = (tick < last) ? 0 : (tick - last);
- info.event = 0x90 | channel;
- info.length = duration;
- info.basic.param1 = note;
- info.basic.param2 = volume;
- pos += 6;
- break;
- }
- pos += 6;
- } else if (cmd == 0xF2) {
- // This is a "measure marker" of sorts.
- // It advances the "base time", to which
- // all event times are relative.
- _base_tick += (pos[3] << 7) | pos[2];
- pos += 6;
- } else if (cmd == 0xF8) {
- // TODO: Implement this.
- pos += 6;
- } else if (cmd == 0xFD || cmd == 0xFE) {
- // End of track.
- if (_loop && false) {
- // TODO: Implement this.
- } else {
- info.start = pos;
- uint32 last = _position._last_event_tick;
- info.delta = (_base_tick < last) ? 0 : (_base_tick - last);
- info.event = 0xFF;
- info.length = 0;
- info.ext.type = 0x2F;
- info.ext.data = pos;
- break;
- }
- } else {
- error("Unknown Euphony music event 0x%02X", (int) cmd);
- memset(&info, 0, sizeof(info));
- pos = 0;
- break;
- }
- }
- _position._play_pos = pos;
-}
-
-bool MidiParser_EUP::loadMusic (byte *data, uint32 size) {
- unloadMusic();
- byte *pos = data;
- int i;
-
- if (memcmp(pos, "SO", 2)) {
- error("'SO' header expected but found '%c%c' instead.", pos[0], pos[1]);
- return false;
- }
-
- byte numInstruments = pos[16];
- pos += 16 + 2;
- for (i = 0; i < numInstruments; ++i) {
- _instruments[i][0] = 0x7C;
- memcpy (&_instruments[i][2], pos, 48);
- pos += 48;
- }
-
- // Load the prest pointers
- _presets.enable = pos;
- pos += 32;
- _presets.channel = (int8 *) pos;
- pos += 32;
- _presets.volume = (int8 *) pos;
- pos += 32;
- _presets.transpose = (int8 *) pos;
- pos += 32;
-
- pos += 8; // Unknown bytes
- _instr_to_channel = pos; // Instrument-to-channel mapping
- pos += 6;
- pos += 4; // Skip the music size for now.
- pos++; // Unknown byte
- byte tempo = *pos++;
- _loop = (*pos++ != 1);
- pos++; // Unknown byte
-
- _num_tracks = 1;
- _ppqn = 120;
- _tracks[0] = pos;
-
- // Note that we assume the original data passed in
- // will persist beyond this call, i.e. we do NOT
- // copy the data to our own buffer. Take warning....
- resetTracking();
- setTempo (1000000 * 60 / tempo);
- setTrack (0);
- return true;
-}
-
-void MidiParser_EUP::resetTracking() {
- MidiParser::resetTracking();
- _presend = 0;
- _base_tick = 0;
-}
-
-MidiParser *MidiParser_createEUP() { return new MidiParser_EUP; }
-
-} // End of namespace Scumm
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index e5f0745dd6..14d1f5fdd4 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -29,7 +29,6 @@ MODULE_OBJS := \
imuse/sysex_samnmax.o \
imuse/sysex_scumm.o \
input.o \
- midiparser_eup.o \
midiparser_ro.o \
object.o \
palette.o \
@@ -37,6 +36,7 @@ MODULE_OBJS := \
player_nes.o \
player_pce.o \
player_sid.o \
+ player_towns.o \
player_v1.o \
player_v2.o \
player_v2a.o \
diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp
new file mode 100644
index 0000000000..ab1b1ed585
--- /dev/null
+++ b/engines/scumm/player_towns.cpp
@@ -0,0 +1,557 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+
+#include "scumm/sound.h"
+#include "scumm/player_towns.h"
+
+namespace Scumm {
+
+Player_Towns::Player_Towns(ScummEngine *vm, Audio::Mixer *mixer) : _vm(vm) {
+ _cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0;
+ _cdaForceRestart = 0;
+ memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
+ _cdaVolLeft = _cdaVolRight = 0;
+
+ _eupVolLeft = _eupVolRight = 0;
+ memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
+ _soundOverride = 0;
+
+ if (_vm->_game.version == 3) {
+ _soundOverride = new SoundOvrParameters[200];
+ memset(_soundOverride, 0, 200 * sizeof(SoundOvrParameters));
+ }
+
+ _eupLooping = false;
+ _unkFlags = 0x33;
+
+ _driver = new TownsEuphonyDriver(mixer);
+}
+
+Player_Towns::~Player_Towns() {
+ delete[] _soundOverride;
+ delete _driver;
+}
+
+bool Player_Towns::init() {
+ if (!_driver)
+ return false;
+
+ if (!_driver->init())
+ return false;
+
+ _driver->reserveSoundEffectChannels(8);
+
+ // Treat all 6 fm channels and all 8 pcm channels as sound effect channels
+ // since music seems to exist as CD audio only in the games which use this
+ // MusicEngine implementation.
+ _driver->intf()->setSoundEffectChanMask(-1);
+
+ setVolumeCD(255, 255);
+
+ return true;
+}
+
+void Player_Towns::setMusicVolume(int vol) {
+ _driver->setMusicVolume(vol);
+}
+
+void Player_Towns::setSfxVolume(int vol) {
+ _driver->setSoundEffectVolume(vol);
+}
+
+void Player_Towns::startSound(int sound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+ if (_vm->_game.version != 3) {
+ ptr += 2;
+ } else if (_soundOverride && sound > 0 && sound < 200) {
+ memcpy(&_ovrCur, &_soundOverride[sound], sizeof(SoundOvrParameters));
+ memset(&_soundOverride[sound], 0, sizeof(SoundOvrParameters));
+ }
+
+ int type = ptr[13];
+
+ if (type == 0) {
+ playPcmTrack(sound, ptr + 6);
+ } else if (type == 1) {
+ playEuphonyTrack(sound, ptr + 6);
+ } else if (type == 2) {
+ playCdaTrack(sound, ptr + 6);
+ }
+ memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
+}
+
+void Player_Towns::stopSound(int sound) {
+ if (sound != 0 && sound == _cdaCurrentSound) {
+ _cdaCurrentSound = 0;
+ _vm->_sound->stopCD();
+ _vm->_sound->stopCDTimer();
+ }
+
+ if (sound != 0 && sound == _eupCurrentSound) {
+ _eupCurrentSound = 0;
+ _eupLooping = false;
+ _driver->stopParser();
+ }
+
+ stopPcmTrack(sound);
+}
+
+void Player_Towns::stopAllSounds() {
+ _cdaCurrentSound = 0;
+ _vm->_sound->stopCD();
+ _vm->_sound->stopCDTimer();
+
+ // Loom disasm seems to stop only CD audio and PCM sounds here
+ /*_eupCurrentSound = 0;
+ _eupLooping = false;
+ _driver->stopParser();*/
+
+ stopPcmTrack(0);
+}
+
+int Player_Towns::getSoundStatus(int sound) const {
+ if (sound == _cdaCurrentSound)
+ return _vm->_sound->pollCD();
+ if (sound == _eupCurrentSound)
+ return _driver->parserIsPlaying() ? 1 : 0;
+ for (int i = 1; i < 9; i++) {
+ if (_pcmCurrentSound[i].index == sound)
+ return _driver->soundEffectIsPlaying(i + 0x3f) ? 1 : 0;
+ }
+ return 0;
+}
+
+int32 Player_Towns::doCommand(int numargs, int args[]) {
+ int32 res = 0;
+
+ switch (args[0]) {
+ case 2:
+ _driver->intf()->callback(73, 0);
+ break;
+
+ case 3:
+ restartLoopingSounds();
+ break;
+
+ case 8:
+ startSound(args[1]);
+ break;
+
+ case 9:
+ _vm->_sound->stopSound(args[1]);
+ break;
+
+ case 11:
+ stopPcmTrack(0);
+ break;
+
+ case 14:
+ startSoundEx(args[1], args[2], args[3], args[4]);
+ break;
+
+ case 15:
+ stopSoundSuspendLooping(args[1]);
+ break;
+
+ default:
+ warning("Player_Towns::doCommand: Unknown command %d", args[0]);
+ break;
+ }
+
+ return res;
+}
+
+void Player_Towns::setVolumeCD(int left, int right) {
+ _cdaVolLeft = left & 0xff;
+ _cdaVolRight = right & 0xff;
+ _driver->setOutputVolume(1, left >> 1, right >> 1);
+}
+
+void Player_Towns::setSoundVolume(int sound, int left, int right) {
+ if (_soundOverride && sound > 0 && sound < 200) {
+ _soundOverride[sound].vLeft = left;
+ _soundOverride[sound].vRight = right;
+ }
+}
+
+void Player_Towns::setSoundNote(int sound, int note) {
+ if (_soundOverride && sound > 0 && sound < 200)
+ _soundOverride[sound].note = note;
+}
+
+void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
+ _cdaCurrentSoundTemp = (_vm->_sound->pollCD() && _cdaNumLoops > 1) ? _cdaCurrentSound & 0xff : 0;
+ _cdaNumLoopsTemp = _cdaNumLoops & 0xff;
+
+ static const SaveLoadEntry cdEntries[] = {
+ MKLINE(Player_Towns, _cdaCurrentSoundTemp, sleUint8, VER(81)),
+ MKLINE(Player_Towns, _cdaNumLoopsTemp, sleUint8, VER(81)),
+ MKLINE(Player_Towns, _cdaVolLeft, sleUint8, VER(81)),
+ MKLINE(Player_Towns, _cdaVolRight, sleUint8, VER(81)),
+ MKEND()
+ };
+
+ ser->saveLoadEntries(this, cdEntries);
+
+ if (!_eupLooping && !_driver->parserIsPlaying())
+ _eupCurrentSound = 0;
+
+ static const SaveLoadEntry eupEntries[] = {
+ MKLINE(Player_Towns, _eupCurrentSound, sleUint8, VER(81)),
+ MKLINE(Player_Towns, _eupLooping, sleUint8, VER(81)),
+ MKLINE(Player_Towns, _eupVolLeft, sleUint8, VER(81)),
+ MKLINE(Player_Towns, _eupVolRight, sleUint8, VER(81)),
+ MKEND()
+ };
+
+ ser->saveLoadEntries(this, eupEntries);
+
+ static const SaveLoadEntry pcmEntries[] = {
+ MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
+ MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)),
+ MKLINE(PcmCurrentSound, note, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)),
+ MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)),
+ MKEND()
+ };
+
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].index)
+ continue;
+
+ if (_driver->soundEffectIsPlaying(i + 0x3f))
+ continue;
+
+ _driver->stopSoundEffect(i + 0x3f);
+
+ _pcmCurrentSound[i].index = 0;
+ }
+
+ ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries);
+}
+
+void Player_Towns::restoreAfterLoad() {
+ setVolumeCD(_cdaVolLeft, _cdaVolRight);
+
+ if (_cdaCurrentSoundTemp) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _cdaCurrentSoundTemp) + 6;
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ if (ptr[7] == 2) {
+ playCdaTrack(_cdaCurrentSoundTemp, ptr, true);
+ _cdaCurrentSound = _cdaCurrentSoundTemp;
+ _cdaNumLoops = _cdaNumLoopsTemp;
+ }
+ }
+
+ if (_eupCurrentSound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _eupCurrentSound) + 6;
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ if (ptr[7] == 1) {
+ setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight);
+ playEuphonyTrack(_eupCurrentSound, ptr);
+ }
+ }
+
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].index)
+ continue;
+
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
+ if (!ptr)
+ continue;
+
+ if (_vm->_game.version != 3)
+ ptr += 2;
+
+ if (ptr[13])
+ continue;
+
+ playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note);
+ }
+}
+
+int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex) {
+ int chan = 0;
+ for (int i = 8; i; i--) {
+ if (!_pcmCurrentSound[i].index) {
+ chan = i;
+ continue;
+ }
+
+ if (_driver->soundEffectIsPlaying(i + 0x3f))
+ continue;
+
+ chan = i;
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ }
+
+ if (!chan) {
+ uint16 l = 0xffff;
+ uint8 *ptr = 0;
+ for (int i = 8; i; i--) {
+ ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index) + 6;
+ uint16 a = READ_LE_UINT16(ptr + 10);
+ if (a <= l) {
+ chan = i;
+ l = a;
+ }
+ }
+
+ ptr = _vm->getResourceAddress(rtSound, sound) + 6;
+ if (l <= READ_LE_UINT16(ptr + 10))
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ else
+ chan = 0;
+ }
+
+ if (chan) {
+ _pcmCurrentSound[chan].index = sound;
+ _pcmCurrentSound[chan].chan = sfxChanRelIndex;
+ }
+
+ return chan;
+}
+
+void Player_Towns::restartLoopingSounds() {
+ if (_cdaNumLoops && !_cdaForceRestart)
+ _cdaForceRestart = 1;
+
+ for (int i = 1; i < 9; i++) {
+ if (!_pcmCurrentSound[i].paused)
+ continue;
+
+ _pcmCurrentSound[i].paused = 0;
+
+ uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
+ if (!ptr)
+ continue;
+ ptr += 24;
+
+ int c = 1;
+ while (_pcmCurrentSound[i].chan != c) {
+ ptr = ptr + READ_LE_UINT32(&ptr[12]) + 32;
+ c++;
+ }
+
+ _driver->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr);
+ }
+
+ _driver->intf()->callback(73, 1);
+}
+
+void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound) + 2;
+
+ if (pan > 99)
+ pan = 99;
+
+ velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14];
+ velo = CLIP(velo, 1, 255);
+
+ if (ptr[13] == 0) {
+ velo >>= 1;
+
+ if (!velo)
+ velo = 1;
+
+ pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64;
+
+ playPcmTrack(sound, ptr + 6, velo, pan, note);
+
+ } else if (ptr[13] == 2) {
+ int volLeft = velo;
+ int volRight = velo;
+
+ if (pan < 50)
+ volRight = ((pan * 2 + 1) * velo + 50) / 100;
+ else if (pan > 50)
+ volLeft = (((99 - pan) * 2 + 1) * velo + 50) / 100;
+
+ setVolumeCD(volLeft, volRight);
+
+ if (!_cdaForceRestart && sound == _cdaCurrentSound)
+ return;
+
+ playCdaTrack(sound, ptr + 6, true);
+ }
+}
+
+void Player_Towns::stopSoundSuspendLooping(int sound) {
+ if (!sound) {
+ return;
+ } else if (sound == _cdaCurrentSound) {
+ if (_cdaNumLoops && _cdaForceRestart)
+ _cdaForceRestart = 1;
+ } else {
+ for (int i = 1; i < 9; i++) {
+ if (sound == _pcmCurrentSound[i].index) {
+ if (!_driver->soundEffectIsPlaying(i + 0x3f))
+ continue;
+ _driver->stopSoundEffect(i + 0x3f);
+ if (_pcmCurrentSound[i].looping)
+ _pcmCurrentSound[i].paused = 1;
+ else
+ _pcmCurrentSound[i].index = 0;
+ }
+ }
+ }
+}
+
+void Player_Towns::playEuphonyTrack(int sound, const uint8 *data) {
+ const uint8 *pos = data + 16;
+ const uint8 *src = pos + data[14] * 48;
+ const uint8 *trackData = src + 150;
+
+ for (int i = 0; i < 32; i++)
+ _driver->chanEnable(i, *src++);
+ for (int i = 0; i < 32; i++)
+ _driver->chanMode(i, 0xff);
+ for (int i = 0; i < 32; i++)
+ _driver->chanOrdr(i, *src++);
+ for (int i = 0; i < 32; i++)
+ _driver->chanVolumeShift(i, *src++);
+ for (int i = 0; i < 32; i++)
+ _driver->chanNoteShift(i, *src++);
+
+ src += 8;
+ for (int i = 0; i < 6; i++)
+ _driver->assignChannel(i, *src++);
+
+ for (int i = 0; i < data[14]; i++) {
+ _driver->loadInstrument(i, i, pos + i * 48);
+ _driver->intf()->callback(4, i, i);
+ }
+
+ _eupVolLeft = _ovrCur.vLeft;
+ _eupVolRight = _ovrCur.vRight;
+ int lvl = _ovrCur.vLeft + _ovrCur.vRight;
+ if (!lvl)
+ lvl = data[8] + data[9];
+ lvl >>= 2;
+
+ for (int i = 0; i < 6; i++)
+ _driver->chanVolume(i, lvl);
+
+ uint32 trackSize = READ_LE_UINT32(src);
+ src += 4;
+ uint8 startTick = *src++;
+
+ _driver->setMusicTempo(*src++);
+ _driver->startMusicTrack(trackData, trackSize, startTick);
+
+ _eupLooping = (*src != 1) ? 1 : 0;
+ _driver->setMusicLoop(_eupLooping != 0);
+ _driver->continueParsing();
+ _eupCurrentSound = sound;
+}
+
+void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note) {
+ const uint8 *ptr = data;
+ const uint8 *sfxData = ptr + 16;
+
+ int note2, velocity;
+
+ if (velo)
+ velocity = velo;
+ else if (_ovrCur.vLeft + _ovrCur.vRight)
+ velocity = (_ovrCur.vLeft + _ovrCur.vRight) >> 2;
+ else
+ velocity = ptr[8] >> 1;
+
+ int numChan = ptr[14];
+ for (int i = 0; i < numChan; i++) {
+ int chan = getNextFreePcmChannel(sound, i);
+ if (!chan)
+ return;
+
+ _driver->intf()->callback(70, _unkFlags);
+ _driver->chanPanPos(chan + 0x3f, pan);
+
+ if (note)
+ note2 = note;
+ else if (_ovrCur.note)
+ note2 = _ovrCur.note;
+ else
+ note2 = sfxData[28];
+
+ _driver->playSoundEffect(chan + 0x3f, note2, velocity, sfxData);
+
+ _pcmCurrentSound[chan].note = note2;
+ _pcmCurrentSound[chan].velo = velocity;
+ _pcmCurrentSound[chan].pan = pan;
+ _pcmCurrentSound[chan].paused = 0;
+ _pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0;
+
+ sfxData += (READ_LE_UINT32(&sfxData[12]) + 32);
+ }
+}
+
+void Player_Towns::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) {
+ const uint8 *ptr = data;
+
+ if (!sound)
+ return;
+
+ if (!skipTrackVelo) {
+ if (_ovrCur.vLeft + _ovrCur.vRight)
+ setVolumeCD(_ovrCur.vLeft, _ovrCur.vRight);
+ else
+ setVolumeCD(ptr[8], ptr[9]);
+ }
+
+ if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1)
+ return;
+
+ ptr += 16;
+
+ int track = ptr[0];
+ _cdaNumLoops = ptr[1];
+ int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
+ int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
+
+ _vm->_sound->playCDTrack(track, _cdaNumLoops == 0xff ? -1 : _cdaNumLoops, start, end <= start ? 0 : end - start);
+ _cdaForceRestart = 0;
+ _cdaCurrentSound = sound;
+}
+
+void Player_Towns::stopPcmTrack(int sound) {
+ for (int i = 1; i < 9; i++) {
+ if (sound == _pcmCurrentSound[i].index || !sound) {
+ _driver->stopSoundEffect(i + 0x3f);
+ _pcmCurrentSound[i].index = 0;
+ }
+ }
+}
+
+} // End of namespace Scumm
+
diff --git a/engines/scumm/player_towns.h b/engines/scumm/player_towns.h
new file mode 100644
index 0000000000..6d87c93c09
--- /dev/null
+++ b/engines/scumm/player_towns.h
@@ -0,0 +1,120 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_PLAYER_TOWNS_H
+#define SCUMM_PLAYER_TOWNS_H
+
+#include "scumm/scumm.h"
+#include "scumm/music.h"
+#include "sound/softsynth/fmtowns_pc98/towns_euphony.h"
+
+namespace Scumm {
+
+class Player_Towns : public MusicEngine {
+public:
+ Player_Towns(ScummEngine *vm, Audio::Mixer *mixer);
+ virtual ~Player_Towns();
+
+ bool init();
+
+ void setMusicVolume(int vol);
+ void setSfxVolume(int vol);
+ void startSound(int sound);
+ void stopSound(int sound);
+ void stopAllSounds();
+
+ int getSoundStatus(int sound) const;
+ int getCurrentCdaSound() { return _cdaCurrentSound; }
+ int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; }
+
+ virtual int32 doCommand(int numargs, int args[]);
+
+ void setVolumeCD(int left, int right);
+ void setSoundVolume(int sound, int left, int right);
+ void setSoundNote(int sound, int note);
+
+ void saveLoadWithSerializer(Serializer *ser);
+ void restoreAfterLoad();
+
+ TownsEuphonyDriver *driver() { return _driver; }
+
+protected:
+ virtual int getNextFreePcmChannel(int sound, int sfxChanRelIndex);
+
+private:
+ void restartLoopingSounds();
+ void startSoundEx(int sound, int velo, int pan, int note);
+ void stopSoundSuspendLooping(int sound);
+
+ void playEuphonyTrack(int sound, const uint8 *data);
+ void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0);
+ void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false);
+
+ void stopPcmTrack(int sound);
+
+ uint8 _cdaVolLeft;
+ uint8 _cdaVolRight;
+
+ struct SoundOvrParameters {
+ uint8 vLeft;
+ uint8 vRight;
+ uint8 note;
+ };
+
+ SoundOvrParameters *_soundOverride;
+ SoundOvrParameters _ovrCur;
+
+ uint8 _unkFlags;
+
+ struct PcmCurrentSound {
+ uint16 index;
+ uint16 chan;
+ uint8 note;
+ uint8 velo;
+ uint8 pan;
+ uint8 paused;
+ uint8 looping;
+ uint32 priority;
+ } _pcmCurrentSound[9];
+
+ uint8 _eupCurrentSound;
+ uint8 _eupLooping;
+ uint8 _eupVolLeft;
+ uint8 _eupVolRight;
+
+ uint8 _cdaCurrentSound;
+ uint8 _cdaNumLoops;
+ uint8 _cdaForceRestart;
+
+ uint8 _cdaCurrentSoundTemp;
+ uint8 _cdaNumLoopsTemp;
+
+ TownsEuphonyDriver *_driver;
+ ScummEngine *_vm;
+};
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 3cc619f630..ca48a2b86a 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -32,6 +32,7 @@
#include "scumm/charset.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse/imuse.h"
+#include "player_towns.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
@@ -447,6 +448,9 @@ bool ScummEngine::loadState(int slot, bool compat) {
// Update volume settings
syncSoundSettings();
+ if (_townsPlayer && (hdr.ver >= VER(81)))
+ _townsPlayer->restoreAfterLoad();
+
// Init NES costume data
if (_game.platform == Common::kPlatformNES) {
if (hdr.ver < VER(47))
@@ -1394,6 +1398,11 @@ void ScummEngine::saveOrLoad(Serializer *s) {
_imuse->save_or_load(s, this);
}
+
+ // Save/load FM-Towns audio status
+ if (_townsPlayer)
+ _townsPlayer->saveLoadWithSerializer(s);
+
//
// Save/load the charset renderer state
//
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index fafb6b383f..44c8cc7d60 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -50,7 +50,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 80
+#define CURRENT_VER 81
/**
* An auxillary macro, used to specify savegame versions. We use this instead
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 556f5b0af1..39e691c891 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -29,6 +29,7 @@
#include "scumm/scumm_v3.h"
#include "scumm/scumm_v5.h"
#include "scumm/sound.h"
+#include "scumm/player_towns.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
@@ -1595,21 +1596,18 @@ void ScummEngine_v5::o5_resourceRoutines() {
debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
break;
case 35:
- // TODO: Might be used to set CD volume in FM-TOWNS Loom
- foo = getVarOrDirectByte(PARAM_2);
- debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
+ if (_townsPlayer)
+ _townsPlayer->setVolumeCD(getVarOrDirectByte(PARAM_2), resid);
break;
case 36:
- // TODO: Sets the loudness of a sound resource. Used in Indy3 and Zak.
foo = getVarOrDirectByte(PARAM_2);
bar = fetchScriptByte();
- debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
+ if (_townsPlayer)
+ _townsPlayer->setSoundVolume(resid, foo, bar);
break;
case 37:
- // TODO: Sets the pitch of a sound resource (pitch = foo - center semitones.
- // "center" is at 0x32 in the sfx resource (always 0x3C in zak256, but sometimes different in Indy3).
- foo = getVarOrDirectByte(PARAM_2);
- debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
+ if (_townsPlayer)
+ _townsPlayer->setSoundNote(resid, getVarOrDirectByte(PARAM_2));
break;
default:
@@ -1981,6 +1979,7 @@ void ScummEngine_v5::o5_startMusic() {
break;
case 0xFF:
// TODO: Might return current CD volume in FM-TOWNS Loom. See also bug #805691.
+ result = _townsPlayer->getCurrentCdaVolume();
break;
default:
// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this.
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 6e3815d314..46708b3c4f 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -48,6 +48,7 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/smush/smush_mixer.h"
#include "scumm/smush/smush_player.h"
+#include "scumm/player_towns.h"
#include "scumm/insane/insane.h"
#include "scumm/he/animation_he.h"
#include "scumm/he/intern_he.h"
@@ -146,6 +147,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
_imuse = NULL;
_imuseDigital = NULL;
_musicEngine = NULL;
+ _townsPlayer = NULL;
_verbs = NULL;
_objs = NULL;
_sound = NULL;
@@ -1757,6 +1759,10 @@ void ScummEngine::setupMusic(int midi) {
_musicEngine = new Player_V2CMS(this, _mixer);
} else if (_game.platform == Common::kPlatform3DO && _game.heversion <= 62) {
// 3DO versions use digital music and sound samples.
+ } else if (_game.platform == Common::kPlatformFMTowns && (_game.version == 3 || _game.id == GID_MONKEY)) {
+ _musicEngine = _townsPlayer = new Player_Towns(this, _mixer);
+ if (!_townsPlayer->init())
+ error("Failed to initialize FM-Towns audio driver.");
} else if (_game.version >= 3 && _game.heversion <= 62) {
MidiDriver *nativeMidiDriver = 0;
MidiDriver *adlibMidiDriver = 0;
@@ -1806,6 +1812,10 @@ void ScummEngine::syncSoundSettings() {
_musicEngine->setMusicVolume(soundVolumeMusic);
}
+ if (_townsPlayer) {
+ _townsPlayer->setSfxVolume(soundVolumeSfx);
+ }
+
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, soundVolumeSfx);
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, soundVolumeMusic);
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, soundVolumeSpeech);
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 8c3df21238..1357bad8cf 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -70,6 +70,7 @@ class CharsetRenderer;
class IMuse;
class IMuseDigital;
class MusicEngine;
+class Player_Towns;
class ScummEngine;
class ScummDebugger;
class Serializer;
@@ -426,6 +427,7 @@ public:
IMuse *_imuse;
IMuseDigital *_imuseDigital;
MusicEngine *_musicEngine;
+ Player_Towns *_townsPlayer;
Sound *_sound;
VerbSlot *_verbs;
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 28f1372746..f12625c9e3 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -31,6 +31,7 @@
#include "scumm/file.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
+#include "scumm/player_towns.h"
#include "scumm/scumm.h"
#include "scumm/sound.h"
#include "scumm/util.h"
@@ -150,9 +151,10 @@ void Sound::processSoundQueues() {
data[0] >> 8, data[0] & 0xFF,
data[1], data[2], data[3], data[4], data[5], data[6], data[7]);
- if (_vm->_imuse) {
+ if (_vm->_townsPlayer)
+ _vm->VAR(_vm->VAR_SOUNDRESULT) = (short)_vm->_townsPlayer->doCommand(num, data);
+ else if (_vm->_imuse)
_vm->VAR(_vm->VAR_SOUNDRESULT) = (short)_vm->_imuse->doCommand(num, data);
- }
}
}
_soundQuePos = 0;
@@ -312,91 +314,6 @@ void Sound::playSound(int soundID) {
stream = Audio::makeRawStream(sound, size, rate, Audio::FLAG_UNSIGNED);
_mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID);
}
- else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
-
- bool tows = READ_BE_UINT32(ptr) == MKID_BE('TOWS');
- if (_vm->_game.version == 3) {
- size = READ_LE_UINT32(ptr);
- } else {
- size = READ_BE_UINT32(ptr + 4) - 2;
- if (tows)
- size += 8;
- ptr += 2;
- }
-
- rate = 11025;
- int type = *(ptr + 0x0D);
- int numInstruments;
-
- if (tows)
- type = 0;
-
- switch (type) {
- case 0: // Sound effect
- numInstruments = *(ptr + 0x14);
- if (tows)
- numInstruments = 1;
- ptr += 0x16;
- size -= 0x16;
-
- while (numInstruments--) {
- int waveSize = READ_LE_UINT32(ptr + 0x0C);
- int loopStart = READ_LE_UINT32(ptr + 0x10) * 2;
- int loopEnd = READ_LE_UINT32(ptr + 0x14) - 1;
- rate = READ_LE_UINT32(ptr + 0x18) * 1000 / 0x62;
- ptr += 0x20;
- size -= 0x20;
- if (size < waveSize) {
- warning("Wrong wave size in sound #%i: %i", soundID, waveSize);
- waveSize = size;
- }
- sound = (byte *)malloc(waveSize);
- for (int x = 0; x < waveSize; x++) {
- byte b = *ptr++;
- if (b < 0x80)
- sound[x] = 0x7F - b;
- else
- sound[x] = b;
- }
- size -= waveSize;
-
- if (loopEnd > 0) {
- Audio::SeekableAudioStream *s = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED);
- stream = new Audio::SubLoopingAudioStream(s, 0, Audio::Timestamp(0, loopStart, rate), Audio::Timestamp(0, loopEnd, rate));
- } else {
- stream = Audio::makeRawStream(sound, waveSize, rate, Audio::FLAG_UNSIGNED);
- }
- _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID, 255, 0);
- }
- break;
- case 1:
- // Music (Euphony format)
- if (_vm->_musicEngine)
- _vm->_musicEngine->startSound(soundID);
- break;
- case 2: // CD track resource
- ptr += 0x16;
-
- if (soundID == _currentCDSound && pollCD() == 1) {
- return;
- }
-
- {
- int track = ptr[0];
- int loops = ptr[1];
- int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4];
- int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7];
-
- playCDTrack(track, loops == 0xff ? -1 : loops, start, end <= start ? 0 : end - start);
- }
-
- _currentCDSound = soundID;
- break;
- default:
- // All other sound types are ignored
- break;
- }
- }
else if ((_vm->_game.id == GID_LOOM) && (_vm->_game.platform == Common::kPlatformMacintosh)) {
// Mac version of Loom uses yet another sound format
/*
@@ -480,6 +397,9 @@ void Sound::playSound(int soundID) {
if (_vm->_musicEngine) {
_vm->_musicEngine->startSound(soundID);
}
+
+ if (_vm->_townsPlayer)
+ _currentCDSound = _vm->_townsPlayer->getCurrentCdaSound();
}
}