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author | RichieSams | 2013-09-22 23:28:32 -0500 |
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committer | Willem Jan Palenstijn | 2013-09-24 13:49:05 +0200 |
commit | 29db14c7ddac3ba0afbe9f40c3f9219392c86f53 (patch) | |
tree | f76c4f944eeb1702d3df256aee94623fac90c626 /engines | |
parent | dfba1a01446a32245944a86ee08a843587050753 (diff) | |
download | scummvm-rg350-29db14c7ddac3ba0afbe9f40c3f9219392c86f53.tar.gz scummvm-rg350-29db14c7ddac3ba0afbe9f40c3f9219392c86f53.tar.bz2 scummvm-rg350-29db14c7ddac3ba0afbe9f40c3f9219392c86f53.zip |
ZVISION: Don't cast away const-ness
Diffstat (limited to 'engines')
-rw-r--r-- | engines/zvision/animation_control.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/zvision/animation_control.cpp b/engines/zvision/animation_control.cpp index f80faea0f9..bb810a86d0 100644 --- a/engines/zvision/animation_control.cpp +++ b/engines/zvision/animation_control.cpp @@ -118,7 +118,7 @@ bool AnimationControl::process(uint32 deltaTimeInMillis) { delete tranposedFrame; } } else { - renderManager->copyRectToWorkingWindow((uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, _animation.rlf->width(), subRect.width(), subRect.height()); + renderManager->copyRectToWorkingWindow((const uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, _animation.rlf->width(), subRect.width(), subRect.height()); // If the background can move, we need to cache the last frame so it can be rendered during background movement if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { @@ -202,7 +202,7 @@ bool AnimationControl::process(uint32 deltaTimeInMillis) { delete tranposedFrame; } } else { - renderManager->copyRectToWorkingWindow((uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, frame->w, subRect.width(), subRect.height()); + renderManager->copyRectToWorkingWindow((const uint16 *)frame->getBasePtr(frame->w - subRect.width(), frame->h - subRect.height()), subRect.left, subRect.top, frame->w, subRect.width(), subRect.height()); // If the background can move, we need to cache the last frame so it can be rendered during background movement if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { |