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author | Colin Snover | 2016-06-27 20:48:01 -0500 |
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committer | Colin Snover | 2016-06-30 14:04:56 -0500 |
commit | 29f7a66af40acdc348e28d5c681f43e1f33bf4de (patch) | |
tree | 284a871ed8648de96075aa2723b39eb65bb7c960 /engines | |
parent | d2f598cea677fc03b5987fb9f9d9ac41faa96ded (diff) | |
download | scummvm-rg350-29f7a66af40acdc348e28d5c681f43e1f33bf4de.tar.gz scummvm-rg350-29f7a66af40acdc348e28d5c681f43e1f33bf4de.tar.bz2 scummvm-rg350-29f7a66af40acdc348e28d5c681f43e1f33bf4de.zip |
SCI32: Add low resolution constants
In a few places in the graphics system, fixed low-resolution values
are used instead of the game script resolution.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/sci/graphics/celobj32.cpp | 8 | ||||
-rw-r--r-- | engines/sci/graphics/celobj32.h | 14 | ||||
-rw-r--r-- | engines/sci/graphics/screen_item32.cpp | 12 |
3 files changed, 28 insertions, 6 deletions
diff --git a/engines/sci/graphics/celobj32.cpp b/engines/sci/graphics/celobj32.cpp index af5ee3abbc..befa5cda18 100644 --- a/engines/sci/graphics/celobj32.cpp +++ b/engines/sci/graphics/celobj32.cpp @@ -799,8 +799,8 @@ CelObjView::CelObjView(const GuiResourceId viewId, const int16 loopNo, const int if (_scaledWidth == 0 || _scaledHeight == 0) { byte sizeFlag = data[5]; if (sizeFlag == 0) { - _scaledWidth = 320; - _scaledHeight = 200; + _scaledWidth = kLowResX; + _scaledHeight = kLowResY; } else if (sizeFlag == 1) { _scaledWidth = 640; _scaledHeight = 480; @@ -985,8 +985,8 @@ CelObjPic::CelObjPic(const GuiResourceId picId, const int16 celNo) { _scaledWidth = sizeFlag1; _scaledHeight = sizeFlag2; } else if (sizeFlag1 == 0) { - _scaledWidth = 320; - _scaledHeight = 200; + _scaledWidth = kLowResX; + _scaledHeight = kLowResY; } else if (sizeFlag1 == 1) { _scaledWidth = 640; _scaledHeight = 480; diff --git a/engines/sci/graphics/celobj32.h b/engines/sci/graphics/celobj32.h index 6e401b3df4..e405592b5f 100644 --- a/engines/sci/graphics/celobj32.h +++ b/engines/sci/graphics/celobj32.h @@ -31,6 +31,20 @@ namespace Sci { typedef Common::Rational Ratio; +// SCI32 has four different coordinate systems: +// 1. low resolution, 2. game/script resolution, +// 3. text/bitmap resolution, 4. screen resolution +// +// In CelObj, these values are used when there is +// no baked in resolution of cels. +// +// In ScreenItem, it is used when deciding which +// path to take to calculate dimensions. +enum { + kLowResX = 320, + kLowResY = 200 +}; + enum CelType { kCelTypeView = 0, kCelTypePic = 1, diff --git a/engines/sci/graphics/screen_item32.cpp b/engines/sci/graphics/screen_item32.cpp index c0b3240c7e..d2673d40b3 100644 --- a/engines/sci/graphics/screen_item32.cpp +++ b/engines/sci/graphics/screen_item32.cpp @@ -273,7 +273,9 @@ void ScreenItem::calcRects(const Plane &plane) { // Cel may use a coordinate system that is not the same size as the // script coordinate system (usually this means high-resolution // pictures with low-resolution scripts) - if (celObj._scaledWidth != scriptWidth || celObj._scaledHeight != scriptHeight) { + if (celObj._scaledWidth != kLowResX || celObj._scaledHeight != kLowResY) { + // high resolution coordinates + if (_useInsetRect) { const Ratio scriptToCelX(celObj._scaledWidth, scriptWidth); const Ratio scriptToCelY(celObj._scaledHeight, scriptHeight); @@ -345,6 +347,8 @@ void ScreenItem::calcRects(const Plane &plane) { _ratioX = scaleX * celToScreenX; _ratioY = scaleY * celToScreenY; } else { + // low resolution coordinates + int displaceX = celObj._displace.x; if (_mirrorX != celObj._mirrorX && _celInfo.type != kCelTypePic) { displaceX = celObj._width - celObj._displace.x - 1; @@ -582,7 +586,9 @@ Common::Rect ScreenItem::getNowSeenRect(const Plane &plane) const { displaceX = celObj._width - displaceX - 1; } - if (celObj._scaledWidth != scriptWidth || celObj._scaledHeight != scriptHeight) { + if (celObj._scaledWidth != kLowResX || celObj._scaledHeight != kLowResY) { + // high resolution coordinates + if (_useInsetRect) { Ratio scriptToCelX(celObj._scaledWidth, scriptWidth); Ratio scriptToCelY(celObj._scaledHeight, scriptHeight); @@ -616,6 +622,8 @@ Common::Rect ScreenItem::getNowSeenRect(const Plane &plane) const { mulinc(nsRect, celToScriptX, celToScriptY); nsRect.translate(_position.x - displaceX, _position.y - displaceY); } else { + // low resolution coordinates + if (!scaleX.isOne() || !scaleY.isOne()) { mulinc(nsRect, scaleX, scaleY); // TODO: This was in the original code, baked into the |