diff options
author | Strangerke | 2011-11-12 00:44:48 +0100 |
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committer | Strangerke | 2011-11-12 00:44:48 +0100 |
commit | 2acfca89984cabdac986a624cce2eba91727afb8 (patch) | |
tree | e34ba319c14c6935d2945d1dcad54ea3f261ef1e /engines | |
parent | 71566a4307af81b4af6b1755f525ba90afd038ac (diff) | |
download | scummvm-rg350-2acfca89984cabdac986a624cce2eba91727afb8.tar.gz scummvm-rg350-2acfca89984cabdac986a624cce2eba91727afb8.tar.bz2 scummvm-rg350-2acfca89984cabdac986a624cce2eba91727afb8.zip |
TSAGE: BF - Some more renaming
Diffstat (limited to 'engines')
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.cpp | 230 | ||||
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes9.h | 8 | ||||
-rw-r--r-- | engines/tsage/globals.cpp | 42 | ||||
-rw-r--r-- | engines/tsage/globals.h | 4 |
4 files changed, 141 insertions, 143 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes9.cpp b/engines/tsage/blue_force/blueforce_scenes9.cpp index f753e49028..5e8bc12a18 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.cpp +++ b/engines/tsage/blue_force/blueforce_scenes9.cpp @@ -62,16 +62,16 @@ bool Scene900::Gate::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (BF_GLOBALS._v4CEC0 == 0) { + if (BF_GLOBALS._gateStatus == 0) { return NamedObject::startAction(action, event); } else { BF_GLOBALS._player.disableControl(); - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { scene->_sceneMode = 9006; - BF_GLOBALS._v4CEC0 = 1; + BF_GLOBALS._gateStatus = 1; scene->setAction(&scene->_sequenceManager1, scene, 9006, &BF_GLOBALS._player, this, NULL); } else { - BF_GLOBALS._v4CEC0 = 2; + BF_GLOBALS._gateStatus = 2; if (scene->_dog._flag == false) { BF_GLOBALS._player.setAction(&scene->_action4); } else { @@ -84,15 +84,15 @@ bool Scene900::Gate::startAction(CursorType action, Event &event) { } break; case INV_WAREHOUSE_KEYS: - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { SceneItem::display2(900, 14); } else { - if (BF_GLOBALS._v4CEC0 == 0) { + if (BF_GLOBALS._gateStatus == 0) { if (!BF_GLOBALS.getFlag(fGotPointsForUnlockGate)) { BF_GLOBALS.setFlag(fGotPointsForUnlockGate); T2_GLOBALS._uiElements.addScore(30); } - BF_GLOBALS._v4CEC0 = 1; + BF_GLOBALS._gateStatus = 1; } else { if (!BF_GLOBALS.getFlag(fGotPointsForLockGate)) { if (BF_GLOBALS._bookmark == bEndDayThree) { @@ -100,7 +100,7 @@ bool Scene900::Gate::startAction(CursorType action, Event &event) { T2_GLOBALS._uiElements.addScore(30); } } - BF_GLOBALS._v4CEC0 = 0; + BF_GLOBALS._gateStatus = 0; } scene->_sceneMode = 9004; BF_GLOBALS._player.disableControl(); @@ -117,7 +117,7 @@ bool Scene900::Door::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { if (_flag) { SceneItem::display2(900, 1); } else { @@ -131,7 +131,7 @@ bool Scene900::Door::startAction(CursorType action, Event &event) { return NamedObject::startAction(action, event); break; case INV_WAREHOUSE_KEYS: - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9012; scene->setAction(&scene->_sequenceManager1, scene, 9012, &BF_GLOBALS._player, &scene->_door, NULL); @@ -180,11 +180,11 @@ bool Scene900::Lyle::startAction(CursorType action, Event &event) { if (action == CURSOR_TALK) { if (!_action) { if (scene->_dog._flag) { - if (BF_GLOBALS._v4CEC0 == 0) + if (BF_GLOBALS._gateStatus == 0) scene->_stripManager.start(9004, &BF_GLOBALS._stripProxy); else { if (scene->_door._flag == 1) { - if (BF_GLOBALS._v4CEC0 == 2) + if (BF_GLOBALS._gateStatus == 2) scene->_stripManager.start(9005, &BF_GLOBALS._stripProxy); else scene->_stripManager.start(9001, &BF_GLOBALS._stripProxy); @@ -445,7 +445,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { if (BF_GLOBALS._sceneManager._previousScene == 910) { _sceneBounds.moveTo(639, 0); - BF_GLOBALS._v4CEC0 = 2; + BF_GLOBALS._gateStatus = 2; BF_INVENTORY.setObjectScene(INV_FISHING_NET, 900); _dog._flag = 1; } @@ -485,7 +485,7 @@ void Scene900::postInit(SceneObjectList *OwnerList) { _gate.setVisage(900); _gate.setStrip(2); - if (BF_GLOBALS._v4CEC0 == 2) + if (BF_GLOBALS._gateStatus == 2) _gate.setPosition(Common::Point(758, 127)); else { BF_GLOBALS._walkRegions.disableRegion(24); @@ -580,7 +580,7 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9001: - if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._v4CEC0 != 0) || + if ((BF_INVENTORY.getObjectScene(INV_FISHING_NET) == 900) || (BF_GLOBALS._gateStatus != 0) || (_door._flag == 0)) BF_GLOBALS.setFlag(fLeftTraceIn900); else @@ -593,7 +593,7 @@ void Scene900::signal() { BF_GLOBALS._player.enableControl(); break; case 9004: - if (BF_GLOBALS._v4CEC0 == 0) + if (BF_GLOBALS._gateStatus == 0) SceneItem::display2(900, 3); else SceneItem::display2(900, 4); @@ -625,7 +625,7 @@ void Scene900::signal() { break; case 9010: _sound1.play(92); - if (BF_GLOBALS._v4CEC0 == 2) { + if (BF_GLOBALS._gateStatus == 2) { _sceneMode = 9008; setAction(&_sequenceManager1, this, 9008, &BF_GLOBALS._player, &_dog, NULL); } else { @@ -822,7 +822,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); - scene->_field2DDA = 6; + scene->_sceneSubMode = 6; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -896,7 +896,7 @@ bool Scene910::Nico::startAction(CursorType action, Event &event) { if (BF_GLOBALS._v4CEE2 < 4) { BF_GLOBALS._player.disableControl(); scene->_yellowCord.fixPriority(121); - scene->_field2DDA = 10; + scene->_sceneSubMode = 10; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -950,7 +950,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { switch (action) { case CURSOR_USE: BF_GLOBALS._player.disableControl(); - scene->_field2DDA = 7; + scene->_sceneSubMode = 7; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -994,7 +994,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { } else { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS._v4CEE2 == 4) { - scene->_field2DDA = 11; + scene->_sceneSubMode = 11; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1002,7 +1002,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { scene->signal(); return true; } else { - scene->_field2DDA = 12; + scene->_sceneSubMode = 12; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1022,7 +1022,7 @@ bool Scene910::Stuart::startAction(CursorType action, Event &event) { return true; } else { BF_GLOBALS._player.disableControl(); - scene->_field2DDA = 11; + scene->_sceneSubMode = 11; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1082,7 +1082,7 @@ bool Scene910::PowerCord::startAction(CursorType action, Event &event) { if ((BF_GLOBALS._v4CEE0 == 0) || (_field92 != 1)) { BF_GLOBALS._player.disableControl(); if (_field92 == 1) { - scene->_field2DDA = 8; + scene->_sceneSubMode = 8; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1092,7 +1092,7 @@ bool Scene910::PowerCord::startAction(CursorType action, Event &event) { return true; } else { scene->_destPos = Common::Point(151, 186); - scene->_field2DDA = 4; + scene->_sceneSubMode = 4; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1143,7 +1143,7 @@ bool Scene910::BreakerBox::startAction(CursorType action, Event &event) { BF_GLOBALS._player.disableControl(); scene->_sceneMode = 9102; if (BF_GLOBALS.getFlag(gunDrawn)) { - scene->_field2DDA = 1; + scene->_sceneSubMode = 1; scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); return true; @@ -1173,7 +1173,7 @@ bool Scene910::FakeWall::startAction(CursorType action, Event &event) { if (action == INV_YELLOW_CORD) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(285, 114); - scene->_field2DDA = 9; + scene->_sceneSubMode = 9; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1192,23 +1192,23 @@ void Scene910::BreakerBoxInset::postInit(SceneObjectList *OwnerList) { _lookLineNum = 7; _useLineNum = 8; BF_GLOBALS._sceneItems.push_back(this); - scene->_field2DD8 = 0; + scene->_breakerButtonCtr = 0; - _object13.setupBreaker(115, 44, 1, BF_GLOBALS._v4CECE[0]); - _object14.setupBreaker(116, 63, 2, BF_GLOBALS._v4CECE[1]); - _object15.setupBreaker(116, 69, 2, BF_GLOBALS._v4CECE[2]); - _object16.setupBreaker(115, 76, 1, BF_GLOBALS._v4CECE[3]); - _object17.setupBreaker(115, 95, 1, BF_GLOBALS._v4CECE[4]); - _object18.setupBreaker(116, 114, 2, BF_GLOBALS._v4CECE[5]); - _object19.setupBreaker(116, 120, 2, BF_GLOBALS._v4CECE[6]); - _object20.setupBreaker(188, 45, 2, BF_GLOBALS._v4CECE[7]); - _object21.setupBreaker(188, 51, 2, BF_GLOBALS._v4CECE[8]); - _object22.setupBreaker(179, 59, 1, BF_GLOBALS._v4CECE[9]); - _object23.setupBreaker(187, 78, 2, BF_GLOBALS._v4CECE[10]); - _object24.setupBreaker(187, 84, 2, BF_GLOBALS._v4CECE[11]); + _object13.setupBreaker(115, 44, 1, BF_GLOBALS._breakerBoxStatusArr[0]); + _object14.setupBreaker(116, 63, 2, BF_GLOBALS._breakerBoxStatusArr[1]); + _object15.setupBreaker(116, 69, 2, BF_GLOBALS._breakerBoxStatusArr[2]); + _object16.setupBreaker(115, 76, 1, BF_GLOBALS._breakerBoxStatusArr[3]); + _object17.setupBreaker(115, 95, 1, BF_GLOBALS._breakerBoxStatusArr[4]); + _object18.setupBreaker(116, 114, 2, BF_GLOBALS._breakerBoxStatusArr[5]); + _object19.setupBreaker(116, 120, 2, BF_GLOBALS._breakerBoxStatusArr[6]); + _object20.setupBreaker(188, 45, 2, BF_GLOBALS._breakerBoxStatusArr[7]); + _object21.setupBreaker(188, 51, 2, BF_GLOBALS._breakerBoxStatusArr[8]); + _object22.setupBreaker(179, 59, 1, BF_GLOBALS._breakerBoxStatusArr[9]); + _object23.setupBreaker(187, 78, 2, BF_GLOBALS._breakerBoxStatusArr[10]); + _object24.setupBreaker(187, 84, 2, BF_GLOBALS._breakerBoxStatusArr[11]); - _object25.subEBBDC(178, 90, 1, BF_GLOBALS._v4CECE[12]); - _object26.subEBBDC(178, 108, 2, BF_GLOBALS._v4CECE[13]); + _object25.setupHiddenSwitch(178, 90, 1, BF_GLOBALS._breakerBoxStatusArr[12]); + _object26.setupHiddenSwitch(178, 108, 2, BF_GLOBALS._breakerBoxStatusArr[13]); } void Scene910::BreakerBoxInset::remove() { @@ -1231,7 +1231,7 @@ void Scene910::BreakerBoxInset::remove() { _object27.remove(); _object28.remove(); - if ((BF_GLOBALS._v4CECE[13] < 4) && (scene->_breakerBox._frame > 1)) + if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (scene->_breakerBox._frame > 1)) scene->_breakerBox.animate(ANIM_MODE_6, NULL); FocusObject::remove(); @@ -1240,19 +1240,19 @@ void Scene910::BreakerBoxInset::remove() { void Scene910::Object13::synchronize(Serializer &s) { NamedObject::synchronize(s); s.syncAsSint16LE(_field90); - s.syncAsSint16LE(_field92); + s.syncAsSint16LE(_mode); } bool Scene910::Object13::startAction(CursorType action, Event &event) { static uint32 black = 0; Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; - int8 var2; + int8 xDiff; - if (_field92 == 1) - var2 = 12; + if (_mode == 1) + xDiff = 12; else - var2 = 7; + xDiff = 7; switch (action) { case CURSOR_LOOK: @@ -1264,8 +1264,8 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { return true; case CURSOR_USE: scene->_sound2.play(101); - if (event.mousePos.x <= _position.x + var2) { - if (_field92 != 1) { + if (event.mousePos.x <= _position.x + xDiff) { + if (_mode != 1) { if (_frame > 6) setFrame(_frame - 1); } else { @@ -1273,7 +1273,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { setFrame(_frame - 1); } } else { - if (_field92 == 1) { + if (_mode == 1) { if (_frame < 3) setFrame(_frame + 1); } else { @@ -1282,10 +1282,10 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { } } - if (_field92 != 1) - BF_GLOBALS._v4CECE[_field90 - 1] = (_field90 + 251) % 256; + if (_mode != 1) + BF_GLOBALS._breakerBoxStatusArr[_field90 - 1] = (_field90 + 251) % 256; else - BF_GLOBALS._v4CECE[_field90 - 1] = _field90; + BF_GLOBALS._breakerBoxStatusArr[_field90 - 1] = _field90; switch (_field90) { case 1: @@ -1351,7 +1351,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { return true; case 4: if (_frame == 2) { - if (BF_GLOBALS._v4CECE[4] == 2) { + if (BF_GLOBALS._breakerBoxStatusArr[4] == 2) { scene->_action1.setActionIndex(2); scene->_action1.signal(); } @@ -1362,7 +1362,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { return true; case 5: if (_frame == 2) { - if (BF_GLOBALS._v4CECE[3] == 2) { + if (BF_GLOBALS._breakerBoxStatusArr[3] == 2) { scene->_action1.setActionIndex(2); scene->_action1.signal(); } @@ -1372,7 +1372,7 @@ bool Scene910::Object13::startAction(CursorType action, Event &event) { } return true; case 15: - if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._v4CECE[17] == 1)) { + if ((BF_GLOBALS._v4CECA == 2) && (BF_GLOBALS._breakerBoxStatusArr[17] == 1)) { if (_frame == 7) scene->subE83E1(); else @@ -1397,9 +1397,9 @@ void Scene910::Object13::setupBreaker(int x, int y, int mode, int8 frameNumber) Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); - _field92 = mode; - scene->_field2DD8++; - _field90 = scene->_field2DD8; + _mode = mode; + scene->_breakerButtonCtr++; + _field90 = scene->_breakerButtonCtr; setVisage(910); if (mode == 1) { @@ -1432,18 +1432,18 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { SceneItem::display2(910, 11); return true; case CURSOR_USE: - _field92 = BF_GLOBALS._v4CECE[_field90 + 11]; + _field92 = BF_GLOBALS._breakerBoxStatusArr[_field90 + 11]; switch (_field92 - 1) { case 0: _field92 = 2; setStrip(7); setFrame(1); if (_field90 == 1) { - scene->_field2DD8 = 14; - scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerButtonCtr = 14; + scene->_breakerBoxInset._object27.setupBreaker(182, 92, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { - scene->_field2DD8 = 15; - scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerButtonCtr = 15; + scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } SceneItem::display2(910, 12); break; @@ -1461,11 +1461,11 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { setStrip(7); setFrame(1); if (_field90 == 1) { - scene->_field2DD8 = 14; - scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerButtonCtr = 14; + scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { - scene->_field2DD8 = 15; - scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerButtonCtr = 15; + scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } break; case 3: @@ -1475,7 +1475,7 @@ bool Scene910::Object25::startAction(CursorType action, Event &event) { break; } - BF_GLOBALS._v4CECE[_field90 + 11] = _field92; + BF_GLOBALS._breakerBoxStatusArr[_field90 + 11] = _field92; return true; default: return NamedObject::startAction(action, event); @@ -1488,11 +1488,11 @@ void Scene910::Object25::remove() { SceneObject::remove(); } -void Scene910::Object25::subEBBDC(int x, int y, int arg8, int argA) { +void Scene910::Object25::setupHiddenSwitch(int x, int y, int arg8, int argA) { Scene910 *scene = (Scene910 *)BF_GLOBALS._sceneManager._scene; NamedObject::postInit(); - scene->_field2DD8++; + scene->_breakerButtonCtr++; _field90 = arg8; _field92 = argA; setVisage(910); @@ -1504,11 +1504,11 @@ void Scene910::Object25::subEBBDC(int x, int y, int arg8, int argA) { setStrip(7); setFrame(1); if (_field90 == 1) { - scene->_field2DD8 = 14; - scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._v4CECE[14]); + scene->_breakerButtonCtr = 14; + scene->_breakerBoxInset._object27.setupBreaker(182, 96, 2, BF_GLOBALS._breakerBoxStatusArr[14]); } else { - scene->_field2DD8 = 15; - scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._v4CECE[15]); + scene->_breakerButtonCtr = 15; + scene->_breakerBoxInset._object28.init(178, 108, 0, BF_GLOBALS._breakerBoxStatusArr[15]); } } @@ -1593,12 +1593,12 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { default: break; } - BF_GLOBALS._v4CECE[_field90 + 15] = _frame; + BF_GLOBALS._breakerBoxStatusArr[_field90 + 15] = _frame; if (_field90 == 0) { if (_frame == 2) - BF_GLOBALS._v4CECE[13] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 2; else - BF_GLOBALS._v4CECE[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; case INV_HALF_YELLOW_CORD: @@ -1636,13 +1636,12 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { setFrame(_field90 + 4); else if (_frame - _field90 == 3) setFrame(_field90 + 5); - BF_GLOBALS._v4CECE[15 + _field90] = _frame; - BF_GLOBALS._v4CECE[_field90 + 15] = _frame; + BF_GLOBALS._breakerBoxStatusArr[_field90 + 15] = _frame; if (_field90 == 0) { if (_frame == 2) - BF_GLOBALS._v4CECE[13] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 2; else - BF_GLOBALS._v4CECE[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; case INV_HALF_BLACK_CORD: @@ -1691,8 +1690,8 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { scene->_blackCord.fixPriority(50); scene->_blackCord.show(); scene->_blackCord._field90 = 1; - if (BF_GLOBALS._v4CECE[17] == 1) { - if (BF_GLOBALS._v4CECE[14] == 2) + if (BF_GLOBALS._breakerBoxStatusArr[17] == 1) { + if (BF_GLOBALS._breakerBoxStatusArr[14] == 2) scene->subE83E1(); else scene->subE82BD(); @@ -1702,13 +1701,12 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { setFrame(_field90 + 3); else if (_frame - _field90 == 4) setFrame(_field90 + 5); - BF_GLOBALS._v4CECE[15 + _field90] = _frame; - BF_GLOBALS._v4CECE[_field90 + 15] = _frame; + BF_GLOBALS._breakerBoxStatusArr[_field90 + 15] = _frame; if (_field90 == 0) { if (_frame == 2) - BF_GLOBALS._v4CECE[13] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 2; else - BF_GLOBALS._v4CECE[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; } return true; default: @@ -1719,7 +1717,7 @@ bool Scene910::BlackPlug::startAction(CursorType action, Event &event) { void Scene910::BlackPlug::init(int x, int y, int arg8, int8 argA) { NamedObject::postInit(); _field90 = arg8; - _field92 = argA; + _mode = argA; setVisage(910); if (_field90 == 0) setStrip(7); @@ -1745,11 +1743,11 @@ void Scene910::GeneratorInset::postInit(SceneObjectList *OwnerList) { _useLineNum = 87; BF_GLOBALS._sceneItems.push_front(this); - scene->_field2DD8 = 16; - _blackPlug.init(142, 86, 1, BF_GLOBALS._v4CECE[16]); + scene->_breakerButtonCtr = 16; + _blackPlug.init(142, 86, 1, BF_GLOBALS._breakerBoxStatusArr[16]); - scene->_field2DD8 = 17; - _powerButton.init(BF_GLOBALS._v4CECE[17]); + scene->_breakerButtonCtr = 17; + _powerButton.init(BF_GLOBALS._breakerBoxStatusArr[17]); } void Scene910::GeneratorInset::remove() { @@ -1777,7 +1775,7 @@ bool Scene910::PowerButton::startAction(CursorType action, Event &event) { setFrame(5); _object32.setFrame(7); if (BF_GLOBALS._v4CECA == 2) { - if (BF_GLOBALS._v4CECE[14] == 2) + if (BF_GLOBALS._breakerBoxStatusArr[14] == 2) scene->subE83E1(); else scene->subE82BD(); @@ -1793,7 +1791,7 @@ bool Scene910::PowerButton::startAction(CursorType action, Event &event) { setFrame(4); _object32.setFrame(6); } - BF_GLOBALS._v4CECE[17] = (_frame + 252) % 256; + BF_GLOBALS._breakerBoxStatusArr[17] = (_frame + 252) % 256; return true; } else return NamedObject::startAction(action, event); @@ -1855,7 +1853,7 @@ bool Scene910::Item2::startAction(CursorType action, Event &event) { if (action == 59) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(151, 186); - scene->_field2DDA = 5; + scene->_sceneSubMode = 5; scene->_sceneMode = 9123; if (BF_GLOBALS._player._visage == 1911) scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); @@ -1913,7 +1911,7 @@ bool Scene910::Item16::startAction(CursorType action, Event &event) { if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); scene->_destPos = Common::Point(292, 100); - scene->_field2DDA = 0; + scene->_sceneSubMode = 0; scene->_sceneMode = 9123; scene->setAction(&scene->_sequenceManager1, scene, 9123, &BF_GLOBALS._player, NULL); } else { @@ -1940,8 +1938,8 @@ void Scene910::remove() { void Scene910::synchronize(Serializer &s) { PalettedScene::synchronize(s); - s.syncAsSint16LE(_field2DDA); - s.syncAsSint16LE(_field2DD8); + s.syncAsSint16LE(_sceneSubMode); + s.syncAsSint16LE(_breakerButtonCtr); s.syncAsSint16LE(_field2DE0); s.syncAsSint16LE(_field2DE2); s.syncAsSint16LE(_field2DE4); @@ -1979,7 +1977,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _vent.postInit(); _vent.setVisage(910); - if ((BF_GLOBALS._v4CECE[3] == 2) && (BF_GLOBALS._v4CECE[4] == 2)) { + if ((BF_GLOBALS._breakerBoxStatusArr[3] == 2) && (BF_GLOBALS._breakerBoxStatusArr[4] == 2)) { _action1.setActionIndex(4); } else { _vent.animate(ANIM_MODE_2, NULL); @@ -2071,13 +2069,13 @@ void Scene910::postInit(SceneObjectList *OwnerList) { _lyle._field90 = 0; _lyle.setDetails(910, 69, 70, 71, 5, &_item4); - BF_GLOBALS._v4CECE[0] = 3; - BF_GLOBALS._v4CECE[12] = 2; - BF_GLOBALS._v4CECE[13] = 4; - BF_GLOBALS._v4CECE[14] = 3; - BF_GLOBALS._v4CECE[15] = 3; - BF_GLOBALS._v4CECE[16] = 4; - BF_GLOBALS._v4CECE[17] = 1; + BF_GLOBALS._breakerBoxStatusArr[0] = 3; + BF_GLOBALS._breakerBoxStatusArr[12] = 2; + BF_GLOBALS._breakerBoxStatusArr[13] = 4; + BF_GLOBALS._breakerBoxStatusArr[14] = 3; + BF_GLOBALS._breakerBoxStatusArr[15] = 3; + BF_GLOBALS._breakerBoxStatusArr[16] = 4; + BF_GLOBALS._breakerBoxStatusArr[17] = 1; BF_GLOBALS._v4CECA = 2; BF_GLOBALS._v4CEE0 = 1; _yellowCord.setPosition(Common::Point(291, -30)); @@ -2212,7 +2210,7 @@ void Scene910::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._walkRegions.disableRegion(10); } - if (BF_GLOBALS._v4CECE[17] != 0) { + if (BF_GLOBALS._breakerBoxStatusArr[17] != 0) { _sound1.play(100); _sound1.holdAt(1); } @@ -2379,7 +2377,7 @@ void Scene910::signal() { BF_GLOBALS._player.enableControl(); break; case 9101: - if ((BF_GLOBALS._v4CEE0 == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._v4CECE[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910)) + if ((BF_GLOBALS._v4CEE0 == 0) && (BF_GLOBALS._v4CEC8 != 0) && (BF_GLOBALS._breakerBoxStatusArr[17] == 0) && (BF_INVENTORY.getObjectScene(INV_YELLOW_CORD) == 910) && (BF_INVENTORY.getObjectScene(INV_BLACK_CORD) == 910)) BF_GLOBALS.clearFlag(fGotPointsForSearchingDA); else BF_GLOBALS.setFlag(fGotPointsForSearchingDA); @@ -2387,7 +2385,7 @@ void Scene910::signal() { BF_GLOBALS._sceneManager.changeScene(900); break; case 9102: - if ((BF_GLOBALS._v4CECE[13] < 4) && (_breakerBox._frame == 1)) + if ((BF_GLOBALS._breakerBoxStatusArr[13] < 4) && (_breakerBox._frame == 1)) _breakerBox.animate(ANIM_MODE_5, NULL); BF_GLOBALS._player.enableControl(); @@ -2505,7 +2503,7 @@ void Scene910::signal() { break; case 9123: BF_GLOBALS.clearFlag(gunDrawn); - switch (_field2DDA - 1) { + switch (_sceneSubMode - 1) { case 0: _sceneMode = 9102; setAction(&_sequenceManager1, this, 9102, &BF_GLOBALS._player, NULL); @@ -2622,7 +2620,7 @@ void Scene910::signal() { break; case 9130: _lyle.setAction(&_sequenceManager2, NULL, 9133, &_lyle, NULL); - BF_GLOBALS._v4CECE[14] = 3; + BF_GLOBALS._breakerBoxStatusArr[14] = 3; subE82BD(); BF_GLOBALS._walkRegions.disableRegion(15); break; @@ -2781,7 +2779,7 @@ void Scene910::process(Event &event) { if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); _destPos = event.mousePos; - _field2DDA = 0; + _sceneSubMode = 0; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } else { @@ -2792,7 +2790,7 @@ void Scene910::process(Event &event) { } else if (BF_GLOBALS._player._visage == 1911) { BF_GLOBALS._player.disableControl(); _destPos = event.mousePos; - _field2DDA = 0; + _sceneSubMode = 0; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } @@ -2823,7 +2821,7 @@ void Scene910::dispatch() { if ((BF_GLOBALS._player._position.x > 265) && (BF_GLOBALS._player._position.y < 102) && (BF_GLOBALS._v4CEE0 != 0) && (_sceneMode != 9143)) { BF_GLOBALS._player.disableControl(); if (BF_GLOBALS.getFlag(gunDrawn)) { - _field2DDA = 3; + _sceneSubMode = 3; _sceneMode = 9123; setAction(&_sequenceManager1, this, 9123, &BF_GLOBALS._player, NULL); } else if (BF_GLOBALS._v4CEE2 == 0) { diff --git a/engines/tsage/blue_force/blueforce_scenes9.h b/engines/tsage/blue_force/blueforce_scenes9.h index f1dbb027d0..358f0b42e0 100644 --- a/engines/tsage/blue_force/blueforce_scenes9.h +++ b/engines/tsage/blue_force/blueforce_scenes9.h @@ -170,7 +170,7 @@ class Scene910: public PalettedScene { class Object13: public NamedObject { protected: - int _field90, _field92; + int _field90, _mode; public: void setupBreaker(int x, int y, int mode, int8 frameNumber); virtual void synchronize(Serializer &s); @@ -180,7 +180,7 @@ class Scene910: public PalettedScene { class BlackPlug: public Object13 { public: - void init(int x, int y, int arg8, int8 argA); + void init(int x, int y, int arg8, int8 mode); virtual bool startAction(CursorType action, Event &event); virtual void remove(); }; @@ -188,7 +188,7 @@ class Scene910: public PalettedScene { class Object25: public NamedObject { int _field90, _field92; public: - void subEBBDC(int x, int y, int arg8, int argA); + void setupHiddenSwitch(int x, int y, int arg8, int argA); virtual void synchronize(Serializer &s); virtual bool startAction(CursorType action, Event &event); virtual void remove(); @@ -253,7 +253,7 @@ class Scene910: public PalettedScene { virtual bool startAction(CursorType action, Event &event); }; - int _field2DDA, _field2DD8, _field2DE0, _field2DE2, _field2DE4; + int _sceneSubMode, _breakerButtonCtr, _field2DE0, _field2DE2, _field2DE4; Common::Point _destPos; public: SequenceManager _sequenceManager1, _sequenceManager2; diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index 3bf9722416..d2999a2603 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -238,14 +238,14 @@ void BlueForceGlobals::synchronize(Serializer &s) { s.syncAsSint16LE(_kateDialogCtr); s.syncAsSint16LE(_v4CEB6); s.syncAsSint16LE(_safeCombination); - s.syncAsSint16LE(_v4CEC0); + s.syncAsSint16LE(_gateStatus); s.syncAsSint16LE(_greenDay5TalkCtr); s.syncAsSint16LE(_v4CEC4); s.syncAsSint16LE(_v4CEC8); s.syncAsSint16LE(_v4CECA); s.syncAsSint16LE(_v4CECC); for (int i = 0; i < 18; i++) - s.syncAsByte(_v4CECE[i]); + s.syncAsByte(_breakerBoxStatusArr[i]); s.syncAsSint16LE(_v4CEE0); s.syncAsSint16LE(_v4CEE2); s.syncAsSint16LE(_v4CEE4); @@ -295,30 +295,30 @@ void BlueForceGlobals::reset() { _kateDialogCtr = 0; _v4CEB6 = 0; _safeCombination = 0; - _v4CEC0 = 0; + _gateStatus = 0; _greenDay5TalkCtr = 0; _v4CEC4 = 0; _v4CEC8 = 1; _v4CECA = 0; _v4CECC = 0; - _v4CECE[0] = 2; - _v4CECE[1] = 2; - _v4CECE[2] = 2; - _v4CECE[3] = 1; - _v4CECE[4] = 2; - _v4CECE[5] = 2; - _v4CECE[6] = 2; - _v4CECE[7] = 2; - _v4CECE[8] = 2; - _v4CECE[9] = 2; - _v4CECE[10] = 2; - _v4CECE[11] = 2; - _v4CECE[12] = 1; - _v4CECE[13] = 1; - _v4CECE[14] = 2; - _v4CECE[15] = 2; - _v4CECE[16] = 3; - _v4CECE[17] = 0; + _breakerBoxStatusArr[0] = 2; + _breakerBoxStatusArr[1] = 2; + _breakerBoxStatusArr[2] = 2; + _breakerBoxStatusArr[3] = 1; + _breakerBoxStatusArr[4] = 2; + _breakerBoxStatusArr[5] = 2; + _breakerBoxStatusArr[6] = 2; + _breakerBoxStatusArr[7] = 2; + _breakerBoxStatusArr[8] = 2; + _breakerBoxStatusArr[9] = 2; + _breakerBoxStatusArr[10] = 2; + _breakerBoxStatusArr[11] = 2; + _breakerBoxStatusArr[12] = 1; + _breakerBoxStatusArr[13] = 1; + _breakerBoxStatusArr[14] = 2; + _breakerBoxStatusArr[15] = 2; + _breakerBoxStatusArr[16] = 3; + _breakerBoxStatusArr[17] = 0; _v4CEE0 = 0; _v4CEE2 = 0; _v4CEE4 = 0; diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index 21a4b921d1..c4108e175c 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -192,13 +192,13 @@ public: int _kateDialogCtr; int _v4CEB6; int _safeCombination; - int _v4CEC0; + int _gateStatus; int _greenDay5TalkCtr; int _v4CEC4; int _v4CEC8; int _v4CECA; int _v4CECC; - int8 _v4CECE[18]; + int8 _breakerBoxStatusArr[18]; int _v4CEE0; int _v4CEE2; int _v4CEE4; |