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author | whiterandrek | 2018-03-23 12:56:06 +0200 |
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committer | Eugene Sandulenko | 2018-06-28 23:51:32 +0200 |
commit | 2b1bc0900acf9e9eeeb8ce9e89e80e2c9aec5180 (patch) | |
tree | 1fb2174aaa6382febc7fd4b1dc72ee00506666c8 /engines | |
parent | 72dd7fae8b1bd3236371d3fb2b7621d91de291c4 (diff) | |
download | scummvm-rg350-2b1bc0900acf9e9eeeb8ce9e89e80e2c9aec5180.tar.gz scummvm-rg350-2b1bc0900acf9e9eeeb8ce9e89e80e2c9aec5180.tar.bz2 scummvm-rg350-2b1bc0900acf9e9eeeb8ce9e89e80e2c9aec5180.zip |
PINK: added CursorActor
Diffstat (limited to 'engines')
-rw-r--r-- | engines/pink/objects/actors/cursor_actor.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/engines/pink/objects/actors/cursor_actor.h b/engines/pink/objects/actors/cursor_actor.h new file mode 100644 index 0000000000..07616a2586 --- /dev/null +++ b/engines/pink/objects/actors/cursor_actor.h @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef PINK_CURSOR_ACTOR_H +#define PINK_CURSOR_ACTOR_H + +#include <common/debug.h> +#include <pink/objects/actions/action.h> +#include "actor.h" + +namespace Pink { + +//same as actor +class CursorActor : public Actor { +public: + void toConsole() { + debug("CursorActor: _name = %s", _name.c_str()); + for (int i = 0; i < _actions.size(); ++i) { + _actions[i]->toConsole(); + } + } +}; + +} + +#endif |