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authorGregory Montoir2008-07-15 20:26:12 +0000
committerGregory Montoir2008-07-15 20:26:12 +0000
commit2bae0df17e2c2a77295b13b107b208e63147638d (patch)
treeef38718e0e6181d20e0bddc36344e8d78b3efbcf /engines
parent943b4c2036002454b276e0190dfc2c8919fb0cbf (diff)
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fix bug #1995042: stop previous sfx playback when starting a new sfx (matches original dos code). Also removed the "sound skipping" hack in final bam scene.
svn-id: r33078
Diffstat (limited to 'engines')
-rw-r--r--engines/queen/graphics.cpp11
-rw-r--r--engines/queen/graphics.h4
-rw-r--r--engines/queen/sound.cpp13
-rw-r--r--engines/queen/sound.h1
4 files changed, 9 insertions, 20 deletions
diff --git a/engines/queen/graphics.cpp b/engines/queen/graphics.cpp
index f863f7663c..6d0a11ccfe 100644
--- a/engines/queen/graphics.cpp
+++ b/engines/queen/graphics.cpp
@@ -1175,15 +1175,8 @@ BamScene::BamScene(QueenEngine *vm)
}
void BamScene::playSfx() {
- // Don't try to play all the sounds. This is only necessary for the
- // fight bam, in which the number of 'sfx bam frames' is too much
- // important / too much closer. The original game does not have
- // this problem since its playSfx() function returns immediately
- // if a sound is already being played.
- if (_lastSoundIndex == 0 || _index - _lastSoundIndex >= SFX_SKIP) {
- _vm->sound()->playSfx(_vm->logic()->currentRoomSfx());
- _lastSoundIndex = _index;
- }
+ _vm->sound()->playSfx(_vm->logic()->currentRoomSfx());
+ _lastSoundIndex = _index;
}
void BamScene::prepareAnimation() {
diff --git a/engines/queen/graphics.h b/engines/queen/graphics.h
index 6f00111635..7eadf9a191 100644
--- a/engines/queen/graphics.h
+++ b/engines/queen/graphics.h
@@ -248,10 +248,6 @@ public:
F_REQ_STOP = 2
};
- enum {
- SFX_SKIP = 8
- };
-
uint16 _flag, _index;
private:
diff --git a/engines/queen/sound.cpp b/engines/queen/sound.cpp
index d70fe7209d..3672eecce8 100644
--- a/engines/queen/sound.cpp
+++ b/engines/queen/sound.cpp
@@ -229,11 +229,6 @@ void PCSound::setVolume(int vol) {
_music->setVolume(vol);
}
-void PCSound::waitFinished(bool isSpeech) {
- while (_mixer->isSoundHandleActive(isSpeech ? _speechHandle : _sfxHandle))
- _vm->input()->delay(10);
-}
-
void PCSound::playSound(const char *base, bool isSpeech) {
char name[13];
strcpy(name, base);
@@ -243,7 +238,13 @@ void PCSound::playSound(const char *base, bool isSpeech) {
name[i] = '0';
}
strcat(name, ".SB");
- waitFinished(isSpeech);
+ if (isSpeech) {
+ while (_mixer->isSoundHandleActive(_speechHandle)) {
+ _vm->input()->delay(10);
+ }
+ } else {
+ _mixer->stopHandle(_sfxHandle);
+ }
uint32 size;
Common::File *f = _vm->resource()->findSound(name, &size);
if (f) {
diff --git a/engines/queen/sound.h b/engines/queen/sound.h
index c2c1481cc6..331034f746 100644
--- a/engines/queen/sound.h
+++ b/engines/queen/sound.h
@@ -143,7 +143,6 @@ public:
void setVolume(int vol);
protected:
- void waitFinished(bool isSpeech);
void playSound(const char *base, bool isSpeech);
virtual void playSoundData(Common::File *f, uint32 size, Audio::SoundHandle *soundHandle) = 0;