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author | Nipun Garg | 2019-07-26 06:38:04 +0530 |
---|---|---|
committer | Eugene Sandulenko | 2019-09-03 17:17:29 +0200 |
commit | 2bb60c69cd2a0bde98e3039e5b788fc2bced07b2 (patch) | |
tree | ef5a049ff7feefdcc875ee24efd60c6d1384e824 /engines | |
parent | 3aa373ab2baaeb96d0113bf3d4ff5923f645f8d1 (diff) | |
download | scummvm-rg350-2bb60c69cd2a0bde98e3039e5b788fc2bced07b2.tar.gz scummvm-rg350-2bb60c69cd2a0bde98e3039e5b788fc2bced07b2.tar.bz2 scummvm-rg350-2bb60c69cd2a0bde98e3039e5b788fc2bced07b2.zip |
HDB: Add Music/Song data and functions
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hdb/hdb.cpp | 9 | ||||
-rw-r--r-- | engines/hdb/hdb.h | 2 | ||||
-rw-r--r-- | engines/hdb/menu.h | 2 | ||||
-rw-r--r-- | engines/hdb/sound.cpp | 169 | ||||
-rw-r--r-- | engines/hdb/sound.h | 36 |
5 files changed, 199 insertions, 19 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp index 11c10cc7be..e58cae1ca2 100644 --- a/engines/hdb/hdb.cpp +++ b/engines/hdb/hdb.cpp @@ -32,8 +32,8 @@ #include "hdb/input.h" #include "hdb/lua-script.h" #include "hdb/map.h" -#include "hdb/sound.h" #include "hdb/menu.h" +#include "hdb/sound.h" #include "hdb/mpc.h" #include "hdb/window.h" @@ -152,6 +152,11 @@ bool HDBGame::init() { return true; } +void HDBGame::initializePath(const Common::FSNode &gamePath) { + Engine::initializePath(gamePath); + SearchMan.addDirectory("music", gamePath.getChild("music")); +} + void HDBGame::changeGameState() { switch (_gameState) { @@ -856,8 +861,6 @@ Common::Error HDBGame::run() { // Initializes Graphics initGraphics(kScreenWidth, kScreenHeight, &_format); - _sound->test(); - start(); #if 0 diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h index 6d23bde7c3..d55f8b38ab 100644 --- a/engines/hdb/hdb.h +++ b/engines/hdb/hdb.h @@ -26,6 +26,7 @@ #include "common/scummsys.h" #include "common/system.h" #include "common/savefile.h" +#include "common/fs.h" #include "engines/engine.h" @@ -145,6 +146,7 @@ public: ~HDBGame(); virtual bool hasFeature(Engine::EngineFeature f) const; + virtual void initializePath(const Common::FSNode &gamePath); virtual Common::Error run(); diff --git a/engines/hdb/menu.h b/engines/hdb/menu.h index 5f846b020b..b9d5aeba98 100644 --- a/engines/hdb/menu.h +++ b/engines/hdb/menu.h @@ -24,6 +24,8 @@ #define HDB_MENU_H #include "common/events.h" +#include "hdb/ai.h" +#include "hdb/sound.h" namespace HDB { diff --git a/engines/hdb/sound.cpp b/engines/hdb/sound.cpp index ce515aee15..c4ff8369bf 100644 --- a/engines/hdb/sound.cpp +++ b/engines/hdb/sound.cpp @@ -21,10 +21,13 @@ */ #include "common/debug.h" +#include "common/file.h" +#include "common/fs.h" #include "hdb/hdb.h" #include "hdb/file-manager.h" #include "hdb/mpc.h" +#include "hdb/menu.h" #include "hdb/sound.h" namespace HDB { @@ -1390,6 +1393,7 @@ const SoundLookUp soundList[] = { Sound::Sound() { _sfxVolume = 255; + _musicVolume = 255; } void Sound::test() { @@ -1402,7 +1406,7 @@ void Sound::test() { } bool Sound::init() { - warning("STUB: Initialize songs"); + _song1.playing = _song2.playing = false; // // init sound caching system @@ -1443,6 +1447,22 @@ void Sound::loadSaveFile(Common::InSaveFile *in) { } } +void Sound::setMusicVolume(int volume) { + _musicVolume = volume; + if (_song1.playing) { + if (_song1.fadingIn) + _song1.fadeInVol = volume; + if (!_song1.fadingOut) + g_hdb->_mixer->setChannelVolume(*_song1.handle, volume); + } + if (_song2.playing) { + if (_song2.fadingIn) + _song1.fadeInVol = volume; + if (!_song2.fadingOut) + g_hdb->_mixer->setChannelVolume(*_song2.handle, volume); + } +} + bool Sound::playSound(int index) { debug(9, "STUB: Play Sound"); return true; @@ -1488,32 +1508,154 @@ bool Sound::playVoice(int index, int actor) { } bool Sound::startMusic(SoundType song) { - warning("STUB: Start Music"); - return true; + g_hdb->_menu->saveSong(song); + + if (!_musicVolume) + return false; + + return beginMusic(song, false, 0); } bool Sound::fadeInMusic(SoundType song, int ramp) { - warning("STUB: Fade In Music"); - return true; + g_hdb->_menu->saveSong(song); + + if (!_musicVolume) + return false; + + stopMusic(); + return beginMusic(song, false, ramp); } void Sound::fadeOutMusic(int ramp) { - warning("STUB: Fade Out Music"); - return; + if (_song1.playing) { + _song1.fadeOutRamp = ramp; + _song1.fadingOut = true; + _song1.fadeOutVol = _musicVolume; + } else if (_song2.playing) { + _song2.fadeOutRamp = ramp; + _song2.fadingOut = true; + _song2.fadeOutVol = _musicVolume; + } } bool Sound::songPlaying(SoundType song) { - warning("STUB: Check if Song is playing"); - return true; + if (_song1.playing && _song1.song == song) + return true; + + if (_song2.playing && _song2.song == song) + return true; + + return false; } bool Sound::stopChannel(int channel) { debug(9, "STUB: Stop Channel"); + return true; } void Sound::stopMusic() { - debug(9, "STUB: Stop Music"); + if (_song1.playing) { + _song1.playing = false; + g_hdb->_mixer->stopHandle(*_song1.handle); + } + if (_song2.playing) { + _song2.playing = false; + g_hdb->_mixer->stopHandle(*_song2.handle); + } +} + +bool Sound::beginMusic(SoundType song, bool fadeIn, int ramp) { + if (!_song1.playing) { + // Start fading out SONG2 if its playing + if (_song2.playing) { + _song2.fadeOutRamp = ramp; + _song2.fadingOut = true; + _song2.fadeOutVol = _musicVolume; + } + + // Load up the song +#ifdef USE_MAD + Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(soundList[song].name); + if (stream == nullptr) + return false; + + Audio::SeekableAudioStream *audioStream = Audio::makeMP3Stream(stream, DisposeAfterUse::YES); + Audio::AudioStream *loopingStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES); + + g_hdb->_mixer->setChannelVolume(*_song1.handle, _musicVolume); + + // do we need to fade-in this song? + if (fadeIn) { + _song1.fadeInRamp = ramp; + _song1.fadingIn = true; + _song1.fadeInVol = 0; + g_hdb->_mixer->setChannelVolume(*_song1.handle, 0); + } + + g_hdb->_mixer->playStream(Audio::Mixer::kMusicSoundType, _song1.handle, loopingStream); + _song1.playing = true; +#endif + } else if (!_song2.playing) { + // Start fading out SONG1 if its playing + if (_song1.playing) { + _song1.fadeOutRamp = ramp; + _song1.fadingOut = true; + _song1.fadeOutVol = _musicVolume; + } + + // Load up the song +#ifdef USE_MAD + Common::SeekableReadStream *stream = SearchMan.createReadStreamForMember(soundList[song].name); + if (stream == nullptr) + return false; + + Audio::SeekableAudioStream *audioStream = Audio::makeMP3Stream(stream, DisposeAfterUse::YES); + Audio::AudioStream *loopingStream = new Audio::LoopingAudioStream(audioStream, 0, DisposeAfterUse::YES); + + g_hdb->_mixer->setChannelVolume(*_song2.handle, _musicVolume); + + // do we need to fade-in this song? + if (fadeIn) { + _song2.fadeInRamp = ramp; + _song2.fadingIn = true; + _song2.fadeInVol = 0; + g_hdb->_mixer->setChannelVolume(*_song2.handle, 0); + } + + g_hdb->_mixer->playStream(Audio::Mixer::kMusicSoundType, _song2.handle, loopingStream); + _song2.playing = true; +#endif + } else + return false; + + return true; +} + +void Sound::updateMusic() { + + if (_song1.playing) { + if (_song1.fadingOut) { + _song1.fadeOutVol = 0; + _song1.playing = false; + g_hdb->_mixer->stopHandle(*_song1.handle); + } else if (_song1.fadingIn) { + _song1.fadeInVol = _musicVolume; + _song1.fadingIn = false; + } + } + + if (_song2.playing) { + if (_song2.fadingOut) { + _song2.fadeOutVol = 0; + _song2.playing = false; + g_hdb->_mixer->stopHandle(*_song2.handle); + } else if (_song2.fadingIn) { + _song2.fadeInVol = _musicVolume; + _song2.fadingIn = false; + } + } + } int Sound::registerSound(const char *name) { @@ -1560,7 +1702,12 @@ int Sound::getSNDIndex(const char *name) { } SoundType Sound::whatSongIsPlaying() { - debug(9, "STUB: whatSongIsPlaying"); + if (_song1.playing) + return _song1.song; + + if (_song2.playing) + return _song2.song; + return SONG_NONE; } diff --git a/engines/hdb/sound.h b/engines/hdb/sound.h index 464663af35..1ed279df96 100644 --- a/engines/hdb/sound.h +++ b/engines/hdb/sound.h @@ -1436,6 +1436,28 @@ struct SoundCache { SoundCache() : loaded(0), size(0), name(nullptr), luaName(nullptr), ext(0) {} }; +struct Song { + bool playing; + SoundType song; + const char *sndMusic; + Audio::SoundHandle *handle; + + bool fadingOut; + int fadeOutVol; + int fadeOutRamp; + + bool fadingIn; + int fadeInVol; + int fadeInRamp; + + Song() : playing(false), song(SONG_NONE), sndMusic(nullptr), handle(new Audio::SoundHandle()), + fadingOut(false), fadeOutVol(0), fadeOutRamp(0), + fadingIn(false), fadeInVol(0), fadeInRamp(0) {} + ~Song() { + delete handle; + } +}; + class Sound { public: @@ -1446,12 +1468,9 @@ public: bool init(); void save(Common::OutSaveFile *out); void loadSaveFile(Common::InSaveFile *in); - void setMusicVolume(int value) { - //debug(9, "STUB: Add Music System Variables"); - } + void setMusicVolume(int value); int getMusicVolume() { - //debug(9, "STUB: Add Music System Variables"); - return 1; + return _musicVolume; } void setSFXVolume(int value) { _sfxVolume = value; @@ -1476,6 +1495,8 @@ public: bool fadeInMusic(SoundType song, int ramp); void fadeOutMusic(int ramp); void stopMusic(); + bool beginMusic(SoundType song, bool fadeIn, int ramp); + void updateMusic(); bool songPlaying(SoundType song); bool stopChannel(int channel); int registerSound(const char *name); @@ -1503,6 +1524,11 @@ public: int _voicesOn; byte _voicePlayed[NUM_VOICES]; + // Music System Variables + + Song _song1, _song2; + int _musicVolume; + // Sound Caching System Variables SoundCache _soundCache[kMaxSounds]; |