diff options
author | Eugene Sandulenko | 2010-08-14 19:53:53 +0000 |
---|---|---|
committer | Eugene Sandulenko | 2010-10-12 22:41:44 +0000 |
commit | 2be2f8331baa585dcfcf143da45116f6465b3303 (patch) | |
tree | b34003765535cc8ce81bbd71c202afeb9af3d845 /engines | |
parent | fa224de16f6de5ce29a50769e5fdd9823d5f3bb2 (diff) | |
download | scummvm-rg350-2be2f8331baa585dcfcf143da45116f6465b3303.tar.gz scummvm-rg350-2be2f8331baa585dcfcf143da45116f6465b3303.tar.bz2 scummvm-rg350-2be2f8331baa585dcfcf143da45116f6465b3303.zip |
SWORD25: Get rid of glsprites library
svn-id: r53231
Diffstat (limited to 'engines')
17 files changed, 0 insertions, 2006 deletions
diff --git a/engines/sword25/gfx/opengl/glvectorimageblit.cpp b/engines/sword25/gfx/opengl/glvectorimageblit.cpp index 35b6c2ba5f..a0945ba569 100644 --- a/engines/sword25/gfx/opengl/glvectorimageblit.cpp +++ b/engines/sword25/gfx/opengl/glvectorimageblit.cpp @@ -38,14 +38,9 @@ #include "sword25/gfx/image/vectorimage.h" #include "sword25/gfx/image/vectorimagerenderer.h" -#include "sword25/util/glsprites/glsprites.h" - -#include <vector> namespace Sword25 { -using namespace std; - #define BS_LOG_PREFIX "GLVECTORIMAGEBLIT" // ----------------------------------------------------------------------------- diff --git a/engines/sword25/util/glsprites/glsprites.h b/engines/sword25/util/glsprites/glsprites.h deleted file mode 100644 index bd678b7d76..0000000000 --- a/engines/sword25/util/glsprites/glsprites.h +++ /dev/null @@ -1,108 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_GLSPRITES_H -#define GLS_GLSPRITES_H - -#ifdef __cplusplus - extern "C" { -#endif - -/* Typedefs */ -typedef unsigned __int32 GLS_UInt32; -typedef signed __int32 GLS_SInt32; -typedef unsigned __int8 GLS_UInt8; -typedef float GLS_Float; -typedef enum { GLS_True = 1, GLS_False = 0 } GLS_Bool; - -/* Errors */ -typedef enum -{ - GLS_OK, - GLS_OUT_OF_MEMORY, - GLS_WINDOW_CREATION_FAILED, - GLS_WINDOW_PREPARATION_FAILED, - GLS_DISPLAY_MODE_CHANGE_FAILED, - GLS_WINDOW_WAS_CLOSED, - GLS_OPENGL_CONTEXT_CREATION_FAILED, - GLS_COULD_NOT_FLIP, - GLS_TEXTURE_CREATION_FAILED, - GLS_NO_WINDOW, - GLS_INVALID_SPRITE_OBJECT, - GLS_INVALID_SPRITE_DIMENSIONS, - GLS_NO_DRIVER_SUPPORT_FOR_VSYNC, - GLS_OPENGL_ERROR, - GLS_INVALID_DATA_DIMENSIONS, - GLS_INVALID_DATA_POINTER, - GLS_INVALID_SUB_IMAGE -} GLS_Result; - -/* GLS_Rect */ -typedef struct -{ - GLS_UInt32 x1; - GLS_UInt32 y1; - GLS_UInt32 x2; - GLS_UInt32 y2; -} GLS_Rect; - -/* GLS_Color */ -typedef struct -{ - GLS_UInt8 r; - GLS_UInt8 g; - GLS_UInt8 b; - GLS_UInt8 a; -} GLS_Color; - -/* GLS_Sprite */ -typedef void * GLS_Sprite; - -/* Functions */ -GLS_Result GLS_Init(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow); -GLS_Result GLS_InitExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle); -GLS_Result GLS_Quit(); - -GLS_Result GLS_SetVSync(GLS_Bool status); -GLS_Result GLS_IsVsync(GLS_Bool * pStatus); - -GLS_Result GLS_StartFrame(); -GLS_Result GLS_EndFrame(); - -GLS_Result GLS_NewSprite(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, const void * data, GLS_Sprite * pSprite); -GLS_Result GLS_DeleteSprite(GLS_Sprite sprite); - -GLS_Result GLS_SetSpriteData(GLS_Sprite sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride); - -GLS_Result GLS_Blit(GLS_Sprite sprite, - GLS_SInt32 x, GLS_SInt32 y, - const GLS_Rect * subImage, - const GLS_Color * color, - GLS_Bool flipH, GLS_Bool flipV, - GLS_Float scaleX, GLS_Float scaleY); - -GLS_Result GLS_GetWindowHandle(void ** pWindowHandle); - -const char * GLS_ResultString(GLS_Result ResultCode); - -#ifdef __cplusplus - } -#endif - -#endif diff --git a/engines/sword25/util/glsprites/internal/core.c b/engines/sword25/util/glsprites/internal/core.c deleted file mode 100644 index deb1dcbd3d..0000000000 --- a/engines/sword25/util/glsprites/internal/core.c +++ /dev/null @@ -1,212 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -/* -------------------------------------------------------------------------- - INCLUDES - -------------------------------------------------------------------------- */ - -#include "glinclude.h" -#include "core.h" -#include "glswindow.h" - - -/* -------------------------------------------------------------------------- - GLOBALS - -------------------------------------------------------------------------- */ - -GLS_OGLCaps GLS_TheOGLCaps; -static GLS_Window * window = 0; -static GLS_Bool vsyncActive = GLS_False; -typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int ); -static PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = 0; - - -/* -------------------------------------------------------------------------- */ - -void InitGL(GLS_UInt32 width, GLS_UInt32 height) -{ - if (height == 0) height = 1; - - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0, width, height, 0, 1, -1); - - glClearColor(0.0f, 0.0f, 0.0f, 1.0f); - glShadeModel(GL_SMOOTH); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glEnable(GL_BLEND); -} - -/* -------------------------------------------------------------------------- */ - -void InitGLCaps(GLS_OGLCaps * OGLCaps) -{ - if (strstr(glGetString(GL_EXTENSIONS), "GL_ARB_texture_rectangle") != 0 || - strstr(glGetString(GL_EXTENSIONS), "GL_EXT_texture_rectangle") != 0 || - strstr(glGetString(GL_EXTENSIONS), "GL_NV_texture_rectangle") != 0) - { - OGLCaps->textureRectanglesSupported = GLS_True; - glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &(OGLCaps->maxTextureRectangleSize)); - } - else - OGLCaps->textureRectanglesSupported = GLS_False; - - if (strstr(glGetString(GL_EXTENSIONS), "WGL_EXT_swap_control") != 0) - { - wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC) wglGetProcAddress("wglSwapIntervalEXT"); - } - - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &(OGLCaps->maxTextureSize)); -} - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_Init(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow) -{ - GLS_Result Result; - - Result = GLS_CreateGLWindow(width, height, fullscreen, windowTitle, allowCloseWindow, &window); - if (Result != GLS_OK) return Result; - InitGL(width, height); - InitGLCaps(&GLS_TheOGLCaps); - - return GLS_OK; -} - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_InitExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle) -{ - GLS_Result Result; - - Result = GLS_CreateGLExternalWindow(width, height, fullscreen, windowHandle, &window); - if (Result != GLS_OK) return Result; - InitGL(width, height); - InitGLCaps(&GLS_TheOGLCaps); - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_Quit() -{ - if (window) GLS_CloseGLWindow(window); - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_StartFrame() -{ - glClear(GL_COLOR_BUFFER_BIT); - return GLS_ProcessWindowMessages(window); -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_EndFrame() -{ - if (GLS_WindowFlip(window)) - return GLS_OK; - else - return GLS_COULD_NOT_FLIP; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_GetWindowHandle(void ** pWindowHandle) -{ - if (window) - { - *pWindowHandle = window->hwnd; - return GLS_OK; - } - else - { - return GLS_NO_WINDOW; - } -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_SetVSync(GLS_Bool status) -{ - if (wglSwapIntervalEXT) - { - if (wglSwapIntervalEXT(status ? 1 : 0)) - { - vsyncActive = status; - return GLS_OK; - } - else - return GLS_OPENGL_ERROR; - } - else - return GLS_NO_DRIVER_SUPPORT_FOR_VSYNC; -} - -GLS_Result GLS_IsVsync(GLS_Bool * pStatus) -{ - if (wglSwapIntervalEXT) - { - *pStatus = vsyncActive; - return GLS_OK; - } - else - return GLS_NO_DRIVER_SUPPORT_FOR_VSYNC; -} - - -/* -------------------------------------------------------------------------- */ - -#define GLRS(ERR) case GLS_##ERR: return #ERR; -const char * GLS_ResultString(GLS_Result ResultCode) -{ - switch (ResultCode) - { - GLRS(OK) - GLRS(OUT_OF_MEMORY) - GLRS(WINDOW_CREATION_FAILED) - GLRS(WINDOW_PREPARATION_FAILED) - GLRS(DISPLAY_MODE_CHANGE_FAILED) - GLRS(WINDOW_WAS_CLOSED) - GLRS(OPENGL_CONTEXT_CREATION_FAILED) - GLRS(COULD_NOT_FLIP) - GLRS(TEXTURE_CREATION_FAILED) - GLRS(NO_WINDOW) - GLRS(INVALID_SPRITE_OBJECT) - GLRS(INVALID_SPRITE_DIMENSIONS) - GLRS(NO_DRIVER_SUPPORT_FOR_VSYNC) - GLRS(OPENGL_ERROR) - GLRS(INVALID_DATA_DIMENSIONS) - GLRS(INVALID_DATA_POINTER) - GLRS(INVALID_SUB_IMAGE) - default: - return "unknown result code"; - } -} -#undef GLRS diff --git a/engines/sword25/util/glsprites/internal/core.h b/engines/sword25/util/glsprites/internal/core.h deleted file mode 100644 index 9baa3e1c98..0000000000 --- a/engines/sword25/util/glsprites/internal/core.h +++ /dev/null @@ -1,40 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_CORE_H -#define GLS_CORE_H - -#include "../glsprites.h" - -/* GL_ARB_texture_rectangle / GL_EXT_texture_rectangle / GL_NV_texture_rectangle */ -#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 -#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 -#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 -#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 - -typedef struct -{ - GLS_UInt32 maxTextureSize; - GLS_Bool textureRectanglesSupported; - GLS_UInt32 maxTextureRectangleSize; -} GLS_OGLCaps; - -extern GLS_OGLCaps GLS_TheOGLCaps; - -#endif diff --git a/engines/sword25/util/glsprites/internal/glinclude.h b/engines/sword25/util/glsprites/internal/glinclude.h deleted file mode 100644 index 0ac11cccb2..0000000000 --- a/engines/sword25/util/glsprites/internal/glinclude.h +++ /dev/null @@ -1,36 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_GL_INCLUDE_H -#define GLS_GL_INCLUDE_H - -/* This header is included by all GLS files that need OpenGL. */ - -#ifdef WIN32 - #define WIN32_LEAN_AND_MEAN - #include <windows.h> -#endif - -#include <GL/gl.h> - -#ifndef GL_CLAMP_TO_EDGE - #define GL_CLAMP_TO_EDGE 0x812F -#endif - -#endif diff --git a/engines/sword25/util/glsprites/internal/glswindow.c b/engines/sword25/util/glsprites/internal/glswindow.c deleted file mode 100644 index dcb8424d73..0000000000 --- a/engines/sword25/util/glsprites/internal/glswindow.c +++ /dev/null @@ -1,449 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -/* -------------------------------------------------------------------------- - INCLUDES - -------------------------------------------------------------------------- */ - - -#define WIN32_LEAN_AND_MEAN -#include <windows.h> -#include <malloc.h> - -#include "glswindow.h" - - -/* -------------------------------------------------------------------------- - CONSTANTS - -------------------------------------------------------------------------- */ - -static const char * WINDOW_CLASSNAME = "GLsprites class"; -static const GLS_UInt32 BITS_PER_PIXEL = 32; - - -/* -------------------------------------------------------------------------- */ - -static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) -{ - switch (uMsg) - { - case WM_SYSCOMMAND: - { - switch (wParam) - { - case SC_SCREENSAVE: - case SC_MONITORPOWER: - return 0; - } - break; - } - - case WM_CLOSE: - { - if (GetWindowLong(hWnd, GWL_USERDATA)) PostQuitMessage(0); - return 0; - } - } - - return DefWindowProc(hWnd,uMsg,wParam,lParam); -} - -/* -------------------------------------------------------------------------- */ - -static GLS_Bool RegisterWindowClass() -{ - WNDCLASS wc; - - wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; - wc.lpfnWndProc = (WNDPROC) WndProc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hInstance = GetModuleHandle(NULL); - wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hbrBackground = NULL; - wc.lpszMenuName = NULL; - wc.lpszClassName = "OpenGL"; - - if (RegisterClass(&wc)) - return GLS_True; - else - return GLS_False; -} - -/* -------------------------------------------------------------------------- */ - -static void CenterWindow(RECT * pWR, int * pX, int * pY) -{ - int screenX, screenY; - - screenX = GetSystemMetrics(SM_CXSCREEN); - screenY = GetSystemMetrics(SM_CYSCREEN); - - if (screenX == 0 || screenY == 0) - { - *pX = 0; - *pY = 0; - } - else - { - *pX = (screenX - (pWR->right - pWR->left)) / 2; - *pY = (screenY - (pWR->bottom - pWR->top)) / 2; - } -} - -/* -------------------------------------------------------------------------- */ - -static GLS_Bool CreateTheWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow, HWND * pHwnd) -{ - DWORD style; - DWORD exStyle; - RECT windowRect; - int x, y; - - if (fullscreen) - { - exStyle = WS_EX_APPWINDOW; - style = WS_POPUP; - } - else - { - exStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE; - style = WS_CAPTION; - if (allowCloseWindow) style |= WS_SYSMENU; - } - - windowRect.left = 0; - windowRect.right = width; - windowRect.top= 0; - windowRect.bottom = height; - if (!AdjustWindowRectEx(&windowRect, style, FALSE, exStyle)) return GLS_False; - - if (fullscreen) - { - x = 0; - y = 0; - } - else - CenterWindow(&windowRect, &x, &y); - - *pHwnd = CreateWindowEx( - exStyle, - "OpenGL", - windowTitle, - style | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE, - x, y, - windowRect.right - windowRect.left, - windowRect.bottom - windowRect.top, - NULL, - NULL, - GetModuleHandle(NULL), - NULL); - - if (!*pHwnd) return GLS_False; - - SetWindowLong(*pHwnd, GWL_USERDATA, (allowCloseWindow == GLS_True) ? 1 : 0); - - return GLS_True; -} - -/* -------------------------------------------------------------------------- */ - -static void SetWindowClientSize(HWND hwnd, int cx, int cy) -{ - HMENU hmenu = GetMenu(hwnd); - RECT rcWindow = { 0, 0, cx, cy }; - - /* - * First convert the client rectangle to a window rectangle the - * menu-wrap-agnostic way. - */ - AdjustWindowRectEx(&rcWindow, GetWindowLong(hwnd, GWL_STYLE), hmenu != NULL, GetWindowLong(hwnd, GWL_EXSTYLE)); - - /* - * If there is a menu, then check how much wrapping occurs - * when we set a window to the width specified by AdjustWindowRect - * and an infinite amount of height. An infinite height allows - * us to see every single menu wrap. - */ - if (hmenu) { - RECT rcTemp = rcWindow; - rcTemp.bottom = 0x7FFF; /* "Infinite" height */ - SendMessage(hwnd, WM_NCCALCSIZE, FALSE, (LPARAM)&rcTemp); - - /* - * Adjust our previous calculation to compensate for menu - * wrapping. - */ - rcWindow.bottom += rcTemp.top; - } - - SetWindowPos(hwnd, NULL, 0, 0, rcWindow.right - rcWindow.left, - rcWindow.bottom - rcWindow.top, SWP_NOMOVE | SWP_NOZORDER); - -} - -/* ---------------------------------------------------------------------------- */ - -static GLS_Bool PrepareWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, HWND hwnd) -{ - if (fullscreen) - { - SetWindowLong(hwnd, GWL_STYLE, WS_POPUP); - SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_TOPMOST); - SetWindowPos(hwnd, 0, 0, 0, 0, 0, SWP_NOZORDER | SWP_NOSIZE); - } - - SetWindowClientSize(hwnd, width, height); - ShowWindow(hwnd, SW_SHOW); - - return GLS_True; -} - -/* -------------------------------------------------------------------------- */ - -static GLS_Bool ChangeDisplayMode(GLS_UInt32 width, GLS_UInt32 height) -{ - DEVMODE dmScreenSettings; - memset(&dmScreenSettings, 0, sizeof(dmScreenSettings)); - dmScreenSettings.dmSize = sizeof(dmScreenSettings); - dmScreenSettings.dmPelsWidth = width; - dmScreenSettings.dmPelsHeight = height; - dmScreenSettings.dmBitsPerPel = BITS_PER_PIXEL; - dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; - - if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL) - return GLS_True; - else - return GLS_False; -} - -/* -------------------------------------------------------------------------- */ - -static GLS_Bool CreateOpenGLContext(HWND hwnd, HGLRC * pHrc) -{ - HDC hdc; - int pixelformat; - PIXELFORMATDESCRIPTOR pfd = - { - sizeof(PIXELFORMATDESCRIPTOR), - 1, - PFD_DRAW_TO_WINDOW | - PFD_SUPPORT_OPENGL | - PFD_DOUBLEBUFFER, - PFD_TYPE_RGBA, - BITS_PER_PIXEL, - 0, 0, 0, 0, 0, 0, - 0, - 0, - 0, - 0, 0, 0, 0, - 0, - 0, - 0, - PFD_MAIN_PLANE, - 0, - 0, 0, 0 - }; - - hdc = GetDC(hwnd); - if (!hdc) return GLS_False; - - pixelformat = ChoosePixelFormat(hdc, &pfd); - if (!pixelformat) - { - ReleaseDC(hwnd, hdc); - return GLS_False; - } - - if (!SetPixelFormat(hdc, pixelformat, &pfd)) - { - ReleaseDC(hwnd, hdc); - return GLS_False; - } - - *pHrc = wglCreateContext(hdc); - if (!*pHrc) - { - ReleaseDC(hwnd, hdc); - return GLS_False; - } - - if (!wglMakeCurrent(hdc, *pHrc)) - { - wglDeleteContext(*pHrc); - *pHrc = 0; - ReleaseDC(hwnd, hdc); - return GLS_False; - } - - ReleaseDC(hwnd, hdc); - return GLS_True; -} - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_CreateGLWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow, GLS_Window ** pWindow) -{ - *pWindow = (GLS_Window *) malloc(sizeof(GLS_Window)); - if (!*pWindow) return GLS_OUT_OF_MEMORY; - - (*pWindow)->hrc = 0; - (*pWindow)->hwnd = 0; - (*pWindow)->fullscreen = GLS_False; - (*pWindow)->ownHwnd = GLS_True; - - if (!RegisterWindowClass()) - { - GLS_CloseGLWindow(*pWindow); - return GLS_WINDOW_CREATION_FAILED; - } - - if (!CreateTheWindow(width, height, fullscreen, windowTitle, allowCloseWindow, &((*pWindow)->hwnd))) - { - GLS_CloseGLWindow(*pWindow); - return GLS_WINDOW_CREATION_FAILED; - } - - if (fullscreen) - { - if (!ChangeDisplayMode(width, height)) - { - return GLS_DISPLAY_MODE_CHANGE_FAILED; - } - (*pWindow)->fullscreen = GLS_True; - } - - if (!CreateOpenGLContext((*pWindow)->hwnd, &((*pWindow)->hrc))) - { - GLS_CloseGLWindow(*pWindow); - return GLS_OPENGL_CONTEXT_CREATION_FAILED; - } - - return GLS_OK; -} - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_CreateGLExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle, GLS_Window ** pWindow) -{ - *pWindow = (GLS_Window *) malloc(sizeof(GLS_Window)); - if (!*pWindow) return GLS_OUT_OF_MEMORY; - - (*pWindow)->hrc = 0; - (*pWindow)->hwnd = windowHandle; - (*pWindow)->fullscreen = GLS_False; - (*pWindow)->ownHwnd = GLS_False; - - if (!PrepareWindow(width, height, fullscreen, (*pWindow)->hwnd)) - { - GLS_CloseGLWindow(*pWindow); - return GLS_WINDOW_PREPARATION_FAILED; - } - - if (fullscreen) - { - if (!ChangeDisplayMode(width, height)) - { - return GLS_DISPLAY_MODE_CHANGE_FAILED; - } - (*pWindow)->fullscreen = GLS_True; - } - - if (!CreateOpenGLContext((*pWindow)->hwnd, &((*pWindow)->hrc))) - { - GLS_CloseGLWindow(*pWindow); - return GLS_OPENGL_CONTEXT_CREATION_FAILED; - } - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_CloseGLWindow(GLS_Window * window) -{ - if (window) - { - if (window->hrc) - { - wglMakeCurrent(NULL, NULL); - wglDeleteContext(window->hrc); - } - - if (window->fullscreen) ChangeDisplaySettings(NULL, 0); - if (window->ownHwnd) - { - if (window->hwnd) DestroyWindow(window->hwnd); - UnregisterClass(WINDOW_CLASSNAME, GetModuleHandle(NULL)); - } - - free(window); - } - - return GLS_True; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_ProcessWindowMessages(GLS_Window * window) -{ - MSG msg; - GLS_Result Result = GLS_OK; - - if (window->ownHwnd) - { - while (PeekMessage(&msg, window->hwnd, 0, 0, PM_REMOVE)) - { - if (msg.message == WM_QUIT) - { - Result = GLS_WINDOW_WAS_CLOSED; - } - - TranslateMessage(&msg); - DispatchMessage(&msg); - } - } - - return Result; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_WindowFlip(GLS_Window * window) -{ - HDC hdc; - - hdc = GetDC(window->hwnd); - if (!hdc) return GLS_False; - - if (SwapBuffers(hdc)) - { - ReleaseDC(window->hwnd, hdc); - return GLS_True; - } - else - { - ReleaseDC(window->hwnd, hdc); - return GLS_False; - } -} diff --git a/engines/sword25/util/glsprites/internal/glswindow.h b/engines/sword25/util/glsprites/internal/glswindow.h deleted file mode 100644 index 1311513e45..0000000000 --- a/engines/sword25/util/glsprites/internal/glswindow.h +++ /dev/null @@ -1,42 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_WINDOW_H -#define GLS_WINDOW_H - -#define WIN32_LEAN_AND_MEAN -#include <windows.h> - -#include "../glsprites.h" - -typedef struct -{ - HWND hwnd; - HGLRC hrc; - GLS_Bool fullscreen; - GLS_Bool ownHwnd; -} GLS_Window; - -GLS_Result GLS_CreateGLWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow, GLS_Window ** pWindow); -GLS_Result GLS_CreateGLExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle, GLS_Window ** pWindow); -GLS_Result GLS_CloseGLWindow(GLS_Window * window); -GLS_Result GLS_ProcessWindowMessages(GLS_Window * window); -GLS_Result GLS_WindowFlip(GLS_Window * window); - -#endif diff --git a/engines/sword25/util/glsprites/internal/sprite.c b/engines/sword25/util/glsprites/internal/sprite.c deleted file mode 100644 index 261ce207e6..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite.c +++ /dev/null @@ -1,156 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -/* -------------------------------------------------------------------------- - INCLUDES - -------------------------------------------------------------------------- */ - - -#include <malloc.h> - -#include "glinclude.h" -#include "util.h" -#include "core.h" -#include "sprite.h" -#include "sprite_rectangle.h" -#include "sprite_pow2.h" -#include "sprite_tiled.h" - -/* -------------------------------------------------------------------------- */ - -typedef struct -{ - /* These first three members are present at the start of each sprite type. - Therefore it is safe to cast all sprite to this. */ - GLS_spriteFunctionTable * functionTable; - GLS_UInt32 width; - GLS_UInt32 height; -} spriteBase; - -/* -------------------------------------------------------------------------- */ - -#define MAX_WASTED_TEXTURE_MEMORY_PERCENT 30 - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_NewSprite(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite) -{ - //* The sprite needs to be at least 1x1 pixel in size */ - if (width == 0 || height == 0) return GLS_INVALID_SPRITE_DIMENSIONS; - - /* If both dimensions are powers of 2 a power of 2 texture will be used for the sprite */ - if (GLS_IsPowerOf2(width) && GLS_IsPowerOf2(height)) return GLS_NewSpritePow2(width, height, useAlphachannel, data, pSprite); - - /* Use TEXTURE_RECTANGLE_ARB for non power of 2 dimensions whenever possible */ - if (GLS_TheOGLCaps.textureRectanglesSupported && - GLS_TheOGLCaps.maxTextureRectangleSize >= width && - GLS_TheOGLCaps.maxTextureRectangleSize >= height) - return GLS_NewSpriteRectangle(width, height, useAlphachannel, data, pSprite); - - /* Use a power of 2 texture if TEXTURE_RECTANGLE_ARB is not possible, the image is small enough and the amount of wasted texture memory - is not too big */ - if ((width <= GLS_TheOGLCaps.maxTextureSize && height <= GLS_TheOGLCaps.maxTextureSize) && - (GLS_NextPowerOf2(width) * GLS_NextPowerOf2(height) * 100) / (width * height) <= MAX_WASTED_TEXTURE_MEMORY_PERCENT) - return GLS_NewSpritePow2(width, height, useAlphachannel, data, pSprite); - - /* Otherwise use tiled power of 2 textures */ - return GLS_NewSpriteTiled(width, height, useAlphachannel, data, pSprite); -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_DeleteSprite(GLS_Sprite * sprite) -{ - /* Poor mans polymorphism. */ - spriteBase * s = (spriteBase *) sprite; - return s->functionTable->Delete(sprite); -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_Blit(GLS_Sprite * sprite, - GLS_SInt32 x, GLS_SInt32 y, - const GLS_Rect * subImage, - const GLS_Color * color, - GLS_Bool flipH, GLS_Bool flipV, - GLS_Float scaleX, GLS_Float scaleY) -{ - spriteBase * s = (spriteBase *) sprite; - GLS_Rect localSubImage; - const GLS_Rect * subImagePtr; - GLS_Result result; - - /* Check parameters for validity. */ - if (subImage && (subImage->x2 > s->width || subImage->y2 > s->height)) return GLS_INVALID_SUB_IMAGE; - - /* If no subimage was supplied, create one that covers the whole sprite. */ - if (subImage) - subImagePtr = subImage; - else - { - localSubImage.x1 = 0; - localSubImage.y1 = 0; - localSubImage.x2 = s->width; - localSubImage.y2 = s->height; - subImagePtr = &localSubImage; - } - - /* Modify the Modelview-Matrix to reflect the sprites position, flip settings, and scale. */ - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glTranslatef((GLfloat) x, (GLfloat) y, 0); - if (flipH == GLS_True || flipV == GLS_True || scaleX != 1.0f || scaleY != 1.0f) - { - glScalef(scaleX * (flipH == GLS_True ? -1.0f : 1.0f), scaleY * (flipV == GLS_True ? -1.0f : 1.0f), 1.0f); - glTranslatef(flipH == GLS_True ? (subImagePtr->x2 - subImagePtr->x1) * -1.0f : 0.0f, - flipV == GLS_True ? (subImagePtr->y2 - subImagePtr->y1) * -1.0f : 0.0f, 0.0f); - } - - /* Set the color to be used. Use white if no color was provided. */ - if (color) - glColor4ub(color->r, color->g, color->b, color->a); - else - glColor4ub(255, 255, 255, 255); - - /* Display the sprite by calling the Blit() function of the specific sprite type. */ - result = s->functionTable->Blit(sprite, subImagePtr); - - /* Restore the old matrix. */ - glPopMatrix(); - - return result; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_SetSpriteData(GLS_Sprite sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride) -{ - spriteBase * s = (spriteBase *) sprite; - - /* Check parameters for validity. */ - if (width == 0 || height == 0 || width > s->width || height > s->height) return GLS_INVALID_DATA_DIMENSIONS; - if (data == 0) return GLS_INVALID_DATA_POINTER; - - /* Poor mans polymorphism. */ - return s->functionTable->SetData(sprite, width, height, data, stride); -} diff --git a/engines/sword25/util/glsprites/internal/sprite.h b/engines/sword25/util/glsprites/internal/sprite.h deleted file mode 100644 index 8cb7fd41e7..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite.h +++ /dev/null @@ -1,40 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_SPRITE_H -#define GLS_SPRITE_H - -#include "../glsprites.h" - -typedef enum -{ - ST_POW2, - ST_TILED, - ST_RECTANGLE, -} GLS_spriteType; - -typedef struct -{ - GLS_spriteType type; - GLS_Result (*Delete)(GLS_Sprite *); - GLS_Result (*Blit)(GLS_Sprite *, const GLS_Rect *); - GLS_Result (*SetData)(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32); -} GLS_spriteFunctionTable; - -#endif diff --git a/engines/sword25/util/glsprites/internal/sprite_pow2.c b/engines/sword25/util/glsprites/internal/sprite_pow2.c deleted file mode 100644 index 8b4ebe18fe..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite_pow2.c +++ /dev/null @@ -1,170 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -/* -------------------------------------------------------------------------- - INCLUDES - -------------------------------------------------------------------------- */ - -#include <malloc.h> - -#include "glinclude.h" -#include "util.h" -#include "sprite.h" -#include "sprite_pow2.h" - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Delete(GLS_Sprite *); -static GLS_Result Blit(GLS_Sprite *, const GLS_Rect *); -static GLS_Result SetData(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32); -static GLS_spriteFunctionTable pow2FunctionTable = { ST_POW2, Delete, Blit, SetData }; - -/* -------------------------------------------------------------------------- */ - -typedef struct -{ - /* These first three members have to be present at the start of each sprite type. */ - GLS_spriteFunctionTable * functionTable; - GLS_UInt32 width; - GLS_UInt32 height; - - GLS_UInt32 widthPow2; - GLS_UInt32 heightPow2; - GLint textureID; -} spritePow2; - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_NewSpritePow2(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite) -{ - GLS_UInt32 widthPow2 = GLS_NextPowerOf2(width); - GLS_UInt32 heightPow2 = GLS_NextPowerOf2(height); - - /* Allocate memory for sprite object */ - spritePow2 * sprite = (spritePow2 *) malloc(sizeof(spritePow2)); - if (!sprite) return GLS_OUT_OF_MEMORY; - - /* Initialize sprite object */ - sprite->functionTable = &pow2FunctionTable; - sprite->textureID = 0; - sprite->width = width; - sprite->height = height; - sprite->widthPow2 = widthPow2; - sprite->heightPow2 = heightPow2; - - /* Create OpenGL texture */ - glGenTextures(1, &(sprite->textureID)); - glBindTexture(GL_TEXTURE_2D, sprite->textureID); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexImage2D(GL_TEXTURE_2D, 0, useAlphachannel ? GL_RGBA8 : GL_RGB8, widthPow2, heightPow2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); - - /* Fill the texture with the supplied pixel data. - We don't use glTexImage2D for this, because the created sprite might not have power of 2 dimensions and therefore the - supplied pixeldata wouldn't cover the whole texture. */ - if (data) glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); - - *pSprite = (GLS_Sprite) sprite; - - if (glGetError()) - { - Delete(*pSprite); - return GLS_TEXTURE_CREATION_FAILED; - } - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Delete(GLS_Sprite * sprite) -{ - spritePow2 * s = (spritePow2 *) sprite; - - if (s->textureID) glDeleteTextures(1, &s->textureID); - free(s); - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Blit(GLS_Sprite * sprite, - const GLS_Rect * subImage) -{ - GLfloat width, height; - GLfloat texX1, texY1, texX2, texY2; - - spritePow2 * s = (spritePow2 *) sprite; - - width = (float) (subImage->x2 - subImage->x1); - height = (float) (subImage->y2 - subImage->y1); - - texX1 = (GLfloat) subImage->x1 / (GLfloat) s->widthPow2; - texY1 = (GLfloat) subImage->y1 / (GLfloat) s->heightPow2; - texX2 = (GLfloat) subImage->x2 / (GLfloat) s->widthPow2; - texY2 = (GLfloat) subImage->y2 / (GLfloat) s->heightPow2; - - glBindTexture(GL_TEXTURE_2D, s->textureID); - - glEnable(GL_TEXTURE_2D); - - glBegin(GL_QUADS); - glTexCoord2f(texX1, texY1); - glVertex2f(0.0f, 0.0f); - - glTexCoord2f(texX2, texY1); - glVertex2f(width, 0.0f); - - glTexCoord2f(texX2, texY2); - glVertex2f(width, height); - - glTexCoord2f(texX1, texY2); - glVertex2f(0.0f, height); - glEnd(); - - glDisable(GL_TEXTURE_2D); - - return glGetError() ? GLS_OPENGL_ERROR : GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result SetData(GLS_Sprite * sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride) -{ - spritePow2 * s = (spritePow2 *) sprite; - - glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - - glPixelStorei(GL_UNPACK_ROW_LENGTH, width + stride); - - glBindTexture(GL_TEXTURE_2D, s->textureID); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); - - glPopClientAttrib(); - - return glGetError() ? GLS_OPENGL_ERROR : GLS_OK; -} diff --git a/engines/sword25/util/glsprites/internal/sprite_pow2.h b/engines/sword25/util/glsprites/internal/sprite_pow2.h deleted file mode 100644 index bbce39c4dc..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite_pow2.h +++ /dev/null @@ -1,27 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_SPRITE_POW2_H -#define GLS_SPRITE_POW2_H - -#include "../glsprites.h" - -GLS_Result GLS_NewSpritePow2(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite); - -#endif diff --git a/engines/sword25/util/glsprites/internal/sprite_rectangle.c b/engines/sword25/util/glsprites/internal/sprite_rectangle.c deleted file mode 100644 index 546634eaac..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite_rectangle.c +++ /dev/null @@ -1,164 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -/* -------------------------------------------------------------------------- - INCLUDES - -------------------------------------------------------------------------- */ - -#include <malloc.h> - -#include "glinclude.h" -#include "core.h" -#include "sprite.h" -#include "sprite_rectangle.h" - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Delete(GLS_Sprite *); -static GLS_Result Blit(GLS_Sprite *, const GLS_Rect *); -static GLS_Result SetData(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32); -static GLS_spriteFunctionTable rectangleFunctionTable = { ST_RECTANGLE, Delete, Blit, SetData }; - -/* -------------------------------------------------------------------------- */ - -typedef struct -{ - /* These first three members have to be present at the start of each sprite type. */ - GLS_spriteFunctionTable * functionTable; - GLS_UInt32 width; - GLS_UInt32 height; - - GLint textureID; -} spriteRectangle; - - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_NewSpriteRectangle(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite) -{ - /* Allocate memory for sprite object */ - spriteRectangle * sprite = (spriteRectangle *) malloc(sizeof(spriteRectangle)); - if (!sprite) return GLS_OUT_OF_MEMORY; - - /* Initialize sprite object */ - sprite->functionTable = &rectangleFunctionTable; - sprite->textureID = 0; - sprite->width = width; - sprite->height = height; - - /* Create OpenGL texture */ - glGenTextures(1, &(sprite->textureID)); - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, sprite->textureID); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, useAlphachannel ? GL_RGBA8 : GL_RGB8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); - - *pSprite = (GLS_Sprite) sprite; - - /* The unbind here is not really necessary but some GL drivers (e.g. GeForce 4 488 Go) screw up subsequent GL_TEXTURE_2D - render operations if a GL_TEXTURE_RECTANGLE_ARB texture is still bound. */ - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); - - if (glGetError()) - { - Delete(*pSprite); - return GLS_TEXTURE_CREATION_FAILED; - } - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Delete(GLS_Sprite * sprite) -{ - spriteRectangle * s = (spriteRectangle *) sprite; - - if (s->textureID) glDeleteTextures(1, &s->textureID); - free(s); - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Blit(GLS_Sprite * sprite, - const GLS_Rect * subImage) -{ - GLfloat width; - GLfloat height; - - spriteRectangle * s = (spriteRectangle *) sprite; - - width = (float)(subImage->x2 - subImage->x1); - height = (float)(subImage->y2 - subImage->y1); - - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s->textureID); - - glEnable(GL_TEXTURE_RECTANGLE_ARB); - - glBegin(GL_QUADS); - glTexCoord2i(subImage->x1, subImage->y1); - glVertex2f(0.0f, 0.0f); - - glTexCoord2i(subImage->x2, subImage->y1); - glVertex2f(width, 0.0f); - - glTexCoord2i(subImage->x2, subImage->y2); - glVertex2f(width, height); - - glTexCoord2i(subImage->x1, subImage->y2); - glVertex2f(0.0f, height); - glEnd(); - - /* The unbind here is not really necessary but some GL drivers (e.g. GeForce 4 488 Go) screw up subsequent GL_TEXTURE_2D - render operations if a GL_TEXTURE_RECTANGLE_ARB texture is still bound. */ - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); - - glDisable(GL_TEXTURE_RECTANGLE_ARB); - - return glGetError() ? GLS_OPENGL_ERROR : GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result SetData(GLS_Sprite * sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride) -{ - spriteRectangle * s = (spriteRectangle *) sprite; - - glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - - glPixelStorei(GL_UNPACK_ROW_LENGTH, width + stride); - - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s->textureID); - glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); - - /* The unbind here is not really necessary but some GL drivers (e.g. GeForce 4 488 Go) screw up subsequent GL_TEXTURE_2D - render operations if a GL_TEXTURE_RECTANGLE_ARB texture is still bound. */ - glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); - - glPopClientAttrib(); - - return glGetError() ? GLS_OPENGL_ERROR : GLS_OK; -} diff --git a/engines/sword25/util/glsprites/internal/sprite_rectangle.h b/engines/sword25/util/glsprites/internal/sprite_rectangle.h deleted file mode 100644 index 65bdf6a3ef..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite_rectangle.h +++ /dev/null @@ -1,27 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_SPRITE_RECTANGLE_H -#define GLS_SPRITE_RECTANGLE_H - -#include "../glsprites.h" - -GLS_Result GLS_NewSpriteRectangle(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite); - -#endif diff --git a/engines/sword25/util/glsprites/internal/sprite_tiled.c b/engines/sword25/util/glsprites/internal/sprite_tiled.c deleted file mode 100644 index 82435a638e..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite_tiled.c +++ /dev/null @@ -1,370 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -/* -------------------------------------------------------------------------- - INCLUDES - -------------------------------------------------------------------------- */ - -#include <malloc.h> - -#include "glinclude.h" -#include "core.h" -#include "util.h" -#include "sprite.h" -#include "sprite_tiled.h" - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Delete(GLS_Sprite *); -static GLS_Result Blit(GLS_Sprite *, const GLS_Rect *); -static GLS_Result SetData(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32); -static GLS_spriteFunctionTable tiledFunctionTable = { ST_TILED, Delete, Blit, SetData }; - -/* -------------------------------------------------------------------------- */ - -#define MIN_TEXTURE_SIZE_LOG2 6 -#define MIN_TEXTURE_SIZE (1 << MIN_TEXTURE_SIZE_LOG2) - -#define MAX_POSSIBLE_TEXTURE_SIZE_LOG2 31 -#define MAX_POSSIBLE_TEXTURE_SIZE (1 << MAX_POSSIBLE_TEXTURE_SIZE_LOG2) - -/* -------------------------------------------------------------------------- */ - -typedef struct -{ - GLint textureID; - GLfloat x; - GLfloat y; - GLfloat width; - GLfloat height; -} tile; - -/* -------------------------------------------------------------------------- */ - -typedef struct -{ - /* These first three members have to be present at the start of each sprite type. */ - GLS_spriteFunctionTable * functionTable; - GLS_UInt32 width; - GLS_UInt32 height; - - GLS_UInt32 widthSubdivisionCount; - GLS_UInt32 heightSubdivisionCount; - tile tiles[1]; /* Has to be last member. */ -} spriteTiled; - -/* -------------------------------------------------------------------------- */ - -static GLS_UInt32 CalculateSubdivisions(GLS_UInt32 value, GLS_UInt32 maxTextureSize, GLS_UInt32 maxTextureSizeLog2, - GLS_UInt32 subdivisions[MAX_POSSIBLE_TEXTURE_SIZE_LOG2 + 1]) -{ - /* This function takes a value and determines how it best can be divided up into pieces of power of 2 length. - The resulting parts are at least MIN_TEXTURE_SIZE long and at most maxTextureSize long. - If we do this for both width and height of a sprite, we can determine how this sprite can be split up into - smaller power of 2 textures using a simple two dimensional loop. - - This returns the number of subdivisions as the return value. - The sizes of the different pieces are encoded in the subdivisions array. The indicies into the array determine the - power of 2 and the values in the array the number of pieces with that size. - E.g. if the array contains the value 3 at index 4 this means you have 3 pieces of size 16 (2^4 = 16). - */ - - GLS_UInt32 subdivisionCount = 0; - GLS_UInt32 maxSizeCount; - GLS_UInt32 counter = 0; - - /* First determine how many pieces of maximal size we can fill and write this into the result array. - Update the value and the subdivision count accordingly. */ - maxSizeCount = value / maxTextureSize; - subdivisions[maxTextureSizeLog2] = maxSizeCount; - subdivisionCount += maxSizeCount; - value -= maxSizeCount * maxTextureSize; - - /* The remaining value is rounded up to a multiple of the minimal texture size. */ - value = ((value + MIN_TEXTURE_SIZE - 1) / MIN_TEXTURE_SIZE) * MIN_TEXTURE_SIZE; - - /* Determine the remaining pieces by using the binary representation of the value. - If a bit is set, we need to add a piece of the according size. */ - while (value) - { - if (value & 1) - { - ++subdivisions[counter]; - ++subdivisionCount; - } - - ++counter; - value >>= 1; - } - - return subdivisionCount; -} - -/* -------------------------------------------------------------------------- */ - -GLS_Result GLS_NewSpriteTiled(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite) -{ - GLS_UInt32 maxTextureSize, maxTextureSizeLog2; - GLS_UInt32 widthSubdivisions[MAX_POSSIBLE_TEXTURE_SIZE_LOG2 + 1] = { 0 }; - GLS_UInt32 widthSubdivisionCount; - GLS_UInt32 heightSubdivisions[MAX_POSSIBLE_TEXTURE_SIZE_LOG2 + 1] = { 0 }; - GLS_UInt32 heightSubdivisionCount; - GLS_UInt32 subdivisonX, subdivisionY, pixelX = 0, pixelY = 0, i; - spriteTiled * sprite; - tile * curTile; - - /* Determine the maximal texture size to be used and make sure it is a power of two. */ - maxTextureSize = GLS_TheOGLCaps.maxTextureSize > MAX_POSSIBLE_TEXTURE_SIZE ? MAX_POSSIBLE_TEXTURE_SIZE : GLS_TheOGLCaps.maxTextureSize; - maxTextureSize = GLS_IsPowerOf2(maxTextureSize) ? maxTextureSize : GLS_NextPowerOf2(maxTextureSize >> 1); - - /* Determine the log2 of the maximal texture size. */ - maxTextureSizeLog2 = GLS_Log2(maxTextureSize); - - /* Determine the subdivisions along the width and the height. */ - widthSubdivisionCount = CalculateSubdivisions(width, maxTextureSize, maxTextureSizeLog2, widthSubdivisions); - heightSubdivisionCount = CalculateSubdivisions(height, maxTextureSize, maxTextureSizeLog2, heightSubdivisions); - - /* Allocate memory for sprite object */ - sprite = (spriteTiled *) calloc(sizeof(spriteTiled) + sizeof(tile) * (widthSubdivisionCount * heightSubdivisionCount - 1), 1); - if (!sprite) return GLS_OUT_OF_MEMORY; - - /* Initialize sprite object. */ - sprite->functionTable = &tiledFunctionTable; - sprite->width = width; - sprite->height = height; - sprite->widthSubdivisionCount = widthSubdivisionCount; - sprite->heightSubdivisionCount = heightSubdivisionCount; - - /* Create the textures. */ - curTile = &sprite->tiles[0]; - for (subdivisionY = MAX_POSSIBLE_TEXTURE_SIZE_LOG2;; --subdivisionY) - { - while (heightSubdivisions[subdivisionY]--) - { - for (subdivisonX = MAX_POSSIBLE_TEXTURE_SIZE_LOG2;; --subdivisonX) - { - for (i = 0; i < widthSubdivisions[subdivisonX]; ++i) - { - /* Initialize tile. Store as GLfloat to avoid unnecessary integer conversions when drawing. */ - curTile->x = (GLfloat) pixelX; - curTile->y = (GLfloat) pixelY; - curTile->width = (GLfloat) (1 << subdivisonX); - curTile->height = (GLfloat) (1 << subdivisionY); - - /* Create OpenGL texture */ - glGenTextures(1, &(curTile->textureID)); - glBindTexture(GL_TEXTURE_2D, curTile->textureID); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - - glTexImage2D(GL_TEXTURE_2D, 0, useAlphachannel ? GL_RGBA8 : GL_RGB8, 1 << subdivisonX, 1 << subdivisionY, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); - - /* Advance to the next empty tile. */ - pixelX += 1 << subdivisonX; - ++curTile; - } - - /* Test for loop end. Prevents underflow of unsigned integer. */ - if (subdivisonX == 0) break; - } - - /* Enter next row. */ - pixelX = 0; - pixelY += 1 << subdivisionY; - } - - /* Test for loop end. Prevents underflow of unsigned integer. */ - if (subdivisionY == 0) break; - } - - *pSprite = (GLS_Sprite) sprite; - - /* Intialize the sprite with the supplied pixel data (if any). */ - if (data) SetData(*pSprite, width, height, data, 0); - - /* If an error occured the sprite is deleted and the function returns with an error. */ - if (glGetError()) - { - Delete(*pSprite); - return GLS_TEXTURE_CREATION_FAILED; - } - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Delete(GLS_Sprite * sprite) -{ - spriteTiled * s = (spriteTiled *) sprite; - GLS_UInt32 tileCount = s->widthSubdivisionCount * s->heightSubdivisionCount; - GLS_UInt32 i; - - /* Delete each texture. */ - for (i = 0; i < tileCount; ++i) - { - if (s->tiles[i].textureID) glDeleteTextures(1, &s->tiles[i].textureID); - } - - /* Free the memory used by the sprite. */ - free(s); - - return GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result Blit(GLS_Sprite * sprite, - const GLS_Rect * subImage) -{ - GLfloat width, height; - GLfloat texX1, texY1, texX2, texY2; - GLS_UInt32 tileIndex = 0; - GLS_UInt32 tileX, tileY; - GLfloat tileRectX1, tileRectY1; - GLfloat tileRectX2, tileRectY2; - GLfloat tileWidth, tileHeight; - GLfloat lastHeight = 0; - GLS_GLfloatRect tileRect, resultRect; - GLfloat x = 0.0f, y = 0.0f; - GLS_GLfloatRect subImageF = { (GLfloat) subImage->x1, (GLfloat) subImage->y1, (GLfloat) subImage->x2, (GLfloat) subImage->y2 }; - - spriteTiled * s = (spriteTiled *) sprite; - - /* Determine width and height of the subimage to display. */ - width = (float)(subImage->x2 - subImage->x1); - height = (float)(subImage->y2 - subImage->y1); - - glEnable(GL_TEXTURE_2D); - - /* Draw all required tiles. */ - for (tileY = 0; tileY < s->heightSubdivisionCount; ++tileY) - { - for (tileX = 0; tileX < s->widthSubdivisionCount; ++tileX) - { - tileRect.x1 = s->tiles[tileIndex].x; - tileRect.y1 = s->tiles[tileIndex].y; - tileRect.x2 = tileRect.x1 + s->tiles[tileIndex].width; - tileRect.y2 = tileRect.y1 + s->tiles[tileIndex].height; - - if (GLS_IntersectGLfloatRects(&tileRect, &subImageF, &resultRect)) - { - tileRectX1 = resultRect.x1; - tileRectY1 = resultRect.y1; - tileRectX2 = resultRect.x2; - tileRectY2 = resultRect.y2; - - glBindTexture(GL_TEXTURE_2D, s->tiles[tileIndex].textureID); - - texX1 = (tileRectX1 - s->tiles[tileIndex].x) / (GLfloat) s->tiles[tileIndex].width; - texY1 = (tileRectY1 - s->tiles[tileIndex].y) / (GLfloat) s->tiles[tileIndex].height; - texX2 = (GLfloat) (tileRectX2 - s->tiles[tileIndex].x) / (GLfloat) s->tiles[tileIndex].width; - texY2 = (GLfloat) (tileRectY2 - s->tiles[tileIndex].y) / (GLfloat) s->tiles[tileIndex].height; - - tileWidth = resultRect.x2 - resultRect.x1; - tileHeight = resultRect.y2 - resultRect.y1; - - glBegin(GL_QUADS); - glTexCoord2f(texX1, texY1); - glVertex2f(x, y); - - glTexCoord2f(texX2, texY1); - glVertex2f(x + tileWidth, y); - - glTexCoord2f(texX2, texY2); - glVertex2f(x + tileWidth, y + tileHeight); - - glTexCoord2f(texX1, texY2); - glVertex2f(x, y + tileHeight); - glEnd(); - - x += tileWidth; - lastHeight = tileHeight; - } - - ++tileIndex; - } - - x = 0; - y += lastHeight; - } - - glDisable(GL_TEXTURE_2D); - - return glGetError() ? GLS_OPENGL_ERROR : GLS_OK; -} - - -/* -------------------------------------------------------------------------- */ - -static GLS_Result SetData(GLS_Sprite * sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride) -{ - spriteTiled * s = (spriteTiled *) sprite; - GLS_UInt32 x = 0, y = 0, tileIndex = 0; - GLS_UInt32 tileX, tileY; - GLS_UInt32 copyWidth, copyHeight; - const GLS_UInt32 * pixelData = (const GLS_UInt32 *) data; - - /* Set the source image row length and push the original value that it can be restored later. */ - glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT); - glPixelStorei(GL_UNPACK_ROW_LENGTH, width + stride); - - /* Loop through all tiles width first. */ - for (tileY = 0; tileY < s->heightSubdivisionCount; ++tileY) - { - /* Is there enough pixel data to reach the next tile? */ - if (height > y) - { - for (tileX = 0; tileX < s->widthSubdivisionCount; ++tileX) - { - /* Is the enough pixel data to reach the next tile? */ - if (width > x) - { - /* Determine the amount of pixels to be copied to the current tile. - They might either cover the whole tile, or just part of the tile if not enough - pixel data is left. */ - copyWidth = GLS_MIN(width - x, (GLS_UInt32) s->tiles[tileIndex].width); - copyHeight = GLS_MIN(height - y, (GLS_UInt32) s->tiles[tileIndex].height); - - /* Copy the pixels. */ - glBindTexture(GL_TEXTURE_2D, s->tiles[tileIndex].textureID); - - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, copyWidth, copyHeight, GL_RGBA, GL_UNSIGNED_BYTE, - &pixelData[x + y * (width + stride)]); - } - - /* Update the x position inside the pixel data and advance to the next tile. */ - x += (GLS_UInt32) s->tiles[tileIndex].width; - ++tileIndex; - } - } - - /* Restet the x position inside the pixel data (we have reached another row) and update the y position. */ - x = 0; - y += (GLS_UInt32) s->tiles[tileIndex - 1].height; - } - - glPopClientAttrib(); - - return glGetError() ? GLS_OPENGL_ERROR : GLS_OK; -} diff --git a/engines/sword25/util/glsprites/internal/sprite_tiled.h b/engines/sword25/util/glsprites/internal/sprite_tiled.h deleted file mode 100644 index 8fb0d83ba7..0000000000 --- a/engines/sword25/util/glsprites/internal/sprite_tiled.h +++ /dev/null @@ -1,41 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_SPRITE_TILED_H -#define GLS_SPRITE_TILED_H - -#include "../glsprites.h" - -GLS_Result GLS_NewSpriteTiled(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite); -GLS_Result GLS_DeleteSpriteTiled(GLS_Sprite * sprite); - -GLS_Result GLS_BlitTiled(GLS_Sprite * sprite, - GLS_SInt32 x, GLS_SInt32 y, - const GLS_Rect * subImage, - const GLS_Color * color, - GLS_Bool flipH, GLS_Bool flipV, - GLS_Float scaleX, GLS_Float scaleY); - -GLS_Result GLS_SetSpriteDataTiled(GLS_Sprite * sprite, - GLS_UInt32 width, GLS_UInt32 height, - GLS_Bool useAlphachannel, - const void * data, - GLS_UInt32 stride); - -#endif diff --git a/engines/sword25/util/glsprites/internal/util.c b/engines/sword25/util/glsprites/internal/util.c deleted file mode 100644 index 590f7e3459..0000000000 --- a/engines/sword25/util/glsprites/internal/util.c +++ /dev/null @@ -1,77 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -/* -------------------------------------------------------------------------- - INCLUDES - -------------------------------------------------------------------------- */ - -#include "util.h" - - -/* -------------------------------------------------------------------------- */ - -GLS_Bool GLS_IsPowerOf2(GLS_UInt32 value) -{ - return !(value & (value - 1)) && value; -} - - -/* -------------------------------------------------------------------------- */ - -GLS_UInt32 GLS_NextPowerOf2(GLS_UInt32 value) -{ - --value; - value |= value >> 1; - value |= value >> 2; - value |= value >> 4; - value |= value >> 8; - value |= value >> 16; - ++value; - - return value; -} - -/* -------------------------------------------------------------------------- */ - -GLS_UInt32 GLS_Log2(GLS_UInt32 value) -{ - GLS_UInt32 result = 0; - while (value >>= 1) ++result; - return result; -} - -/* -------------------------------------------------------------------------- */ - -GLS_Bool GLS_IntersectGLfloatRects(const GLS_GLfloatRect * r1, const GLS_GLfloatRect * r2, GLS_GLfloatRect * result) -{ - GLS_Bool rectsIntersect = (r1->x1 >= r2->x2 || - r1->x2 <= r2->x1 || - r1->y1 >= r2->y2 || - r1->y2 <= r2->y1) ? GLS_False : GLS_True; - - if(rectsIntersect) - { - result->x1 = GLS_MAX(r1->x1, r2->x1); - result->y1 = GLS_MAX(r1->y1, r2->y1); - result->x2 = GLS_MIN(r1->x2, r2->x2); - result->y2 = GLS_MIN(r1->y2, r2->y2); - } - - return rectsIntersect; -} diff --git a/engines/sword25/util/glsprites/internal/util.h b/engines/sword25/util/glsprites/internal/util.h deleted file mode 100644 index cdd69e2953..0000000000 --- a/engines/sword25/util/glsprites/internal/util.h +++ /dev/null @@ -1,42 +0,0 @@ -/******************************************************************************/ -/* This file is part of Broken Sword 2.5 */ -/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */ -/* */ -/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */ -/* it under the terms of the GNU General Public License as published by */ -/* the Free Software Foundation; either version 2 of the License, or */ -/* (at your option) any later version. */ -/* */ -/* Broken Sword 2.5 is distributed in the hope that it will be useful, */ -/* but WITHOUT ANY WARRANTY; without even the implied warranty of */ -/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */ -/* GNU General Public License for more details. */ -/* */ -/* You should have received a copy of the GNU General Public License */ -/* along with Broken Sword 2.5; if not, write to the Free Software */ -/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ -/******************************************************************************/ - -#ifndef GLS_UTIL_H -#define GLS_UTIL_H - -#include "../glsprites.h" -#include "glinclude.h" - -typedef struct -{ - GLfloat x1; - GLfloat y1; - GLfloat x2; - GLfloat y2; -} GLS_GLfloatRect; - -GLS_Bool GLS_IsPowerOf2(GLS_UInt32 value); -GLS_UInt32 GLS_NextPowerOf2(GLS_UInt32 value); -GLS_UInt32 GLS_Log2(GLS_UInt32 value); -GLS_Bool GLS_IntersectGLfloatRects(const GLS_GLfloatRect * r1, const GLS_GLfloatRect * r2, GLS_GLfloatRect * result); - -#define GLS_MAX(a,b) (((a) > (b)) ? (a) : (b)) -#define GLS_MIN(a,b) (((a) < (b)) ? (a) : (b)) - -#endif |