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authorEugene Sandulenko2010-08-14 19:53:53 +0000
committerEugene Sandulenko2010-10-12 22:41:44 +0000
commit2be2f8331baa585dcfcf143da45116f6465b3303 (patch)
treeb34003765535cc8ce81bbd71c202afeb9af3d845 /engines
parentfa224de16f6de5ce29a50769e5fdd9823d5f3bb2 (diff)
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SWORD25: Get rid of glsprites library
svn-id: r53231
Diffstat (limited to 'engines')
-rw-r--r--engines/sword25/gfx/opengl/glvectorimageblit.cpp5
-rw-r--r--engines/sword25/util/glsprites/glsprites.h108
-rw-r--r--engines/sword25/util/glsprites/internal/core.c212
-rw-r--r--engines/sword25/util/glsprites/internal/core.h40
-rw-r--r--engines/sword25/util/glsprites/internal/glinclude.h36
-rw-r--r--engines/sword25/util/glsprites/internal/glswindow.c449
-rw-r--r--engines/sword25/util/glsprites/internal/glswindow.h42
-rw-r--r--engines/sword25/util/glsprites/internal/sprite.c156
-rw-r--r--engines/sword25/util/glsprites/internal/sprite.h40
-rw-r--r--engines/sword25/util/glsprites/internal/sprite_pow2.c170
-rw-r--r--engines/sword25/util/glsprites/internal/sprite_pow2.h27
-rw-r--r--engines/sword25/util/glsprites/internal/sprite_rectangle.c164
-rw-r--r--engines/sword25/util/glsprites/internal/sprite_rectangle.h27
-rw-r--r--engines/sword25/util/glsprites/internal/sprite_tiled.c370
-rw-r--r--engines/sword25/util/glsprites/internal/sprite_tiled.h41
-rw-r--r--engines/sword25/util/glsprites/internal/util.c77
-rw-r--r--engines/sword25/util/glsprites/internal/util.h42
17 files changed, 0 insertions, 2006 deletions
diff --git a/engines/sword25/gfx/opengl/glvectorimageblit.cpp b/engines/sword25/gfx/opengl/glvectorimageblit.cpp
index 35b6c2ba5f..a0945ba569 100644
--- a/engines/sword25/gfx/opengl/glvectorimageblit.cpp
+++ b/engines/sword25/gfx/opengl/glvectorimageblit.cpp
@@ -38,14 +38,9 @@
#include "sword25/gfx/image/vectorimage.h"
#include "sword25/gfx/image/vectorimagerenderer.h"
-#include "sword25/util/glsprites/glsprites.h"
-
-#include <vector>
namespace Sword25 {
-using namespace std;
-
#define BS_LOG_PREFIX "GLVECTORIMAGEBLIT"
// -----------------------------------------------------------------------------
diff --git a/engines/sword25/util/glsprites/glsprites.h b/engines/sword25/util/glsprites/glsprites.h
deleted file mode 100644
index bd678b7d76..0000000000
--- a/engines/sword25/util/glsprites/glsprites.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_GLSPRITES_H
-#define GLS_GLSPRITES_H
-
-#ifdef __cplusplus
- extern "C" {
-#endif
-
-/* Typedefs */
-typedef unsigned __int32 GLS_UInt32;
-typedef signed __int32 GLS_SInt32;
-typedef unsigned __int8 GLS_UInt8;
-typedef float GLS_Float;
-typedef enum { GLS_True = 1, GLS_False = 0 } GLS_Bool;
-
-/* Errors */
-typedef enum
-{
- GLS_OK,
- GLS_OUT_OF_MEMORY,
- GLS_WINDOW_CREATION_FAILED,
- GLS_WINDOW_PREPARATION_FAILED,
- GLS_DISPLAY_MODE_CHANGE_FAILED,
- GLS_WINDOW_WAS_CLOSED,
- GLS_OPENGL_CONTEXT_CREATION_FAILED,
- GLS_COULD_NOT_FLIP,
- GLS_TEXTURE_CREATION_FAILED,
- GLS_NO_WINDOW,
- GLS_INVALID_SPRITE_OBJECT,
- GLS_INVALID_SPRITE_DIMENSIONS,
- GLS_NO_DRIVER_SUPPORT_FOR_VSYNC,
- GLS_OPENGL_ERROR,
- GLS_INVALID_DATA_DIMENSIONS,
- GLS_INVALID_DATA_POINTER,
- GLS_INVALID_SUB_IMAGE
-} GLS_Result;
-
-/* GLS_Rect */
-typedef struct
-{
- GLS_UInt32 x1;
- GLS_UInt32 y1;
- GLS_UInt32 x2;
- GLS_UInt32 y2;
-} GLS_Rect;
-
-/* GLS_Color */
-typedef struct
-{
- GLS_UInt8 r;
- GLS_UInt8 g;
- GLS_UInt8 b;
- GLS_UInt8 a;
-} GLS_Color;
-
-/* GLS_Sprite */
-typedef void * GLS_Sprite;
-
-/* Functions */
-GLS_Result GLS_Init(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow);
-GLS_Result GLS_InitExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle);
-GLS_Result GLS_Quit();
-
-GLS_Result GLS_SetVSync(GLS_Bool status);
-GLS_Result GLS_IsVsync(GLS_Bool * pStatus);
-
-GLS_Result GLS_StartFrame();
-GLS_Result GLS_EndFrame();
-
-GLS_Result GLS_NewSprite(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, const void * data, GLS_Sprite * pSprite);
-GLS_Result GLS_DeleteSprite(GLS_Sprite sprite);
-
-GLS_Result GLS_SetSpriteData(GLS_Sprite sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride);
-
-GLS_Result GLS_Blit(GLS_Sprite sprite,
- GLS_SInt32 x, GLS_SInt32 y,
- const GLS_Rect * subImage,
- const GLS_Color * color,
- GLS_Bool flipH, GLS_Bool flipV,
- GLS_Float scaleX, GLS_Float scaleY);
-
-GLS_Result GLS_GetWindowHandle(void ** pWindowHandle);
-
-const char * GLS_ResultString(GLS_Result ResultCode);
-
-#ifdef __cplusplus
- }
-#endif
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/core.c b/engines/sword25/util/glsprites/internal/core.c
deleted file mode 100644
index deb1dcbd3d..0000000000
--- a/engines/sword25/util/glsprites/internal/core.c
+++ /dev/null
@@ -1,212 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-/* --------------------------------------------------------------------------
- INCLUDES
- -------------------------------------------------------------------------- */
-
-#include "glinclude.h"
-#include "core.h"
-#include "glswindow.h"
-
-
-/* --------------------------------------------------------------------------
- GLOBALS
- -------------------------------------------------------------------------- */
-
-GLS_OGLCaps GLS_TheOGLCaps;
-static GLS_Window * window = 0;
-static GLS_Bool vsyncActive = GLS_False;
-typedef BOOL (APIENTRY *PFNWGLSWAPINTERVALFARPROC)( int );
-static PFNWGLSWAPINTERVALFARPROC wglSwapIntervalEXT = 0;
-
-
-/* -------------------------------------------------------------------------- */
-
-void InitGL(GLS_UInt32 width, GLS_UInt32 height)
-{
- if (height == 0) height = 1;
-
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0, width, height, 0, 1, -1);
-
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- glShadeModel(GL_SMOOTH);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-}
-
-/* -------------------------------------------------------------------------- */
-
-void InitGLCaps(GLS_OGLCaps * OGLCaps)
-{
- if (strstr(glGetString(GL_EXTENSIONS), "GL_ARB_texture_rectangle") != 0 ||
- strstr(glGetString(GL_EXTENSIONS), "GL_EXT_texture_rectangle") != 0 ||
- strstr(glGetString(GL_EXTENSIONS), "GL_NV_texture_rectangle") != 0)
- {
- OGLCaps->textureRectanglesSupported = GLS_True;
- glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &(OGLCaps->maxTextureRectangleSize));
- }
- else
- OGLCaps->textureRectanglesSupported = GLS_False;
-
- if (strstr(glGetString(GL_EXTENSIONS), "WGL_EXT_swap_control") != 0)
- {
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALFARPROC) wglGetProcAddress("wglSwapIntervalEXT");
- }
-
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &(OGLCaps->maxTextureSize));
-}
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_Init(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow)
-{
- GLS_Result Result;
-
- Result = GLS_CreateGLWindow(width, height, fullscreen, windowTitle, allowCloseWindow, &window);
- if (Result != GLS_OK) return Result;
- InitGL(width, height);
- InitGLCaps(&GLS_TheOGLCaps);
-
- return GLS_OK;
-}
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_InitExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle)
-{
- GLS_Result Result;
-
- Result = GLS_CreateGLExternalWindow(width, height, fullscreen, windowHandle, &window);
- if (Result != GLS_OK) return Result;
- InitGL(width, height);
- InitGLCaps(&GLS_TheOGLCaps);
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_Quit()
-{
- if (window) GLS_CloseGLWindow(window);
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_StartFrame()
-{
- glClear(GL_COLOR_BUFFER_BIT);
- return GLS_ProcessWindowMessages(window);
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_EndFrame()
-{
- if (GLS_WindowFlip(window))
- return GLS_OK;
- else
- return GLS_COULD_NOT_FLIP;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_GetWindowHandle(void ** pWindowHandle)
-{
- if (window)
- {
- *pWindowHandle = window->hwnd;
- return GLS_OK;
- }
- else
- {
- return GLS_NO_WINDOW;
- }
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_SetVSync(GLS_Bool status)
-{
- if (wglSwapIntervalEXT)
- {
- if (wglSwapIntervalEXT(status ? 1 : 0))
- {
- vsyncActive = status;
- return GLS_OK;
- }
- else
- return GLS_OPENGL_ERROR;
- }
- else
- return GLS_NO_DRIVER_SUPPORT_FOR_VSYNC;
-}
-
-GLS_Result GLS_IsVsync(GLS_Bool * pStatus)
-{
- if (wglSwapIntervalEXT)
- {
- *pStatus = vsyncActive;
- return GLS_OK;
- }
- else
- return GLS_NO_DRIVER_SUPPORT_FOR_VSYNC;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-#define GLRS(ERR) case GLS_##ERR: return #ERR;
-const char * GLS_ResultString(GLS_Result ResultCode)
-{
- switch (ResultCode)
- {
- GLRS(OK)
- GLRS(OUT_OF_MEMORY)
- GLRS(WINDOW_CREATION_FAILED)
- GLRS(WINDOW_PREPARATION_FAILED)
- GLRS(DISPLAY_MODE_CHANGE_FAILED)
- GLRS(WINDOW_WAS_CLOSED)
- GLRS(OPENGL_CONTEXT_CREATION_FAILED)
- GLRS(COULD_NOT_FLIP)
- GLRS(TEXTURE_CREATION_FAILED)
- GLRS(NO_WINDOW)
- GLRS(INVALID_SPRITE_OBJECT)
- GLRS(INVALID_SPRITE_DIMENSIONS)
- GLRS(NO_DRIVER_SUPPORT_FOR_VSYNC)
- GLRS(OPENGL_ERROR)
- GLRS(INVALID_DATA_DIMENSIONS)
- GLRS(INVALID_DATA_POINTER)
- GLRS(INVALID_SUB_IMAGE)
- default:
- return "unknown result code";
- }
-}
-#undef GLRS
diff --git a/engines/sword25/util/glsprites/internal/core.h b/engines/sword25/util/glsprites/internal/core.h
deleted file mode 100644
index 9baa3e1c98..0000000000
--- a/engines/sword25/util/glsprites/internal/core.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_CORE_H
-#define GLS_CORE_H
-
-#include "../glsprites.h"
-
-/* GL_ARB_texture_rectangle / GL_EXT_texture_rectangle / GL_NV_texture_rectangle */
-#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
-#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
-#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
-#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
-
-typedef struct
-{
- GLS_UInt32 maxTextureSize;
- GLS_Bool textureRectanglesSupported;
- GLS_UInt32 maxTextureRectangleSize;
-} GLS_OGLCaps;
-
-extern GLS_OGLCaps GLS_TheOGLCaps;
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/glinclude.h b/engines/sword25/util/glsprites/internal/glinclude.h
deleted file mode 100644
index 0ac11cccb2..0000000000
--- a/engines/sword25/util/glsprites/internal/glinclude.h
+++ /dev/null
@@ -1,36 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_GL_INCLUDE_H
-#define GLS_GL_INCLUDE_H
-
-/* This header is included by all GLS files that need OpenGL. */
-
-#ifdef WIN32
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
-#endif
-
-#include <GL/gl.h>
-
-#ifndef GL_CLAMP_TO_EDGE
- #define GL_CLAMP_TO_EDGE 0x812F
-#endif
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/glswindow.c b/engines/sword25/util/glsprites/internal/glswindow.c
deleted file mode 100644
index dcb8424d73..0000000000
--- a/engines/sword25/util/glsprites/internal/glswindow.c
+++ /dev/null
@@ -1,449 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-/* --------------------------------------------------------------------------
- INCLUDES
- -------------------------------------------------------------------------- */
-
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-#include <malloc.h>
-
-#include "glswindow.h"
-
-
-/* --------------------------------------------------------------------------
- CONSTANTS
- -------------------------------------------------------------------------- */
-
-static const char * WINDOW_CLASSNAME = "GLsprites class";
-static const GLS_UInt32 BITS_PER_PIXEL = 32;
-
-
-/* -------------------------------------------------------------------------- */
-
-static LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
-{
- switch (uMsg)
- {
- case WM_SYSCOMMAND:
- {
- switch (wParam)
- {
- case SC_SCREENSAVE:
- case SC_MONITORPOWER:
- return 0;
- }
- break;
- }
-
- case WM_CLOSE:
- {
- if (GetWindowLong(hWnd, GWL_USERDATA)) PostQuitMessage(0);
- return 0;
- }
- }
-
- return DefWindowProc(hWnd,uMsg,wParam,lParam);
-}
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Bool RegisterWindowClass()
-{
- WNDCLASS wc;
-
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
- wc.lpfnWndProc = (WNDPROC) WndProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = GetModuleHandle(NULL);
- wc.hIcon = LoadIcon(NULL, IDI_WINLOGO);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hbrBackground = NULL;
- wc.lpszMenuName = NULL;
- wc.lpszClassName = "OpenGL";
-
- if (RegisterClass(&wc))
- return GLS_True;
- else
- return GLS_False;
-}
-
-/* -------------------------------------------------------------------------- */
-
-static void CenterWindow(RECT * pWR, int * pX, int * pY)
-{
- int screenX, screenY;
-
- screenX = GetSystemMetrics(SM_CXSCREEN);
- screenY = GetSystemMetrics(SM_CYSCREEN);
-
- if (screenX == 0 || screenY == 0)
- {
- *pX = 0;
- *pY = 0;
- }
- else
- {
- *pX = (screenX - (pWR->right - pWR->left)) / 2;
- *pY = (screenY - (pWR->bottom - pWR->top)) / 2;
- }
-}
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Bool CreateTheWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow, HWND * pHwnd)
-{
- DWORD style;
- DWORD exStyle;
- RECT windowRect;
- int x, y;
-
- if (fullscreen)
- {
- exStyle = WS_EX_APPWINDOW;
- style = WS_POPUP;
- }
- else
- {
- exStyle = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
- style = WS_CAPTION;
- if (allowCloseWindow) style |= WS_SYSMENU;
- }
-
- windowRect.left = 0;
- windowRect.right = width;
- windowRect.top= 0;
- windowRect.bottom = height;
- if (!AdjustWindowRectEx(&windowRect, style, FALSE, exStyle)) return GLS_False;
-
- if (fullscreen)
- {
- x = 0;
- y = 0;
- }
- else
- CenterWindow(&windowRect, &x, &y);
-
- *pHwnd = CreateWindowEx(
- exStyle,
- "OpenGL",
- windowTitle,
- style | WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_VISIBLE,
- x, y,
- windowRect.right - windowRect.left,
- windowRect.bottom - windowRect.top,
- NULL,
- NULL,
- GetModuleHandle(NULL),
- NULL);
-
- if (!*pHwnd) return GLS_False;
-
- SetWindowLong(*pHwnd, GWL_USERDATA, (allowCloseWindow == GLS_True) ? 1 : 0);
-
- return GLS_True;
-}
-
-/* -------------------------------------------------------------------------- */
-
-static void SetWindowClientSize(HWND hwnd, int cx, int cy)
-{
- HMENU hmenu = GetMenu(hwnd);
- RECT rcWindow = { 0, 0, cx, cy };
-
- /*
- * First convert the client rectangle to a window rectangle the
- * menu-wrap-agnostic way.
- */
- AdjustWindowRectEx(&rcWindow, GetWindowLong(hwnd, GWL_STYLE), hmenu != NULL, GetWindowLong(hwnd, GWL_EXSTYLE));
-
- /*
- * If there is a menu, then check how much wrapping occurs
- * when we set a window to the width specified by AdjustWindowRect
- * and an infinite amount of height. An infinite height allows
- * us to see every single menu wrap.
- */
- if (hmenu) {
- RECT rcTemp = rcWindow;
- rcTemp.bottom = 0x7FFF; /* "Infinite" height */
- SendMessage(hwnd, WM_NCCALCSIZE, FALSE, (LPARAM)&rcTemp);
-
- /*
- * Adjust our previous calculation to compensate for menu
- * wrapping.
- */
- rcWindow.bottom += rcTemp.top;
- }
-
- SetWindowPos(hwnd, NULL, 0, 0, rcWindow.right - rcWindow.left,
- rcWindow.bottom - rcWindow.top, SWP_NOMOVE | SWP_NOZORDER);
-
-}
-
-/* ---------------------------------------------------------------------------- */
-
-static GLS_Bool PrepareWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, HWND hwnd)
-{
- if (fullscreen)
- {
- SetWindowLong(hwnd, GWL_STYLE, WS_POPUP);
- SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_TOPMOST);
- SetWindowPos(hwnd, 0, 0, 0, 0, 0, SWP_NOZORDER | SWP_NOSIZE);
- }
-
- SetWindowClientSize(hwnd, width, height);
- ShowWindow(hwnd, SW_SHOW);
-
- return GLS_True;
-}
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Bool ChangeDisplayMode(GLS_UInt32 width, GLS_UInt32 height)
-{
- DEVMODE dmScreenSettings;
- memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
- dmScreenSettings.dmSize = sizeof(dmScreenSettings);
- dmScreenSettings.dmPelsWidth = width;
- dmScreenSettings.dmPelsHeight = height;
- dmScreenSettings.dmBitsPerPel = BITS_PER_PIXEL;
- dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
-
- if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) == DISP_CHANGE_SUCCESSFUL)
- return GLS_True;
- else
- return GLS_False;
-}
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Bool CreateOpenGLContext(HWND hwnd, HGLRC * pHrc)
-{
- HDC hdc;
- int pixelformat;
- PIXELFORMATDESCRIPTOR pfd =
- {
- sizeof(PIXELFORMATDESCRIPTOR),
- 1,
- PFD_DRAW_TO_WINDOW |
- PFD_SUPPORT_OPENGL |
- PFD_DOUBLEBUFFER,
- PFD_TYPE_RGBA,
- BITS_PER_PIXEL,
- 0, 0, 0, 0, 0, 0,
- 0,
- 0,
- 0,
- 0, 0, 0, 0,
- 0,
- 0,
- 0,
- PFD_MAIN_PLANE,
- 0,
- 0, 0, 0
- };
-
- hdc = GetDC(hwnd);
- if (!hdc) return GLS_False;
-
- pixelformat = ChoosePixelFormat(hdc, &pfd);
- if (!pixelformat)
- {
- ReleaseDC(hwnd, hdc);
- return GLS_False;
- }
-
- if (!SetPixelFormat(hdc, pixelformat, &pfd))
- {
- ReleaseDC(hwnd, hdc);
- return GLS_False;
- }
-
- *pHrc = wglCreateContext(hdc);
- if (!*pHrc)
- {
- ReleaseDC(hwnd, hdc);
- return GLS_False;
- }
-
- if (!wglMakeCurrent(hdc, *pHrc))
- {
- wglDeleteContext(*pHrc);
- *pHrc = 0;
- ReleaseDC(hwnd, hdc);
- return GLS_False;
- }
-
- ReleaseDC(hwnd, hdc);
- return GLS_True;
-}
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_CreateGLWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow, GLS_Window ** pWindow)
-{
- *pWindow = (GLS_Window *) malloc(sizeof(GLS_Window));
- if (!*pWindow) return GLS_OUT_OF_MEMORY;
-
- (*pWindow)->hrc = 0;
- (*pWindow)->hwnd = 0;
- (*pWindow)->fullscreen = GLS_False;
- (*pWindow)->ownHwnd = GLS_True;
-
- if (!RegisterWindowClass())
- {
- GLS_CloseGLWindow(*pWindow);
- return GLS_WINDOW_CREATION_FAILED;
- }
-
- if (!CreateTheWindow(width, height, fullscreen, windowTitle, allowCloseWindow, &((*pWindow)->hwnd)))
- {
- GLS_CloseGLWindow(*pWindow);
- return GLS_WINDOW_CREATION_FAILED;
- }
-
- if (fullscreen)
- {
- if (!ChangeDisplayMode(width, height))
- {
- return GLS_DISPLAY_MODE_CHANGE_FAILED;
- }
- (*pWindow)->fullscreen = GLS_True;
- }
-
- if (!CreateOpenGLContext((*pWindow)->hwnd, &((*pWindow)->hrc)))
- {
- GLS_CloseGLWindow(*pWindow);
- return GLS_OPENGL_CONTEXT_CREATION_FAILED;
- }
-
- return GLS_OK;
-}
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_CreateGLExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle, GLS_Window ** pWindow)
-{
- *pWindow = (GLS_Window *) malloc(sizeof(GLS_Window));
- if (!*pWindow) return GLS_OUT_OF_MEMORY;
-
- (*pWindow)->hrc = 0;
- (*pWindow)->hwnd = windowHandle;
- (*pWindow)->fullscreen = GLS_False;
- (*pWindow)->ownHwnd = GLS_False;
-
- if (!PrepareWindow(width, height, fullscreen, (*pWindow)->hwnd))
- {
- GLS_CloseGLWindow(*pWindow);
- return GLS_WINDOW_PREPARATION_FAILED;
- }
-
- if (fullscreen)
- {
- if (!ChangeDisplayMode(width, height))
- {
- return GLS_DISPLAY_MODE_CHANGE_FAILED;
- }
- (*pWindow)->fullscreen = GLS_True;
- }
-
- if (!CreateOpenGLContext((*pWindow)->hwnd, &((*pWindow)->hrc)))
- {
- GLS_CloseGLWindow(*pWindow);
- return GLS_OPENGL_CONTEXT_CREATION_FAILED;
- }
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_CloseGLWindow(GLS_Window * window)
-{
- if (window)
- {
- if (window->hrc)
- {
- wglMakeCurrent(NULL, NULL);
- wglDeleteContext(window->hrc);
- }
-
- if (window->fullscreen) ChangeDisplaySettings(NULL, 0);
- if (window->ownHwnd)
- {
- if (window->hwnd) DestroyWindow(window->hwnd);
- UnregisterClass(WINDOW_CLASSNAME, GetModuleHandle(NULL));
- }
-
- free(window);
- }
-
- return GLS_True;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_ProcessWindowMessages(GLS_Window * window)
-{
- MSG msg;
- GLS_Result Result = GLS_OK;
-
- if (window->ownHwnd)
- {
- while (PeekMessage(&msg, window->hwnd, 0, 0, PM_REMOVE))
- {
- if (msg.message == WM_QUIT)
- {
- Result = GLS_WINDOW_WAS_CLOSED;
- }
-
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
-
- return Result;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_WindowFlip(GLS_Window * window)
-{
- HDC hdc;
-
- hdc = GetDC(window->hwnd);
- if (!hdc) return GLS_False;
-
- if (SwapBuffers(hdc))
- {
- ReleaseDC(window->hwnd, hdc);
- return GLS_True;
- }
- else
- {
- ReleaseDC(window->hwnd, hdc);
- return GLS_False;
- }
-}
diff --git a/engines/sword25/util/glsprites/internal/glswindow.h b/engines/sword25/util/glsprites/internal/glswindow.h
deleted file mode 100644
index 1311513e45..0000000000
--- a/engines/sword25/util/glsprites/internal/glswindow.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_WINDOW_H
-#define GLS_WINDOW_H
-
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-#include "../glsprites.h"
-
-typedef struct
-{
- HWND hwnd;
- HGLRC hrc;
- GLS_Bool fullscreen;
- GLS_Bool ownHwnd;
-} GLS_Window;
-
-GLS_Result GLS_CreateGLWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, const char * windowTitle, GLS_Bool allowCloseWindow, GLS_Window ** pWindow);
-GLS_Result GLS_CreateGLExternalWindow(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool fullscreen, void * windowHandle, GLS_Window ** pWindow);
-GLS_Result GLS_CloseGLWindow(GLS_Window * window);
-GLS_Result GLS_ProcessWindowMessages(GLS_Window * window);
-GLS_Result GLS_WindowFlip(GLS_Window * window);
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/sprite.c b/engines/sword25/util/glsprites/internal/sprite.c
deleted file mode 100644
index 261ce207e6..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite.c
+++ /dev/null
@@ -1,156 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-/* --------------------------------------------------------------------------
- INCLUDES
- -------------------------------------------------------------------------- */
-
-
-#include <malloc.h>
-
-#include "glinclude.h"
-#include "util.h"
-#include "core.h"
-#include "sprite.h"
-#include "sprite_rectangle.h"
-#include "sprite_pow2.h"
-#include "sprite_tiled.h"
-
-/* -------------------------------------------------------------------------- */
-
-typedef struct
-{
- /* These first three members are present at the start of each sprite type.
- Therefore it is safe to cast all sprite to this. */
- GLS_spriteFunctionTable * functionTable;
- GLS_UInt32 width;
- GLS_UInt32 height;
-} spriteBase;
-
-/* -------------------------------------------------------------------------- */
-
-#define MAX_WASTED_TEXTURE_MEMORY_PERCENT 30
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_NewSprite(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite)
-{
- //* The sprite needs to be at least 1x1 pixel in size */
- if (width == 0 || height == 0) return GLS_INVALID_SPRITE_DIMENSIONS;
-
- /* If both dimensions are powers of 2 a power of 2 texture will be used for the sprite */
- if (GLS_IsPowerOf2(width) && GLS_IsPowerOf2(height)) return GLS_NewSpritePow2(width, height, useAlphachannel, data, pSprite);
-
- /* Use TEXTURE_RECTANGLE_ARB for non power of 2 dimensions whenever possible */
- if (GLS_TheOGLCaps.textureRectanglesSupported &&
- GLS_TheOGLCaps.maxTextureRectangleSize >= width &&
- GLS_TheOGLCaps.maxTextureRectangleSize >= height)
- return GLS_NewSpriteRectangle(width, height, useAlphachannel, data, pSprite);
-
- /* Use a power of 2 texture if TEXTURE_RECTANGLE_ARB is not possible, the image is small enough and the amount of wasted texture memory
- is not too big */
- if ((width <= GLS_TheOGLCaps.maxTextureSize && height <= GLS_TheOGLCaps.maxTextureSize) &&
- (GLS_NextPowerOf2(width) * GLS_NextPowerOf2(height) * 100) / (width * height) <= MAX_WASTED_TEXTURE_MEMORY_PERCENT)
- return GLS_NewSpritePow2(width, height, useAlphachannel, data, pSprite);
-
- /* Otherwise use tiled power of 2 textures */
- return GLS_NewSpriteTiled(width, height, useAlphachannel, data, pSprite);
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_DeleteSprite(GLS_Sprite * sprite)
-{
- /* Poor mans polymorphism. */
- spriteBase * s = (spriteBase *) sprite;
- return s->functionTable->Delete(sprite);
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_Blit(GLS_Sprite * sprite,
- GLS_SInt32 x, GLS_SInt32 y,
- const GLS_Rect * subImage,
- const GLS_Color * color,
- GLS_Bool flipH, GLS_Bool flipV,
- GLS_Float scaleX, GLS_Float scaleY)
-{
- spriteBase * s = (spriteBase *) sprite;
- GLS_Rect localSubImage;
- const GLS_Rect * subImagePtr;
- GLS_Result result;
-
- /* Check parameters for validity. */
- if (subImage && (subImage->x2 > s->width || subImage->y2 > s->height)) return GLS_INVALID_SUB_IMAGE;
-
- /* If no subimage was supplied, create one that covers the whole sprite. */
- if (subImage)
- subImagePtr = subImage;
- else
- {
- localSubImage.x1 = 0;
- localSubImage.y1 = 0;
- localSubImage.x2 = s->width;
- localSubImage.y2 = s->height;
- subImagePtr = &localSubImage;
- }
-
- /* Modify the Modelview-Matrix to reflect the sprites position, flip settings, and scale. */
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glLoadIdentity();
- glTranslatef((GLfloat) x, (GLfloat) y, 0);
- if (flipH == GLS_True || flipV == GLS_True || scaleX != 1.0f || scaleY != 1.0f)
- {
- glScalef(scaleX * (flipH == GLS_True ? -1.0f : 1.0f), scaleY * (flipV == GLS_True ? -1.0f : 1.0f), 1.0f);
- glTranslatef(flipH == GLS_True ? (subImagePtr->x2 - subImagePtr->x1) * -1.0f : 0.0f,
- flipV == GLS_True ? (subImagePtr->y2 - subImagePtr->y1) * -1.0f : 0.0f, 0.0f);
- }
-
- /* Set the color to be used. Use white if no color was provided. */
- if (color)
- glColor4ub(color->r, color->g, color->b, color->a);
- else
- glColor4ub(255, 255, 255, 255);
-
- /* Display the sprite by calling the Blit() function of the specific sprite type. */
- result = s->functionTable->Blit(sprite, subImagePtr);
-
- /* Restore the old matrix. */
- glPopMatrix();
-
- return result;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_SetSpriteData(GLS_Sprite sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride)
-{
- spriteBase * s = (spriteBase *) sprite;
-
- /* Check parameters for validity. */
- if (width == 0 || height == 0 || width > s->width || height > s->height) return GLS_INVALID_DATA_DIMENSIONS;
- if (data == 0) return GLS_INVALID_DATA_POINTER;
-
- /* Poor mans polymorphism. */
- return s->functionTable->SetData(sprite, width, height, data, stride);
-}
diff --git a/engines/sword25/util/glsprites/internal/sprite.h b/engines/sword25/util/glsprites/internal/sprite.h
deleted file mode 100644
index 8cb7fd41e7..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite.h
+++ /dev/null
@@ -1,40 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_SPRITE_H
-#define GLS_SPRITE_H
-
-#include "../glsprites.h"
-
-typedef enum
-{
- ST_POW2,
- ST_TILED,
- ST_RECTANGLE,
-} GLS_spriteType;
-
-typedef struct
-{
- GLS_spriteType type;
- GLS_Result (*Delete)(GLS_Sprite *);
- GLS_Result (*Blit)(GLS_Sprite *, const GLS_Rect *);
- GLS_Result (*SetData)(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32);
-} GLS_spriteFunctionTable;
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/sprite_pow2.c b/engines/sword25/util/glsprites/internal/sprite_pow2.c
deleted file mode 100644
index 8b4ebe18fe..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite_pow2.c
+++ /dev/null
@@ -1,170 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-/* --------------------------------------------------------------------------
- INCLUDES
- -------------------------------------------------------------------------- */
-
-#include <malloc.h>
-
-#include "glinclude.h"
-#include "util.h"
-#include "sprite.h"
-#include "sprite_pow2.h"
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Delete(GLS_Sprite *);
-static GLS_Result Blit(GLS_Sprite *, const GLS_Rect *);
-static GLS_Result SetData(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32);
-static GLS_spriteFunctionTable pow2FunctionTable = { ST_POW2, Delete, Blit, SetData };
-
-/* -------------------------------------------------------------------------- */
-
-typedef struct
-{
- /* These first three members have to be present at the start of each sprite type. */
- GLS_spriteFunctionTable * functionTable;
- GLS_UInt32 width;
- GLS_UInt32 height;
-
- GLS_UInt32 widthPow2;
- GLS_UInt32 heightPow2;
- GLint textureID;
-} spritePow2;
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_NewSpritePow2(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite)
-{
- GLS_UInt32 widthPow2 = GLS_NextPowerOf2(width);
- GLS_UInt32 heightPow2 = GLS_NextPowerOf2(height);
-
- /* Allocate memory for sprite object */
- spritePow2 * sprite = (spritePow2 *) malloc(sizeof(spritePow2));
- if (!sprite) return GLS_OUT_OF_MEMORY;
-
- /* Initialize sprite object */
- sprite->functionTable = &pow2FunctionTable;
- sprite->textureID = 0;
- sprite->width = width;
- sprite->height = height;
- sprite->widthPow2 = widthPow2;
- sprite->heightPow2 = heightPow2;
-
- /* Create OpenGL texture */
- glGenTextures(1, &(sprite->textureID));
- glBindTexture(GL_TEXTURE_2D, sprite->textureID);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D, 0, useAlphachannel ? GL_RGBA8 : GL_RGB8, widthPow2, heightPow2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
-
- /* Fill the texture with the supplied pixel data.
- We don't use glTexImage2D for this, because the created sprite might not have power of 2 dimensions and therefore the
- supplied pixeldata wouldn't cover the whole texture. */
- if (data) glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- *pSprite = (GLS_Sprite) sprite;
-
- if (glGetError())
- {
- Delete(*pSprite);
- return GLS_TEXTURE_CREATION_FAILED;
- }
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Delete(GLS_Sprite * sprite)
-{
- spritePow2 * s = (spritePow2 *) sprite;
-
- if (s->textureID) glDeleteTextures(1, &s->textureID);
- free(s);
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Blit(GLS_Sprite * sprite,
- const GLS_Rect * subImage)
-{
- GLfloat width, height;
- GLfloat texX1, texY1, texX2, texY2;
-
- spritePow2 * s = (spritePow2 *) sprite;
-
- width = (float) (subImage->x2 - subImage->x1);
- height = (float) (subImage->y2 - subImage->y1);
-
- texX1 = (GLfloat) subImage->x1 / (GLfloat) s->widthPow2;
- texY1 = (GLfloat) subImage->y1 / (GLfloat) s->heightPow2;
- texX2 = (GLfloat) subImage->x2 / (GLfloat) s->widthPow2;
- texY2 = (GLfloat) subImage->y2 / (GLfloat) s->heightPow2;
-
- glBindTexture(GL_TEXTURE_2D, s->textureID);
-
- glEnable(GL_TEXTURE_2D);
-
- glBegin(GL_QUADS);
- glTexCoord2f(texX1, texY1);
- glVertex2f(0.0f, 0.0f);
-
- glTexCoord2f(texX2, texY1);
- glVertex2f(width, 0.0f);
-
- glTexCoord2f(texX2, texY2);
- glVertex2f(width, height);
-
- glTexCoord2f(texX1, texY2);
- glVertex2f(0.0f, height);
- glEnd();
-
- glDisable(GL_TEXTURE_2D);
-
- return glGetError() ? GLS_OPENGL_ERROR : GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result SetData(GLS_Sprite * sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride)
-{
- spritePow2 * s = (spritePow2 *) sprite;
-
- glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, width + stride);
-
- glBindTexture(GL_TEXTURE_2D, s->textureID);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- glPopClientAttrib();
-
- return glGetError() ? GLS_OPENGL_ERROR : GLS_OK;
-}
diff --git a/engines/sword25/util/glsprites/internal/sprite_pow2.h b/engines/sword25/util/glsprites/internal/sprite_pow2.h
deleted file mode 100644
index bbce39c4dc..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite_pow2.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_SPRITE_POW2_H
-#define GLS_SPRITE_POW2_H
-
-#include "../glsprites.h"
-
-GLS_Result GLS_NewSpritePow2(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite);
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/sprite_rectangle.c b/engines/sword25/util/glsprites/internal/sprite_rectangle.c
deleted file mode 100644
index 546634eaac..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite_rectangle.c
+++ /dev/null
@@ -1,164 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-/* --------------------------------------------------------------------------
- INCLUDES
- -------------------------------------------------------------------------- */
-
-#include <malloc.h>
-
-#include "glinclude.h"
-#include "core.h"
-#include "sprite.h"
-#include "sprite_rectangle.h"
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Delete(GLS_Sprite *);
-static GLS_Result Blit(GLS_Sprite *, const GLS_Rect *);
-static GLS_Result SetData(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32);
-static GLS_spriteFunctionTable rectangleFunctionTable = { ST_RECTANGLE, Delete, Blit, SetData };
-
-/* -------------------------------------------------------------------------- */
-
-typedef struct
-{
- /* These first three members have to be present at the start of each sprite type. */
- GLS_spriteFunctionTable * functionTable;
- GLS_UInt32 width;
- GLS_UInt32 height;
-
- GLint textureID;
-} spriteRectangle;
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_NewSpriteRectangle(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite)
-{
- /* Allocate memory for sprite object */
- spriteRectangle * sprite = (spriteRectangle *) malloc(sizeof(spriteRectangle));
- if (!sprite) return GLS_OUT_OF_MEMORY;
-
- /* Initialize sprite object */
- sprite->functionTable = &rectangleFunctionTable;
- sprite->textureID = 0;
- sprite->width = width;
- sprite->height = height;
-
- /* Create OpenGL texture */
- glGenTextures(1, &(sprite->textureID));
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, sprite->textureID);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, useAlphachannel ? GL_RGBA8 : GL_RGB8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- *pSprite = (GLS_Sprite) sprite;
-
- /* The unbind here is not really necessary but some GL drivers (e.g. GeForce 4 488 Go) screw up subsequent GL_TEXTURE_2D
- render operations if a GL_TEXTURE_RECTANGLE_ARB texture is still bound. */
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
-
- if (glGetError())
- {
- Delete(*pSprite);
- return GLS_TEXTURE_CREATION_FAILED;
- }
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Delete(GLS_Sprite * sprite)
-{
- spriteRectangle * s = (spriteRectangle *) sprite;
-
- if (s->textureID) glDeleteTextures(1, &s->textureID);
- free(s);
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Blit(GLS_Sprite * sprite,
- const GLS_Rect * subImage)
-{
- GLfloat width;
- GLfloat height;
-
- spriteRectangle * s = (spriteRectangle *) sprite;
-
- width = (float)(subImage->x2 - subImage->x1);
- height = (float)(subImage->y2 - subImage->y1);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s->textureID);
-
- glEnable(GL_TEXTURE_RECTANGLE_ARB);
-
- glBegin(GL_QUADS);
- glTexCoord2i(subImage->x1, subImage->y1);
- glVertex2f(0.0f, 0.0f);
-
- glTexCoord2i(subImage->x2, subImage->y1);
- glVertex2f(width, 0.0f);
-
- glTexCoord2i(subImage->x2, subImage->y2);
- glVertex2f(width, height);
-
- glTexCoord2i(subImage->x1, subImage->y2);
- glVertex2f(0.0f, height);
- glEnd();
-
- /* The unbind here is not really necessary but some GL drivers (e.g. GeForce 4 488 Go) screw up subsequent GL_TEXTURE_2D
- render operations if a GL_TEXTURE_RECTANGLE_ARB texture is still bound. */
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
-
- glDisable(GL_TEXTURE_RECTANGLE_ARB);
-
- return glGetError() ? GLS_OPENGL_ERROR : GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result SetData(GLS_Sprite * sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride)
-{
- spriteRectangle * s = (spriteRectangle *) sprite;
-
- glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
-
- glPixelStorei(GL_UNPACK_ROW_LENGTH, width + stride);
-
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s->textureID);
- glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
-
- /* The unbind here is not really necessary but some GL drivers (e.g. GeForce 4 488 Go) screw up subsequent GL_TEXTURE_2D
- render operations if a GL_TEXTURE_RECTANGLE_ARB texture is still bound. */
- glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
-
- glPopClientAttrib();
-
- return glGetError() ? GLS_OPENGL_ERROR : GLS_OK;
-}
diff --git a/engines/sword25/util/glsprites/internal/sprite_rectangle.h b/engines/sword25/util/glsprites/internal/sprite_rectangle.h
deleted file mode 100644
index 65bdf6a3ef..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite_rectangle.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_SPRITE_RECTANGLE_H
-#define GLS_SPRITE_RECTANGLE_H
-
-#include "../glsprites.h"
-
-GLS_Result GLS_NewSpriteRectangle(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite);
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/sprite_tiled.c b/engines/sword25/util/glsprites/internal/sprite_tiled.c
deleted file mode 100644
index 82435a638e..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite_tiled.c
+++ /dev/null
@@ -1,370 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-/* --------------------------------------------------------------------------
- INCLUDES
- -------------------------------------------------------------------------- */
-
-#include <malloc.h>
-
-#include "glinclude.h"
-#include "core.h"
-#include "util.h"
-#include "sprite.h"
-#include "sprite_tiled.h"
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Delete(GLS_Sprite *);
-static GLS_Result Blit(GLS_Sprite *, const GLS_Rect *);
-static GLS_Result SetData(GLS_Sprite *, GLS_UInt32, GLS_UInt32, const void *, GLS_UInt32);
-static GLS_spriteFunctionTable tiledFunctionTable = { ST_TILED, Delete, Blit, SetData };
-
-/* -------------------------------------------------------------------------- */
-
-#define MIN_TEXTURE_SIZE_LOG2 6
-#define MIN_TEXTURE_SIZE (1 << MIN_TEXTURE_SIZE_LOG2)
-
-#define MAX_POSSIBLE_TEXTURE_SIZE_LOG2 31
-#define MAX_POSSIBLE_TEXTURE_SIZE (1 << MAX_POSSIBLE_TEXTURE_SIZE_LOG2)
-
-/* -------------------------------------------------------------------------- */
-
-typedef struct
-{
- GLint textureID;
- GLfloat x;
- GLfloat y;
- GLfloat width;
- GLfloat height;
-} tile;
-
-/* -------------------------------------------------------------------------- */
-
-typedef struct
-{
- /* These first three members have to be present at the start of each sprite type. */
- GLS_spriteFunctionTable * functionTable;
- GLS_UInt32 width;
- GLS_UInt32 height;
-
- GLS_UInt32 widthSubdivisionCount;
- GLS_UInt32 heightSubdivisionCount;
- tile tiles[1]; /* Has to be last member. */
-} spriteTiled;
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_UInt32 CalculateSubdivisions(GLS_UInt32 value, GLS_UInt32 maxTextureSize, GLS_UInt32 maxTextureSizeLog2,
- GLS_UInt32 subdivisions[MAX_POSSIBLE_TEXTURE_SIZE_LOG2 + 1])
-{
- /* This function takes a value and determines how it best can be divided up into pieces of power of 2 length.
- The resulting parts are at least MIN_TEXTURE_SIZE long and at most maxTextureSize long.
- If we do this for both width and height of a sprite, we can determine how this sprite can be split up into
- smaller power of 2 textures using a simple two dimensional loop.
-
- This returns the number of subdivisions as the return value.
- The sizes of the different pieces are encoded in the subdivisions array. The indicies into the array determine the
- power of 2 and the values in the array the number of pieces with that size.
- E.g. if the array contains the value 3 at index 4 this means you have 3 pieces of size 16 (2^4 = 16).
- */
-
- GLS_UInt32 subdivisionCount = 0;
- GLS_UInt32 maxSizeCount;
- GLS_UInt32 counter = 0;
-
- /* First determine how many pieces of maximal size we can fill and write this into the result array.
- Update the value and the subdivision count accordingly. */
- maxSizeCount = value / maxTextureSize;
- subdivisions[maxTextureSizeLog2] = maxSizeCount;
- subdivisionCount += maxSizeCount;
- value -= maxSizeCount * maxTextureSize;
-
- /* The remaining value is rounded up to a multiple of the minimal texture size. */
- value = ((value + MIN_TEXTURE_SIZE - 1) / MIN_TEXTURE_SIZE) * MIN_TEXTURE_SIZE;
-
- /* Determine the remaining pieces by using the binary representation of the value.
- If a bit is set, we need to add a piece of the according size. */
- while (value)
- {
- if (value & 1)
- {
- ++subdivisions[counter];
- ++subdivisionCount;
- }
-
- ++counter;
- value >>= 1;
- }
-
- return subdivisionCount;
-}
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Result GLS_NewSpriteTiled(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite)
-{
- GLS_UInt32 maxTextureSize, maxTextureSizeLog2;
- GLS_UInt32 widthSubdivisions[MAX_POSSIBLE_TEXTURE_SIZE_LOG2 + 1] = { 0 };
- GLS_UInt32 widthSubdivisionCount;
- GLS_UInt32 heightSubdivisions[MAX_POSSIBLE_TEXTURE_SIZE_LOG2 + 1] = { 0 };
- GLS_UInt32 heightSubdivisionCount;
- GLS_UInt32 subdivisonX, subdivisionY, pixelX = 0, pixelY = 0, i;
- spriteTiled * sprite;
- tile * curTile;
-
- /* Determine the maximal texture size to be used and make sure it is a power of two. */
- maxTextureSize = GLS_TheOGLCaps.maxTextureSize > MAX_POSSIBLE_TEXTURE_SIZE ? MAX_POSSIBLE_TEXTURE_SIZE : GLS_TheOGLCaps.maxTextureSize;
- maxTextureSize = GLS_IsPowerOf2(maxTextureSize) ? maxTextureSize : GLS_NextPowerOf2(maxTextureSize >> 1);
-
- /* Determine the log2 of the maximal texture size. */
- maxTextureSizeLog2 = GLS_Log2(maxTextureSize);
-
- /* Determine the subdivisions along the width and the height. */
- widthSubdivisionCount = CalculateSubdivisions(width, maxTextureSize, maxTextureSizeLog2, widthSubdivisions);
- heightSubdivisionCount = CalculateSubdivisions(height, maxTextureSize, maxTextureSizeLog2, heightSubdivisions);
-
- /* Allocate memory for sprite object */
- sprite = (spriteTiled *) calloc(sizeof(spriteTiled) + sizeof(tile) * (widthSubdivisionCount * heightSubdivisionCount - 1), 1);
- if (!sprite) return GLS_OUT_OF_MEMORY;
-
- /* Initialize sprite object. */
- sprite->functionTable = &tiledFunctionTable;
- sprite->width = width;
- sprite->height = height;
- sprite->widthSubdivisionCount = widthSubdivisionCount;
- sprite->heightSubdivisionCount = heightSubdivisionCount;
-
- /* Create the textures. */
- curTile = &sprite->tiles[0];
- for (subdivisionY = MAX_POSSIBLE_TEXTURE_SIZE_LOG2;; --subdivisionY)
- {
- while (heightSubdivisions[subdivisionY]--)
- {
- for (subdivisonX = MAX_POSSIBLE_TEXTURE_SIZE_LOG2;; --subdivisonX)
- {
- for (i = 0; i < widthSubdivisions[subdivisonX]; ++i)
- {
- /* Initialize tile. Store as GLfloat to avoid unnecessary integer conversions when drawing. */
- curTile->x = (GLfloat) pixelX;
- curTile->y = (GLfloat) pixelY;
- curTile->width = (GLfloat) (1 << subdivisonX);
- curTile->height = (GLfloat) (1 << subdivisionY);
-
- /* Create OpenGL texture */
- glGenTextures(1, &(curTile->textureID));
- glBindTexture(GL_TEXTURE_2D, curTile->textureID);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D, 0, useAlphachannel ? GL_RGBA8 : GL_RGB8, 1 << subdivisonX, 1 << subdivisionY, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
-
- /* Advance to the next empty tile. */
- pixelX += 1 << subdivisonX;
- ++curTile;
- }
-
- /* Test for loop end. Prevents underflow of unsigned integer. */
- if (subdivisonX == 0) break;
- }
-
- /* Enter next row. */
- pixelX = 0;
- pixelY += 1 << subdivisionY;
- }
-
- /* Test for loop end. Prevents underflow of unsigned integer. */
- if (subdivisionY == 0) break;
- }
-
- *pSprite = (GLS_Sprite) sprite;
-
- /* Intialize the sprite with the supplied pixel data (if any). */
- if (data) SetData(*pSprite, width, height, data, 0);
-
- /* If an error occured the sprite is deleted and the function returns with an error. */
- if (glGetError())
- {
- Delete(*pSprite);
- return GLS_TEXTURE_CREATION_FAILED;
- }
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Delete(GLS_Sprite * sprite)
-{
- spriteTiled * s = (spriteTiled *) sprite;
- GLS_UInt32 tileCount = s->widthSubdivisionCount * s->heightSubdivisionCount;
- GLS_UInt32 i;
-
- /* Delete each texture. */
- for (i = 0; i < tileCount; ++i)
- {
- if (s->tiles[i].textureID) glDeleteTextures(1, &s->tiles[i].textureID);
- }
-
- /* Free the memory used by the sprite. */
- free(s);
-
- return GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result Blit(GLS_Sprite * sprite,
- const GLS_Rect * subImage)
-{
- GLfloat width, height;
- GLfloat texX1, texY1, texX2, texY2;
- GLS_UInt32 tileIndex = 0;
- GLS_UInt32 tileX, tileY;
- GLfloat tileRectX1, tileRectY1;
- GLfloat tileRectX2, tileRectY2;
- GLfloat tileWidth, tileHeight;
- GLfloat lastHeight = 0;
- GLS_GLfloatRect tileRect, resultRect;
- GLfloat x = 0.0f, y = 0.0f;
- GLS_GLfloatRect subImageF = { (GLfloat) subImage->x1, (GLfloat) subImage->y1, (GLfloat) subImage->x2, (GLfloat) subImage->y2 };
-
- spriteTiled * s = (spriteTiled *) sprite;
-
- /* Determine width and height of the subimage to display. */
- width = (float)(subImage->x2 - subImage->x1);
- height = (float)(subImage->y2 - subImage->y1);
-
- glEnable(GL_TEXTURE_2D);
-
- /* Draw all required tiles. */
- for (tileY = 0; tileY < s->heightSubdivisionCount; ++tileY)
- {
- for (tileX = 0; tileX < s->widthSubdivisionCount; ++tileX)
- {
- tileRect.x1 = s->tiles[tileIndex].x;
- tileRect.y1 = s->tiles[tileIndex].y;
- tileRect.x2 = tileRect.x1 + s->tiles[tileIndex].width;
- tileRect.y2 = tileRect.y1 + s->tiles[tileIndex].height;
-
- if (GLS_IntersectGLfloatRects(&tileRect, &subImageF, &resultRect))
- {
- tileRectX1 = resultRect.x1;
- tileRectY1 = resultRect.y1;
- tileRectX2 = resultRect.x2;
- tileRectY2 = resultRect.y2;
-
- glBindTexture(GL_TEXTURE_2D, s->tiles[tileIndex].textureID);
-
- texX1 = (tileRectX1 - s->tiles[tileIndex].x) / (GLfloat) s->tiles[tileIndex].width;
- texY1 = (tileRectY1 - s->tiles[tileIndex].y) / (GLfloat) s->tiles[tileIndex].height;
- texX2 = (GLfloat) (tileRectX2 - s->tiles[tileIndex].x) / (GLfloat) s->tiles[tileIndex].width;
- texY2 = (GLfloat) (tileRectY2 - s->tiles[tileIndex].y) / (GLfloat) s->tiles[tileIndex].height;
-
- tileWidth = resultRect.x2 - resultRect.x1;
- tileHeight = resultRect.y2 - resultRect.y1;
-
- glBegin(GL_QUADS);
- glTexCoord2f(texX1, texY1);
- glVertex2f(x, y);
-
- glTexCoord2f(texX2, texY1);
- glVertex2f(x + tileWidth, y);
-
- glTexCoord2f(texX2, texY2);
- glVertex2f(x + tileWidth, y + tileHeight);
-
- glTexCoord2f(texX1, texY2);
- glVertex2f(x, y + tileHeight);
- glEnd();
-
- x += tileWidth;
- lastHeight = tileHeight;
- }
-
- ++tileIndex;
- }
-
- x = 0;
- y += lastHeight;
- }
-
- glDisable(GL_TEXTURE_2D);
-
- return glGetError() ? GLS_OPENGL_ERROR : GLS_OK;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-static GLS_Result SetData(GLS_Sprite * sprite, GLS_UInt32 width, GLS_UInt32 height, const void * data, GLS_UInt32 stride)
-{
- spriteTiled * s = (spriteTiled *) sprite;
- GLS_UInt32 x = 0, y = 0, tileIndex = 0;
- GLS_UInt32 tileX, tileY;
- GLS_UInt32 copyWidth, copyHeight;
- const GLS_UInt32 * pixelData = (const GLS_UInt32 *) data;
-
- /* Set the source image row length and push the original value that it can be restored later. */
- glPushClientAttrib(GL_CLIENT_PIXEL_STORE_BIT);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, width + stride);
-
- /* Loop through all tiles width first. */
- for (tileY = 0; tileY < s->heightSubdivisionCount; ++tileY)
- {
- /* Is there enough pixel data to reach the next tile? */
- if (height > y)
- {
- for (tileX = 0; tileX < s->widthSubdivisionCount; ++tileX)
- {
- /* Is the enough pixel data to reach the next tile? */
- if (width > x)
- {
- /* Determine the amount of pixels to be copied to the current tile.
- They might either cover the whole tile, or just part of the tile if not enough
- pixel data is left. */
- copyWidth = GLS_MIN(width - x, (GLS_UInt32) s->tiles[tileIndex].width);
- copyHeight = GLS_MIN(height - y, (GLS_UInt32) s->tiles[tileIndex].height);
-
- /* Copy the pixels. */
- glBindTexture(GL_TEXTURE_2D, s->tiles[tileIndex].textureID);
-
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, copyWidth, copyHeight, GL_RGBA, GL_UNSIGNED_BYTE,
- &pixelData[x + y * (width + stride)]);
- }
-
- /* Update the x position inside the pixel data and advance to the next tile. */
- x += (GLS_UInt32) s->tiles[tileIndex].width;
- ++tileIndex;
- }
- }
-
- /* Restet the x position inside the pixel data (we have reached another row) and update the y position. */
- x = 0;
- y += (GLS_UInt32) s->tiles[tileIndex - 1].height;
- }
-
- glPopClientAttrib();
-
- return glGetError() ? GLS_OPENGL_ERROR : GLS_OK;
-}
diff --git a/engines/sword25/util/glsprites/internal/sprite_tiled.h b/engines/sword25/util/glsprites/internal/sprite_tiled.h
deleted file mode 100644
index 8fb0d83ba7..0000000000
--- a/engines/sword25/util/glsprites/internal/sprite_tiled.h
+++ /dev/null
@@ -1,41 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_SPRITE_TILED_H
-#define GLS_SPRITE_TILED_H
-
-#include "../glsprites.h"
-
-GLS_Result GLS_NewSpriteTiled(GLS_UInt32 width, GLS_UInt32 height, GLS_Bool useAlphachannel, void * data, GLS_Sprite ** pSprite);
-GLS_Result GLS_DeleteSpriteTiled(GLS_Sprite * sprite);
-
-GLS_Result GLS_BlitTiled(GLS_Sprite * sprite,
- GLS_SInt32 x, GLS_SInt32 y,
- const GLS_Rect * subImage,
- const GLS_Color * color,
- GLS_Bool flipH, GLS_Bool flipV,
- GLS_Float scaleX, GLS_Float scaleY);
-
-GLS_Result GLS_SetSpriteDataTiled(GLS_Sprite * sprite,
- GLS_UInt32 width, GLS_UInt32 height,
- GLS_Bool useAlphachannel,
- const void * data,
- GLS_UInt32 stride);
-
-#endif
diff --git a/engines/sword25/util/glsprites/internal/util.c b/engines/sword25/util/glsprites/internal/util.c
deleted file mode 100644
index 590f7e3459..0000000000
--- a/engines/sword25/util/glsprites/internal/util.c
+++ /dev/null
@@ -1,77 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-/* --------------------------------------------------------------------------
- INCLUDES
- -------------------------------------------------------------------------- */
-
-#include "util.h"
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Bool GLS_IsPowerOf2(GLS_UInt32 value)
-{
- return !(value & (value - 1)) && value;
-}
-
-
-/* -------------------------------------------------------------------------- */
-
-GLS_UInt32 GLS_NextPowerOf2(GLS_UInt32 value)
-{
- --value;
- value |= value >> 1;
- value |= value >> 2;
- value |= value >> 4;
- value |= value >> 8;
- value |= value >> 16;
- ++value;
-
- return value;
-}
-
-/* -------------------------------------------------------------------------- */
-
-GLS_UInt32 GLS_Log2(GLS_UInt32 value)
-{
- GLS_UInt32 result = 0;
- while (value >>= 1) ++result;
- return result;
-}
-
-/* -------------------------------------------------------------------------- */
-
-GLS_Bool GLS_IntersectGLfloatRects(const GLS_GLfloatRect * r1, const GLS_GLfloatRect * r2, GLS_GLfloatRect * result)
-{
- GLS_Bool rectsIntersect = (r1->x1 >= r2->x2 ||
- r1->x2 <= r2->x1 ||
- r1->y1 >= r2->y2 ||
- r1->y2 <= r2->y1) ? GLS_False : GLS_True;
-
- if(rectsIntersect)
- {
- result->x1 = GLS_MAX(r1->x1, r2->x1);
- result->y1 = GLS_MAX(r1->y1, r2->y1);
- result->x2 = GLS_MIN(r1->x2, r2->x2);
- result->y2 = GLS_MIN(r1->y2, r2->y2);
- }
-
- return rectsIntersect;
-}
diff --git a/engines/sword25/util/glsprites/internal/util.h b/engines/sword25/util/glsprites/internal/util.h
deleted file mode 100644
index cdd69e2953..0000000000
--- a/engines/sword25/util/glsprites/internal/util.h
+++ /dev/null
@@ -1,42 +0,0 @@
-/******************************************************************************/
-/* This file is part of Broken Sword 2.5 */
-/* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdörfer */
-/* */
-/* Broken Sword 2.5 is free software; you can redistribute it and/or modify */
-/* it under the terms of the GNU General Public License as published by */
-/* the Free Software Foundation; either version 2 of the License, or */
-/* (at your option) any later version. */
-/* */
-/* Broken Sword 2.5 is distributed in the hope that it will be useful, */
-/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
-/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
-/* GNU General Public License for more details. */
-/* */
-/* You should have received a copy of the GNU General Public License */
-/* along with Broken Sword 2.5; if not, write to the Free Software */
-/* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */
-/******************************************************************************/
-
-#ifndef GLS_UTIL_H
-#define GLS_UTIL_H
-
-#include "../glsprites.h"
-#include "glinclude.h"
-
-typedef struct
-{
- GLfloat x1;
- GLfloat y1;
- GLfloat x2;
- GLfloat y2;
-} GLS_GLfloatRect;
-
-GLS_Bool GLS_IsPowerOf2(GLS_UInt32 value);
-GLS_UInt32 GLS_NextPowerOf2(GLS_UInt32 value);
-GLS_UInt32 GLS_Log2(GLS_UInt32 value);
-GLS_Bool GLS_IntersectGLfloatRects(const GLS_GLfloatRect * r1, const GLS_GLfloatRect * r2, GLS_GLfloatRect * result);
-
-#define GLS_MAX(a,b) (((a) > (b)) ? (a) : (b))
-#define GLS_MIN(a,b) (((a) < (b)) ? (a) : (b))
-
-#endif