diff options
author | Strangerke | 2015-12-09 18:09:46 +0100 |
---|---|---|
committer | Willem Jan Palenstijn | 2015-12-23 21:33:59 +0100 |
commit | 2d90f8a08daf6a6b89ce2c4dd2ac11c03c4c4532 (patch) | |
tree | f613562d5938d3c63f2677c4a876d13a0eb0cd79 /engines | |
parent | 1e9ee6ef4a6fca9f268cf642a239f88a5cc1ec84 (diff) | |
download | scummvm-rg350-2d90f8a08daf6a6b89ce2c4dd2ac11c03c4c4532.tar.gz scummvm-rg350-2d90f8a08daf6a6b89ce2c4dd2ac11c03c4c4532.tar.bz2 scummvm-rg350-2d90f8a08daf6a6b89ce2c4dd2ac11c03c4c4532.zip |
LAB: Move map function to LabEngine class, some renaming
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lab/lab.cpp | 34 | ||||
-rw-r--r-- | engines/lab/lab.h | 30 | ||||
-rw-r--r-- | engines/lab/map.cpp | 346 |
3 files changed, 236 insertions, 174 deletions
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp index 4bf9aa3155..7a80f64f9c 100644 --- a/engines/lab/lab.cpp +++ b/engines/lab/lab.cpp @@ -78,6 +78,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc) _highestCondition = 0; _crumbSecs = 0; _crumbMicros = 0; + _maxRooms = 0; _event = nullptr; _resource = nullptr; @@ -110,6 +111,23 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc) _msgFont = nullptr; _inventory = nullptr; + _imgMap = nullptr; + _imgRoom = nullptr; + _imgUpArrowRoom = nullptr; + _imgDownArrowRoom = nullptr; + _imgBridge = nullptr; + _imgHRoom = nullptr; + _imgVRoom = nullptr; + _imgMaze = nullptr; + _imgHugeMaze = nullptr; + _imgPath = nullptr; + _imgMapNorth = nullptr; + _imgMapEast = nullptr; + _imgMapSouth = nullptr; + _imgMapWest = nullptr; + _imgXMark = nullptr; + _maps = nullptr; + initTilePuzzle(); //const Common::FSNode gameDataDir(ConfMan.get("path")); @@ -130,6 +148,22 @@ LabEngine::~LabEngine() { delete _graphics; delete[] _rooms; delete _utils; + delete _imgMap; + delete _imgRoom; + delete _imgUpArrowRoom; + delete _imgDownArrowRoom; + delete _imgBridge; + delete _imgHRoom; + delete _imgVRoom; + delete _imgMaze; + delete _imgHugeMaze; + delete _imgPath; + delete _imgMapNorth; + delete _imgMapEast; + delete _imgMapSouth; + delete _imgMapWest; + delete _imgXMark; + delete _maps; for (int i = 0; i < 16; i++) delete _tiles[i]; diff --git a/engines/lab/lab.h b/engines/lab/lab.h index 8f3e00f4cc..4170f09077 100644 --- a/engines/lab/lab.h +++ b/engines/lab/lab.h @@ -40,21 +40,22 @@ struct ADGameDescription; namespace Lab { +struct MapData; struct Action; -class Anim; struct CloseData; -class DisplayMan; -class EventManager; struct Gadget; -class Image; struct IntuiMessage; struct InventoryData; -class LargeSet; -class Music; -class Resource; struct RoomData; struct Rule; struct TextFont; +class Anim; +class DisplayMan; +class EventManager; +class Image; +class LargeSet; +class Music; +class Resource; class Utils; enum GameFeatures { @@ -169,6 +170,11 @@ private: Image *_tiles[16]; GadgetList _journalGadgetList; GadgetList _mapGadgetList; + Image *_imgMap, *_imgRoom, *_imgUpArrowRoom, *_imgDownArrowRoom, *_imgBridge; + Image *_imgHRoom, *_imgVRoom, *_imgMaze, *_imgHugeMaze, *_imgPath, *_imgMapNorth; + Image *_imgMapEast, *_imgMapSouth, *_imgMapWest, *_imgXMark; + uint16 _maxRooms; + MapData *_maps; private: bool fromCrumbs(uint32 tmpClass, uint16 code, uint16 qualifier, Common::Point tmpPos, @@ -183,9 +189,9 @@ public: Gadget *checkNumGadgetHit(GadgetList *gadgetList, uint16 key); IntuiMessage *getMsg(); void loadMapData(); - void drawMap(uint16 CurRoom, uint16 CurMsg, uint16 Floor, bool fadeout, bool fadein); - void processMap(uint16 CurRoom); - void doMap(uint16 CurRoom); + void drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeOut, bool fadeIn); + void processMap(uint16 curRoom); + void doMap(uint16 curRoom); void freeMapData(); void loadJournalData(); void drawJournal(uint16 wipenum, bool needFade); @@ -227,6 +233,10 @@ private: void initTilePuzzle(); bool saveRestoreGame(); Common::Rect roomCoords(uint16 curRoom); + void drawRoomMap(uint16 curRoom, bool drawMarkFl); + bool onFloor(uint16 floorNum); + bool getUpFloor(uint16 *floorNum); + bool getDownFloor(uint16 *floorNum); public: void doActions(Action *actionList, CloseDataPtr *closePtrList); diff --git a/engines/lab/map.cpp b/engines/lab/map.cpp index 2bf261da7a..c6b2277280 100644 --- a/engines/lab/map.cpp +++ b/engines/lab/map.cpp @@ -46,13 +46,6 @@ namespace Lab { /*------------------------------ The Map stuff ------------------------------*/ /*---------------------------------------------------------------------------*/ -static Image *Map, *Room, *UpArrowRoom, *DownArrowRoom, *Bridge, - *HRoom, *VRoom, *Maze, *HugeMaze, *Path, *MapNorth, - *MapEast, *MapSouth, *MapWest, *XMark; - -static uint16 MaxRooms; -static MapData *Maps; - enum MapFloor { kFloorNone, kFloorLower, @@ -68,46 +61,43 @@ enum MapFloor { * Loads in the map data. */ void LabEngine::loadMapData() { - Utils *utils = g_lab->_utils; - Common::File *mapImages = g_lab->_resource->openDataFile("P:MapImage"); - - Map = new Image(mapImages); - - Room = new Image(mapImages); - UpArrowRoom = new Image(mapImages); - DownArrowRoom = new Image(mapImages); - HRoom = new Image(mapImages); - VRoom = new Image(mapImages); - Maze = new Image(mapImages); - HugeMaze = new Image(mapImages); - - MapNorth = new Image(mapImages); - MapEast = new Image(mapImages); - MapSouth = new Image(mapImages); - MapWest = new Image(mapImages); - - Path = new Image(mapImages); - Bridge = new Image(mapImages); - - _mapGadgetList.push_back(createButton( 8, utils->vgaScaleY(105), 0, VKEY_LTARROW, new Image(mapImages), new Image(mapImages))); // back - _mapGadgetList.push_back(createButton( 55, utils->vgaScaleY(105), 1, VKEY_UPARROW, new Image(mapImages), new Image(mapImages))); // up - _mapGadgetList.push_back(createButton(101, utils->vgaScaleY(105), 2, VKEY_DNARROW, new Image(mapImages), new Image(mapImages))); // down + Common::File *mapImages = _resource->openDataFile("P:MapImage"); + + _imgMap = new Image(mapImages); + _imgRoom = new Image(mapImages); + _imgUpArrowRoom = new Image(mapImages); + _imgDownArrowRoom = new Image(mapImages); + _imgHRoom = new Image(mapImages); + _imgVRoom = new Image(mapImages); + _imgMaze = new Image(mapImages); + _imgHugeMaze = new Image(mapImages); + + _imgMapNorth = new Image(mapImages); + _imgMapEast = new Image(mapImages); + _imgMapSouth = new Image(mapImages); + _imgMapWest = new Image(mapImages); + _imgPath = new Image(mapImages); + _imgBridge = new Image(mapImages); + + _mapGadgetList.push_back(createButton( 8, _utils->vgaScaleY(105), 0, VKEY_LTARROW, new Image(mapImages), new Image(mapImages))); // back + _mapGadgetList.push_back(createButton( 55, _utils->vgaScaleY(105), 1, VKEY_UPARROW, new Image(mapImages), new Image(mapImages))); // up + _mapGadgetList.push_back(createButton(101, _utils->vgaScaleY(105), 2, VKEY_DNARROW, new Image(mapImages), new Image(mapImages))); // down delete mapImages; - Common::File *mapFile = g_lab->_resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0')); - g_lab->_music->updateMusic(); - if (!g_lab->_music->_doNotFilestopSoundEffect) - g_lab->_music->stopSoundEffect(); - - MaxRooms = mapFile->readUint16LE(); - Maps = new MapData[MaxRooms]; // will be freed when the user exits the map - for (int i = 0; i < MaxRooms; i++) { - Maps[i]._x = mapFile->readUint16LE(); - Maps[i]._y = mapFile->readUint16LE(); - Maps[i]._pageNumber = mapFile->readUint16LE(); - Maps[i]._specialID = mapFile->readUint16LE(); - Maps[i]._mapFlags = mapFile->readUint32LE(); + Common::File *mapFile = _resource->openDataFile("Lab:Maps", MKTAG('M', 'A', 'P', '0')); + _music->updateMusic(); + if (!_music->_doNotFilestopSoundEffect) + _music->stopSoundEffect(); + + _maxRooms = mapFile->readUint16LE(); + _maps = new MapData[_maxRooms]; // will be freed when the user exits the map + for (int i = 0; i < _maxRooms; i++) { + _maps[i]._x = mapFile->readUint16LE(); + _maps[i]._y = mapFile->readUint16LE(); + _maps[i]._pageNumber = mapFile->readUint16LE(); + _maps[i]._specialID = mapFile->readUint16LE(); + _maps[i]._mapFlags = mapFile->readUint32LE(); } delete mapFile; @@ -116,8 +106,40 @@ void LabEngine::loadMapData() { void LabEngine::freeMapData() { freeButtonList(&_mapGadgetList); - delete[] Maps; - Maps = NULL; + delete[] _maps; + delete _imgMap; + delete _imgRoom; + delete _imgUpArrowRoom; + delete _imgDownArrowRoom; + delete _imgBridge; + delete _imgHRoom; + delete _imgVRoom; + delete _imgMaze; + delete _imgHugeMaze; + delete _imgPath; + delete _imgMapNorth; + delete _imgMapEast; + delete _imgMapSouth; + delete _imgMapWest; + delete _imgXMark; + delete _maps; + + _imgMap = nullptr; + _imgRoom = nullptr; + _imgUpArrowRoom = nullptr; + _imgDownArrowRoom = nullptr; + _imgBridge = nullptr; + _imgHRoom = nullptr; + _imgVRoom = nullptr; + _imgMaze = nullptr; + _imgHugeMaze = nullptr; + _imgPath = nullptr; + _imgMapNorth = nullptr; + _imgMapEast = nullptr; + _imgMapSouth = nullptr; + _imgMapWest = nullptr; + _imgXMark = nullptr; + _maps = nullptr; } /** @@ -126,28 +148,28 @@ void LabEngine::freeMapData() { Common::Rect LabEngine::roomCoords(uint16 curRoom) { Image *curRoomImg = nullptr; - switch (Maps[curRoom]._specialID) { + switch (_maps[curRoom]._specialID) { case NORMAL: case UPARROWROOM: case DOWNARROWROOM: - curRoomImg = Room; + curRoomImg = _imgRoom; break; case BRIDGEROOM: - curRoomImg = Bridge; + curRoomImg = _imgBridge; break; case VCORRIDOR: - curRoomImg = VRoom; + curRoomImg = _imgVRoom; break; case HCORRIDOR: - curRoomImg = HRoom; + curRoomImg = _imgHRoom; break; default: // Some rooms (like the map) do not have an image break; } - int x1 = _utils->mapScaleX(Maps[curRoom]._x); - int y1 = _utils->mapScaleY(Maps[curRoom]._y); + int x1 = _utils->mapScaleX(_maps[curRoom]._x); + int y1 = _utils->mapScaleY(_maps[curRoom]._y); int x2 = x1; int y2 = y1; @@ -162,126 +184,126 @@ Common::Rect LabEngine::roomCoords(uint16 curRoom) { /** * Draws a room map. */ -static void drawRoomMap(uint16 curRoom, bool drawMarkFl) { +void LabEngine::drawRoomMap(uint16 curRoom, bool drawMarkFl) { uint16 drawX, drawY, offset; - uint16 x = g_lab->_utils->mapScaleX(Maps[curRoom]._x); - uint16 y = g_lab->_utils->mapScaleY(Maps[curRoom]._y); - uint32 flags = Maps[curRoom]._mapFlags; + uint16 x = _utils->mapScaleX(_maps[curRoom]._x); + uint16 y = _utils->mapScaleY(_maps[curRoom]._y); + uint32 flags = _maps[curRoom]._mapFlags; - switch (Maps[curRoom]._specialID) { + switch (_maps[curRoom]._specialID) { case NORMAL: case UPARROWROOM: case DOWNARROWROOM: - if (Maps[curRoom]._specialID == NORMAL) - Room->drawImage(x, y); - else if (Maps[curRoom]._specialID == DOWNARROWROOM) - DownArrowRoom->drawImage(x, y); + if (_maps[curRoom]._specialID == NORMAL) + _imgRoom->drawImage(x, y); + else if (_maps[curRoom]._specialID == DOWNARROWROOM) + _imgDownArrowRoom->drawImage(x, y); else - UpArrowRoom->drawImage(x, y); + _imgUpArrowRoom->drawImage(x, y); - offset = (Room->_width - Path->_width) / 2; + offset = (_imgRoom->_width - _imgPath->_width) / 2; - if ((NORTHDOOR & flags) && (y >= Path->_height)) - Path->drawImage(x + offset, y - Path->_height); + if ((NORTHDOOR & flags) && (y >= _imgPath->_height)) + _imgPath->drawImage(x + offset, y - _imgPath->_height); if (SOUTHDOOR & flags) - Path->drawImage(x + offset, y + Room->_height); + _imgPath->drawImage(x + offset, y + _imgRoom->_height); - offset = (Room->_height - Path->_height) / 2; + offset = (_imgRoom->_height - _imgPath->_height) / 2; if (EASTDOOR & flags) - Path->drawImage(x + Room->_width, y + offset); + _imgPath->drawImage(x + _imgRoom->_width, y + offset); if (WESTDOOR & flags) - Path->drawImage(x - Path->_width, y + offset); + _imgPath->drawImage(x - _imgPath->_width, y + offset); - drawX = x + (Room->_width - XMark->_width) / 2; - drawY = y + (Room->_height - XMark->_height) / 2; + drawX = x + (_imgRoom->_width - _imgXMark->_width) / 2; + drawY = y + (_imgRoom->_height - _imgXMark->_height) / 2; break; case BRIDGEROOM: - Bridge->drawImage(x, y); + _imgBridge->drawImage(x, y); - drawX = x + (Bridge->_width - XMark->_width) / 2; - drawY = y + (Bridge->_height - XMark->_height) / 2; + drawX = x + (_imgBridge->_width - _imgXMark->_width) / 2; + drawY = y + (_imgBridge->_height - _imgXMark->_height) / 2; break; case VCORRIDOR: - VRoom->drawImage(x, y); + _imgVRoom->drawImage(x, y); - offset = (VRoom->_width - Path->_width) / 2; + offset = (_imgVRoom->_width - _imgPath->_width) / 2; if (NORTHDOOR & flags) - Path->drawImage(x + offset, y - Path->_height); + _imgPath->drawImage(x + offset, y - _imgPath->_height); if (SOUTHDOOR & flags) - Path->drawImage(x + offset, y + VRoom->_height); + _imgPath->drawImage(x + offset, y + _imgVRoom->_height); - offset = (Room->_height - Path->_height) / 2; + offset = (_imgRoom->_height - _imgPath->_height) / 2; if (EASTDOOR & flags) - Path->drawImage(x + VRoom->_width, y + offset); + _imgPath->drawImage(x + _imgVRoom->_width, y + offset); if (WESTDOOR & flags) - Path->drawImage(x - Path->_width, y + offset); + _imgPath->drawImage(x - _imgPath->_width, y + offset); if (EASTBDOOR & flags) - Path->drawImage(x + VRoom->_width, y - offset - Path->_height + VRoom->_height); + _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height); if (WESTBDOOR & flags) - Path->drawImage(x - Path->_width, y - offset - Path->_height + VRoom->_height); + _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height); - offset = (VRoom->_height - Path->_height) / 2; + offset = (_imgVRoom->_height - _imgPath->_height) / 2; if (EASTMDOOR & flags) - Path->drawImage(x + VRoom->_width, y - offset - Path->_height + VRoom->_height); + _imgPath->drawImage(x + _imgVRoom->_width, y - offset - _imgPath->_height + _imgVRoom->_height); if (WESTMDOOR & flags) - Path->drawImage(x - Path->_width, y - offset - Path->_height + VRoom->_height); + _imgPath->drawImage(x - _imgPath->_width, y - offset - _imgPath->_height + _imgVRoom->_height); - drawX = x + (VRoom->_width - XMark->_width) / 2; - drawY = y + (VRoom->_height - XMark->_height) / 2; + drawX = x + (_imgVRoom->_width - _imgXMark->_width) / 2; + drawY = y + (_imgVRoom->_height - _imgXMark->_height) / 2; break; case HCORRIDOR: - HRoom->drawImage(x, y); + _imgHRoom->drawImage(x, y); - offset = (Room->_width - Path->_width) / 2; + offset = (_imgRoom->_width - _imgPath->_width) / 2; if (NORTHDOOR & flags) - Path->drawImage(x + offset, y - Path->_height); + _imgPath->drawImage(x + offset, y - _imgPath->_height); if (SOUTHDOOR & flags) - Path->drawImage(x + offset, y + Room->_height); + _imgPath->drawImage(x + offset, y + _imgRoom->_height); if (NORTHRDOOR & flags) - Path->drawImage(x - offset - Path->_width + HRoom->_width, y - Path->_height); + _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height); if (SOUTHRDOOR & flags) - Path->drawImage(x - offset - Path->_width + HRoom->_width, y + Room->_height); + _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height); - offset = (HRoom->_width - Path->_width) / 2; + offset = (_imgHRoom->_width - _imgPath->_width) / 2; if (NORTHMDOOR & flags) - Path->drawImage(x - offset - Path->_width + HRoom->_width, y - Path->_height); + _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y - _imgPath->_height); if (SOUTHMDOOR & flags) - Path->drawImage(x - offset - Path->_width + HRoom->_width, y + Room->_height); + _imgPath->drawImage(x - offset - _imgPath->_width + _imgHRoom->_width, y + _imgRoom->_height); - offset = (Room->_height - Path->_height) / 2; + offset = (_imgRoom->_height - _imgPath->_height) / 2; if (EASTDOOR & flags) - Path->drawImage(x + HRoom->_width, y + offset); + _imgPath->drawImage(x + _imgHRoom->_width, y + offset); if (WESTDOOR & flags) - Path->drawImage(x - Path->_width, y + offset); + _imgPath->drawImage(x - _imgPath->_width, y + offset); - drawX = x + (HRoom->_width - XMark->_width) / 2; - drawY = y + (HRoom->_height - XMark->_height) / 2; + drawX = x + (_imgHRoom->_width - _imgXMark->_width) / 2; + drawY = y + (_imgHRoom->_height - _imgXMark->_height) / 2; break; @@ -290,15 +312,15 @@ static void drawRoomMap(uint16 curRoom, bool drawMarkFl) { } if (drawMarkFl) - XMark->drawImage(drawX, drawY); + _imgXMark->drawImage(drawX, drawY); } /** * Checks if a floor has been visited. */ -static bool onFloor(uint16 flr) { - for (uint16 i = 1; i <= MaxRooms; i++) { - if ((Maps[i]._pageNumber == flr) && g_lab->_roomsFound->in(i) && Maps[i]._x) +bool LabEngine::onFloor(uint16 floorNum) { + for (uint16 i = 1; i <= _maxRooms; i++) { + if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) return true; } @@ -308,15 +330,15 @@ static bool onFloor(uint16 flr) { /** * Figures out which floor, if any, should be gone to if the up arrow is hit */ -static bool getUpFloor(uint16 *flr) { +bool LabEngine::getUpFloor(uint16 *floorNum) { do { - if (*flr < kFloorUpper) - (*flr)++; + if (*floorNum < kFloorUpper) + (*floorNum)++; else { - *flr = kFloorCarnival + 1; + *floorNum = kFloorCarnival + 1; return false; } - } while ((!onFloor(*flr)) && (*flr <= kFloorCarnival)); + } while ((!onFloor(*floorNum)) && (*floorNum <= kFloorCarnival)); return true; } @@ -325,27 +347,27 @@ static bool getUpFloor(uint16 *flr) { * Figures out which floor, if any, should be gone to if the down arrow is * hit. */ -static bool getDownFloor(uint16 *flr) { +bool LabEngine::getDownFloor(uint16 *floorNum) { do { - if ((*flr == kFloorLower) || (*flr == 0)) { - *flr = 0; + if ((*floorNum == kFloorLower) || (*floorNum == kFloorNone)) { + *floorNum = kFloorNone; return false; - } else if (*flr > kFloorUpper) { + } else if (*floorNum > kFloorUpper) { // Labyrinth specific code - if (*flr == kFloorHedgeMaze) - *flr = kFloorUpper; - else if ((*flr == kFloorCarnival) || (*flr == kFloorMedMaze)) - *flr = kFloorMiddle; - else if (*flr == kFloorSurMaze) - *flr = kFloorLower; + if (*floorNum == kFloorHedgeMaze) + *floorNum = kFloorUpper; + else if ((*floorNum == kFloorCarnival) || (*floorNum == kFloorMedMaze)) + *floorNum = kFloorMiddle; + else if (*floorNum == kFloorSurMaze) + *floorNum = kFloorLower; else { - *flr = 0; + *floorNum = kFloorNone; return false; } } else - (*flr)--; + (*floorNum)--; - } while ((!onFloor(*flr)) && *flr); + } while ((!onFloor(*floorNum)) && (*floorNum != kFloorNone)); return true; } @@ -353,20 +375,20 @@ static bool getDownFloor(uint16 *flr) { /** * Draws the map */ -void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 flr, bool fadeout, bool fadein) { +void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 floorNum, bool fadeOut, bool fadeIn) { _event->mouseHide(); - if (fadeout) + if (fadeOut) _graphics->fade(false, 0); _graphics->setAPen(0); _graphics->rectFill(0, 0, _graphics->_screenWidth - 1, _graphics->_screenHeight - 1); - Map->drawImage(0, 0); + _imgMap->drawImage(0, 0); drawGadgetList(&_mapGadgetList); - for (uint16 i = 1; i <= MaxRooms; i++) { - if ((Maps[i]._pageNumber == flr) && _roomsFound->in(i) && Maps[i]._x) { + for (uint16 i = 1; i <= _maxRooms; i++) { + if ((_maps[i]._pageNumber == floorNum) && _roomsFound->in(i) && _maps[i]._x) { drawRoomMap(i, (bool)(i == curRoom)); _music->updateMusic(); } @@ -375,11 +397,10 @@ void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 flr, bool fadeout, // Makes sure the X is drawn in corridors // NOTE: this here on purpose just in case there's some weird // condition, like the surreal maze where there are no rooms - if ((Maps[curRoom]._pageNumber == flr) && _roomsFound->in(curRoom) && Maps[curRoom]._x) + if ((_maps[curRoom]._pageNumber == floorNum) && _roomsFound->in(curRoom) && _maps[curRoom]._x) drawRoomMap(curRoom, true); - uint16 tempfloor = flr; - + uint16 tempfloor = floorNum; bool noOverlay = getUpFloor(&tempfloor); Gadget *upGadget = _event->getGadget(1); @@ -390,7 +411,7 @@ void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 flr, bool fadeout, else disableGadget(upGadget, 12); - tempfloor = flr; + tempfloor = floorNum; noOverlay = getDownFloor(&tempfloor); if (noOverlay) @@ -398,35 +419,33 @@ void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 flr, bool fadeout, else disableGadget(downGadget, 12); - char *sptr; - // Labyrinth specific code - if (flr == kFloorLower) { + if (floorNum == kFloorLower) { if (onFloor(kFloorSurMaze)) - Maze->drawImage(_utils->mapScaleX(538), _utils->mapScaleY(277)); - } else if (flr == kFloorMiddle) { + _imgMaze->drawImage(_utils->mapScaleX(538), _utils->mapScaleY(277)); + } else if (floorNum == kFloorMiddle) { if (onFloor(kFloorCarnival)) - Maze->drawImage(_utils->mapScaleX(358), _utils->mapScaleY(72)); + _imgMaze->drawImage(_utils->mapScaleX(358), _utils->mapScaleY(72)); if (onFloor(kFloorMedMaze)) - Maze->drawImage(_utils->mapScaleX(557), _utils->mapScaleY(325)); - } else if (flr == kFloorUpper) { + _imgMaze->drawImage(_utils->mapScaleX(557), _utils->mapScaleY(325)); + } else if (floorNum == kFloorUpper) { if (onFloor(kFloorHedgeMaze)) - HugeMaze->drawImage(_utils->mapScaleX(524), _utils->mapScaleY(97)); - } else if (flr == kFloorSurMaze) { - sptr = (char *)_resource->getStaticText(kTextSurmazeMessage).c_str(); + _imgHugeMaze->drawImage(_utils->mapScaleX(524), _utils->mapScaleY(97)); + } else if (floorNum == kFloorSurMaze) { + char *sptr = (char *)_resource->getStaticText(kTextSurmazeMessage).c_str(); _graphics->flowText(_msgFont, 0, 7, 0, true, true, true, true, _utils->mapScaleX(360), 0, _utils->mapScaleX(660), _utils->mapScaleY(450), sptr); } - if (flr >= kFloorLower && flr <= kFloorCarnival) { - sptr = (char *)_resource->getStaticText(flr - 1).c_str(); + if ((floorNum >= kFloorLower) && (floorNum <= kFloorCarnival)) { + char *sptr = (char *)_resource->getStaticText(floorNum - 1).c_str(); _graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 75, 134, 97, sptr); } - if ((sptr = _rooms[curMsg]._roomMsg)) - _graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr); + if (_rooms[curMsg]._roomMsg) + _graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, _rooms[curMsg]._roomMsg); - if (fadein) + if (fadeIn) _graphics->fade(true, 0); _event->mouseShow(); @@ -437,16 +456,15 @@ void LabEngine::drawMap(uint16 curRoom, uint16 curMsg, uint16 flr, bool fadeout, */ void LabEngine::processMap(uint16 curRoom) { uint32 place = 1; - - uint16 curMsg = curRoom; - uint16 curFloor = Maps[curRoom]._pageNumber; + uint16 curMsg = curRoom; + uint16 curFloor = _maps[curRoom]._pageNumber; while (1) { // Make sure we check the music at least after every message _music->updateMusic(); IntuiMessage *msg = getMsg(); - if (msg == NULL) { + if (!msg) { _music->updateMusic(); byte newcolor[3]; @@ -551,10 +569,10 @@ void LabEngine::processMap(uint16 curRoom) { uint16 oldMsg = curMsg; Common::Rect curCoords; - for (uint16 i = 1; i <= MaxRooms; i++) { + for (uint16 i = 1; i <= _maxRooms; i++) { curCoords = roomCoords(i); - if ((Maps[i]._pageNumber == curFloor) + if ((_maps[i]._pageNumber == curFloor) && _roomsFound->in(i) && curCoords.contains(Common::Point(mouseX, mouseY))) { curMsg = i; } @@ -571,7 +589,7 @@ void LabEngine::processMap(uint16 curRoom) { _graphics->rectFillScaled(13, 148, 135, 186); _graphics->flowTextScaled(_msgFont, 0, 5, 3, true, true, true, true, 14, 148, 134, 186, sptr); - if (Maps[oldMsg]._pageNumber == curFloor) + if (_maps[oldMsg]._pageNumber == curFloor) drawRoomMap(oldMsg, (bool)(oldMsg == curRoom)); curCoords = roomCoords(curMsg); @@ -580,7 +598,7 @@ void LabEngine::processMap(uint16 curRoom) { int top, bottom; top = bottom = (curCoords.top + curCoords.bottom) / 2; - if ((curMsg != curRoom) && (Maps[curMsg]._pageNumber == curFloor)) { + if ((curMsg != curRoom) && (_maps[curMsg]._pageNumber == curFloor)) { _graphics->setAPen(1); _graphics->rectFill(left, top, right, bottom); } @@ -614,20 +632,20 @@ void LabEngine::doMap(uint16 curRoom) { _graphics->blackAllScreen(); if (_direction == NORTH) - XMark = MapNorth; + _imgXMark = _imgMapNorth; else if (_direction == SOUTH) - XMark = MapSouth; + _imgXMark = _imgMapSouth; else if (_direction == EAST) - XMark = MapEast; + _imgXMark = _imgMapEast; else if (_direction == WEST) - XMark = MapWest; + _imgXMark = _imgMapWest; _event->attachGadgetList(&_mapGadgetList); - drawMap(curRoom, curRoom, Maps[curRoom]._pageNumber, false, true); + drawMap(curRoom, curRoom, _maps[curRoom]._pageNumber, false, true); _event->mouseShow(); _graphics->screenUpdate(); processMap(curRoom); - _event->attachGadgetList(NULL); + _event->attachGadgetList(nullptr); _graphics->fade(false, 0); _graphics->blackAllScreen(); _event->mouseHide(); |