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author | Eugene Sandulenko | 2018-03-08 22:05:09 +0100 |
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committer | Eugene Sandulenko | 2018-03-08 22:06:32 +0100 |
commit | 2dcbfe805686c3a35a229b70249e1af3321da642 (patch) | |
tree | b57dd136baac5817be4a03899b977cc1b7311b85 /engines | |
parent | 49b22d5b02cc484efe63789dc5755fa1b003c9a0 (diff) | |
download | scummvm-rg350-2dcbfe805686c3a35a229b70249e1af3321da642.tar.gz scummvm-rg350-2dcbfe805686c3a35a229b70249e1af3321da642.tar.bz2 scummvm-rg350-2dcbfe805686c3a35a229b70249e1af3321da642.zip |
BLADERUNNER: Added HysteriaPatron1 actor
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai/hysteria_patron1.cpp | 145 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
-rw-r--r-- | engines/bladerunner/script/ai_script.h | 3 |
4 files changed, 150 insertions, 0 deletions
diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index 7cbda0b7a7..83a597c2fb 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -55,6 +55,7 @@ MODULE_OBJS = \ script/ai/generic_walker_b.o \ script/ai/generic_walker_c.o \ script/ai/howie_lee.o \ + script/ai/hysteria_patron1.o \ script/ai/klein.o \ script/ai/leon.o \ script/ai/maggie.o \ diff --git a/engines/bladerunner/script/ai/hysteria_patron1.cpp b/engines/bladerunner/script/ai/hysteria_patron1.cpp new file mode 100644 index 0000000000..44278ac5e9 --- /dev/null +++ b/engines/bladerunner/script/ai/hysteria_patron1.cpp @@ -0,0 +1,145 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptHysteriaPatron1::AIScriptHysteriaPatron1(BladeRunnerEngine *vm) : AIScriptBase(vm) { +} + +void AIScriptHysteriaPatron1::Initialize() { + _animationFrame = 0; + _animationState = 0; + _animationStateNext = 0; + _animationNext = 0; + + Actor_Put_In_Set(kActorHysteriaPatron1, kSetNR03); + Actor_Set_At_XYZ(kActorHysteriaPatron1, 50.0f, -6.5900002f, -1030.0f, 524); +} + +bool AIScriptHysteriaPatron1::Update() { + return false; +} + +void AIScriptHysteriaPatron1::TimerExpired(int timer) { + //return false; +} + +void AIScriptHysteriaPatron1::CompletedMovementTrack() { + //return false; +} + +void AIScriptHysteriaPatron1::ReceivedClue(int clueId, int fromActorId) { + //return false; +} + +void AIScriptHysteriaPatron1::ClickedByPlayer() { + //return false; +} + +void AIScriptHysteriaPatron1::EnteredScene(int sceneId) { + // return false; +} + +void AIScriptHysteriaPatron1::OtherAgentEnteredThisScene(int otherActorId) { + // return false; +} + +void AIScriptHysteriaPatron1::OtherAgentExitedThisScene(int otherActorId) { + // return false; +} + +void AIScriptHysteriaPatron1::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { + // return false; +} + +void AIScriptHysteriaPatron1::ShotAtAndMissed() { + // return false; +} + +bool AIScriptHysteriaPatron1::ShotAtAndHit() { + return false; +} + +void AIScriptHysteriaPatron1::Retired(int byActorId) { + // return false; +} + +int AIScriptHysteriaPatron1::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { + return 0; +} + +bool AIScriptHysteriaPatron1::GoalChanged(int currentGoalNumber, int newGoalNumber) { + return false; +} + +const int animationList[27] = { + 877, 878, 877, 883, 880, 881, 882, 884, 878, 877, + 883, 881, 880, 884, 877, 877, 878, 883, 882, 884, + 878, 877, 883, 882, 880, 881, 884 +}; + +bool AIScriptHysteriaPatron1::UpdateAnimation(int *animation, int *frame) { + *animation = animationList[_animationState]; + + if (++_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) { + _animationFrame = 0; + + if (++_animationState >= 27) + _animationState = 0; + + *animation = animationList[_animationState]; + } + + *frame = _animationFrame; + + return true; +} + +bool AIScriptHysteriaPatron1::ChangeAnimationMode(int mode) { + return true; +} + +void AIScriptHysteriaPatron1::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { + *animationState = _animationState; + *animationFrame = _animationFrame; + *animationStateNext = _animationStateNext; + *animationNext = _animationNext; +} + +void AIScriptHysteriaPatron1::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { + _animationState = animationState; + _animationFrame = animationFrame; + _animationStateNext = animationStateNext; + _animationNext = animationNext; +} + +bool AIScriptHysteriaPatron1::ReachedMovementTrackWaypoint(int waypointId) { + return true; +} + +void AIScriptHysteriaPatron1::FledCombat() { + // return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index 59efd90725..1be9e9cabe 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -46,6 +46,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) { _AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm); _AIScripts[kActorKlein] = new AIScriptKlein(_vm); _AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm); + _AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); _AIScripts[kActorGaff] = new AIScriptGaff(_vm); _AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm); _AIScripts[kActorLeon] = new AIScriptLeon(_vm); diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 67e9b7dca7..ad00b68c66 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -156,6 +156,9 @@ END_SCRIPT DECLARE_SCRIPT(SergeantWalls) END_SCRIPT +DECLARE_SCRIPT(HysteriaPatron1) +END_SCRIPT + DECLARE_SCRIPT(Gaff) END_SCRIPT |