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authorStrangerke2016-04-23 13:16:59 +0200
committerEugene Sandulenko2016-05-10 09:54:21 +0200
commit2e37c2b9e67b5196cf014aaa57e785289ec09348 (patch)
tree5c31ae2b533d85616cfd21f7c4c14876a65f7710 /engines
parent367a10bdbd7710ca8bbb439df8173d1456221fd4 (diff)
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GNAP: Refactor scene 28
Diffstat (limited to 'engines')
-rw-r--r--engines/gnap/gnap.h8
-rw-r--r--engines/gnap/scenes/scene28.cpp446
-rw-r--r--engines/gnap/scenes/scene28.h51
-rw-r--r--engines/gnap/scenes/scenecore.cpp9
4 files changed, 280 insertions, 234 deletions
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index 627ee59f86..aa0b3097b4 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -606,14 +606,6 @@ public:
// Scene 18
int _s18_garbageCanPos;
- // Scene 28
- int _s28_currClownSequenceId, _s28_nextClownSequenceId;
- int _s28_clownTalkCtr;
- int scene28_init();
- void scene28_updateHotspots();
- void scene28_run();
- void scene28_updateAnimations();
-
// Scene 29
int _s28_currMonkeySequenceId, _s28_nextMonkeySequenceId;
int _s28_currManSequenceId, _s28_nextManSequenceId;
diff --git a/engines/gnap/scenes/scene28.cpp b/engines/gnap/scenes/scene28.cpp
index 93723e65f6..ac55d90f01 100644
--- a/engines/gnap/scenes/scene28.cpp
+++ b/engines/gnap/scenes/scene28.cpp
@@ -23,6 +23,7 @@
#include "gnap/gnap.h"
#include "gnap/gamesys.h"
#include "gnap/resource.h"
+#include "gnap/scenes/scene28.h"
namespace Gnap {
@@ -51,108 +52,112 @@ enum {
kASLeaveScene = 10
};
-int GnapEngine::scene28_init() {
+Scene28::Scene28(GnapEngine *vm) : Scene(vm) {
+ _s28_currClownSequenceId = -1;
+ _s28_nextClownSequenceId = -1;
+ _s28_clownTalkCtr = 0;
+}
+
+int Scene28::init() {
return 0x125;
}
-void GnapEngine::scene28_updateHotspots() {
- setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- setHotspot(kHSHorn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
- setHotspot(kHSClown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
- setHotspot(kHSExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6);
- setHotspot(kHSEmptyBucket, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7);
- setHotspot(kHSWalkArea1, 0, 0, 799, 523);
- setHotspot(kHSWalkArea2, 0, 0, 0, 0, 7, SF_DISABLED);
- setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- if (invHas(kItemHorn))
- _hotspots[kHSHorn]._flags = SF_DISABLED;
- if (isFlag(kGFUnk22))
- _hotspots[kHSEmptyBucket]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
- _hotspotsCount = 8;
+void Scene28::updateHotspots() {
+ _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHSHorn, 148, 352, 215, 383, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 1, 7);
+ _vm->setHotspot(kHSClown, 130, 250, 285, 413, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 5);
+ _vm->setHotspot(kHSExitOutsideClown, 660, 190, 799, 400, SF_EXIT_R_CURSOR, 9, 6);
+ _vm->setHotspot(kHSEmptyBucket, 582, 421, 643, 478, SF_WALKABLE | SF_DISABLED, 9, 7);
+ _vm->setHotspot(kHSWalkArea1, 0, 0, 799, 523);
+ _vm->setHotspot(kHSWalkArea2, 0, 0, 0, 0, 7, SF_DISABLED);
+ _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_vm->invHas(kItemHorn))
+ _vm->_hotspots[kHSHorn]._flags = SF_DISABLED;
+ if (_vm->isFlag(kGFUnk22))
+ _vm->_hotspots[kHSEmptyBucket]._flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _vm->_hotspotsCount = 8;
}
-void GnapEngine::scene28_run() {
- playSound(0x1093C, true);
+void Scene28::run() {
+ _vm->playSound(0x1093C, true);
_s28_nextClownSequenceId = -1;
- queueInsertDeviceIcon();
- _gameSys->insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->queueInsertDeviceIcon();
+ _vm->_gameSys->insertSequence(0x124, 255, 0, 0, kSeqNone, 0, 0, 0);
- if (isFlag(kGFUnk22))
- _gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->isFlag(kGFUnk22))
+ _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, 0, 0, 0);
- if (isFlag(kGFMudTaken)) {
- if (isFlag(kGFUnk21)) {
- _gameSys->setAnimation(0x11C, 39, 3);
- _gameSys->insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0);
- if (!invHas(kItemHorn))
- _gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0);
+ if (_vm->isFlag(kGFMudTaken)) {
+ if (_vm->isFlag(kGFUnk21)) {
+ _vm->_gameSys->setAnimation(0x11C, 39, 3);
+ _vm->_gameSys->insertSequence(0x11C, 39, 0, 0, kSeqNone, 0, 0, 0);
+ if (!_vm->invHas(kItemHorn))
+ _vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, 0, 0, 0);
_s28_currClownSequenceId = 0x11C;
} else {
_s28_currClownSequenceId = 0x11B;
- _gameSys->setAnimation(0x11B, 39, 3);
- _gameSys->insertSequence(_s28_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
- _timers[4] = getRandom(20) + 80;
+ _vm->_gameSys->setAnimation(0x11B, 39, 3);
+ _vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_timers[4] = _vm->getRandom(20) + 80;
}
- initGnapPos(8, 8, kDirBottomLeft);
- initPlatypusPos(9, 8, kDirUnk4);
- endSceneInit();
+ _vm->initGnapPos(8, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(9, 8, kDirUnk4);
+ _vm->endSceneInit();
} else {
- _gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
- initGnapPos(8, 8, kDirBottomLeft);
- initPlatypusPos(9, 8, kDirUnk4);
- endSceneInit();
- playSequences(0xF7, 0x121, 0x122, 0x123);
+ _vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->initGnapPos(8, 8, kDirBottomLeft);
+ _vm->initPlatypusPos(9, 8, kDirUnk4);
+ _vm->endSceneInit();
+ _vm->playSequences(0xF7, 0x121, 0x122, 0x123);
_s28_currClownSequenceId = 0x115;
- setFlag(kGFMudTaken);
- _gameSys->setAnimation(0x115, 39, 3);
- _gameSys->insertSequence(_s28_currClownSequenceId, 39, 0x11B, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->setFlag(kGFMudTaken);
+ _vm->_gameSys->setAnimation(0x115, 39, 3);
+ _vm->_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0x11B, 39, kSeqSyncWait, 0, 0, 0);
_s28_nextClownSequenceId = -1;
- _timers[4] = getRandom(20) + 80;
- _gnapActionStatus = kASGnapWaiting;
- while (_gameSys->getAnimationStatus(3) != 2) {
- gameUpdateTick();
- updateMouseCursor();
+ _vm->_timers[4] = _vm->getRandom(20) + 80;
+ _vm->_gnapActionStatus = kASGnapWaiting;
+ while (_vm->_gameSys->getAnimationStatus(3) != 2) {
+ _vm->gameUpdateTick();
+ _vm->updateMouseCursor();
}
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
}
- while (!_sceneDone) {
-
- updateMouseCursor();
- updateCursorByHotspot();
+ while (!_vm->_sceneDone) {
+ _vm->updateMouseCursor();
+ _vm->updateCursorByHotspot();
- _sceneClickedHotspot = getClickedHotspotId();
- updateGrabCursorSprite(0, 0);
-
- switch (_sceneClickedHotspot) {
+ _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
+ _vm->updateGrabCursorSprite(0, 0);
+ switch (_vm->_sceneClickedHotspot) {
case kHSDevice:
- if (_gnapActionStatus < 0) {
- runMenu();
- scene28_updateHotspots();
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->runMenu();
+ updateHotspots();
}
break;
case kHSPlatypus:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex == kItemJoint) {
- gnapUseJointOnPlatypus();
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapImpossible(0, 0);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex == kItemJoint) {
+ _vm->gnapUseJointOnPlatypus();
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapImpossible(0, 0);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapMoan1(_platX, _platY);
+ _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
break;
case GRAB_CURSOR:
- gnapKissPlatypus(0);
+ _vm->gnapKissPlatypus(0);
break;
case TALK_CURSOR:
- playGnapBrainPulsating(_platX, _platY);
- playPlatypusSequence(getPlatypusSequenceId());
+ _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
+ _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
break;
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -160,32 +165,32 @@ void GnapEngine::scene28_run() {
break;
case kHSHorn:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(2, 8, 3, 4);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(2, 8, 3, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(2, 4);
+ _vm->playGnapScratchingHead(2, 4);
break;
case GRAB_CURSOR:
- if (isFlag(kGFUnk21)) {
- if (!invHas(kItemHorn)) {
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSHorn].x, _hotspotsWalkPos[kHSHorn].y) | 0x10000, 1);
- _gnapActionStatus = kASGrabHornSuccess;
+ if (_vm->isFlag(kGFUnk21)) {
+ if (!_vm->invHas(kItemHorn)) {
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabHornSuccess;
}
} else {
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(2, 8, 0, 0x107BB, 1);
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSHorn].x, _hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1);
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
- _gnapActionStatus = kASGrabHornFails;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(2, 8, 0, 0x107BB, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSHorn].x, _vm->_hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1);
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kASGrabHornFails;
}
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -193,39 +198,39 @@ void GnapEngine::scene28_run() {
break;
case kHSClown:
- if (_gnapActionStatus < 0) {
- if (isFlag(kGFUnk21)) {
- if (_verbCursor == LOOK_CURSOR)
- playGnapScratchingHead(5, 2);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->isFlag(kGFUnk21)) {
+ if (_vm->_verbCursor == LOOK_CURSOR)
+ _vm->playGnapScratchingHead(5, 2);
else
- playGnapImpossible(0, 0);
- } else if (_grabCursorSpriteIndex == kItemBucketWithBeer) {
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
- playGnapPullOutDevice(0, 0);
- playGnapUseDevice(0, 0);
- _gnapActionStatus = kASUseBeerBucketWithClown;
- } else if (_grabCursorSpriteIndex == kItemBucketWithPill) {
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
- playGnapPullOutDevice(0, 0);
- playGnapUseDevice(0, 0);
- _gnapActionStatus = kASUsePillBucketWithClown;
- } else if (_grabCursorSpriteIndex >= 0) {
- playGnapShowCurrItem(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 2, 4);
+ _vm->playGnapImpossible(0, 0);
+ } else if (_vm->_grabCursorSpriteIndex == kItemBucketWithBeer) {
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
+ _vm->playGnapPullOutDevice(0, 0);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gnapActionStatus = kASUseBeerBucketWithClown;
+ } else if (_vm->_grabCursorSpriteIndex == kItemBucketWithPill) {
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
+ _vm->playGnapPullOutDevice(0, 0);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gnapActionStatus = kASUsePillBucketWithClown;
+ } else if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[kHSClown].x, _vm->_hotspotsWalkPos[kHSClown].y, 2, 4);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(5, 2);
+ _vm->playGnapScratchingHead(5, 2);
break;
case TALK_CURSOR:
- _gnapIdleFacing = kDirUpLeft;
- gnapWalkTo(5, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _gnapActionStatus = kASTalkClown;
+ _vm->_gnapIdleFacing = kDirUpLeft;
+ _vm->gnapWalkTo(5, 8, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASTalkClown;
break;
case GRAB_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -233,35 +238,35 @@ void GnapEngine::scene28_run() {
break;
case kHSExitOutsideClown:
- if (_gnapActionStatus < 0) {
- _isLeavingScene = true;
- _newSceneNum = 27;
- _hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
- gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x, _hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BF, 1);
- _gnapActionStatus = kASLeaveScene;
- _hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
- platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideClown].x - 1, _hotspotsWalkPos[kHSExitOutsideClown].y, -1, 0x107C2, 1);
+ if (_vm->_gnapActionStatus < 0) {
+ _vm->_isLeavingScene = true;
+ _vm->_newSceneNum = 27;
+ _vm->_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
+ _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, 0, 0x107BF, 1);
+ _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
+ _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitOutsideClown].x - 1, _vm->_hotspotsWalkPos[kHSExitOutsideClown].y, -1, 0x107C2, 1);
}
break;
case kHSEmptyBucket:
- if (_gnapActionStatus < 0) {
- if (_grabCursorSpriteIndex >= 0) {
- playGnapShowItem(_grabCursorSpriteIndex, 8, 6);
- } else if (isFlag(kGFUnk21)) {
- playGnapImpossible(8, 6);
+ if (_vm->_gnapActionStatus < 0) {
+ if (_vm->_grabCursorSpriteIndex >= 0) {
+ _vm->playGnapShowItem(_vm->_grabCursorSpriteIndex, 8, 6);
+ } else if (_vm->isFlag(kGFUnk21)) {
+ _vm->playGnapImpossible(8, 6);
} else {
- switch (_verbCursor) {
+ switch (_vm->_verbCursor) {
case LOOK_CURSOR:
- playGnapScratchingHead(8, 6);
+ _vm->playGnapScratchingHead(8, 6);
break;
case GRAB_CURSOR:
- gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSEmptyBucket].x, _hotspotsWalkPos[kHSEmptyBucket].y) | 0x10000, 1);
- _gnapActionStatus = kASGrabEmptyBucket;
+ _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, _vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[kHSEmptyBucket].x, _vm->_hotspotsWalkPos[kHSEmptyBucket].y) | 0x10000, 1);
+ _vm->_gnapActionStatus = kASGrabEmptyBucket;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
- playGnapImpossible(0, 0);
+ _vm->playGnapImpossible(0, 0);
break;
}
}
@@ -270,114 +275,110 @@ void GnapEngine::scene28_run() {
case kHSWalkArea1:
case kHSWalkArea2:
- if (_gnapActionStatus < 0)
- gnapWalkTo(-1, -1, -1, -1, 1);
+ if (_vm->_gnapActionStatus < 0)
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
default:
- if (_mouseClickState._left && _gnapActionStatus < 0) {
- gnapWalkTo(-1, -1, -1, -1, 1);
- _mouseClickState._left = false;
+ if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
+ _vm->gnapWalkTo(-1, -1, -1, -1, 1);
+ _vm->_mouseClickState._left = false;
}
break;
-
}
- scene28_updateAnimations();
+ updateAnimations();
- if (!isSoundPlaying(0x1093C))
- playSound(0x1093C, true);
+ if (!_vm->isSoundPlaying(0x1093C))
+ _vm->playSound(0x1093C, true);
- if (!_isLeavingScene) {
- updatePlatypusIdleSequence();
- updateGnapIdleSequence();
- if (!_timers[4]) {
- _timers[4] = getRandom(20) + 80;
- if (_gnapActionStatus < 0 && !isFlag(kGFUnk21))
+ if (!_vm->_isLeavingScene) {
+ _vm->updatePlatypusIdleSequence();
+ _vm->updateGnapIdleSequence();
+ if (!_vm->_timers[4]) {
+ _vm->_timers[4] = _vm->getRandom(20) + 80;
+ if (_vm->_gnapActionStatus < 0 && !_vm->isFlag(kGFUnk21))
_s28_nextClownSequenceId = 0x114;
}
}
- checkGameKeys();
+ _vm->checkGameKeys();
- if (isKeyStatus1(8)) {
- clearKeyStatus1(8);
- runMenu();
- scene28_updateHotspots();
+ if (_vm->isKeyStatus1(8)) {
+ _vm->clearKeyStatus1(8);
+ _vm->runMenu();
+ updateHotspots();
}
- gameUpdateTick();
-
+ _vm->gameUpdateTick();
}
-
}
-void GnapEngine::scene28_updateAnimations() {
-
- if (_gameSys->getAnimationStatus(0) == 2) {
- _gameSys->setAnimation(0, 0, 0);
- switch (_gnapActionStatus) {
+void Scene28::updateAnimations() {
+ if (_vm->_gameSys->getAnimationStatus(0) == 2) {
+ _vm->_gameSys->setAnimation(0, 0, 0);
+ switch (_vm->_gnapActionStatus) {
case kASUseBeerBucketWithClown:
- setFlag(kGFUnk22);
+ _vm->setFlag(kGFUnk22);
_s28_nextClownSequenceId = 0x113;
- invRemove(kItemBucketWithBeer);
- scene28_updateHotspots();
+ _vm->invRemove(kItemBucketWithBeer);
+ updateHotspots();
break;
case kASUsePillBucketWithClown:
_s28_nextClownSequenceId = 0x116;
- invRemove(kItemBucketWithPill);
- setFlag(kGFUnk22);
- setFlag(kGFUnk21);
- scene28_updateHotspots();
+ _vm->invRemove(kItemBucketWithPill);
+ _vm->setFlag(kGFUnk22);
+ _vm->setFlag(kGFUnk21);
+ updateHotspots();
break;
case kASGrabHornFails:
_s28_nextClownSequenceId = 0x119;
break;
case kASGrabHornSuccess:
- playGnapPullOutDevice(0, 0);
- playGnapUseDevice(0, 0);
- _gameSys->setAnimation(0x117, 59, 0);
- _gameSys->insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0);
- _gnapActionStatus = kASGrabHornSuccessDone;
+ _vm->playGnapPullOutDevice(0, 0);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->setAnimation(0x117, 59, 0);
+ _vm->_gameSys->insertSequence(0x117, 59, 280, 59, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapActionStatus = kASGrabHornSuccessDone;
break;
case kASGrabHornSuccessDone:
- hideCursor();
- setGrabCursorSprite(-1);
- addFullScreenSprite(0xF6, 255);
- _gameSys->setAnimation(0x120, 256, 0);
- _gameSys->insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
- while (_gameSys->getAnimationStatus(0) != 2)
- gameUpdateTick();
- removeFullScreenSprite();
- showCursor();
- setGrabCursorSprite(kItemHorn);
- invAdd(kItemHorn);
- scene28_updateHotspots();
- _gnapActionStatus = -1;
+ _vm->hideCursor();
+ _vm->setGrabCursorSprite(-1);
+ _vm->addFullScreenSprite(0xF6, 255);
+ _vm->_gameSys->setAnimation(0x120, 256, 0);
+ _vm->_gameSys->insertSequence(0x120, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_vm->_gameSys->getAnimationStatus(0) != 2)
+ _vm->gameUpdateTick();
+ _vm->removeFullScreenSprite();
+ _vm->showCursor();
+ _vm->setGrabCursorSprite(kItemHorn);
+ _vm->invAdd(kItemHorn);
+ updateHotspots();
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabEmptyBucket:
- playGnapPullOutDevice(0, 0);
- playGnapUseDevice(0, 0);
- _gameSys->setAnimation(0x111, 99, 0);
- _gameSys->insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0);
- _gnapActionStatus = kASGrabEmptyBucketDone;
+ _vm->playGnapPullOutDevice(0, 0);
+ _vm->playGnapUseDevice(0, 0);
+ _vm->_gameSys->setAnimation(0x111, 99, 0);
+ _vm->_gameSys->insertSequence(0x111, 99, 274, 99, kSeqSyncWait, 0, 0, 0);
+ _vm->_gnapActionStatus = kASGrabEmptyBucketDone;
break;
case kASGrabEmptyBucketDone:
- setGrabCursorSprite(kItemEmptyBucket);
- clearFlag(kGFUnk22);;
- scene28_updateHotspots();
- invAdd(kItemEmptyBucket);
- _gnapActionStatus = -1;
+ _vm->setGrabCursorSprite(kItemEmptyBucket);
+ _vm->clearFlag(kGFUnk22);;
+ updateHotspots();
+ _vm->invAdd(kItemEmptyBucket);
+ _vm->_gnapActionStatus = -1;
break;
case kASGrabHornFailsDone:
- _gameSys->insertSequence(0x107B5, _gnapId, 281, 39, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapSequenceId = 0x7B5;
- _gnapSequenceDatNum = 1;
- _gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 281, 39, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
+ _vm->_gnapSequenceId = 0x7B5;
+ _vm->_gnapSequenceDatNum = 1;
+ _vm->_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
_s28_currClownSequenceId = 0x11B;
_s28_nextClownSequenceId = -1;
- _gnapActionStatus = -1;
- gnapWalkTo(2, 8, -1, 0x107BB, 1);
+ _vm->_gnapActionStatus = -1;
+ _vm->gnapWalkTo(2, 8, -1, 0x107BB, 1);
break;
case kASTalkClown:
_s28_clownTalkCtr = (_s28_clownTalkCtr + 1) % 2;
@@ -389,60 +390,59 @@ void GnapEngine::scene28_updateAnimations() {
_s28_nextClownSequenceId = 0x11F; // NOTE CHECKME Never set, bug in the original?
break;
case kASGnapWaiting:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case kASLeaveScene:
- _sceneDone = true;
+ _vm->_sceneDone = true;
break;
}
}
- if (_gameSys->getAnimationStatus(3) == 2) {
+ if (_vm->_gameSys->getAnimationStatus(3) == 2) {
switch (_s28_nextClownSequenceId) {
case 0x113:
- setGrabCursorSprite(-1);
- _gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
- _gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
- _gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x11B, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
+ _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
+ _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x11B, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
_s28_currClownSequenceId = 0x11B;
_s28_nextClownSequenceId = -1;
- _gnapActionStatus = kASGnapWaiting;
+ _vm->_gnapActionStatus = kASGnapWaiting;
break;
case 0x116:
- setGrabCursorSprite(-1);
- _gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
- _gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
- _gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x11C, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
+ _vm->setGrabCursorSprite(-1);
+ _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
+ _vm->_gameSys->insertSequence(0x112, 99, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
+ _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x11C, 39, _s28_nextClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0x118, 59, 0, 0, kSeqNone, _vm->getSequenceTotalDuration(_s28_nextClownSequenceId), 0, 0);
_s28_currClownSequenceId = _s28_nextClownSequenceId;
_s28_nextClownSequenceId = -1;
- _gnapActionStatus = kASGnapWaiting;
+ _vm->_gnapActionStatus = kASGnapWaiting;
break;
case 0x11D:
case 0x11E:
case 0x11F:
- _gnapActionStatus = -1;
+ _vm->_gnapActionStatus = -1;
break;
case 0x119:
- _gameSys->insertSequence(_s28_nextClownSequenceId, 39, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
- _gameSys->removeSequence(_s28_currClownSequenceId, 39, true);
- _gnapActionStatus = kASGrabHornFailsDone;
- _gnapSequenceId = _s28_nextClownSequenceId;
- _gnapSequenceDatNum = 0;
+ _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 0);
+ _vm->_gameSys->removeSequence(_s28_currClownSequenceId, 39, true);
+ _vm->_gnapActionStatus = kASGrabHornFailsDone;
+ _vm->_gnapSequenceId = _s28_nextClownSequenceId;
+ _vm->_gnapSequenceDatNum = 0;
_s28_nextClownSequenceId = -1;
break;
}
if (_s28_nextClownSequenceId != -1) {
- _gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
- _gameSys->setAnimation(_s28_nextClownSequenceId, 39, 3);
+ _vm->_gameSys->insertSequence(_s28_nextClownSequenceId, 39, _s28_currClownSequenceId, 39, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->setAnimation(_s28_nextClownSequenceId, 39, 3);
_s28_currClownSequenceId = _s28_nextClownSequenceId;
_s28_nextClownSequenceId = -1;
}
}
-
}
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene28.h b/engines/gnap/scenes/scene28.h
new file mode 100644
index 0000000000..40fa93b15a
--- /dev/null
+++ b/engines/gnap/scenes/scene28.h
@@ -0,0 +1,51 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SCENE28_H
+#define GNAP_SCENE28_H
+
+#include "gnap/debugger.h"
+#include "gnap/scenes/scenecore.h"
+
+namespace Gnap {
+
+class GnapEngine;
+
+class Scene28: public Scene {
+public:
+ Scene28(GnapEngine *vm);
+ ~Scene28() {}
+
+ virtual int init();
+ virtual void updateHotspots();
+ virtual void run();
+ virtual void updateAnimations();
+ virtual void updateAnimationsCb() {};
+
+private:
+ int _s28_currClownSequenceId;
+ int _s28_nextClownSequenceId;
+ int _s28_clownTalkCtr;
+};
+
+} // End of namespace Gnap
+#endif // GNAP_SCENE28_H
diff --git a/engines/gnap/scenes/scenecore.cpp b/engines/gnap/scenes/scenecore.cpp
index 0198eb573b..25a2f7df50 100644
--- a/engines/gnap/scenes/scenecore.cpp
+++ b/engines/gnap/scenes/scenecore.cpp
@@ -53,6 +53,7 @@
#include "gnap/scenes/scene25.h"
#include "gnap/scenes/scene26.h"
#include "gnap/scenes/scene27.h"
+#include "gnap/scenes/scene28.h"
#include "gnap/scenes/scene47.h"
#include "gnap/scenes/scene48.h"
#include "gnap/scenes/scene54.h"
@@ -256,8 +257,9 @@ int GnapEngine::initSceneLogic() {
initSceneGrid(21, 146, 11, 10);
break;
case 28:
- backgroundId = scene28_init();
- scene28_updateHotspots();
+ _scene = new Scene28(this);
+ backgroundId = _scene->init();
+ _scene->updateHotspots();
_gameSys->setScaleValues(0, 500, 1, 1000);
initSceneGrid(21, 146, 11, 10);
break;
@@ -578,7 +580,8 @@ void GnapEngine::runSceneLogic() {
_newSceneNum = 20;
break;
case 28:
- scene28_run();
+ _scene->run();
+ delete _scene;
if (_newSceneNum == 55)
_newSceneNum = 20;
break;