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authorKari Salminen2008-06-30 17:24:23 +0000
committerKari Salminen2008-06-30 17:24:23 +0000
commit2ecf8fdbb5a0141ea43a7d2074a2a7356182f12c (patch)
tree7cebdd43148735696256788e952c5e6d02d5e8b0 /engines
parent63c0dde2ef48ca7751e888e257e00d822951a01b (diff)
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Fixed addAni (A test before using resetGfxEntityEntry was incorrect). Also added comments and checked that most 8-bit values used in this function are used as signed integers.
svn-id: r32850
Diffstat (limited to 'engines')
-rw-r--r--engines/cine/various.cpp43
1 files changed, 30 insertions, 13 deletions
diff --git a/engines/cine/various.cpp b/engines/cine/various.cpp
index 6bbc907eb0..ea5956be6b 100644
--- a/engines/cine/various.cpp
+++ b/engines/cine/various.cpp
@@ -1682,33 +1682,49 @@ uint16 computeMove2(SeqListElement &element) {
return returnVar;
}
-uint16 addAni(uint16 param1, uint16 objIdx, const byte *ptr, SeqListElement &element, uint16 param3, int16 *param4) {
- const byte *currentPtr = ptr;
- const byte *ptrData;
- const byte *ptr2;
+uint16 addAni(uint16 param1, uint16 objIdx, const byte *ptrByte, SeqListElement &element, uint16 param3, int16 *param4) {
+ const int8 *ptr = (const int8 *)ptrByte;
+ const int8 *ptrData;
+ const int8 *ptr2;
int16 di;
+ // In the original an error string is set and 0 is returned if the following doesn't hold
assert(ptr);
- assert(param4);
-
- dummyU16 = READ_BE_UINT16((currentPtr + param1 * 2) + 8);
+ // We probably could just use a local variable here instead of the dummyU16 but
+ // haven't checked if this has any side-effects so keeping it this way still.
+ dummyU16 = READ_BE_UINT16(ptr + param1 * 2 + 8);
ptrData = ptr + dummyU16;
+ // In the original an error string is set and 0 is returned if the following doesn't hold
assert(*ptrData);
di = (objectTable[objIdx].costume + 1) % (*ptrData);
- ptr2 = (ptrData + (di * 8)) + 1;
-
+ ++ptrData; // Jump over the just read byte
+ // Here ptr2 seems to be indexing a table of structs (8 bytes per struct):
+ // struct {
+ // int8 x; // 0 (Used with checkCollision)
+ // int8 y; // 1 (Used with checkCollision)
+ // int8 numZones; // 2 (Used with checkCollision)
+ // int8 var3; // 3 (Not used in this function)
+ // int8 xAdd; // 4 (Used with an object)
+ // int8 yAdd; // 5 (Used with an object)
+ // int8 maskAdd; // 6 (Used with an object)
+ // int8 frameAdd; // 7 (Used with an object)
+ // };
+ ptr2 = ptrData + di * 8;
+
+ // We might probably safely discard the AND by 1 here because
+ // at least in the original checkCollision returns always 0 or 1.
if ((checkCollision(objIdx, ptr2[0], ptr2[1], ptr2[2], ptr[0]) & 1)) {
return 0;
}
- objectTable[objIdx].x += (int8)ptr2[4];
- objectTable[objIdx].y += (int8)ptr2[5];
- objectTable[objIdx].mask += (int8)ptr2[6];
+ objectTable[objIdx].x += ptr2[4];
+ objectTable[objIdx].y += ptr2[5];
+ objectTable[objIdx].mask += ptr2[6];
- if (objectTable[objIdx].frame) {
+ if (ptr2[6]) {
resetGfxEntityEntry(objIdx);
}
@@ -1717,6 +1733,7 @@ uint16 addAni(uint16 param1, uint16 objIdx, const byte *ptr, SeqListElement &ele
if (param3 || !element.var14) {
objectTable[objIdx].costume = di;
} else {
+ assert(param4);
*param4 = di;
}