aboutsummaryrefslogtreecommitdiff
path: root/engines
diff options
context:
space:
mode:
authorKari Salminen2008-01-07 18:58:30 +0000
committerKari Salminen2008-01-07 18:58:30 +0000
commit2f50a2416ce229e4b4b37327ca6a48966dd7509b (patch)
treef9a205b9258213c22e7501511c88617f8a2e7df0 /engines
parente9f3b27c03cdf3047ad531a2dcb9e631d7d66e81 (diff)
downloadscummvm-rg350-2f50a2416ce229e4b4b37327ca6a48966dd7509b.tar.gz
scummvm-rg350-2f50a2416ce229e4b4b37327ca6a48966dd7509b.tar.bz2
scummvm-rg350-2f50a2416ce229e4b4b37327ca6a48966dd7509b.zip
Reject AGIPAL-files with over 6 bits per color component. Makes at least fanmade AGI game Naturette II's colors not be messed up anymore.
svn-id: r30326
Diffstat (limited to 'engines')
-rw-r--r--engines/agi/graphics.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index 7a7d234ae8..166285b61a 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -864,6 +864,18 @@ void GfxMgr::setAGIPal(int p0) {
return;
}
+ // Check that all components are maximum 6 bits (VGA used 6 bits per color component).
+ // Make's at least Naturette 2's colors not be messed up anymore (Naturette 2 provides
+ // AGIPAL-files that use 8 bits per color component. Haven't seen any other game that
+ // provides such files and don't know of *any* AGI interpreter that supports such files.
+ // So I presume they have been left over to Naturette 2's release file by accident).
+ for (int i = 0; i < 16 * 3; i++) {
+ if (_agipalPalette[i] >= (1 << 6)) {
+ warning("Invalid AGIPAL palette (Over 6 bits per color component) in '%s'. Not changing palette", filename);
+ return;
+ }
+ }
+
_agipalFileNum = p0;
initPalette(_agipalPalette);