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author | Nipun Garg | 2019-05-28 00:15:03 +0530 |
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committer | Eugene Sandulenko | 2019-09-03 17:16:41 +0200 |
commit | 2fa78a91bb87ed17ac5582d3dde4ffaf67aff5af (patch) | |
tree | f80c03f391d86d4b566195cf67fa914923e83bb2 /engines | |
parent | 33332afbb2c80c34c4e90b10d86b8c4d11e25421 (diff) | |
download | scummvm-rg350-2fa78a91bb87ed17ac5582d3dde4ffaf67aff5af.tar.gz scummvm-rg350-2fa78a91bb87ed17ac5582d3dde4ffaf67aff5af.tar.bz2 scummvm-rg350-2fa78a91bb87ed17ac5582d3dde4ffaf67aff5af.zip |
HDB: Add Subsystems and Memory Limits to hdb.h
Diffstat (limited to 'engines')
-rw-r--r-- | engines/hdb/hdb.h | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/engines/hdb/hdb.h b/engines/hdb/hdb.h index 72b13b0d05..4bc3822d05 100644 --- a/engines/hdb/hdb.h +++ b/engines/hdb/hdb.h @@ -35,6 +35,20 @@ #include "engines/util.h" #include "console.h" +#define MAX_SNDCACHE_MEM 0x400000 // 4Mb of sounds in memory +#define MAX_TILES_CACHED 3500 // Max no of tiles in memory at once +#define GFX_CACHE_LIMIT 0x800000 + +/* + Subsystems +*/ + +#include "file-manager.h" + +/* + Game System Singletons +*/ + struct ADGameDescription; namespace HDB { |