diff options
author | Vincent Hamm | 2012-08-13 20:12:07 -0700 |
---|---|---|
committer | Vincent Hamm | 2012-08-13 20:12:07 -0700 |
commit | 2fd8bae31994e5581d0ef43da439d01ddd0d1ef5 (patch) | |
tree | 16486b6d85e8763a2cd28db600e9862ef401e979 /engines | |
parent | c839fd50b5ddfcceada8cbbd3046ce219df248a0 (diff) | |
download | scummvm-rg350-2fd8bae31994e5581d0ef43da439d01ddd0d1ef5.tar.gz scummvm-rg350-2fd8bae31994e5581d0ef43da439d01ddd0d1ef5.tar.bz2 scummvm-rg350-2fd8bae31994e5581d0ef43da439d01ddd0d1ef5.zip |
CINE: Fix restoring of savegame in cave
Diffstat (limited to 'engines')
-rw-r--r-- | engines/cine/anim.cpp | 13 | ||||
-rw-r--r-- | engines/cine/anim.h | 2 | ||||
-rw-r--r-- | engines/cine/bg_list.cpp | 12 | ||||
-rw-r--r-- | engines/cine/gfx.cpp | 86 | ||||
-rw-r--r-- | engines/cine/gfx.h | 9 | ||||
-rw-r--r-- | engines/cine/saveload.cpp | 16 |
6 files changed, 80 insertions, 58 deletions
diff --git a/engines/cine/anim.cpp b/engines/cine/anim.cpp index 410fcca1f3..d81828d9f6 100644 --- a/engines/cine/anim.cpp +++ b/engines/cine/anim.cpp @@ -682,9 +682,10 @@ void convert8BBP2(byte *dest, byte *source, int16 width, int16 height) { * Load image set * @param resourceName Image set filename * @param idx Target index in animDataTable (-1 if any empty space will do) + * @param frameIndex frame of animation to load (-1 for all frames) * @return The number of the animDataTable entry after the loaded image set (-1 if error) */ -int loadSet(const char *resourceName, int16 idx) { +int loadSet(const char *resourceName, int16 idx, int16 frameIndex =-1 ) { AnimHeader2Struct header2; uint16 numSpriteInAnim; int16 foundFileIdx = findFileInBundle(resourceName); @@ -708,6 +709,12 @@ int loadSet(const char *resourceName, int16 idx) { entry = idx < 0 ? emptyAnimSpace() : idx; assert(entry >= 0); + if(frameIndex>=0) + { + numSpriteInAnim = 1; + ptr += 0x10 * frameIndex; + } + for (int16 i = 0; i < numSpriteInAnim; i++, entry++) { Common::MemoryReadStream readS(ptr, 0x10); @@ -767,7 +774,7 @@ int loadSeq(const char *resourceName, int16 idx) { * @return The number of the animDataTable entry after the loaded resource (-1 if error) * @todo Implement loading of all resource types */ -int loadResource(const char *resourceName, int16 idx) { +int loadResource(const char *resourceName, int16 idx, int16 frameIndex) { int result = -1; // Return an error by default if (strstr(resourceName, ".SPL")) { result = loadSpl(resourceName, idx); @@ -778,7 +785,7 @@ int loadResource(const char *resourceName, int16 idx) { } else if (strstr(resourceName, ".ANM")) { result = loadAni(resourceName, idx); } else if (strstr(resourceName, ".SET")) { - result = loadSet(resourceName, idx); + result = loadSet(resourceName, idx, frameIndex); } else if (strstr(resourceName, ".SEQ")) { result = loadSeq(resourceName, idx); } else if (strstr(resourceName, ".H32")) { diff --git a/engines/cine/anim.h b/engines/cine/anim.h index 9c06c260ce..c5130aab82 100644 --- a/engines/cine/anim.h +++ b/engines/cine/anim.h @@ -98,7 +98,7 @@ public: void freeAnimDataTable(); void freeAnimDataRange(byte startIdx, byte numIdx); -int loadResource(const char *resourceName, int16 idx = -1); +int loadResource(const char *resourceName, int16 idx = -1, int16 frameIndex = -1); void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat); void generateMask(const byte *sprite, byte *mask, uint16 size, byte transparency); diff --git a/engines/cine/bg_list.cpp b/engines/cine/bg_list.cpp index 693fea3294..36ecf53dea 100644 --- a/engines/cine/bg_list.cpp +++ b/engines/cine/bg_list.cpp @@ -39,9 +39,9 @@ uint32 var8; * @param objIdx Sprite description */ void addToBGList(int16 objIdx) { - renderer->incrustSprite(g_cine->_objectTable[objIdx]); - createBgIncrustListElement(objIdx, 0); + + renderer->incrustSprite(g_cine->_bgIncrustList.back()); } /** @@ -49,9 +49,9 @@ void addToBGList(int16 objIdx) { * @param objIdx Sprite description */ void addSpriteFilledToBGList(int16 objIdx) { - renderer->incrustMask(g_cine->_objectTable[objIdx]); - createBgIncrustListElement(objIdx, 1); + + renderer->incrustMask(g_cine->_bgIncrustList.back()); } /** @@ -103,9 +103,9 @@ void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle) { g_cine->_bgIncrustList.push_back(tmp); if (tmp.param == 0) { - renderer->incrustSprite(g_cine->_objectTable[tmp.objIdx]); + renderer->incrustSprite(tmp); } else { - renderer->incrustMask(g_cine->_objectTable[tmp.objIdx]); + renderer->incrustMask(tmp); } } } diff --git a/engines/cine/gfx.cpp b/engines/cine/gfx.cpp index d448f134ff..c51420e62b 100644 --- a/engines/cine/gfx.cpp +++ b/engines/cine/gfx.cpp @@ -113,7 +113,7 @@ FWRenderer::FWRenderer() : _background(NULL), _backupPal(), _cmd(""), assert(_backBuffer); memset(_backBuffer, 0, _screenSize); - memset(_bgName, 0, sizeof(_bgName)); + memset(_bgName, 0, sizeof (_bgName)); } @@ -174,7 +174,8 @@ void FWRenderer::fillSprite(const ObjectStruct &obj, uint8 color) { * @param obj Object info * @param fillColor Sprite color */ -void FWRenderer::incrustMask(const ObjectStruct &obj, uint8 color) { +void FWRenderer::incrustMask(const BGIncrust &incrust, uint8 color) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; const byte *data = g_cine->_animDataTable[obj.frame].data(); int x, y, width, height; @@ -218,7 +219,9 @@ void FWRenderer::drawSprite(const ObjectStruct &obj) { * Draw color sprite on background * @param obj Object info */ -void FWRenderer::incrustSprite(const ObjectStruct &obj) { +void FWRenderer::incrustSprite(const BGIncrust &incrust) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; + const byte *data = g_cine->_animDataTable[obj.frame].data(); const byte *mask = g_cine->_animDataTable[obj.frame].mask(); int x, y, width, height; @@ -301,7 +304,7 @@ void FWRenderer::drawMessage(const char *str, int x, int y, int width, int color while (str[i] == ' ') i++; line = fitLine(str + i, tw, words, cw); - if (str[i + line] != '\0' && str[i + line] != 0x7C && words) { + if ( str[i + line] != '\0' && str[i + line] != 0x7C && words) { space = (tw - cw) / words; extraSpace = (tw - cw) % words; } else { @@ -1119,7 +1122,8 @@ void OSRenderer::clear() { * @param obj Object info * @param fillColor Sprite color */ -void OSRenderer::incrustMask(const ObjectStruct &obj, uint8 color) { +void OSRenderer::incrustMask(const BGIncrust &incrust, uint8 color) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; const byte *data = g_cine->_animDataTable[obj.frame].data(); int x, y, width, height; @@ -1154,15 +1158,16 @@ void OSRenderer::drawSprite(const ObjectStruct &obj) { * Draw color sprite * @param obj Object info */ -void OSRenderer::incrustSprite(const ObjectStruct &obj) { - const byte *data = g_cine->_animDataTable[obj.frame].data(); +void OSRenderer::incrustSprite(const BGIncrust &incrust) { + const ObjectStruct &obj = g_cine->_objectTable[incrust.objIdx]; + const byte *data = g_cine->_animDataTable[incrust.frame].data(); int x, y, width, height, transColor; - x = obj.x; - y = obj.y; + x = incrust.x; + y = incrust.y; transColor = obj.part; - width = g_cine->_animDataTable[obj.frame]._realWidth; - height = g_cine->_animDataTable[obj.frame]._height; + width = g_cine->_animDataTable[incrust.frame]._realWidth; + height = g_cine->_animDataTable[incrust.frame]._height; if (_bgTable[_currentBg].bg) { drawSpriteRaw2(data, transColor, width, height, _bgTable[_currentBg].bg, x, y); @@ -1416,7 +1421,7 @@ void OSRenderer::selectBg(unsigned int idx) { if (_bgTable[idx].bg) { assert(_bgTable[idx].pal.isValid() && !(_bgTable[idx].pal.empty())); - _currentBg = idx; + _currentBg = idx; } else warning("OSRenderer::selectBg(%d) - attempt to select null background", idx); reloadPalette(); @@ -1737,43 +1742,53 @@ void drawSpriteRaw(const byte *spritePtr, const byte *maskPtr, int16 width, int1 } } -void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 width, int16 height, byte *page, int16 x, int16 y, byte transparentColor, byte bpp) { - byte *pMask = NULL; +void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 width, int16 height, byte *page, int16 x, int16 y, byte transparentColor, byte bpp) +{ + byte* pMask = NULL; // draw the mask based on next objects in the list Common::List<overlay>::iterator it; - for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end(); ++it) { - if (&(*it) == overlayPtr) { + for (it = g_cine->_overlayList.begin(); it != g_cine->_overlayList.end(); ++it) + { + if(&(*it) == overlayPtr) + { break; } } - while (it != g_cine->_overlayList.end()) { - overlay *pCurrentOverlay = &(*it); - if ((pCurrentOverlay->type == 5) || ((pCurrentOverlay->type == 21) && (pCurrentOverlay->x == overlayPtr->objIdx))) { - AnimData *sprite = &g_cine->_animDataTable[g_cine->_objectTable[it->objIdx].frame]; + while(it != g_cine->_overlayList.end()) + { + overlay* pCurrentOverlay = &(*it); + if((pCurrentOverlay->type==5) || ((pCurrentOverlay->type==21) && (pCurrentOverlay->x==overlayPtr->objIdx))) + { + AnimData* sprite = &g_cine->_animDataTable[g_cine->_objectTable[it->objIdx].frame]; - if (pMask == NULL) { - pMask = new byte[width * height]; + if(pMask == NULL) + { + pMask = new byte[width*height]; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { - byte spriteColor = spritePtr[width * i + j]; - pMask[width * i + j] = spriteColor; + byte spriteColor= spritePtr[width*i+j]; + pMask[width*i+j] = spriteColor; } } } for (int i = 0; i < sprite->_realWidth; i++) { for (int j = 0; j < sprite->_height; j++) { - int inMaskX = (g_cine->_objectTable[it->objIdx].x + i) - x; - int inMaskY = (g_cine->_objectTable[it->objIdx].y + j) - y; - - if (inMaskX >= 0 && inMaskX < width) { - if (inMaskY >= 0 && inMaskY < height) { - if (sprite->_bpp == 1) { - if (!sprite->getColor(i, j)) { - pMask[inMaskY * width + inMaskX] = page[x + y * 320 + inMaskX + inMaskY * 320]; + int inMaskX = (g_cine->_objectTable[it->objIdx].x+i) - x; + int inMaskY = (g_cine->_objectTable[it->objIdx].y+j) - y; + + if(inMaskX >=0 && inMaskX < width) + { + if(inMaskY >=0 && inMaskY < height) + { + if(sprite->_bpp == 1) + { + if(!sprite->getColor(i, j)) + { + pMask[inMaskY*width+inMaskX] = page[x + y * 320 + inMaskX + inMaskY * 320]; } } } @@ -1787,7 +1802,8 @@ void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 wi } // now, draw with the mask we created - if (pMask) { + if(pMask) + { spritePtr = pMask; } { @@ -1796,7 +1812,7 @@ void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 wi destPtr += i * 320; for (int j = 0; j < width; j++) { - byte color = *(spritePtr++); + byte color= *(spritePtr++); if ((transparentColor != color) && x + j >= 0 && x + j < 320 && i + y >= 0 && i + y < 200) { *(destPtr++) = color; } else { @@ -1807,7 +1823,7 @@ void OSRenderer::drawSprite(overlay *overlayPtr, const byte *spritePtr, int16 wi } delete[] pMask; -} +}; void drawSpriteRaw2(const byte *spritePtr, byte transColor, int16 width, int16 height, byte *page, int16 x, int16 y) { int16 i, j; diff --git a/engines/cine/gfx.h b/engines/cine/gfx.h index 6ff5b08b77..3434cf9fc2 100644 --- a/engines/cine/gfx.h +++ b/engines/cine/gfx.h @@ -27,6 +27,7 @@ #include "common/rect.h" #include "common/stack.h" #include "cine/object.h" +#include "cine/bg_list.h" namespace Cine { @@ -177,8 +178,8 @@ public: void drawFrame(); void setCommand(Common::String cmd); - virtual void incrustMask(const ObjectStruct &obj, uint8 color = 0); - virtual void incrustSprite(const ObjectStruct &obj); + virtual void incrustMask(const BGIncrust &incrust, uint8 color = 0); + virtual void incrustSprite(const BGIncrust &incrust); virtual void loadBg16(const byte *bg, const char *name, unsigned int idx = 0); virtual void loadCt16(const byte *ct, const char *name); @@ -239,8 +240,8 @@ public: void clear(); - void incrustMask(const ObjectStruct &obj, uint8 color = 0); - void incrustSprite(const ObjectStruct &obj); + void incrustMask(const BGIncrust &incrust, uint8 color = 0); + void incrustSprite(const BGIncrust &incrust); void loadBg16(const byte *bg, const char *name, unsigned int idx = 0); void loadCt16(const byte *ct, const char *name); diff --git a/engines/cine/saveload.cpp b/engines/cine/saveload.cpp index 223099a587..20952eea52 100644 --- a/engines/cine/saveload.cpp +++ b/engines/cine/saveload.cpp @@ -991,7 +991,7 @@ void CineEngine::makeSave(char *saveFileName) { * at a time. */ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGameFormat saveGameFormat) { - int16 currentAnim, foundFileIdx; + int16 foundFileIdx; char *animName, part[256], name[10]; strcpy(part, currentPartName); @@ -1001,10 +1001,10 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam const int entrySize = ((saveGameFormat == ANIMSIZE_23) ? 23 : 30); const int fileStartPos = fHandle.pos(); - currentAnim = 0; - while (currentAnim < NUM_MAX_ANIMDATA) { + + for(int resourceIndex=0; resourceIndex<NUM_MAX_ANIMDATA; resourceIndex++) { // Seek to the start of the current animation's entry - fHandle.seek(fileStartPos + currentAnim * entrySize); + fHandle.seek(fileStartPos + resourceIndex * entrySize); // Read in the current animation entry fHandle.readUint16BE(); // width fHandle.readUint16BE(); @@ -1019,7 +1019,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam } foundFileIdx = fHandle.readSint16BE(); - fHandle.readSint16BE(); // frame + int16 frameIndex = fHandle.readSint16BE(); // frame fHandle.read(name, 10); // Handle variables only present in animation entries of size 23 @@ -1029,7 +1029,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam // Don't try to load invalid entries. if (foundFileIdx < 0 || !validPtr) { - currentAnim++; // Jump over the invalid entry + //resourceIndex++; // Jump over the invalid entry continue; } @@ -1041,9 +1041,7 @@ void loadResourcesFromSave(Common::SeekableReadStream &fHandle, enum CineSaveGam animName = g_cine->_partBuffer[foundFileIdx].partName; loadRelatedPalette(animName); // Is this for Future Wars only? - const int16 prevAnim = currentAnim; - currentAnim = loadResource(animName, currentAnim); - assert(currentAnim > prevAnim); // Make sure we advance forward + loadResource(animName, resourceIndex, frameIndex); } loadPart(part); |