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authorJohannes Schickel2013-08-02 23:22:48 +0200
committerJohannes Schickel2013-08-03 02:52:32 +0200
commit2fdebe41b545a814b4eac83f24497ae194f255c6 (patch)
treeef3917ca39f031f20399ac9a85e7ee0b11c77293 /engines
parent1f0832b4f2ebb9abf798ea5c31ea16275e316d11 (diff)
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COMPOSER: Prefer getBasePtr over direct Surface::pixels access.
Diffstat (limited to 'engines')
-rw-r--r--engines/composer/graphics.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/composer/graphics.cpp b/engines/composer/graphics.cpp
index 2b68fac233..a751da20a3 100644
--- a/engines/composer/graphics.cpp
+++ b/engines/composer/graphics.cpp
@@ -39,7 +39,7 @@ bool Sprite::contains(const Common::Point &pos) const {
return false;
if (adjustedPos.y < 0 || adjustedPos.y >= _surface.h)
return false;
- byte *pixels = (byte *)_surface.pixels;
+ const byte *pixels = (const byte *)_surface.getBasePtr(0, 0);
return (pixels[(_surface.h - adjustedPos.y - 1) * _surface.w + adjustedPos.x] != 0);
}
@@ -541,7 +541,7 @@ void ComposerEngine::redraw() {
for (uint i = 0; i < _dirtyRects.size(); i++) {
const Common::Rect &rect = _dirtyRects[i];
- byte *pixels = (byte *)_screen.pixels + (rect.top * _screen.pitch) + rect.left;
+ byte *pixels = (byte *)_screen.getBasePtr(rect.left, rect.top);
_system->copyRectToScreen(pixels, _screen.pitch, rect.left, rect.top, rect.width(), rect.height());
}
_system->updateScreen();
@@ -794,7 +794,7 @@ bool ComposerEngine::initSprite(Sprite &sprite) {
if (width > 0 && height > 0) {
sprite._surface.create(width, height, Graphics::PixelFormat::createFormatCLUT8());
- decompressBitmap(type, stream, (byte *)sprite._surface.pixels, size, width, height);
+ decompressBitmap(type, stream, (byte *)sprite._surface.getBasePtr(0, 0), size, width, height);
} else {
// there are some sprites (e.g. a -998x-998 one in Gregory's title screen)
// which have an invalid size, but the original engine doesn't notice for
@@ -814,13 +814,13 @@ void ComposerEngine::drawSprite(const Sprite &sprite) {
int y = sprite._pos.y;
// incoming data is BMP-style (bottom-up), so flip it
- byte *pixels = (byte *)_screen.pixels;
+ byte *pixels = (byte *)_screen.getBasePtr(0, 0);
for (int j = 0; j < sprite._surface.h; j++) {
if (j + y < 0)
continue;
if (j + y >= _screen.h)
break;
- byte *in = (byte *)sprite._surface.pixels + (sprite._surface.h - j - 1) * sprite._surface.w;
+ const byte *in = (const byte *)sprite._surface.getBasePtr(0, sprite._surface.h - j - 1);
byte *out = pixels + ((j + y) * _screen.w) + x;
for (int i = 0; i < sprite._surface.w; i++)
if ((x + i >= 0) && (x + i < _screen.w) && in[i])