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author | Tarek Soliman | 2017-10-19 00:55:58 -0500 |
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committer | Tarek Soliman | 2017-10-19 17:51:01 -0500 |
commit | 2fea095fc7202a6707c6f5499565f125927ae544 (patch) | |
tree | ef58780d2f7937cb9407080b81bb5e65487b3efd /engines | |
parent | 0e44feadb0ed5a39ab3926d837d1d388f931426f (diff) | |
download | scummvm-rg350-2fea095fc7202a6707c6f5499565f125927ae544.tar.gz scummvm-rg350-2fea095fc7202a6707c6f5499565f125927ae544.tar.bz2 scummvm-rg350-2fea095fc7202a6707c6f5499565f125927ae544.zip |
SDL: Fix SDL1 cursor position when using a touchscreen
I noticed that in Maemo the cursor was offset after the SDL refactoring
in de2bbe3b9738ef95b2529db989570770ef434f9d
In Maemo when entering fullscreen, ScummVM receives a SDL_VIDEORESIZE
event with the native touchscreen resolution rather than the current
window size. This causes a call to notifyResize.
Before that refactoring, notifyResize did nothing (in SDL1).
Now it calls handleResize but doesn't actually set a new video mode.
This messes up the coordinate mapping, causing an overcorrection for
the cursor position.
Diffstat (limited to 'engines')
0 files changed, 0 insertions, 0 deletions