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author | Paul Gilbert | 2007-05-28 11:36:08 +0000 |
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committer | Paul Gilbert | 2007-05-28 11:36:08 +0000 |
commit | 30142129c0effaf3974c2ce7f9605c5eec8cc2db (patch) | |
tree | 8ea43a257faae27b0b9d129afc0e3af846855b49 /engines | |
parent | 0cf2c680dc63c25406e71bc8dc58b2e236686a62 (diff) | |
download | scummvm-rg350-30142129c0effaf3974c2ce7f9605c5eec8cc2db.tar.gz scummvm-rg350-30142129c0effaf3974c2ce7f9605c5eec8cc2db.tar.bz2 scummvm-rg350-30142129c0effaf3974c2ce7f9605c5eec8cc2db.zip |
Added saving of scheduled scripts, and set script activation times to match original game
svn-id: r26991
Diffstat (limited to 'engines')
-rw-r--r-- | engines/lure/res_struct.cpp | 49 | ||||
-rw-r--r-- | engines/lure/res_struct.h | 15 |
2 files changed, 59 insertions, 5 deletions
diff --git a/engines/lure/res_struct.cpp b/engines/lure/res_struct.cpp index 8c68462bf6..864a37583c 100644 --- a/engines/lure/res_struct.cpp +++ b/engines/lure/res_struct.cpp @@ -67,6 +67,12 @@ BarEntry barList[3] = { &ewanExtraGraphic1[0], &ewanExtraGraphic2[0]}, 16, NULL} }; +RoomTranslationRecord roomTranslations[] = { + {0x1E, 0x13}, {0x07, 0x08}, {0x1C, 0x12}, {0x26, 0x0F}, + {0x27, 0x0F}, {0x28, 0x0F}, {0x29, 0x0F}, {0x22, 0x0A}, + {0x23, 0x13}, {0x24, 0x14}, {0x31, 0x2C}, {0x2F, 0x2C}, + {0, 0}}; + // Room data holding class RoomData::RoomData(RoomResource *rec, MemoryBlock *pathData) { @@ -701,12 +707,20 @@ RoomExitCoordinateData &RoomExitCoordinates::getData(uint16 destRoomNumber) { SequenceDelayData::SequenceDelayData(uint16 delay, uint16 seqOffset, bool canClearFlag) { OSystem &system = *g_system; - // The delay is in number of ticks (1/18th of a second) - convert to milliseconds - timeoutCtr = system.getMillis() + (delay * 1000 / 18); + // The delay is in number of seconds + timeoutCtr = system.getMillis() + delay * 1000; sequenceOffset = seqOffset; canClear = canClearFlag; } +SequenceDelayData *SequenceDelayData::load(uint32 delay, uint16 seqOffset, bool canClearFlag) { + SequenceDelayData *result = new SequenceDelayData(); + result->sequenceOffset = seqOffset; + result->timeoutCtr = delay; + result->canClear = canClearFlag; + return result; +} + void SequenceDelayList::add(uint16 delay, uint16 seqOffset, bool canClear) { SequenceDelayData *entry = new SequenceDelayData(delay, seqOffset, canClear); push_front(entry); @@ -728,18 +742,45 @@ void SequenceDelayList::tick() { } } -void SequenceDelayList::clear() { +void SequenceDelayList::clear(bool forceClear) { SequenceDelayList::iterator i = begin(); while (i != end()) { SequenceDelayData *entry = *i; - if (entry->canClear) + if (entry->canClear || forceClear) i = erase(i); else ++i; } } +void SequenceDelayList::saveToStream(WriteStream *stream) { + uint32 currTime = g_system->getMillis(); + SequenceDelayList::iterator i; + + for (i = begin(); i != end(); ++i) { + SequenceDelayData *entry = *i; + stream->writeUint16LE(entry->sequenceOffset); + stream->writeUint32LE((currTime > entry->timeoutCtr ) ? 0 : + entry->timeoutCtr - currTime); + stream->writeByte(entry->canClear); + } + + stream->writeUint16LE(0); +} + +void SequenceDelayList::loadFromStream(ReadStream *stream) { + clear(true); + uint16 seqOffset; + uint32 currTime = g_system->getMillis(); + + while ((seqOffset = stream->readUint16LE()) != 0) { + uint32 delay = currTime + stream->readUint32LE(); + bool canClear = stream->readByte() != 0; + push_back(SequenceDelayData::load(delay, seqOffset, canClear)); + } +} + // The following classes hold the NPC schedule classes CharacterScheduleEntry::CharacterScheduleEntry(Action theAction, ...) { diff --git a/engines/lure/res_struct.h b/engines/lure/res_struct.h index f53f8dd9a0..1a9833c686 100644 --- a/engines/lure/res_struct.h +++ b/engines/lure/res_struct.h @@ -589,8 +589,11 @@ public: // The following classes hold any sequence offsets that are being delayed class SequenceDelayData { +private: + SequenceDelayData() {}; public: SequenceDelayData(uint16 delay, uint16 seqOffset, bool canClearFlag); + static SequenceDelayData *load(uint32 delay, uint16 seqOffset, bool canClearFlag); uint32 timeoutCtr; uint16 sequenceOffset; @@ -601,7 +604,10 @@ class SequenceDelayList: public ManagedList<SequenceDelayData *> { public: void add(uint16 delay, uint16 seqOffset, bool canClear); void tick(); - void clear(); + void clear(bool forceClear = false); + + void saveToStream(WriteStream *stream); + void loadFromStream(ReadStream *stream); }; // The following classes holds the data for NPC schedules @@ -732,6 +738,13 @@ public: enum BarmanAction {WALK_AROUND = 1, POLISH_BAR = 2, WAIT = 3, WAIT_DIALOG = 4, SERVE_BEER = 5}; +struct RoomTranslationRecord { + uint8 srcRoom; + uint8 destRoom; +}; + +extern RoomTranslationRecord roomTranslations[]; + enum StringEnum {S_CREDITS = 25, S_RESTART_GAME = 26, S_SAVE_GAME = 27, S_RESTORE_GAME = 28, S_QUIT = 29, S_FAST_TEXT = 30, S_SLOW_TEXT = 31, S_SOUND_ON = 32, S_SOUND_OFF = 33, S_NOTHING = 34, S_FOR = 35, S_TO = 36, S_ON = 37, S_AND_THEN = 38, |