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authorEugene Sandulenko2008-08-02 22:51:53 +0000
committerEugene Sandulenko2008-08-02 22:51:53 +0000
commit3047e084c1402af4f7643b718e655532c0e2c892 (patch)
treecc9b8208d1962675e755ecac8d5c203a193d7237 /engines
parent9034ce2a7c5034d4864e1ae79e4cb28eeb602400 (diff)
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Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
Regressions possible. svn-id: r33552
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/charset.cpp21
-rw-r--r--engines/scumm/charset.h14
-rw-r--r--engines/scumm/saveload.h2
-rw-r--r--engines/scumm/scumm.h2
4 files changed, 25 insertions, 14 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index e60c2f0a59..0728942671 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -277,7 +277,7 @@ CharsetRenderer::CharsetRenderer(ScummEngine *vm) {
_disableOffsX = false;
_vm = vm;
- _curId = 0;
+ _curId = -1;
}
CharsetRenderer::~CharsetRenderer() {
@@ -289,11 +289,15 @@ CharsetRendererCommon::CharsetRendererCommon(ScummEngine *vm)
_shadowColor = 0;
}
-void CharsetRendererCommon::setCurID(byte id) {
+void CharsetRendererCommon::setCurID(int32 id) {
+ if (id == -1)
+ return;
+
assertRange(0, id, _vm->_numCharsets - 1, "charset");
_curId = id;
+ debug(0, "boo %d", id);
_fontPtr = _vm->getResourceAddress(rtCharset, id);
if (_fontPtr == 0)
error("CharsetRendererCommon::setCurID: charset %d not found!", id);
@@ -308,7 +312,10 @@ void CharsetRendererCommon::setCurID(byte id) {
_numChars = READ_LE_UINT16(_fontPtr + 2);
}
-void CharsetRendererV3::setCurID(byte id) {
+void CharsetRendererV3::setCurID(int32 id) {
+ if (id == -1)
+ return;
+
assertRange(0, id, _vm->_numCharsets - 1, "charset");
_curId = id;
@@ -668,7 +675,8 @@ void CharsetRenderer::translateColor() {
void CharsetRenderer::saveLoadWithSerializer(Serializer *ser) {
static const SaveLoadEntry charsetRendererEntries[] = {
- MKLINE(CharsetRenderer, _curId, sleByte, VER(73)),
+ MKLINE_OLD(CharsetRenderer, _curId, sleByte, VER(73), VER(73)),
+ MKLINE(CharsetRenderer, _curId, sleInt32, VER(74)),
MKLINE(CharsetRenderer, _color, sleByte, VER(73)),
MKEND()
};
@@ -988,7 +996,10 @@ CharsetRendererNut::~CharsetRendererNut() {
}
}
-void CharsetRendererNut::setCurID(byte id) {
+void CharsetRendererNut::setCurID(int32 id) {
+ if (id == -1)
+ return;
+
int numFonts = ((_vm->_game.id == GID_CMI) && (_vm->_game.features & GF_DEMO)) ? 4 : 5;
assert(id < numFonts);
_curId = id;
diff --git a/engines/scumm/charset.h b/engines/scumm/charset.h
index b62dbc6006..dbe02fc8fc 100644
--- a/engines/scumm/charset.h
+++ b/engines/scumm/charset.h
@@ -67,7 +67,7 @@ public:
protected:
ScummEngine *_vm;
- byte _curId;
+ int32 _curId;
public:
CharsetRenderer(ScummEngine *vm);
@@ -80,7 +80,7 @@ public:
void addLinebreaks(int a, byte *str, int pos, int maxwidth);
void translateColor();
- virtual void setCurID(byte id) = 0;
+ virtual void setCurID(int32 id) = 0;
int getCurID() { return _curId; }
virtual int getFontHeight() = 0;
@@ -113,7 +113,7 @@ protected:
public:
CharsetRendererCommon(ScummEngine *vm);
- void setCurID(byte id);
+ void setCurID(int32 id);
int getFontHeight();
};
@@ -142,7 +142,7 @@ protected:
public:
CharsetRendererNES(ScummEngine *vm) : CharsetRendererCommon(vm) {}
- void setCurID(byte id) {}
+ void setCurID(int32 id) {}
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
@@ -159,7 +159,7 @@ public:
void printChar(int chr, bool ignoreCharsetMask);
void drawChar(int chr, const Graphics::Surface &s, int x, int y);
- void setCurID(byte id);
+ void setCurID(int32 id);
void setColor(byte color);
int getCharWidth(byte chr);
};
@@ -168,7 +168,7 @@ class CharsetRendererV2 : public CharsetRendererV3 {
public:
CharsetRendererV2(ScummEngine *vm, Common::Language language);
- void setCurID(byte id) {}
+ void setCurID(int32 id) {}
int getCharWidth(byte chr) { return 8; }
};
@@ -184,7 +184,7 @@ public:
void printChar(int chr, bool ignoreCharsetMask);
- void setCurID(byte id);
+ void setCurID(int32 id);
int getFontHeight();
int getCharHeight(byte chr);
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index 0ddb4e5d2a..6dd551e3cd 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -50,7 +50,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 73
+#define CURRENT_VER 74
/**
* An auxillary macro, used to specify savegame versions. We use this instead
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 20824ffe74..4aff84d727 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -560,7 +560,7 @@ protected:
public:
int _numLocalScripts, _numImages, _numRooms, _numScripts, _numSounds; // Used by HE games
int _numCostumes; // FIXME - should be protected, used by Actor::remapActorPalette
- int _numCharsets; // FIXME - should be protected, used by CharsetRenderer
+ int32 _numCharsets; // FIXME - should be protected, used by CharsetRenderer
BaseCostumeLoader *_costumeLoader;
BaseCostumeRenderer *_costumeRenderer;