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authorFilippos Karapetis2010-07-21 14:18:26 +0000
committerFilippos Karapetis2010-07-21 14:18:26 +0000
commit3184aac398bb1bc1df6251d5db878a833c799c10 (patch)
treee23c0f36deacb5a8a58cedcc9a08acf561dbe703 /engines
parent51258a723c1e5ab2e761556795974b40843553e8 (diff)
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SCI: Moved all the workaround tables in a separate file, to keep them apart from the actual code
svn-id: r51088
Diffstat (limited to 'engines')
-rw-r--r--engines/sci/engine/kernel.cpp70
-rw-r--r--engines/sci/engine/vm.cpp63
-rw-r--r--engines/sci/engine/workarounds.h164
3 files changed, 166 insertions, 131 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index efb41bcf1d..bf59734fdc 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -28,6 +28,7 @@
#include "sci/event.h"
#include "sci/resource.h"
#include "sci/engine/state.h"
+#include "sci/engine/workarounds.h"
#include "common/system.h"
@@ -221,75 +222,6 @@ reg_t kDummy(EngineState *s, int argc, reg_t *argv) {
// i* -> optional multiple integers
// .* -> any parameters afterwards (or none)
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kAbs_workarounds[] = {
- { GID_HOYLE1, 1, 1, 0, "room1", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // crazy eights - called with objects instead of integers
- { GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers
- { GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kDisposeScript_workarounds[] = {
- { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
- { GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
- { GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kGraphDrawLine_workarounds[] = {
- { GID_SQ1, 43, 43, 0, "someoneDied", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when ordering beer, gets called with 1 extra parameter
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
- { GID_LSL6, -1, 85, 0, "rScroller", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring (sometimes), same as the one below
- { GID_LSL6, -1, 85, 0, "lScroller", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring (sometimes), same as the one below
- { GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
- // ^^ TODO: check, if this is really a script error or an issue with our restore code
- { GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kGraphFillBoxForeground_workarounds[] = {
- { GID_LSL6, -1, 0, 0, "LSL6", "hideControls", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when giving the bungee key to merrily (room 240) and at least in room 650 too - gets called with additional 5th parameter
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kGraphFillBoxAny_workarounds[] = {
- { GID_SQ4, -1, 818, 0, "iconTextSwitch", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // game menu "text/speech" display - parameter 5 is missing, but the right color number is on the stack
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kSetPort_workarounds[] = {
- { GID_LSL6, 740, 740, 0, "rm740", "drawPic", -1, 0, { WORKAROUND_IGNORE, 0 } }, // ending scene, is called with additional 3 (!) parameters
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kUnLoad_workarounds[] = {
- { GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
- { GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
- { GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry kStrCpy_workarounds[] = {
- { GID_ISLANDBRAIN, 260, 45, 0, "aWord", "addOn", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Hominy Homonym puzzle
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
struct SciKernelMapSubEntry {
SciVersion fromVersion;
SciVersion toVersion;
diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp
index 774d75b127..ab887340e6 100644
--- a/engines/sci/engine/vm.cpp
+++ b/engines/sci/engine/vm.cpp
@@ -38,6 +38,7 @@
#include "sci/engine/seg_manager.h"
#include "sci/engine/selector.h" // for SELECTOR
#include "sci/engine/gc.h"
+#include "sci/engine/workarounds.h"
namespace Sci {
@@ -358,18 +359,6 @@ static bool validate_signedInteger(reg_t reg, int16 &integer) {
return true;
}
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry opcodeDivWorkarounds[] = {
- { GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // when entering inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
-// gameID, room,script,lvl, object-name, method-name, call, index, workaround
-static const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
- { GID_LSL6, 360, 938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
extern const char *opcodeNames[]; // from scriptdebug.cpp
static reg_t arithmetic_lookForWorkaround(const byte opcode, const SciWorkaroundEntry *workaroundList, reg_t value1, reg_t value2) {
@@ -381,56 +370,6 @@ static reg_t arithmetic_lookForWorkaround(const byte opcode, const SciWorkaround
return make_reg(0, solution.value);
}
-#define FAKE WORKAROUND_FAKE
-
-// gameID, room,script,lvl, object-name, method-name, call,index, workaround
-static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
- { GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 504, { FAKE, 0 } }, // checkers, like in hoyle 3
- { GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { FAKE, 0 } }, // checkers, like in hoyle 3
- { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { FAKE, 0 } }, // when entering control menu, like in hoyle 3
- { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { FAKE, 0 } }, // when starting the game
- { GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu
- { GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu
- { GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { FAKE, 0 } }, // sometimes when walk-clicking
- { GID_GK2, 34, 11, 0, "", "export 10", -1, 3, { FAKE, 0 } }, // called when the game starts
- { GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { FAKE, 0 } }, // Gin Rummy / right when the game starts
- { GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", -1, 2, { FAKE, 0 } }, // Cribbage / during the game
- { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 504, { FAKE, 0 } }, // when starting checkers, first time a character says something
- { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 505, { FAKE, 0 } }, // when starting checkers, first time a character says something
- { GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { FAKE, 0 } }, // when entering control menu
- { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
- { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
- { GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { FAKE, 0 } }, // jones/cd only - gets called during the game
- { GID_JONES, 764, 255, 0, "", "export 0", -1, 13, { FAKE, 0 } }, // jones/ega&vga only - called when the game starts
- { GID_JONES, 764, 255, 0, "", "export 0", -1, 14, { FAKE, 0 } }, // jones/ega&vga only - called when the game starts
- { GID_KQ5, 90, 0, 0, "", "export 29", -1, 3, { FAKE, 0 } }, // called when playing harp for the harpies, is used for kDoAudio
- { GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is
- { GID_KQ6, 30, 30, 0, "rats", "changeState", -1, 0, { FAKE, 0 } }, // rats in the catacombs
- { GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { FAKE, 0 } }, // going to island of the beast
- { GID_KQ6, 520, 520, 0, "rm520", "init", -1, 0, { FAKE, 0 } }, // going to boiling water trap on beast isle
- { GID_KQ6, -1, 903, 0, "controlWin", "open", -1, 4, { FAKE, 0 } }, // when opening the controls window (save, load etc)
- { GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu
- { GID_LSL1, 250, 250, 0, "increase", "handleEvent", -1, 2, { FAKE, 0 } }, // casino, playing game, increasing bet
- { GID_LSL1, 720, 720, 0, "rm720", "init", -1, 0, { FAKE, 0 } }, // age check room
- { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 200, { FAKE, 0 } }, // right after entering the 3 ethnic groups inside comedy club
- { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 201, { FAKE, 0 } }, // see above
- { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 202, { FAKE, 0 } }, // see above
- { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 203, { FAKE, 0 } }, // see above
- { GID_LSL3, -1, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
- { GID_LSL6, -1, 85, 0, "washcloth", "doVerb", -1, 0, { FAKE, 0 } }, // washcloth in inventory
- { GID_LSL6, -1, 928, -1, "Narrator", "startText", -1, 0, { FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
- { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { FAKE, 0 } }, // on startup
- { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { FAKE, 0 } }, // at least when entering swimming pool area
- { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { FAKE, 0 } }, // accessing the inventory
- { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
- { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
- { GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { FAKE, 1 } }, // sq4cd: method returns this to the caller
- { GID_SQ6, 100, 0, 0, "SQ6", "init", -1, 2, { FAKE, 0 } }, // called when the game starts
- { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { FAKE, 0 } }, // called when pressing "Start game" in the main menu
- { GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { FAKE, 0 } }, // during the game
- SCI_WORKAROUNDENTRY_TERMINATOR
-};
-
static reg_t validate_read_var(reg_t *r, reg_t *stack_base, int type, int max, int index, reg_t default_value) {
if (validate_variable(r, stack_base, type, max, index)) {
if (r[index].segment == 0xffff) {
diff --git a/engines/sci/engine/workarounds.h b/engines/sci/engine/workarounds.h
new file mode 100644
index 0000000000..be066d5fc7
--- /dev/null
+++ b/engines/sci/engine/workarounds.h
@@ -0,0 +1,164 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCI_ENGINE_WORKAROUNDS_H
+#define SCI_ENGINE_WORKAROUNDS_H
+
+namespace Sci {
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry opcodeDivWorkarounds[] = {
+ { GID_QFG1VGA, 301, 928, 0, "Blink", "init", -1, 0, { WORKAROUND_FAKE, 0 } }, // when entering inn, gets called with 1 parameter, but 2nd parameter is used for div which happens to be an object
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call, index, workaround
+static const SciWorkaroundEntry opcodeDptoaWorkarounds[] = {
+ { GID_LSL6, 360, 938, 0, "ROsc", "cycleDone", -1, 0, { WORKAROUND_FAKE, 1 } }, // when looking through tile in the shower room initial cycles get set to an object instead of 2, we fix this by setting 1 after decrease
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+#define FAKE WORKAROUND_FAKE
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
+ { GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 504, { FAKE, 0 } }, // checkers, like in hoyle 3
+ { GID_CNICK_KQ, 200, 0, 1, "Character", "<noname 446>", -1, 505, { FAKE, 0 } }, // checkers, like in hoyle 3
+ { GID_CNICK_KQ, -1, 700, 0, "gcWindow", "<noname 183>", -1, -1, { FAKE, 0 } }, // when entering control menu, like in hoyle 3
+ { GID_CNICK_LONGBOW, 0, 0, 0, "RH Budget", "<noname 110>", -1, 1, { FAKE, 0 } }, // when starting the game
+ { GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu
+ { GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu
+ { GID_GK1, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { FAKE, 0 } }, // sometimes when walk-clicking
+ { GID_GK2, 34, 11, 0, "", "export 10", -1, 3, { FAKE, 0 } }, // called when the game starts
+ { GID_HOYLE1, 4, 104, 0, "GinRummyCardList", "calcRuns", -1, 4, { FAKE, 0 } }, // Gin Rummy / right when the game starts
+ { GID_HOYLE1, 5, 204, 0, "tableau", "checkRuns", -1, 2, { FAKE, 0 } }, // Cribbage / during the game
+ { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 504, { FAKE, 0 } }, // when starting checkers, first time a character says something
+ { GID_HOYLE3, 200, 0, 1, "Character", "say", -1, 505, { FAKE, 0 } }, // when starting checkers, first time a character says something
+ { GID_HOYLE3, -1, 700, 0, "gcWindow", "open", -1, -1, { FAKE, 0 } }, // when entering control menu
+ { GID_ISLANDBRAIN, 140, 140, 0, "piece", "init", -1, 3, { FAKE, 1 } }, // first puzzle right at the start, some initialization variable. bnt is done on it, and it should be non-0
+ { GID_ISLANDBRAIN, 200, 268, 0, "anElement", "select", -1, 0, { FAKE, 0 } }, // elements puzzle, gets used before super TextIcon
+ { GID_JONES, 1, 232, 0, "weekendText", "draw", 0x3d3, 0, { FAKE, 0 } }, // jones/cd only - gets called during the game
+ { GID_JONES, 764, 255, 0, "", "export 0", -1, 13, { FAKE, 0 } }, // jones/ega&vga only - called when the game starts
+ { GID_JONES, 764, 255, 0, "", "export 0", -1, 14, { FAKE, 0 } }, // jones/ega&vga only - called when the game starts
+ { GID_KQ5, 90, 0, 0, "", "export 29", -1, 3, { FAKE, 0 } }, // called when playing harp for the harpies, is used for kDoAudio
+ { GID_KQ5, 25, 25, 0, "rm025", "doit", -1, 0, { FAKE, 0 } }, // inside witch forest, when going to the room where the walking rock is
+ { GID_KQ6, 30, 30, 0, "rats", "changeState", -1, 0, { FAKE, 0 } }, // rats in the catacombs
+ { GID_KQ6, 500, 500, 0, "rm500", "init", -1, 0, { FAKE, 0 } }, // going to island of the beast
+ { GID_KQ6, 520, 520, 0, "rm520", "init", -1, 0, { FAKE, 0 } }, // going to boiling water trap on beast isle
+ { GID_KQ6, -1, 903, 0, "controlWin", "open", -1, 4, { FAKE, 0 } }, // when opening the controls window (save, load etc)
+ { GID_LAURABOW2, -1, 24, 0, "gcWin", "open", -1, 5, { FAKE, 0xf } }, // is used as priority for game menu
+ { GID_LSL1, 250, 250, 0, "increase", "handleEvent", -1, 2, { FAKE, 0 } }, // casino, playing game, increasing bet
+ { GID_LSL1, 720, 720, 0, "rm720", "init", -1, 0, { FAKE, 0 } }, // age check room
+ { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 200, { FAKE, 0 } }, // right after entering the 3 ethnic groups inside comedy club
+ { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 201, { FAKE, 0 } }, // see above
+ { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 202, { FAKE, 0 } }, // see above
+ { GID_LSL3, 340, 340, 0, "ComicScript", "changeState", -1, 203, { FAKE, 0 } }, // see above
+ { GID_LSL3, -1, 997, 0, "TheMenuBar", "handleEvent", -1, 1, { FAKE, 0xf } }, // when setting volume the first time, this temp is used to set volume on entry (normally it would have been initialized to 's')
+ { GID_LSL6, -1, 85, 0, "washcloth", "doVerb", -1, 0, { FAKE, 0 } }, // washcloth in inventory
+ { GID_LSL6, -1, 928, -1, "Narrator", "startText", -1, 0, { FAKE, 0 } }, // used by various objects that are even translated in foreign versions, that's why we use the base-class
+ { GID_LSL6HIRES, 0, 85, 0, "LL6Inv", "init", -1, 0, { FAKE, 0 } }, // on startup
+ { GID_LSL6HIRES, -1, 64950, 1, "Feature", "handleEvent", -1, 0, { FAKE, 0 } }, // at least when entering swimming pool area
+ { GID_QFG2, -1, 71, 0, "theInvSheet", "doit", -1, 1, { FAKE, 0 } }, // accessing the inventory
+ { GID_SQ1, -1, 703, 0, "", "export 1", -1, 0, { FAKE, 0 } }, // sub that's called from several objects while on sarien battle cruiser
+ { GID_SQ1, -1, 703, 0, "firePulsar", "changeState", 0x18a, 0, { FAKE, 0 } }, // export 1, but called locally (when shooting at aliens)
+ { GID_SQ4, -1, 928, 0, "Narrator", "startText", -1, 1000, { FAKE, 1 } }, // sq4cd: method returns this to the caller
+ { GID_SQ6, 100, 0, 0, "SQ6", "init", -1, 2, { FAKE, 0 } }, // called when the game starts
+ { GID_SQ6, 100, 64950, 0, "View", "handleEvent", -1, 0, { FAKE, 0 } }, // called when pressing "Start game" in the main menu
+ { GID_SQ6, -1, 64964, 0, "DPath", "init", -1, 1, { FAKE, 0 } }, // during the game
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kAbs_workarounds[] = {
+ { GID_HOYLE1, 1, 1, 0, "room1", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // crazy eights - called with objects instead of integers
+ { GID_HOYLE1, 2, 2, 0, "room2", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // old maid - called with objects instead of integers
+ { GID_HOYLE1, 3, 3, 0, "room3", "doit", -1, 0, { WORKAROUND_FAKE, 0x3e9 } }, // hearts - called with objects instead of integers
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kDisposeScript_workarounds[] = {
+ { GID_QFG1, 64, 64, 0, "rm64", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving graveyard, parameter 0 is an object
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
+ { GID_KQ1, -1, 989, 0, "gameSound", "fade", -1, 0, { WORKAROUND_IGNORE, 0 } }, // gets called in several scenes (e.g. graham cracker) with 0:0
+ { GID_KQ6, 105, 989, 0, "globalSound", "fade", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // floppy: during intro, parameter 4 is an object
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kGraphDrawLine_workarounds[] = {
+ { GID_SQ1, 43, 43, 0, "someoneDied", "changeState", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when ordering beer, gets called with 1 extra parameter
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
+ { GID_LSL6, -1, 85, 0, "rScroller", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring (sometimes), same as the one below
+ { GID_LSL6, -1, 85, 0, "lScroller", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring (sometimes), same as the one below
+ { GID_LSL6, -1, 86, 0, "LL6Inv", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
+ // ^^ TODO: check, if this is really a script error or an issue with our restore code
+ { GID_LSL6, -1, 86, 0, "LL6Inv", "hide", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens during the game, gets called with 1 extra parameter
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kGraphFillBoxForeground_workarounds[] = {
+ { GID_LSL6, -1, 0, 0, "LSL6", "hideControls", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // happens when giving the bungee key to merrily (room 240) and at least in room 650 too - gets called with additional 5th parameter
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kGraphFillBoxAny_workarounds[] = {
+ { GID_SQ4, -1, 818, 0, "iconTextSwitch", "show", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // game menu "text/speech" display - parameter 5 is missing, but the right color number is on the stack
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kSetPort_workarounds[] = {
+ { GID_LSL6, 740, 740, 0, "rm740", "drawPic", -1, 0, { WORKAROUND_IGNORE, 0 } }, // ending scene, is called with additional 3 (!) parameters
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kUnLoad_workarounds[] = {
+ { GID_LSL6, 130, 130, 0, "recruitLarryScr", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during intro, a 3rd parameter is passed by accident
+ { GID_LSL6, 740, 740, 0, "showCartoon", "changeState", -1, 0, { WORKAROUND_IGNORE, 0 } }, // during ending, 4 additional parameters are passed by accident
+ { GID_SQ1, 43, 303, 0, "slotGuy", "dispose", -1, 0, { WORKAROUND_IGNORE, 0 } }, // when leaving ulence flats bar, parameter 1 is not passed - script error
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+// gameID, room,script,lvl, object-name, method-name, call,index, workaround
+static const SciWorkaroundEntry kStrCpy_workarounds[] = {
+ { GID_ISLANDBRAIN, 260, 45, 0, "aWord", "addOn", -1, 0, { WORKAROUND_STILLCALL, 0 } }, // Hominy Homonym puzzle
+ SCI_WORKAROUNDENTRY_TERMINATOR
+};
+
+} // End of namespace Sci
+
+#endif // SCI_ENGINE_WORKAROUNDS_H