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author | Jaromir Wysoglad | 2019-07-22 19:42:30 +0200 |
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committer | Filippos Karapetis | 2019-09-01 22:47:55 +0300 |
commit | 324a90f4f6e64ec4b92e2b746df5d4a75893044b (patch) | |
tree | 774cfbc19875503ca06f93fff7803fd16b512aef /engines | |
parent | 33549d9c0225a1ecfc5924b5584cdcee466498cc (diff) | |
download | scummvm-rg350-324a90f4f6e64ec4b92e2b746df5d4a75893044b.tar.gz scummvm-rg350-324a90f4f6e64ec4b92e2b746df5d4a75893044b.tar.bz2 scummvm-rg350-324a90f4f6e64ec4b92e2b746df5d4a75893044b.zip |
TTS: Implement tts state switching when needed.
The state has to be pushed and poped when there is a transition
between game and gui code.
Diffstat (limited to 'engines')
-rw-r--r-- | engines/engine.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/engines/engine.cpp b/engines/engine.cpp index b9859776fc..d34f1a6510 100644 --- a/engines/engine.cpp +++ b/engines/engine.cpp @@ -61,6 +61,10 @@ #include "graphics/pixelformat.h" #include "image/bmp.h" +#ifdef USE_TTS +#include "common/text-to-speech.h" +#endif + #ifdef _WIN32_WCE extern bool isSmartphone(); #endif @@ -515,6 +519,11 @@ void Engine::pauseEngineIntern(bool pause) { void Engine::openMainMenuDialog() { if (!_mainMenuDialog) _mainMenuDialog = new MainMenuDialog(this); +#ifdef USE_TTS + Common::TextToSpeechManager *ttsMan = g_system->getTextToSpeechManager(); + ttsMan->pushState(); + GUI::GuiManager::initTextToSpeech(); +#endif setGameToLoadSlot(-1); @@ -536,6 +545,9 @@ void Engine::openMainMenuDialog() { } syncSoundSettings(); +#ifdef USE_TTS + ttsMan->popState(); +#endif } bool Engine::warnUserAboutUnsupportedGame() { |